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I've investigated why even the "casual players who kill dragons" are considering quitting now.

  • Razzledazzle_dar
    Razzledazzle_dar
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    I'm an extremely casual player, but lurk the forums and post on some occasions. I fall into this "random joe" category (although I prefer to just call myself a casual player)...more interested in being into the story and lore than being best at anything. But, heck...I've noticed the effects of this patch on my characters. I always play magicka builds as it's my favorite way to play and I kind of just find myself saying "WTF happened?"
    AD PC/NA
  • Vahrokh
    Vahrokh
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    srfrogg23 wrote: »
    Sorry OP, not buying it. People have been getting kicked since way before the DoT nerfs. I think it's kind of lame, but I don't think it will be a "mass exodus of players" level of lame. It's a nerf across the board. Most people probably won't even notice for a few weeks.

    The point of this thread is not exactly about max exodus or whatever.
    It's that for the 2nd time (after Morrowind), even those who normally don't even notice what happened, are noticing.

    Despite game devs belief, even randoms have a minimum of expectations. They do run 4+ keys to get monster helm, they do get their 1 decent set to be let run in easy veteran dungeons.

    Sure, they won't study how to do 80k DPS and will do 20k instead. But what's happening is that, exactly the guy only able to do 20k today, suddenly logs in and finds out he's doing 12k.
    He does not have a DPS counter, he just dies and goes "WTF!".

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    Edited by Vahrokh on October 23, 2019 12:25PM
  • PrayingSeraph
    PrayingSeraph
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    Ever since I started playing ESO back when Morrowind launched, I always saw threads like these saying the same general things as this thread. The same "players are quitting ESO", "ESO is dying" etc etc. Here we are today, with a bigger playerbase then when I started.

    I'm not at all defending the new patch. Just pointing out something I noticed....
    Edited by PrayingSeraph on October 23, 2019 7:24AM
  • Vahrokh
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    RouDeR wrote: »
    Is this a GiT GuT thread or a Nerf Sorc ? I don't get it..

    The top guys I have seen complaining in game:
    1. DKs
    2. No pet magsorcs (that is, not me)
    3. Magcros

    The funny thing, I am the guy who is less motivated to complain, because if you look at my numerous videos across the years, I always, always and only used an heavy attack pet + lightning spec and I am the one in game who has been hit less of all (regarding magicka specs). Moreover I mostly do trials so I get from healers the sustain help I need.

    I just got annoyed reading a ton of other people complaining all day long both on zone chat and guilds. I am especially afraid about my guilds, because (and you can find references on this forum) I an others have voiced their concerns about our trial guilds not being able to get fresh people any more. There's always a turnover, but this time for two guys who (for any reason) have to leave the game, only 1 joins in.
    One of my trial guilds stands since beta and spans across most MMOs, they are not "noobs" and are really social and not "elite standards". But even them have issues recruiting people now.
  • ruengdet2515
    ruengdet2515
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    Yeah, please quit.
    You can rest now B) , no need to worry, eso still long live.

    Sadly i cant quit. :#
  • Vahrokh
    Vahrokh
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    Yeah, please quit.
    You can rest now B) , no need to worry, eso still long live.

    Sadly i cant quit. :#

    I don't demand you read the OP. But at least my post just above yours.
  • Sebar80
    Sebar80
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    Cloudless wrote: »
    BlueRaven wrote: »
    thorwyn wrote: »
    This "patch hits average player more than pro's" is an overused narrative these days. I say narrative not because it is wrong, but because it is used as some sort of one-size-fits-all argument that the combat team has done a bad job. However, identifying a symptom is not the end of the therapy, it's the beginning! So instead of talking about "random Joe's" who are quitting the game, how about coming up with possible solutions?

    It is the general consensus that there was too much damage in the game, enabling the people to skip game mechanics, making healer classes redundant and all that stuff. That's the status quo (the situation, not the rock band for those of you who're old enough to remember :)). Whatever you do to address this problem, you will always "splash damage" those people who are not the ones causing the problem. And the top people will alwyas adapt a lot faster and easier because they have the time to do so. It's impossible to fix free time. Whatever you do to address this problem, there will always be a group of "random Joe's", who are caught in the segment between casual players and top players and who are getting set back a few steps in their progression.

