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What the hell is up with dps?

  • Lord-Otto
    Lord-Otto
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    DR4GONFL1 wrote: »
    and this is the result of PvP calling for nerfs on this and on that...

    Yes blame pvp and the not the fact zos obviously overbuffed dots and people could easy hit 40k dps with lot tier gear and just stacking them.

    And yet, people like to point out how you gotta know mechanics, not stand in red circles and generally not die to do well in endgame content. That's a paradox. Is everything now only decided by dps or not?
    Personally, I don't have a problem with higher dps. If dps goes up, it means I can clear difficult content with more inexperienced players. It means I don't have to plan three days ahead to do a trial and then quit it unfinished after an hour because one person had to go and there's no skilled substitute available. It means more builds are viable and you have a bit of freedom, keeping the game fresh.
    Sure, maybe people can't flex as hard about them being the 1% that can finish normal Fungal Grotto I, but honestly? If you're that bored by high dps numbers - shock, gasp - how about you don't use the 110% super duper meta builds? People can always lower dps with weaker gear. The opposite is not true.
    Anyways, my two cents. I'm not in a super elite 0.01% sweat squad. I just like clearing stuff. Even more if I can do that with a build and people I like.
  • leepalmer95
    leepalmer95
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    Lord-Otto wrote: »
    DR4GONFL1 wrote: »
    and this is the result of PvP calling for nerfs on this and on that...

    Yes blame pvp and the not the fact zos obviously overbuffed dots and people could easy hit 40k dps with lot tier gear and just stacking them.

    And yet, people like to point out how you gotta know mechanics, not stand in red circles and generally not die to do well in endgame content. That's a paradox. Is everything now only decided by dps or not?
    Personally, I don't have a problem with higher dps. If dps goes up, it means I can clear difficult content with more inexperienced players. It means I don't have to plan three days ahead to do a trial and then quit it unfinished after an hour because one person had to go and there's no skilled substitute available. It means more builds are viable and you have a bit of freedom, keeping the game fresh.
    Sure, maybe people can't flex as hard about them being the 1% that can finish normal Fungal Grotto I, but honestly? If you're that bored by high dps numbers - shock, gasp - how about you don't use the 110% super duper meta builds? People can always lower dps with weaker gear. The opposite is not true.
    Anyways, my two cents. I'm not in a super elite 0.01% sweat squad. I just like clearing stuff. Even more if I can do that with a build and people I like.

    More dps = faster fights, skillable mechanics and less risk overall of someone dying.

    But high dps isn't needed for dungeon, only vet dungeons and even then only recent dlc ones. OP's post is a complaint they he did the content but couldn't do it as fast as when dots carried dps hard. 16k dps is low in general and not jusy this patch. Thats a problem with the person and not the game. Even in the current patch you can hit easy enough numbers to do everything if you put in a bit of work.

    Artifically boosting dps of people which allows them to do content they couldn't previously do isn't good. If they don't learn how to self increase dps with rotations etc... then eventually they'll come across content in which they're not ready for and then complain thats its too hard or get kicked out of groups because they aren't pulling their weight.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sebar80
    Sebar80
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    Sebar80 wrote: »
    Get a better rotation and you should have better dps.

    It's weird people are complaining about succefully doing content.

    https://steamcharts.com/app/306130

    I guess people also leaving since april due to successfully doing content

    Please post legit pre and post patch parses where you have higher dps.

    250k ingame gold awaits

    Did i say it was higher? No.

    But people spoiled last patch, the overtuned dots boosted dps by so much it was insane. People got a huge dps boost by doing nothing.

    All these complaints are people crying that they can't hit numbers they shouldnt be hitting with their rotations in the first place.

    If they're that mad about the loss of dps then go farm the optimal setup and learn the optimal build and their dps will still be very high.

    People started to abandon the game since april so well before the dot meta. End game comunity was very vocal about dots buff but zos chose to do it anyway. It is not on community it is full on the combat team they made a mess and they should pay the price, yet it is community who has to pay now anyway and they to pay double in dmg and sustain.

