starkerealm wrote: »nordmarian wrote: »It is however a problem because you entirely skip splitting swapping and even merging them alltogether. It does seriously affect tanking skills.
Tanks have to be super good for the triplets burn because 1) without good tank debuffs, you might not make the burn 2) their attacks become far more lethal when enraged 3) everyone is stacked, so you have to be especially careful with positioning so as not to fry your dps or heals (or the other tank).
Imo the tanks (and really the group as a whole) must be far more skilled to pull that off than to simply range taunt the opposite boss every so often.
So, it's not surprising that one of the tanks Nord is citing is probably @Woeler.
nordmarian wrote: »@LiquidPony
Let me put it this way, if rotation takes a longer time to be applied, then a larger player base might catch up with yours. Overall this will lower the wide gap between end game and entry level. Animation cancelling is one reason for which DPS can be increased by a serious margin when done right. Skill cast times or duration can also help players with a slower rotation to catch up. Don't hate them.
Please keep in mind that I do play as a tank and not as a dd. But I do feel that having a group dps too high is affecting the gameplay. You often don't even need a tank in veteran dungeons for ex, and if you go tank and 3 dds the healers would like to have a serious word with you.
nordmarian wrote: »@Darkenarlol
If I wanted a new game with casual play style I would go for a new game with casual style. I'm here for ESO and to enjoy my time in it.
nordmarian wrote: »@LiquidPony
Let me put it this way, if rotation takes a longer time to be applied, then a larger player base might catch up with yours. Overall this will lower the wide gap between end game and entry level. Animation cancelling is one reason for which DPS can be increased by a serious margin when done right. Skill cast times or duration can also help players with a slower rotation to catch up. Don't hate them.
Please keep in mind that I do play as a tank and not as a dd. But I do feel that having a group dps too high is affecting the gameplay. You often don't even need a tank in veteran dungeons for ex, and if you go tank and 3 dds the healers would like to have a serious word with you.
So because we decide to practice our rotations. we should be brought down to those that don't want to put in work?
Fyi, leveling up the pop up tutorial teaches you animation cancelling.
nordmarian wrote: »@Darkenarlol
I dont want to sound rude but even through I was asked to join some vcr3 progression teams I did turned them off. Jelly? NO.
I just want to lower the ceiling between end game and entry level. Getting myself better? I think I am on a really decent level where I am already. Can't say the same about 80% of the majority eso players.
If I wanted a new game with casual play style I would go for a new game with casual style. I'm here for ESO and to enjoy my time in it.
Fyi, leveling up the pop up tutorial teaches you animation cancelling.
Lets be honest. That little note nobody will ever read teaches nothing. If your a new player and you ding one of *two* things happen:
1. Your in the middle of an encounter, finished a quest turn in, or finished a random normal. None of those will make the player stop to read a text blurb.
2. Your showered in HIT F GET REWARD OPEN INVENTORY - GET NEW THING - MANAGE YOUR INVENTORY NOW - LOOK AT WHAT YOU GOT - OHHH SKILL POINT BTW - OHHH ATTRIBUTES POINT BTW.
Is essentially overwhelming and *anyone* who thinks a small piece of text is "gud" enough obviously doesn't play. Most people learn correct LA weaving/ani cancel from videos/websites/outside means. Thats why there is a whole billion videos on how to do it
You might as well say a loading screen text prompt can replace an active game tutorial.
starkerealm wrote: »nordmarian wrote: »It is however a problem because you entirely skip splitting swapping and even merging them alltogether. It does seriously affect tanking skills.
Tanks have to be super good for the triplets burn because 1) without good tank debuffs, you might not make the burn 2) their attacks become far more lethal when enraged 3) everyone is stacked, so you have to be especially careful with positioning so as not to fry your dps or heals (or the other tank).
Imo the tanks (and really the group as a whole) must be far more skilled to pull that off than to simply range taunt the opposite boss every so often.
So, it's not surprising that one of the tanks Nord is citing is probably @Woeler.
I have no idea.
nordmarian wrote: »fourth is the triplets. But yeah the video I saw was hodor's i guess.
starkerealm wrote: »Fyi, leveling up the pop up tutorial teaches you animation cancelling.