    The usual reply here is "but all those pendulum swings and lack of general direction" etc. And yes, that's partly true. I really don't like the current state, I am tired of all these 180 degree meta changes as well. But I fail to see a solution for the overall situation and try to adapt until I reach a point where it's getting too boring. If people want to quit for whatever reason, let them go.

    If Zos wanted to nerf top end players without affecting the common player, the obvious answer is, well, obvious.

    If someone can think of a better way of curbing high end dps without affecting the common player, please share.

    Fix animation canceling? :#

    So low dps, sustain problems and slow pace of combat will be fixed by cutting the speed of combat by further 50%, reduction of dmg by further 20% and making recovery glyphs difficult to use to make sustain even wors that it is now.

    Genius!!! I dont know how you both are not yet leading the combat dev team.
    PC EU
    PVE

    Tanks all classes
  • geonsocal
    geonsocal
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    I tend to agree with OP...

    it isn't so much the nerfs to my toons - I just don't want to dedicate so much damn time to reading up on all the latest changes...

    it's bad enough I need to spend such a big chunk of time gearing up to pvp, but, having these constant changes (I play each class, race, stam/mag version) is a serious pain in the ass...

    what happens when zos starts over again with a new dev team - will that one change everything the previous team did...
    Edited by geonsocal on October 23, 2019 8:37AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Sebar80
    Sebar80
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    Ever since I started playing ESO back when Morrowind launched, I always saw threads like these saying the same general things as this thread. The same "players are quitting ESO", "ESO is dying" etc etc. Here we are today, with a bigger playerbase then when I started.

    I'm not at all defending the new patch. Just pointing out something I noticed....

    https://steamcharts.com/app/306130

    Yes all is great, lets pretend that ESO is not leaking players since the begging of thr year of nerfs, sry dragons.

    Steam graphs are the best we have to gauge the userbase and it is being decimated last six months. And next 2 to 4 weeks i fully expect further reduction 30 to 50% and pre 2016 levels when this game was a disaster. But the all is good brigade will still go on... better than ever.

    I think i heard simmilar line before, how did it go....ah yes, sixteen times the details...
    PC EU
    PVE

    Tanks all classes
  • beadabow
    beadabow
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    Jhalin wrote: »
    and if you read the forum and try to at least somewhat optimizing you will end up running around like everyone other doing that - same skills, same build, same gear

    so either you can be non functional or the same as everyone...zos basically managed to create the worst possible outcome with regards to builds, skills, gear variety...congratulations

    Not exactly true, you can actually hit 20k+ on a lot of builds, even the ones made to be thematic rather than numerically strong. With this patch it’s definitely harder mostly because of sustain nerfs, but for the most part you can clear a lot of content with that level of dps. And if it balances resources, health, and sustain, you could probably have a decent time solo’ing harder dungeons.

    I agree but would also say that sustain wise I don't see to be experiencing any issues. As a matter of fact until I read the bit about sustain nerfs I didn't even know they did any. I guess because heavy attacks are just part of my rotation? I rarely run out of magicka and if I do it's usually because I'll respec as a healer to help friends in dungeons. So, that's more a matter of me just butchering my skillset temporarily but being too lazy to rework champ points. :P

    Some of the "sustain nerfs" are in the form of skill resource cost increases. Consequently, the increased costs drain resources more rapidly, and thus can make sustain an issue. Testing on different builds I have, it was a non issue for some races/classes and a huge issue for others. My stamcromancer had to weave some heavy attacks in his parse to finish off the target skeleton he was working over. Wasn't the case prior to Dragonhold changes. Still, his build has room to change to some sustain sets (looking at one of the new crafted ones for example). So all is not lost.
  • redlink1979
    redlink1979
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    Ever since I started playing ESO back when Morrowind launched, I always saw threads like these saying the same general things as this thread. The same "players are quitting ESO", "ESO is dying" etc etc. Here we are today, with a bigger playerbase then when I started.

    I'm not at all defending the new patch. Just pointing out something I noticed....