    Your agruments about farming are simply stupid. There is nothing to farm that will compensate for overnerf to st dot, aoe dots and sustain. People who enjoyed the game now will enjoy it less or not at all, this simple fact. They are voting already by leaving it what steam charts clearly showing, if the impact of the patch will be as i expect it to be we are going to be back at 2016 player base levels great achievement for zos combat team.

    All your comments indicate you have very little knowledge about the game mechanics and group play just a zos fanboy.
    PC EU
    PVE

    Tanks all classes
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    Sebar80 wrote: »
    Get a better rotation and you should have better dps.

    It's weird people are complaining about succefully doing content.

    https://steamcharts.com/app/306130

    I guess people also leaving since april due to successfully doing content

    Please post legit pre and post patch parses where you have higher dps.

    250k ingame gold awaits

    I nearly cried when I lost that much dps.... all that practice and hard work... I could do 100k with 64 stam cheese... but I did my proper parses with 44 stam to show a sort of realistic representation of raid buffs... so I lost about 3k dps which put me at 97k ish and then this patch 78.5k.... wtf man
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    All I'm saying for dw builds.... ya'll forgot about deadly cloak? On none dk classes
  • leepalmer95
    leepalmer95
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    Sebar80 wrote: »
    Sebar80 wrote: »
    Get a better rotation and you should have better dps.

    It's weird people are complaining about succefully doing content.

    https://steamcharts.com/app/306130

    I guess people also leaving since april due to successfully doing content

    Please post legit pre and post patch parses where you have higher dps.

    250k ingame gold awaits

    Did i say it was higher? No.

    But people spoiled last patch, the overtuned dots boosted dps by so much it was insane. People got a huge dps boost by doing nothing.

    All these complaints are people crying that they can't hit numbers they shouldnt be hitting with their rotations in the first place.

    If they're that mad about the loss of dps then go farm the optimal setup and learn the optimal build and their dps will still be very high.

    People started to abandon the game since april so well before the dot meta. End game comunity was very vocal about dots buff but zos chose to do it anyway. It is not on community it is full on the combat team they made a mess and they should pay the price, yet it is community who has to pay now anyway and they to pay double in dmg and sustain.

    Your agruments about farming are simply stupid. There is nothing to farm that will compensate for overnerf to st dot, aoe dots and sustain. People who enjoyed the game now will enjoy it less or not at all, this simple fact. They are voting already by leaving it what steam charts clearly showing, if the impact of the patch will be as i expect it to be we are going to be back at 2016 player base levels great achievement for zos combat team.

    All your comments indicate you have very little knowledge about the game mechanics and group play just a zos fanboy.

    Im pretty sure the loss of playerbase is because of how bad the performance is in the last few months, the game becomes unpayable after a certain time and even in pve its a laggy mess.

    But i'm sure its for whatever reason you've made up in your head. My farming comment was about OP complainingabout having 16k dps. I'll still enjoy the game as will lots of other people.

    What are you mad about? You just said they overbuffed dots and now they've nerfed them by like 30-40% to normal levels again you are now complaining again? They overbuffed dmg and they they've overnerfed dmg? Are you here to complain for the sake of complaining? What would be your solution then?

    2016 player levels would be great as its more than current. I mean actual players and not the huge amount of bots/ inactive people.

    All you typing seems to indicate you just make whiney comments for no reason. You're arguements seemily contradict eachother and you have no solution.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sebar80
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    Sebar80 wrote: »
    Sebar80 wrote: »
    Get a better rotation and you should have better dps.

    It's weird people are complaining about succefully doing content.

    https://steamcharts.com/app/306130

    I guess people also leaving since april due to successfully doing content

    Please post legit pre and post patch parses where you have higher dps.

    250k ingame gold awaits

    Did i say it was higher? No.

    But people spoiled last patch, the overtuned dots boosted dps by so much it was insane. People got a huge dps boost by doing nothing.

    All these complaints are people crying that they can't hit numbers they shouldnt be hitting with their rotations in the first place.

    If they're that mad about the loss of dps then go farm the optimal setup and learn the optimal build and their dps will still be very high.

    People started to abandon the game since april so well before the dot meta. End game comunity was very vocal about dots buff but zos chose to do it anyway. It is not on community it is full on the combat team they made a mess and they should pay the price, yet it is community who has to pay now anyway and they to pay double in dmg and sustain.

