mayasunrising wrote: »I've played a sorc as my main for pretty much the past 3 years. I guess I really don't see what's so awful? Through each of the past class changes I've still been able to melt the faces off mobs using essentially the same skills and attacks; Lay down blockade of storms for off balance, lightning flood, and heavy attacks while keeping up surge and boundless storm, and throwing frags whenever they proc. I think the only major changes I've made in the past year or so is switching out armor sets for newer more effective ones, focusing more on increasing max magicka (rather than fixation on purely spell damage), and tweaking champ points.
In pvpland (breaks not withstanding; I'm about 70% PvP/30% PvE) it's been the same. I've made minor adjustments to take advantage of class skill changes, but as a whole I'd say I feel I've just been doing what I do. I haven't really felt much impact at all, and what I have I feel it's been for the better. It's more I've become a smarter pvp'er over time. That has little to do with changes to in game skills.
I dunno, opinions vary of course. I personally like the changes and like the direction ZOS is moving with them. I also don't see people mass quitting, based off what I'm seeing in game it seem like more people are joining. Of course, [sarcastic tone] when Camelot Unchained is (finally) released I'm sure there will be a mass exodus and it will be teh deth of ESOs. [/sarcastic tone] #eyeroll #vaporware #abazillionFPSyeahsure
Yes, the player who is progressing trough vet dungeons. Suddenly his build don't work anymore.LadyNalcarya wrote: »I agree. These constant changes have a horrible impact on average players that do not have time, resources or willingness to "adapt" every time. I suspect that this approach to balance is what makes the gap between "average" and "elite" bigger and bigger every patch. It's mind-boggling that ZOS combat team fails to see it.
And it's a shame that any new content and QoL changes get completely overshadowed by doom and gloom caused by more random nerfs. ZOS should stop trying to rebalance the game every patch, they should focus on small changes instead, to slightly (!!!) buff underperforming stuff, etc.
Somber97866 wrote: »Tbh you can't make this kinda stuff up. If the OP did then he is the most down to earth nutty person I've ever seen.
My gut ( and what I hear from zone chats ) are in the same line as the OP describes ( at least on console).
OP , I feel ya! And your right. It's going to go back to the days of ppl being kicked from random dailies bc they aren't pulling enough Deeps ,or not being able to sustain properly ,to complete the content.
Dark days for the average Joe ahead. In my opinion at least.
mayasunrising wrote: »Nemesis7884 wrote: »and if you read the forum and try to at least somewhat optimizing you will end up running around like everyone other doing that - same skills, same build, same gear
so either you can be non functional or the same as everyone...zos basically managed to create the worst possible outcome with regards to builds, skills, gear variety...congratulations
Not exactly true, you can actually hit 20k+ on a lot of builds, even the ones made to be thematic rather than numerically strong. With this patch it’s definitely harder mostly because of sustain nerfs, but for the most part you can clear a lot of content with that level of dps. And if it balances resources, health, and sustain, you could probably have a decent time solo’ing harder dungeons.
I agree but would also say that sustain wise I don't see to be experiencing any issues. As a matter of fact until I read the bit about sustain nerfs I didn't even know they did any. I guess because heavy attacks are just part of my rotation? I rarely run out of magicka and if I do it's usually because I'll respec as a healer to help friends in dungeons. So, that's more a matter of me just butchering my skillset temporarily but being too lazy to rework champ points. :P
croninjoshua wrote: »Not exactly true, you can actually hit 20k+ on a lot of builds, even the ones made to be thematic rather than numerically strong. With this patch it’s definitely harder mostly because of sustain nerfs, but for the most part you can clear a lot of content with that level of dps. And if it balances resources, health, and sustain, you could probably have a decent time solo’ing harder dungeons.
What are you talking about? If you try doing veteran dungeons and trials with that kind of dps you are going to end up getting kicked or spend much longer than necessary trying to get past certain parts in dungeons. Sustain wasn't helped at all.Unless you like to spend 30 seconds just dealing with a trash mob, 20k is super low. Might as well just que as a templar healer with spears.
croninjoshua wrote: »Not exactly true, you can actually hit 20k+ on a lot of builds, even the ones made to be thematic rather than numerically strong. With this patch it’s definitely harder mostly because of sustain nerfs, but for the most part you can clear a lot of content with that level of dps. And if it balances resources, health, and sustain, you could probably have a decent time solo’ing harder dungeons.
What are you talking about? If you try doing veteran dungeons and trials with that kind of dps you are going to end up getting kicked or spend much longer than necessary trying to get past certain parts in dungeons. Sustain wasn't helped at all.Unless you like to spend 30 seconds just dealing with a trash mob, 20k is super low. Might as well just que as a templar healer with spears.