    Guess what, the game didn't died after the Morrowind's sustain nerf...
    Edited by redlink1979 on October 23, 2019 9:04AM
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2190 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2345 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2090 CP
  • starkerealm
    starkerealm
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    Jhalin wrote: »
    and if you read the forum and try to at least somewhat optimizing you will end up running around like everyone other doing that - same skills, same build, same gear

    so either you can be non functional or the same as everyone...zos basically managed to create the worst possible outcome with regards to builds, skills, gear variety...congratulations

    Not exactly true, you can actually hit 20k+ on a lot of builds, even the ones made to be thematic rather than numerically strong. With this patch it’s definitely harder mostly because of sustain nerfs, but for the most part you can clear a lot of content with that level of dps. And if it balances resources, health, and sustain, you could probably have a decent time solo’ing harder dungeons.

    That awkward moment when you realize your main oversustains to a stupid degree.
  • jcm2606
    jcm2606
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    Why is this community so deeply in denial about this patch? Sweeping changes that cause the game to flip between polar opposite metas every 3 months is not normal for a game that's 5 years old. Overbuffing 2 DoT's that pushed the entire game into a DoT meta, then responding by gutting all DoT's, is not normal. Doing all that, while completely neutering sustain, is not normal.

    Nobody likes having such a volatile experience, where you're working on gearing up and perfecting a character for 2 months, next PTS opens up, oops, everything you just used has just been gutted, and is completely useless.

    Everybody I've talked to (ranging from complete casuals who just quest and fish, to the middling players, to committed PvE/PvP players, both in my personal communities and public communities such as these forums and the Class Discussion Discord) does not like this patch, and would rather the game be reverted back to Elsweyr. Some are optimistic despite not liking the patch, other's outright hate this patch, some even quit over it.

    Actual patch content from a balancing perspective aside, nobody likes how they're completely flipping the game on its head every patch with the audit, while also trying to address current balance issues, at the same time, causing them to fumble on both sides.

    Like, jesus. Just think about what Zenimax did these past two PTS periods. They buffed Soul Trap by 161% and Entropy by 220%, which pushed the entire game into a DoT meta, then responded by nerfing all DoT's by 50-70%, which is more than what they added to Soul Trap and Entropy, except for all DoT's.

    Nobody likes it when they balance like this, and this has been going on for years, with the community telling them to stop each and every time. Content aside, this was not a good patch. The way they've conducted themselves these past two PTS periods is extremely negligient, ignorant, and dangerous. Stop pretending otherwise, or we'll start to see similar behaviour applied to other parts of the game.
    Edited by jcm2606 on October 23, 2019 10:48AM
  • Rungar
    Rungar
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    the game cant be balanced while weaving in free dmg exists. Its against its own design.






  • LadyNalcarya
    LadyNalcarya
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    Ever since I started playing ESO back when Morrowind launched, I always saw threads like these saying the same general things as this thread. The same "players are quitting ESO", "ESO is dying" etc etc. Here we are today, with a bigger playerbase then when I started.

    I'm not at all defending the new patch. Just pointing out something I noticed....

    Guess what, the game didn't died after the Morrowind's sustain nerf...

    It didn't, but the community never fully recovered. A lot of people got into vet content in Homestead patch, and the community was thriving. After Morrowind, a lot of guilds died and the rest were having troubles filling their rosters.
    It's a game, not a survival of the fittest simulation. Situation where only the most diehard fans are allowed to raid (because only they have enough time, resources and dedication to climb back after every nerf) is not good for an mmo.
    amir412 wrote: »
    If youre casual and not willing to progress and learn, that's your own freaking problem.
    Trying to get back to where you were is not "progress".
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • gepe87
    gepe87
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    After 2019 "classes identity", 2020 will be the "Year of sustain": more sustain passives if you buy next chapter and join the [insert random guild] to get a new skills line.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Tyrion87
    Tyrion87
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    jcm2606 wrote: »
    Why is this community so deeply in denial about this patch? Sweeping changes that cause the game to flip between polar opposite metas every 3 months is not normal for a game that's 5 years old. Overbuffing 2 DoT's that pushed the entire game into a DoT meta, then responding by gutting all DoT's, is not normal. Doing all that, while completely neutering sustain, is not normal.

    Nobody likes having such a volatile experience, where you're working on gearing up and perfecting a character for 2 months, next PTS opens up, oops, everything you just used has just been gutted, and is completely useless.