    Your agruments about farming are simply stupid. There is nothing to farm that will compensate for overnerf to st dot, aoe dots and sustain. People who enjoyed the game now will enjoy it less or not at all, this simple fact. They are voting already by leaving it what steam charts clearly showing, if the impact of the patch will be as i expect it to be we are going to be back at 2016 player base levels great achievement for zos combat team.

    All your comments indicate you have very little knowledge about the game mechanics and group play just a zos fanboy.

    Im pretty sure the loss of playerbase is because of how bad the performance is in the last few months, the game becomes unpayable after a certain time and even in pve its a laggy mess.

    But i'm sure its for whatever reason you've made up in your head. My farming comment was about OP complainingabout having 16k dps. I'll still enjoy the game as will lots of other people.

    What are you mad about? You just said they overbuffed dots and now they've nerfed them by like 30-40% to normal levels again you are now complaining again? They overbuffed dmg and they they've overnerfed dmg? Are you here to complain for the sake of complaining? What would be your solution then?

    2016 player levels would be great as its more than current. I mean actual players and not the huge amount of bots/ inactive people.

    All you typing seems to indicate you just make whiney comments for no reason. You're arguements seemily contradict eachother and you have no solution.

    Steam playerbase October 2016 3230 average players october 2019 10850 and may 2019 17800

    If all your other arguments are as accurate as your player base assesment than i realy do not have to make any more arguments you already made it yourselve.

    Sustain and dmg is worse than it was before dot meta zos created mess not me or player base the solution is ..... they should listen to the feedback, we would not be in this mess now.

    Of course a lot of people will enjoy the game, it is broad enugh to encompase you with your casual flower picking to progress groups for vet trials to end game score raiding. Enjoy while you can game with dead end game will be dead game soon enough
    PC EU
    PVE

    Tanks all classes
  • Arjuna1696
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    mongoLC wrote: »
    Haquor wrote: »
    mongoLC wrote: »
    Just did a dungeon wayrest 1 last boss 26k total dps use to do 32k easy by myself on my mage necro.
    I admit mage necro is not my main but I use to pull 30-35k on this boss last patch.
    Plus can't even sustain anymore.
    This game is just stupid now. I guess its time to find another game. Need a new combat team!

    So you and 19 other people who agreed are leaving the game cause you completed content but your dps dropped by 19% on one boss? Desperate times.

    Killing valkyn skoria with 15k dps used to be fun. Now its game breaking.

    For me it was about 50% drop in dps since I usually never hit less than 30k and I was hitting 16k the other guy 10k 26k was the total dps for 2 dps players. That's not acceptable.

    The nerfs simply aren't that severe...there can be a lot of variability fight-to-fight, rotation-to-rotation...keep at it, acclimate, adjust, hone your rotation, you'll be fine.
  • Austinseph1
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    Dragonhold is just the combat team’s way of telling the average player base to git gud. Higher up players adapt easily and the more casual players don’t really care. If you are somewhere in between... outer worlds comes out in 2 days!
  • Sebar80
    Sebar80
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    Sebar80 wrote: »
    Get a better rotation and you should have better dps.

    It's weird people are complaining about succefully doing content.

    https://steamcharts.com/app/306130

    I guess people also leaving since april due to successfully doing content

    Please post legit pre and post patch parses where you have higher dps.

    250k ingame gold awaits

    I nearly cried when I lost that much dps.... all that practice and hard work... I could do 100k with 64 stam cheese... but I did my proper parses with 44 stam to show a sort of realistic representation of raid buffs... so I lost about 3k dps which put me at 97k ish and then this patch 78.5k.... wtf man

    I almost exlusively tanking so this nerfs don't affect me much directly. However i feel your pain and stupidy of the whole situation, it should never happen.
    All this hard work and puff it is gone and but small margin but 20%.

    Whoever allowed it should be the one to pay the price
    PC EU
    PVE

    Tanks all classes
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    Sebar80 wrote: »
    Sebar80 wrote: »
    Get a better rotation and you should have better dps.

    It's weird people are complaining about succefully doing content.

    https://steamcharts.com/app/306130

    I guess people also leaving since april due to successfully doing content

    Please post legit pre and post patch parses where you have higher dps.