I didn’t say 20k is “good” dps, but it is actually sufficient for the majority of older content (I assume you do realize vMoL was cleared in the days of 30k dps being considered godly), provided you aren’t attempting to ignore mechanics. I promise you the people who are solo’ing vet DLC dungeons aren’t doing it with a glass cannon 50k dps setup.
I've played the game and read my 5 guilds chats. 3 of them are for trading, 1 is a social PvE guild, one is "dedicated" PvE.
Well, for the first time I have seen "randoms" (those that the balance devs consider spending their happy time randomly killing dragons and stuff) complaining so much.
Usually, you see "activist" forum posters, PvPers, Youtubers and similar to complain about nerfs and similar.
Average Random Joes do not read the forums, do not read the ESO blog, do not watch videos. They just login, queue for some normal and vet keys and so on.
Well, for the first time even Random Joes are frustrated. Especially magicka players.
Now their class is just non functional any more. It's not enough to flip a couple of skills, re - re - re - re - re "adapt" the 1000th gear set and rotation.
This time basic gameplay blocks have just ceased to function. In my personal case I have used liquid lightning (or splash) since beta. It's even a more foundation class identiy skill than crystal fragments. And... voilà... it's gone. Fi-ni-shed. If you are so stupid to still use it, you are just a waste, you really want to place <generic faceless skill xyz> in its place.
But it's not just that. For the first time in 5 years I had to trash everything (including Maelstrom weapon) and grind a fire set. Because either you go all out NO AoE NO Dot fire spec, or you are just a piece of unmitigated garbage to your team. It's a 180° gameplay change enforced on you.
Sustain? Even worse. I completely hate fire specs, I adapted to heavy attack builds long ago. But now, even an heavy attack at every rotation is not enough any more!
This is not just "felt" by me. I actually run trials 80% of the time, so I am going to use potions, foods and have full healers support on that.
But this weighs heavily on those who do not run trials like me. The Random Jones. Until yesterday they could solo some stuff, now they ceased to.
2 rotations and they are out of magicka and die. Are people meant to buy tripots, golden food and maybe have an healbot follow them to just do random stuff outside of a trial?
The sustain nerf has been way too harsh.
"But you can slot regen enchants blah blah blah". Hell yeah! If only everybody had to. But no, classes that were already prevalent at top DPS, mainly stamina based, don't need any sacrifice. They parsed 100k 2 days ago and they'll parse top DPS tomorrow.
The others, who were behind to begin with (despite having to use melee Zaan set and sit at melee range to get healers buffs), now will be even more behind.
But this matters little to Random Joe.
What matters Random Joe is that now he gets kicked out of veteran dungeons (especially DLC) because now he just passed the thresold between "he's average but OK enough" and "no way, his DPS is way too low".
Actually, this whole post has been created because I precisely read on guild chat of a couple of guys experiencing exactly this.
Random Joe does not have the time or money to always get "no compromise" gold food, so he goes purple and his health (regen food) is too low now.
Meanwhile, the rich raider, goes all out golded, has full healers support everywhere and his DPS is still vastly enough to finish any kind of content (bar vSS timed run).
ZOS has landed low blows to a lot of people in the last 2 years, but this time they are hard hitting the majority, not just the "min-maxers-who-cry-at-losing-100-DPS".
It's like they have two teams:
- content production developers, constantly working hard to deliver better and more gorgeous looking new regions, quests etc.
- game balance developers, paid to discourage everyone, to remove fun (who finds fun to double heavy attack at each rotation?), remove class identity, remove flavour.
It's absurd.
screens or it didn't happen...it all is a product or your mind...random casual players... random joe...
The fact you call em random joes.. make me think this is a product of your mind... your dislike... not a general base...
This "patch hits average player more than pro's" is an overused narrative these days. I say narrative not because it is wrong, but because it is used as some sort of one-size-fits-all argument that the combat team has done a bad job. However, identifying a symptom is not the end of the therapy, it's the beginning! So instead of talking about "random Joe's" who are quitting the game, how about coming up with possible solutions?
It is the general consensus that there was too much damage in the game, enabling the people to skip game mechanics, making healer classes redundant and all that stuff. That's the status quo (the situation, not the rock band for those of you who're old enough to remember). Whatever you do to address this problem, you will always "splash damage" those people who are not the ones causing the problem. And the top people will alwyas adapt a lot faster and easier because they have the time to do so. It's impossible to fix free time. Whatever you do to address this problem, there will always be a group of "random Joe's", who are caught in the segment between casual players and top players and who are getting set back a few steps in their progression.
The usual reply here is "but all those pendulum swings and lack of general direction" etc. And yes, that's partly true. I really don't like the current state, I am tired of all these 180 degree meta changes as well. But I fail to see a solution for the overall situation and try to adapt until I reach a point where it's getting too boring. If people want to quit for whatever reason, let them go.