    Everybody I've talked to (ranging from complete casuals who just quest and fish, to the middling players, to committed PvE/PvP players, both in my personal communities and public communities such as these forums and the Class Discussion Discord) does not like this patch, and would rather the game be reverted back to Elsweyr. Some are optimistic despite not liking the patch, other's outright hate this patch, some even quit over it.

    Actual patch content from a balancing perspective aside, nobody likes how they're completely flipping the game on its head every patch with the audit, while also trying to address current balance issues, at the same time, causing them to fumble on both sides.

    Like, jesus. Just think about what Zenimax did these past two PTS periods. They buffed Soul Trap by 161% and Entropy by 220%, which pushed the entire game into a DoT meta, then responded by nerfing all DoT's by 50-70%, which is more than what they added to Soul Trap and Entropy, except for all DoT's.

    Nobody likes it when they balance like this, and this has been going on for years, with the community telling them to stop each and every time. Content aside, this was not a good patch. The way they've conducted themselves these past two PTS periods is extremely negligient, ignorant, and dangerous. Stop pretending otherwise, or we'll start to see similar behaviour applied to other parts of the game.

    Literally my thoughts as well, 100% agree.

    That's why we need a new visionary combat team. Under the current one my enjoyment from playing the game has diminished rapidly. I find very few reasons to log in to the game these days. I'm already fed up with all the constant, contradictory, upside-down changes. And it's not only about the frequency and magnitude of changes. It's also where we are atm after these changes. Whatever the dev team planned for combat, it just didn't work out and it's a fiasco. Both in terms of the final result and means to reach this goal. And these are not just my feelings. Many people I've talked to feel the same.
  • Joxer61
    Joxer61
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    Why didn't "Random Joe" make a post? Or Random Joeleene...gotta be equal here folks.

    We are being punked aren't we?? They brought the show back! Where is Ashton???
  • Vahrokh
    Vahrokh
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    Ever since I started playing ESO back when Morrowind launched, I always saw threads like these saying the same general things as this thread. The same "players are quitting ESO", "ESO is dying" etc etc. Here we are today, with a bigger playerbase then when I started.

    I'm not at all defending the new patch. Just pointing out something I noticed....

    Guess what, the game didn't died after the Morrowind's sustain nerf...

    It didn't, but the community never fully recovered. A lot of people got into vet content in Homestead patch, and the community was thriving. After Morrowind, a lot of guilds died and the rest were having troubles filling their rosters.
    It's a game, not a survival of the fittest simulation. Situation where only the most diehard fans are allowed to raid (because only they have enough time, resources and dedication to climb back after every nerf) is not good for an mmo.
    amir412 wrote: »
    If youre casual and not willing to progress and learn, that's your own freaking problem.
    Trying to get back to where you were is not "progress".

    He misunderstood the difference between progress (that is, going ahead) and this:

    hamster-on-a-wheel.jpg
  • kalunte
    kalunte
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    Some ppl like games in which the longer you play, the stronger you are and that's all.

    In fact, one of the things that makes this game very unique is that even if you can have access to the best equipment and legendary stuff very easily you won't get any better if you don't put effort into understanding this game's mechanics and practice.

    Ppl that does not find this entertaining will leave once their favourite skill gets tweaked and complain.


    Complaining for complaining rocks. Yet doesn't serve any positive purpose so keep on complaining 🙄
    Edited by kalunte on October 23, 2019 2:23PM
  • lemonizzle
    lemonizzle
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    "Uhhhhh damage nerf, performance issues, players quitting what what? I have not seen anything like that so you are all wrong and just hating on eso and the devs!1 Thank you for your time, good bye if you don't like!
    What, why you ask where I play in-game? None of your business, but if you must know, I mostly stand around in cities, play dressup, and decorate my Houses with items I bought for Crowns to support the amazing game we got here! Bought 200 crate to get the radiant apex mount, but did not get anything, might try tomorrow - such is life, but I don't mind spending on eso!! Here are some amazing screenshots of my character in level 1 gear, I must go and farm some karma and praise the game, have not done it since yesterday!"