    250k ingame gold awaits

    I nearly cried when I lost that much dps.... all that practice and hard work... I could do 100k with 64 stam cheese... but I did my proper parses with 44 stam to show a sort of realistic representation of raid buffs... so I lost about 3k dps which put me at 97k ish and then this patch 78.5k.... wtf man

    I almost exlusively tanking so this nerfs don't affect me much directly. However i feel your pain and stupidy of the whole situation, it should never happen.
    All this hard work and puff it is gone and but small margin but 20%.

    Whoever allowed it should be the one to pay the price

    Damn right my dude.... when you put it into perspective that's upto a 148k dps group loss... shame on them
  • AndyMac
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    The dot buff was ridiculous- you could cast the soul skill on a group of vet DLC dungeon trash and they’d all start melting lol.

    Fun but clearly OP.

    The combat team messed that up badly and now we’re paying for it with serious power loss and upset players.

    ZOS needs to do things in a much more incremental and intelligent way.

    As for sustain - it wont just be handed to you I suppose. It will take some work this patch.

    I’m running ele and spell sym on my mDK - that along with False God and hitting syngeries seems to work ok.
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • JimmyJuJu
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    mongoLC wrote: »
    Just did a dungeon wayrest 1 last boss 26k total dps use to do 32k easy by myself on my mage necro.
    I admit mage necro is not my main but I use to pull 30-35k on this boss last patch.
    Plus can't even sustain anymore.
    This game is just stupid now. I guess its time to find another game. [removed comment]

    The nerf to elemental blockade cannot be underestimated. It was yuge!
  • morrowjen
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    I'm sure others have already posted more insightful comments on this but this patch hurt the stamcro I've been playing pretty badly. My DPS dropped from 30-40k to anywhere from 12 to 18k. What has made it so frustrating is this toon was the first time I'd invested in a build and outfitted it with gold equipment. Occasionally, I'm still getting good DPS (30+) but it seems pretty random at the moment. I've been playing around with different skills to see what I need to do to get my DPS back up but honestly after working so hard to get to a point where I was doing consistent DPS that I was happy with it's frustrating to suddenly feel like you're back at square one for no real reason other than nerfs.
  • furiouslog
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    mongoLC wrote: »
    Just did a dungeon wayrest 1 last boss 26k total dps use to do 32k easy by myself on my mage necro.
    I admit mage necro is not my main but I use to pull 30-35k on this boss last patch.
    Plus can't even sustain anymore.
    This game is just stupid now. I guess its time to find another game. [removed comment]

    I get the dps balancing, but it still sucks because of trial group thresholds. I can kind of live with it though. What is really bad is how badly my sustain has taken a ridiculous downslide. I can't maintain a rotation without heavy attacking or crushing pots no matter how many synergies I get. If I want sustain I need to slot magicka boosters to remain viable which pushes dps down further. My main is a magplar, and as is, it's no longer fun to play unless all I want to do is melt trash in overland content. If I can't figure it out, I suppose the alternative is to respec as a healer and start leveling stam toons if I want to be serious about dps. They have sustain for days, now. Mag toons got hit too hard with too much, combining huge ability cost increases with damage nerfs.

    On the other hand, it appears that it doesn't really matter what you slot on a magplar anymore, so it's internally balanced I guess. It's just not balanced against other classes and resources. Bye bye vet trials.
  • Drako_Ei
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    Alcast so called Dragonhold builds don't even have the skills updated in them. Am I supposed to take his guides seriously. His builds are a sharp DPS decrease from custom made builds. Honestly guys all you all need to do is look at some of the damage procing sets. You all are welcome!

    Trust in Procs, Not Alcast

    Except that alcast tells you to run full proc sets? Relequen, Lokke, procc monster set?
  • MLGProPlayer
    MLGProPlayer
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    mongoLC wrote: »
    This is just insane. I mean 32k was just average dps i am running ZAN, burning spellweave, mothers sorrow, vma backbar this build basically.
    https://alcasthq.com/eso-magicka-necromancer-build-pve/

    Is less than 20k dps now the new average?

