Sorry OP, not buying it. People have been getting kicked since way before the DoT nerfs. I think it's kind of lame, but I don't think it will be a "mass exodus of players" level of lame. It's a nerf across the board. Most people probably won't even notice for a few weeks.
Is this a GiT GuT thread or a Nerf Sorc ? I don't get it..
ruengdet2515 wrote: »Yeah, please quit.
You can rest now, no need to worry, eso still long live.
Sadly i cant quit.
This "patch hits average player more than pro's" is an overused narrative these days. I say narrative not because it is wrong, but because it is used as some sort of one-size-fits-all argument that the combat team has done a bad job. However, identifying a symptom is not the end of the therapy, it's the beginning! So instead of talking about "random Joe's" who are quitting the game, how about coming up with possible solutions?
It is the general consensus that there was too much damage in the game, enabling the people to skip game mechanics, making healer classes redundant and all that stuff. That's the status quo (the situation, not the rock band for those of you who're old enough to remember). Whatever you do to address this problem, you will always "splash damage" those people who are not the ones causing the problem. And the top people will alwyas adapt a lot faster and easier because they have the time to do so. It's impossible to fix free time. Whatever you do to address this problem, there will always be a group of "random Joe's", who are caught in the segment between casual players and top players and who are getting set back a few steps in their progression.
The usual reply here is "but all those pendulum swings and lack of general direction" etc. And yes, that's partly true. I really don't like the current state, I am tired of all these 180 degree meta changes as well. But I fail to see a solution for the overall situation and try to adapt until I reach a point where it's getting too boring. If people want to quit for whatever reason, let them go.
If Zos wanted to nerf top end players without affecting the common player, the obvious answer is, well, obvious.
If someone can think of a better way of curbing high end dps without affecting the common player, please share.
Fix animation canceling?
PrayingSeraph wrote: »Ever since I started playing ESO back when Morrowind launched, I always saw threads like these saying the same general things as this thread. The same "players are quitting ESO", "ESO is dying" etc etc. Here we are today, with a bigger playerbase then when I started.
I'm not at all defending the new patch. Just pointing out something I noticed....
mayasunrising wrote: »Nemesis7884 wrote: »and if you read the forum and try to at least somewhat optimizing you will end up running around like everyone other doing that - same skills, same build, same gear
so either you can be non functional or the same as everyone...zos basically managed to create the worst possible outcome with regards to builds, skills, gear variety...congratulations
Not exactly true, you can actually hit 20k+ on a lot of builds, even the ones made to be thematic rather than numerically strong. With this patch it’s definitely harder mostly because of sustain nerfs, but for the most part you can clear a lot of content with that level of dps. And if it balances resources, health, and sustain, you could probably have a decent time solo’ing harder dungeons.
I agree but would also say that sustain wise I don't see to be experiencing any issues. As a matter of fact until I read the bit about sustain nerfs I didn't even know they did any. I guess because heavy attacks are just part of my rotation? I rarely run out of magicka and if I do it's usually because I'll respec as a healer to help friends in dungeons. So, that's more a matter of me just butchering my skillset temporarily but being too lazy to rework champ points. :P
PrayingSeraph wrote: »Ever since I started playing ESO back when Morrowind launched, I always saw threads like these saying the same general things as this thread. The same "players are quitting ESO", "ESO is dying" etc etc. Here we are today, with a bigger playerbase then when I started.
I'm not at all defending the new patch. Just pointing out something I noticed....
Nemesis7884 wrote: »and if you read the forum and try to at least somewhat optimizing you will end up running around like everyone other doing that - same skills, same build, same gear
so either you can be non functional or the same as everyone...zos basically managed to create the worst possible outcome with regards to builds, skills, gear variety...congratulations
Not exactly true, you can actually hit 20k+ on a lot of builds, even the ones made to be thematic rather than numerically strong. With this patch it’s definitely harder mostly because of sustain nerfs, but for the most part you can clear a lot of content with that level of dps. And if it balances resources, health, and sustain, you could probably have a decent time solo’ing harder dungeons.
redlink1979 wrote: »PrayingSeraph wrote: »Ever since I started playing ESO back when Morrowind launched, I always saw threads like these saying the same general things as this thread. The same "players are quitting ESO", "ESO is dying" etc etc. Here we are today, with a bigger playerbase then when I started.
I'm not at all defending the new patch. Just pointing out something I noticed....
Guess what, the game didn't died after the Morrowind's sustain nerf...
Trying to get back to where you were is not "progress".If youre casual and not willing to progress and learn, that's your own freaking problem.
Why is this community so deeply in denial about this patch? Sweeping changes that cause the game to flip between polar opposite metas every 3 months is not normal for a game that's 5 years old. Overbuffing 2 DoT's that pushed the entire game into a DoT meta, then responding by gutting all DoT's, is not normal. Doing all that, while completely neutering sustain, is not normal.
Nobody likes having such a volatile experience, where you're working on gearing up and perfecting a character for 2 months, next PTS opens up, oops, everything you just used has just been gutted, and is completely useless.
Everybody I've talked to (ranging from complete casuals who just quest and fish, to the middling players, to committed PvE/PvP players, both in my personal communities and public communities such as these forums and the Class Discussion Discord) does not like this patch, and would rather the game be reverted back to Elsweyr. Some are optimistic despite not liking the patch, other's outright hate this patch, some even quit over it.