    This mindset, and oblivious whales is what will keep defending obvious mistakes of the developing cycle at this point. With event traffic and their requirements, the pain points will be even more noticeable for a wide range of players. New players kept coming in, because the good word about the game - with bad rep, no new spenders, no cash.
  • MasterSpatula
    MasterSpatula
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    jcm2606 wrote: »
    /b] Content aside, this was not a good patch. The way they've conducted themselves these past two PTS periods is extremely negligient, ignorant, and dangerous. Stop pretending otherwise, or we'll start to see similar behaviour applied to other parts of the game.

    Thanks for that, now I'm going to be completely tense the rest of the day. The idea of the teams in charge of story/quest design of art/world-design being run at a quality level equivalent to that of the gameplay/combat team made me clench up in abject horror.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Rain_Greyraven
    Rain_Greyraven
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    Some people have way too much time on their hands and not much of a life.
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • karios525
    karios525
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    Well after Gillam made that stupid statement live the other week, effectively saying that he didnt care if casuals (the majority of the player base who fund the game) struggled with the new patch, *** he was alright, and lets be honest this pathetic combat team can't balance nor play the game much. So yeah combat team are utterly incompetent and should go, especially as neither do much pve just pve, hence why balancing gets worse each patch. Still pull good numbers on my dps but combat is so dull and meaningless have dropped back to tanking. Thankful much better games are on the horizon, with the likes of outer worlds then potentially much much better mmorpg's hopefully next year, eso is an utter buggy mess with performance still getting worse not better despite the zos fan boys who can just go kiss it
  • Rave the Histborn
    Rave the Histborn
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    Vahrokh wrote: »
    RouDeR wrote: »
    Is this a GiT GuT thread or a Nerf Sorc ? I don't get it..

    The top guys I have seen complaining in game:
    1. DKs
    2. No pet magsorcs (that is, not me)
    3. Magcros

    The funny thing, I am the guy who is less motivated to complain, because if you look at my numerous videos across the years, I always, always and only used an heavy attack pet + lightning spec and I am the one in game who has been hit less of all (regarding magicka specs). Moreover I mostly do trials so I get from healers the sustain help I need.

    I just got annoyed reading a ton of other people complaining all day long both on zone chat and guilds. I am especially afraid about my guilds, because (and you can find references on this forum) I an others have voiced their concerns about our trial guilds not being able to get fresh people any more. There's always a turnover, but this time for two guys who (for any reason) have to leave the game, only 1 joins in.
    One of my trial guilds stands since beta and spans across most MMOs, they are not "noobs" and are really social and not "elite standards". But even them have issues recruiting people now.

    Look unless you actually have proof of any kind then I'm going to have to call you out on this.

    The problems aren't that bad, your guilds aren't quitting in a 2:1 exodus. Stop lying. If you're losing 8k dps out of 20k total then you need to learn to rotate and not rely on DoTs as your sole source of dps.

  • Wayshuba
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    So just... look up a new build? The average joe doesn't craft their own build either they got it from Alcast, Woeler, or any of the other 10 well known build makers. So they will do that exact same thing and then go back to playing as normal. It's what they did before so I don't exactly understand the difference now?

    Your quote right there is the crux of the issue right now. You are correct that most will simply adapt to the new meta, new rotation, new gear, etc..... when it is done in reason to actually play with it for a while after you put the effort in.

    This issue is people are absolutely sick of doing this every three months at this point. If you have multiple characters, you don't even have time to get them all adjusted to the new meta before ZoS blows up the meta again in the next patch.

    It is costing players. You can see it in daily guild logins, steam stats, etc. Heck, Dragonhold just dropped and you can see it in the zone. I remember when CWC and Murkmire dropped, how absolutely packed the zone was... Southern Elsweyr is just not that busy.

    Most regular MMO players don't mind adapting. But doing a complete 180 every three months is just plain wearing on people... and it doesn't seem it is going to stop anytime soon either.

  • Rave the Histborn
    Rave the Histborn
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    karios525 wrote: »
    Well after Gillam made that stupid statement live the other week, effectively saying that he didnt care if casuals (the majority of the player base who fund the game) struggled with the new patch, *** he was alright, and lets be honest this pathetic combat team can't balance nor play the game much. So yeah combat team are utterly incompetent and should go, especially as neither do much pve just pve, hence why balancing gets worse each patch. Still pull good numbers on my dps but combat is so dull and meaningless have dropped back to tanking. Thankful much better games are on the horizon, with the likes of outer worlds then potentially much much better mmorpg's hopefully next year eso is an utter buggy mess with performance still getting worse not better despite the zos fan boys who can just go kiss it

    How is the combat team incompetent? Look if you're currently struggling with the game, reevaluate your sets, rotation, etc. This is something you need to do in every MMO.