    That's a L2P issue. DPS has essentially been scaled back to pre-Scalebreaker levels. If you could complete vet dungeons then, you can still do so now. If you're struggling now, you would have struggled before too.

    ZOS made a mistake overbuffing everyone last patch, then taking that power away. Players don't like that. This is why they need to do a better job testing changes/listening to feedback. If the Scalebreaker patch didn't happen, nobody would be complaining right now about "feeling weaker".

    While I agree with your 2nd half.

    I disagree with your 1st half and here is why. Before Scalebreaker I was pulling around 33k to 37k on 6 mil dummy with my Magplar. And 34k dps on my MagSorc. Currently my Magplar struggles to pull 26k on 6 mill. And my Magsorc pulls 30k dps on 6mil dummy. Why you ask? It's because at least for magicka, our abilities now cost nearly double and do half the damage. This is way worst then pre Scalebreaker.

    These changes only served to widen the gap between already oppressive Stamina and underwhelming Magicka. I guess ZOS vision for the game is Magicka Casters are for PvE and PvP supports and Stamina Warriors and Assassins are for Damage for self sufficency in PvE and PvP. At this point Stamina eclipse Magicka in all areas of this game, except group Healing. As of now that is. Knowing ZOS they may even make Stamina Healers like Warden or Necromancer better than Magicka specs. Leaving Magicka Specs to be nothing more than eye candy fluff with no relevance in ESO content. At least ZOS has been on the steady track to make my last statement a reality.

    You probably need to drop some DoTs from your rotation. I'm getting virtually identical DPS to what I had before Scalebreaker (~45k on the 3/6m, ~68k on the 21m). Classes that lost a little DPS would have only lost a few thousand points.
    Edited by MLGProPlayer on October 24, 2019 2:48AM
  • DLM
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    AndyMac wrote: »
    The dot buff was ridiculous- you could cast the soul skill on a group of vet DLC dungeon trash and they’d all start melting lol.

    Fun but clearly OP. (...)

    Yet, isn't the point of a game having fun?
  • TheHsN
    TheHsN
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    Zos this patch and last patch, worked a lot spend so much time for balance and combat. But they just went back and forth and did not achieve anything. They need to get rid of this behavior ASAP. 6 months just passed and we are still at the same place before and lost 3 month more with this patched got live.

    Mean while they just destroyed , sustain, dps and performance of the game. I personally dont see anything fixed that should have been fixed so far. Yes there are new contents, maps, and crown store items but, ı do not care ant of them for now. I just want to play the game with full performance and balance.
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Qbiken
    Qbiken
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    Lord-Otto wrote: »
    DR4GONFL1 wrote: »
    and this is the result of PvP calling for nerfs on this and on that...

    Yes blame pvp and the not the fact zos obviously overbuffed dots and people could easy hit 40k dps with lot tier gear and just stacking them.

    And yet, people like to point out how you gotta know mechanics, not stand in red circles and generally not die to do well in endgame content. That's a paradox. Is everything now only decided by dps or not?
    Personally, I don't have a problem with higher dps. If dps goes up, it means I can clear difficult content with more inexperienced players. It means I don't have to plan three days ahead to do a trial and then quit it unfinished after an hour because one person had to go and there's no skilled substitute available. It means more builds are viable and you have a bit of freedom, keeping the game fresh.
    Sure, maybe people can't flex as hard about them being the 1% that can finish normal Fungal Grotto I, but honestly? If you're that bored by high dps numbers - shock, gasp - how about you don't use the 110% super duper meta builds? People can always lower dps with weaker gear. The opposite is not true.
    Anyways, my two cents. I'm not in a super elite 0.01% sweat squad. I just like clearing stuff. Even more if I can do that with a build and people I like.

    More dps = faster fights, skillable mechanics and less risk overall of someone dying.

    But high dps isn't needed for dungeon, only vet dungeons and even then only recent dlc ones. OP's post is a complaint they he did the content but couldn't do it as fast as when dots carried dps hard. 16k dps is low in general and not jusy this patch. Thats a problem with the person and not the game. Even in the current patch you can hit easy enough numbers to do everything if you put in a bit of work.