I've played the game and read my 5 guilds chats. 3 of them are for trading, 1 is a social PvE guild, one is "dedicated" PvE.
Well, for the first time I have seen "randoms" (those that the balance devs consider spending their happy time randomly killing dragons and stuff) complaining so much.
Usually, you see "activist" forum posters, PvPers, Youtubers and similar to complain about nerfs and similar.
Average Random Joes do not read the forums, do not read the ESO blog, do not watch videos. They just login, queue for some normal and vet keys and so on.
Well, for the first time even Random Joes are frustrated. Especially magicka players.
Now their class is just non functional any more. It's not enough to flip a couple of skills, re - re - re - re - re "adapt" the 1000th gear set and rotation.
This time basic gameplay blocks have just ceased to function. In my personal case I have used liquid lightning (or splash) since beta. It's even a more foundation class identiy skill than crystal fragments. And... voilà... it's gone. Fi-ni-shed. If you are so stupid to still use it, you are just a waste, you really want to place <generic faceless skill xyz> in its place.
But it's not just that. For the first time in 5 years I had to trash everything (including Maelstrom weapon) and grind a fire set. Because either you go all out NO AoE NO Dot fire spec, or you are just a piece of unmitigated garbage to your team. It's a 180° gameplay change enforced on you.
Sustain? Even worse. I completely hate fire specs, I adapted to heavy attack builds long ago. But now, even an heavy attack at every rotation is not enough any more!
This is not just "felt" by me. I actually run trials 80% of the time, so I am going to use potions, foods and have full healers support on that.
But this weighs heavily on those who do not run trials like me. The Random Jones. Until yesterday they could solo some stuff, now they ceased to.
2 rotations and they are out of magicka and die. Are people meant to buy tripots, golden food and maybe have an healbot follow them to just do random stuff outside of a trial?
The sustain nerf has been way too harsh.
"But you can slot regen enchants blah blah blah". Hell yeah! If only everybody had to. But no, classes that were already prevalent at top DPS, mainly stamina based, don't need any sacrifice. They parsed 100k 2 days ago and they'll parse top DPS tomorrow.
The others, who were behind to begin with (despite having to use melee Zaan set and sit at melee range to get healers buffs), now will be even more behind.
But this matters little to Random Joe.
What matters Random Joe is that now he gets kicked out of veteran dungeons (especially DLC) because now he just passed the thresold between "he's average but OK enough" and "no way, his DPS is way too low".
Actually, this whole post has been created because I precisely read on guild chat of a couple of guys experiencing exactly this.
Random Joe does not have the time or money to always get "no compromise" gold food, so he goes purple and his health (regen food) is too low now.
Meanwhile, the rich raider, goes all out golded, has full healers support everywhere and his DPS is still vastly enough to finish any kind of content (bar vSS timed run).
ZOS has landed low blows to a lot of people in the last 2 years, but this time they are hard hitting the majority, not just the "min-maxers-who-cry-at-losing-100-DPS".
It's like they have two teams:
- content production developers, constantly working hard to deliver better and more gorgeous looking new regions, quests etc.
- game balance developers, paid to discourage everyone, to remove fun (who finds fun to double heavy attack at each rotation?), remove class identity, remove flavour.
It's absurd.
screens or it didn't happen...it all is a product or your mind...random casual players... random joe...
The fact you call em random joes.. make me think this is a product of your mind... your dislike... not a general base...
This "patch hits average player more than pro's" is an overused narrative these days. I say narrative not because it is wrong, but because it is used as some sort of one-size-fits-all argument that the combat team has done a bad job. However, identifying a symptom is not the end of the therapy, it's the beginning! So instead of talking about "random Joe's" who are quitting the game, how about coming up with possible solutions?
It is the general consensus that there was too much damage in the game, enabling the people to skip game mechanics, making healer classes redundant and all that stuff. That's the status quo (the situation, not the rock band for those of you who're old enough to remember). Whatever you do to address this problem, you will always "splash damage" those people who are not the ones causing the problem. And the top people will alwyas adapt a lot faster and easier because they have the time to do so. It's impossible to fix free time. Whatever you do to address this problem, there will always be a group of "random Joe's", who are caught in the segment between casual players and top players and who are getting set back a few steps in their progression.
The usual reply here is "but all those pendulum swings and lack of general direction" etc. And yes, that's partly true. I really don't like the current state, I am tired of all these 180 degree meta changes as well. But I fail to see a solution for the overall situation and try to adapt until I reach a point where it's getting too boring. If people want to quit for whatever reason, let them go.
If Zos wanted to nerf top end players without affecting the common player, the obvious answer is, well, obvious.
If someone can think of a better way of curbing high end dps without affecting the common player, please share.