    Thankful much better games are on the horizon, with the likes of outer worlds then potentially much much better mmorpg's hopefully next year

    Looks like I found Hack the Minotaurs account Lol well have fun with your Fallout clone. Does anyone remember Deltia's funeral for his templar? He was going to quit completely, Morrowind was going to fail, and he was moving to a other better MMO. Well let me tell you what ended up happening. Morrowind ended up happening and I ran into him a week ago in Cyrodiil. It's almost like every time we get a new patch people shriek about the end times and then a week later it's all ok.
  • Wayshuba
    Wayshuba
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    Ever since I started playing ESO back when Morrowind launched, I always saw threads like these saying the same general things as this thread. The same "players are quitting ESO", "ESO is dying" etc etc. Here we are today, with a bigger playerbase then when I started.

    I'm not at all defending the new patch. Just pointing out something I noticed....

    ESO picked up steam with Morrowind according to Steam stats.

    Likewise, according to the same Steam stats ESO has been heavily bleeding players since May of this year. At the rate it has been losing players, it is almost back to the concurrents of early 2017.

    As always, we say it isn't different until the time it is. This time it is in fact different. Six straight months of decline (which it has never had since launch), a decrease in players with a new DLC launch since last month (which again, it never had since launch), and a 54% decrease in concurrent players since May of this year.

    I'd say things are not looking good for ESO at the moment and it appears that ZoS management is okay with continuing to let this combat team continue to cause damage to the player base for the foreseeable future.
    Edited by Wayshuba on October 23, 2019 7:48PM
  • Wayshuba
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    Vahrokh wrote: »
    RouDeR wrote: »
    Is this a GiT GuT thread or a Nerf Sorc ? I don't get it..

    The top guys I have seen complaining in game:
    1. DKs
    2. No pet magsorcs (that is, not me)
    3. Magcros

    The funny thing, I am the guy who is less motivated to complain, because if you look at my numerous videos across the years, I always, always and only used an heavy attack pet + lightning spec and I am the one in game who has been hit less of all (regarding magicka specs). Moreover I mostly do trials so I get from healers the sustain help I need.

    I just got annoyed reading a ton of other people complaining all day long both on zone chat and guilds. I am especially afraid about my guilds, because (and you can find references on this forum) I an others have voiced their concerns about our trial guilds not being able to get fresh people any more. There's always a turnover, but this time for two guys who (for any reason) have to leave the game, only 1 joins in.
    One of my trial guilds stands since beta and spans across most MMOs, they are not "noobs" and are really social and not "elite standards". But even them have issues recruiting people now.

    Look unless you actually have proof of any kind then I'm going to have to call you out on this.

    The problems aren't that bad, your guilds aren't quitting in a 2:1 exodus. Stop lying. If you're losing 8k dps out of 20k total then you need to learn to rotate and not rely on DoTs as your sole source of dps.

    Don't call someone out when the proof is in the pudding.

    ESO has now experienced six straight months of decline (https://steamcharts.com/app/306130). Going back to it's launch, it has NEVER had six months of decline. Even more, when a new DLC hits, ESO would have a spike in players. We just had Dragonhold drop and all it got to is 14k concurrents which is less than it had last month at 19k concurrents. So this is the first time we have seen a DECLINE in players even with the new content.

    No, my friend, the exodus right now is very real and very noticeable and the majority of it falls on the current combat team having just plain worn people out with their wild swings in meta from patch to patch.ESO peaked in May of this year and the decline since then has been very rapid. There has been a 54% decline in the player base since the peak. The last time ESO had this low of concurrents was in early 2017.
    Edited by Wayshuba on October 23, 2019 7:45PM
  • Hallothiel
    Hallothiel
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    Ffs.

    There are so many different ways to access/play this game. Why focus so much on Steam figures? From what I have read on here, it has its own problems launching this game, so that just might be why the numbers are allegedly going down?

    Or does that not fit in to the doom & gloom narrative?
This discussion has been closed.