    Artifically boosting dps of people which allows them to do content they couldn't previously do isn't good. If they don't learn how to self increase dps with rotations etc... then eventually they'll come across content in which they're not ready for and then complain thats its too hard or get kicked out of groups because they aren't pulling their weight.

    I´ve never understood why people care so much about how others clear content. Why do certain players (not you specifically leepalmer, just generally speaking) feel the need to have certain content being "exclusive" just for them? Sure I know that bragging rights in zone-/guild chats are a big thing but common......

    I personally coulnd´t care less if someone less experienced than me got TTT, GH, Immortal Redeemer or whatever tripple achievement from the vet-DLC dungeons (for example) by using mechanics/tacticts available to them (as long as no exploits are being used) at the time, no matter if those tools overperform or not (or being a "carry" if you like to call it that). And people need to stop using achievements as a representation of some kind of personality defining trait

    Edited by Qbiken on October 24, 2019 7:33AM
  • FierceSam
    FierceSam
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    oddbasket wrote: »
    I ran a stam warden through vet pledges today which had the same gear, skills and cp setup pre-dragonhold. While in general pve, things die too fast to be much different, in the dungeon, my dps on trash actually increased, but the main issue is sustain during a boss fight. Sustain has gone down and really affected the flow of dpsing, I had to work in heavy attacks and spam stam pots. Some boss fights I'd managed over 30k when I get a healer with synergies and resource regen that I can use, if not it drops to around 20k. So my dps is more dependent on the healer now, but in pugs not all healers provide synergies as we all know 2 out of 3 roles are for fast queues.

    I haven’t found my DPS has altered much, but I haven’t had a chance to play my utterly ‘f-ing broken’ mag Templar yet. I expect their DPS to drop by about 20k to a still stupid 35 - 40k. I haven’t found sustain to be a massive issue either.

    I have found that I need to be more adaptable during fights but I am finding that way more challenging and fun. I have also found that yoloing DPS runaways seem to die a lot more often and easily, which means more of the dungeon actually ends to be done by the group rather than the one selfish player. And again this makes it more enjoyable and fun (although it does make those occasions when you have a non-functioning team harder).

    I agree that one thing I have noticed is that the quality of a Tank and a Healer makes more of a difference. And again, I think this is a good thing. Tanks and Healers should be capable of fulfilling their role and they should be necessary and vital part of the dungeon group.
  • Faulgor
    Faulgor
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    Qbiken wrote: »
    Lord-Otto wrote: »
    DR4GONFL1 wrote: »
    and this is the result of PvP calling for nerfs on this and on that...

    Yes blame pvp and the not the fact zos obviously overbuffed dots and people could easy hit 40k dps with lot tier gear and just stacking them.

    And yet, people like to point out how you gotta know mechanics, not stand in red circles and generally not die to do well in endgame content. That's a paradox. Is everything now only decided by dps or not?
    Personally, I don't have a problem with higher dps. If dps goes up, it means I can clear difficult content with more inexperienced players. It means I don't have to plan three days ahead to do a trial and then quit it unfinished after an hour because one person had to go and there's no skilled substitute available. It means more builds are viable and you have a bit of freedom, keeping the game fresh.
    Sure, maybe people can't flex as hard about them being the 1% that can finish normal Fungal Grotto I, but honestly? If you're that bored by high dps numbers - shock, gasp - how about you don't use the 110% super duper meta builds? People can always lower dps with weaker gear. The opposite is not true.
    Anyways, my two cents. I'm not in a super elite 0.01% sweat squad. I just like clearing stuff. Even more if I can do that with a build and people I like.

    More dps = faster fights, skillable mechanics and less risk overall of someone dying.

    But high dps isn't needed for dungeon, only vet dungeons and even then only recent dlc ones. OP's post is a complaint they he did the content but couldn't do it as fast as when dots carried dps hard. 16k dps is low in general and not jusy this patch. Thats a problem with the person and not the game. Even in the current patch you can hit easy enough numbers to do everything if you put in a bit of work.

    Artifically boosting dps of people which allows them to do content they couldn't previously do isn't good. If they don't learn how to self increase dps with rotations etc... then eventually they'll come across content in which they're not ready for and then complain thats its too hard or get kicked out of groups because they aren't pulling their weight.