Actual patch content from a balancing perspective aside, nobody likes how they're completely flipping the game on its head every patch with the audit, while also trying to address current balance issues, at the same time, causing them to fumble on both sides.
Like, jesus. Just think about what Zenimax did these past two PTS periods. They buffed Soul Trap by 161% and Entropy by 220%, which pushed the entire game into a DoT meta, then responded by nerfing all DoT's by 50-70%, which is more than what they added to Soul Trap and Entropy, except for all DoT's.
Nobody likes it when they balance like this, and this has been going on for years, with the community telling them to stop each and every time. Content aside, this was not a good patch. The way they've conducted themselves these past two PTS periods is extremely negligient, ignorant, and dangerous. Stop pretending otherwise, or we'll start to see similar behaviour applied to other parts of the game.
LadyNalcarya wrote: »redlink1979 wrote: »PrayingSeraph wrote: »Ever since I started playing ESO back when Morrowind launched, I always saw threads like these saying the same general things as this thread. The same "players are quitting ESO", "ESO is dying" etc etc. Here we are today, with a bigger playerbase then when I started.
I'm not at all defending the new patch. Just pointing out something I noticed....
Guess what, the game didn't died after the Morrowind's sustain nerf...
It didn't, but the community never fully recovered. A lot of people got into vet content in Homestead patch, and the community was thriving. After Morrowind, a lot of guilds died and the rest were having troubles filling their rosters.
It's a game, not a survival of the fittest simulation. Situation where only the most diehard fans are allowed to raid (because only they have enough time, resources and dedication to climb back after every nerf) is not good for an mmo.Trying to get back to where you were is not "progress".If youre casual and not willing to progress and learn, that's your own freaking problem.
/b] Content aside, this was not a good patch. The way they've conducted themselves these past two PTS periods is extremely negligient, ignorant, and dangerous. Stop pretending otherwise, or we'll start to see similar behaviour applied to other parts of the game.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Is this a GiT GuT thread or a Nerf Sorc ? I don't get it..
The top guys I have seen complaining in game:
- DKs
- No pet magsorcs (that is, not me)
- Magcros
The funny thing, I am the guy who is less motivated to complain, because if you look at my numerous videos across the years, I always, always and only used an heavy attack pet + lightning spec and I am the one in game who has been hit less of all (regarding magicka specs). Moreover I mostly do trials so I get from healers the sustain help I need.
I just got annoyed reading a ton of other people complaining all day long both on zone chat and guilds. I am especially afraid about my guilds, because (and you can find references on this forum) I an others have voiced their concerns about our trial guilds not being able to get fresh people any more. There's always a turnover, but this time for two guys who (for any reason) have to leave the game, only 1 joins in.
One of my trial guilds stands since beta and spans across most MMOs, they are not "noobs" and are really social and not "elite standards". But even them have issues recruiting people now.
Kittytravel wrote: »So just... look up a new build? The average joe doesn't craft their own build either they got it from Alcast, Woeler, or any of the other 10 well known build makers. So they will do that exact same thing and then go back to playing as normal. It's what they did before so I don't exactly understand the difference now?
Well after Gillam made that stupid statement live the other week, effectively saying that he didnt care if casuals (the majority of the player base who fund the game) struggled with the new patch, *** he was alright, and lets be honest this pathetic combat team can't balance nor play the game much. So yeah combat team are utterly incompetent and should go, especially as neither do much pve just pve, hence why balancing gets worse each patch. Still pull good numbers on my dps but combat is so dull and meaningless have dropped back to tanking. Thankful much better games are on the horizon, with the likes of outer worlds then potentially much much better mmorpg's hopefully next year eso is an utter buggy mess with performance still getting worse not better despite the zos fan boys who can just go kiss it
PrayingSeraph wrote: »Ever since I started playing ESO back when Morrowind launched, I always saw threads like these saying the same general things as this thread. The same "players are quitting ESO", "ESO is dying" etc etc. Here we are today, with a bigger playerbase then when I started.
I'm not at all defending the new patch. Just pointing out something I noticed....
Rave the Histborn wrote: »Is this a GiT GuT thread or a Nerf Sorc ? I don't get it..
The top guys I have seen complaining in game:
- DKs
- No pet magsorcs (that is, not me)
- Magcros
The funny thing, I am the guy who is less motivated to complain, because if you look at my numerous videos across the years, I always, always and only used an heavy attack pet + lightning spec and I am the one in game who has been hit less of all (regarding magicka specs). Moreover I mostly do trials so I get from healers the sustain help I need.
I just got annoyed reading a ton of other people complaining all day long both on zone chat and guilds. I am especially afraid about my guilds, because (and you can find references on this forum) I an others have voiced their concerns about our trial guilds not being able to get fresh people any more. There's always a turnover, but this time for two guys who (for any reason) have to leave the game, only 1 joins in.
One of my trial guilds stands since beta and spans across most MMOs, they are not "noobs" and are really social and not "elite standards". But even them have issues recruiting people now.
Look unless you actually have proof of any kind then I'm going to have to call you out on this.
The problems aren't that bad, your guilds aren't quitting in a 2:1 exodus. Stop lying. If you're losing 8k dps out of 20k total then you need to learn to rotate and not rely on DoTs as your sole source of dps.