    I´ve never understood why people care so much about how others clear content. Why do certain players (not you specifically leepalmer, just generally speaking) feel the need to have certain content being "exclusive" just for them? Sure I know that bragging rights in zone-/guild chats are a big thing but common......

    I personally coulnd´t care less if someone less experienced than me got TTT, GH, Immortal Redeemer or whatever tripple achievement from the vet-DLC dungeons (for example) by using mechanics/tacticts available to them (as long as no exploits are being used) at the time, no matter if those tools overperform or not (or being a "carry" if you like to call it that). And people need to stop using achievements as a representation of some kind of personality defining trait

    I only have an issue with it in so far as that, when everyone can do everything, there is nothing to aspire to. There's no room to progress or grow. But I don't really do trials, so I don't care about those achievements anyway.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Huyen
    Huyen
    ✭✭✭✭✭
    FierceSam wrote: »
    If I win, do I care how I won?

    Is it a good thing that a boss fight feels more difficult or is it bad that I can’t simply drop a 100k DPS on its head and nuke it?

    Is PvP more or less fun when players can’t simply instakill one another?

    Taking the numbers out of it, isn’t what we want challenging battles irrespective of the DPS?

    What’s your best fight memory in ESO? I bet it’s not the moment you blitzed a boss with a one-shot. I’d bet it’s that slightly longer fight you had where your game skills helped you win.

    DPS ain’t nothing but a number baby

    The best memory for me was bitchslapping the Warden in IC Prison to death as a healer. Last man standing, was my moment of glory as Nightblade healer! BOOYAH!
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Tsar_Gekkou
    Tsar_Gekkou
    ✭✭✭✭✭
    I'd be fine with a bit of dps loss if they gave us more sustain to compensate, but they they hit us with the double whammy. They decided to corn hole us, and use sawdust as lube.
    Edited by Tsar_Gekkou on October 24, 2019 8:31AM
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Sebar80
    Sebar80
    ✭✭✭
    Qbiken wrote: »
    Lord-Otto wrote: »
    DR4GONFL1 wrote: »
    and this is the result of PvP calling for nerfs on this and on that...

    Yes blame pvp and the not the fact zos obviously overbuffed dots and people could easy hit 40k dps with lot tier gear and just stacking them.

    And yet, people like to point out how you gotta know mechanics, not stand in red circles and generally not die to do well in endgame content. That's a paradox. Is everything now only decided by dps or not?
    Personally, I don't have a problem with higher dps. If dps goes up, it means I can clear difficult content with more inexperienced players. It means I don't have to plan three days ahead to do a trial and then quit it unfinished after an hour because one person had to go and there's no skilled substitute available. It means more builds are viable and you have a bit of freedom, keeping the game fresh.
    Sure, maybe people can't flex as hard about them being the 1% that can finish normal Fungal Grotto I, but honestly? If you're that bored by high dps numbers - shock, gasp - how about you don't use the 110% super duper meta builds? People can always lower dps with weaker gear. The opposite is not true.
    Anyways, my two cents. I'm not in a super elite 0.01% sweat squad. I just like clearing stuff. Even more if I can do that with a build and people I like.

    More dps = faster fights, skillable mechanics and less risk overall of someone dying.

    But high dps isn't needed for dungeon, only vet dungeons and even then only recent dlc ones. OP's post is a complaint they he did the content but couldn't do it as fast as when dots carried dps hard. 16k dps is low in general and not jusy this patch. Thats a problem with the person and not the game. Even in the current patch you can hit easy enough numbers to do everything if you put in a bit of work.

    Artifically boosting dps of people which allows them to do content they couldn't previously do isn't good. If they don't learn how to self increase dps with rotations etc... then eventually they'll come across content in which they're not ready for and then complain thats its too hard or get kicked out of groups because they aren't pulling their weight.

    I´ve never understood why people care so much about how others clear content. Why do certain players (not you specifically leepalmer, just generally speaking) feel the need to have certain content being "exclusive" just for them? Sure I know that bragging rights in zone-/guild chats are a big thing but common......

    I personally coulnd´t care less if someone less experienced than me got TTT, GH, Immortal Redeemer or whatever tripple achievement from the vet-DLC dungeons (for example) by using mechanics/tacticts available to them (as long as no exploits are being used) at the time, no matter if those tools overperform or not (or being a "carry" if you like to call it that). And people need to stop using achievements as a representation of some kind of personality defining trait

    It is pure and simple jealousy, these people very clearly thinks that if they cannot do it others should not be allowed either.
    If they cannot have high dps others should be brought down and if they cannot clear content then it should be impossible for everyone.

    A lot of *** tactics from the raids look easy only only on you tube videos, in reality there is a lot of training, coordination, preperation and skill involved. No one wakes in the morning and decide lets drop olms in 3:30min or zmaja in 6.

    From tank point of view cr3 6 minut burn requires very good tanks and only 2 of them not 3, meaning that tank will have to hold main and side boss at the same time while one in portal have to deliver at least 2 hards by himself. This is difficult and requires a lot of training and exp, yet people strugle to clear this trial in the standard way.
    Such is the way of live, following their logic professional footballers should all be baned from playing because an average obesed guy is to lazy to move his *** from the couch.

    I said this before, particitpation thropy generation, no one should be "better" everyone should be mediocre
    PC EU
    PVE

    Tanks all classes
  • Azirius
    Azirius
    ✭✭✭
    If you all build for pure DPS and no utility or sustain, you’re gonna have problems. Look for sustain options and use heavy attacks. They’re the game mechanics.

    DPS has escalated massively, with top players topping out at 100K previously. 30-50K is fine for all content. Burning through mechanic stages isn’t intended.

    I think my biggest criticism of the patch is possibly the way it’s communicated. Unless you visit the forums you probably won’t know about the changes until they go live.
    PC EU
    Azirius Razorclaw - Dragonknight Stamina DPSAlaeneth - Nightblade Stamina DPSKal'Moora - Warden Stamina DPSAetheralia - Templar Stamina DPSThe Grieving King - Necromancer Stamina DPSOthorus - Sorcerer Stamina DPSIdamagaron - Sorcerer Magicka DPSNelienthia - Necromancer Magicka DPSGalvano - Templar Magicka DPSExalted Inferno - Dragonknight Magicka DPSGlacia Hailstrom - Warden Magicka DPSSomara'Ko - Nightblade Magicka DPS/TankLithiriu - Warden HealerYalithra Redoran - Dragonknight HealerTilerius - Templar TankJärnvargen - Dragonknight TankWinter Valkyrie - Warden TankMistress Demise - Necromancer Tank
  • The_Art_of_Paw
    The_Art_of_Paw
    ✭✭✭
    I experience the same loss as any others describe, the 20% or so in dps.

    It doesn't worry me as I haven't bothered with dps in a long time. ESO is just a trading simulator until I find the motivation to learn a new game which takes a while as games require 500 hours minimum to get a handle on the basics
  • AndyMac
    AndyMac
    ✭✭✭✭✭
    DLM wrote: »
    AndyMac wrote: »
    The dot buff was ridiculous- you could cast the soul skill on a group of vet DLC dungeon trash and they’d all start melting lol.

    Fun but clearly OP. (...)

    Yet, isn't the point of a game having fun?

    For sure. but when you're in vDoM and lighting up entire trash groups - no scaling, no caps as far as I can tell - they all just start melting with one button, you have to know the nerf hammer is coming down.

    That CAN'T be intended - even trash is supposed to be a mean pull in vet DLC dungeons.

    I just ran a non hm vSC with a pug - it was hella fun, nice and smooth.

    The fun is def still there - but so is a bit of challenge and thinking. All good.
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • mocap
    mocap
    ✭✭✭✭✭
    replaced Aegis with Fragments, Matriarch with Tormentor, adjusted CP, equiped Slimcraw and still only 37k parse (3kk full self). Before Scalebreaker and universe Big Bang it was 45k :/
  • maboleth
    maboleth
    ✭✭✭✭✭
    Boohoo, can you believe it? You used kill the NPCs and play with one hand but now you have to use both hands and tiny bit of more challenge.

    Like it wasn't enough for pve people that did pledges and dungeons with eyes closed. When they need to spend little bit of more time - problem happens.

    Dummy-hitting guys, what do you want? To get pledges or dungeons finished by just logging in every day?
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