Lets be honest. That little note nobody will ever read teaches nothing. If your a new player and you ding one of *two* things happen:
1. Your in the middle of an encounter, finished a quest turn in, or finished a random normal. None of those will make the player stop to read a text blurb.
2. Your showered in HIT F GET REWARD OPEN INVENTORY - GET NEW THING - MANAGE YOUR INVENTORY NOW - LOOK AT WHAT YOU GOT - OHHH SKILL POINT BTW - OHHH ATTRIBUTES POINT BTW.
Is essentially overwhelming and *anyone* who thinks a small piece of text is "gud" enough obviously doesn't play. Most people learn correct LA weaving/ani cancel from videos/websites/outside means. Thats why there is a whole billion videos on how to do it
You might as well say a loading screen text prompt can replace an active game tutorial.
The team knows it's not enough. It's just that explaining animation canceling to the player, without "breaking character," is very difficult. So it ends up in places like that, instead of part of the tutorials.
starkerealm wrote: »Fyi, leveling up the pop up tutorial teaches you animation cancelling.
Lets be honest. That little note nobody will ever read teaches nothing. If your a new player and you ding one of *two* things happen:
1. Your in the middle of an encounter, finished a quest turn in, or finished a random normal. None of those will make the player stop to read a text blurb.
2. Your showered in HIT F GET REWARD OPEN INVENTORY - GET NEW THING - MANAGE YOUR INVENTORY NOW - LOOK AT WHAT YOU GOT - OHHH SKILL POINT BTW - OHHH ATTRIBUTES POINT BTW.
Is essentially overwhelming and *anyone* who thinks a small piece of text is "gud" enough obviously doesn't play. Most people learn correct LA weaving/ani cancel from videos/websites/outside means. Thats why there is a whole billion videos on how to do it
You might as well say a loading screen text prompt can replace an active game tutorial.
The team knows it's not enough. It's just that explaining animation canceling to the player, without "breaking character," is very difficult. So it ends up in places like that, instead of part of the tutorials.
VaranisArano wrote: »starkerealm wrote: »Fyi, leveling up the pop up tutorial teaches you animation cancelling.
Lets be honest. That little note nobody will ever read teaches nothing. If your a new player and you ding one of *two* things happen:
1. Your in the middle of an encounter, finished a quest turn in, or finished a random normal. None of those will make the player stop to read a text blurb.
2. Your showered in HIT F GET REWARD OPEN INVENTORY - GET NEW THING - MANAGE YOUR INVENTORY NOW - LOOK AT WHAT YOU GOT - OHHH SKILL POINT BTW - OHHH ATTRIBUTES POINT BTW.
Is essentially overwhelming and *anyone* who thinks a small piece of text is "gud" enough obviously doesn't play. Most people learn correct LA weaving/ani cancel from videos/websites/outside means. Thats why there is a whole billion videos on how to do it
You might as well say a loading screen text prompt can replace an active game tutorial.
The team knows it's not enough. It's just that explaining animation canceling to the player, without "breaking character," is very difficult. So it ends up in places like that, instead of part of the tutorials.
I understand that concern for immersion, but seriously, they've got to find a better way.
nordmarian wrote: »I do enjoy playing through mechanics and hard mode mechanics? The often they occur also the better chances for players to learn them?
Maybe player base doesn't like these mechanics at all? So how about stop adding them?nordmarian wrote: »Skipping mechanics doesn't make you better. What makes you better is doing the mechanics and stacking the adds in such ways you are fast enough, good enough, and survive long enough, and make use of proper buffs and debuffs to obtain a legit clear.
This isn't WOW or a CRPG. The only real saving grace in ESO's combat is it's fluidity and speed. Getting rid of animation cancelling would destroy that, leaving combat clunky, slow, and less engaging.nordmarian wrote: »Taking out the animation cancelling entirely.
If you want to play an MMO without animation cancelling, those exist. Go play them.
Just to humor the actual topic: This is the opposite of the problem we are facing right now. I understand you may have felt this way at some point, but it's just absolutely not relevant with the current patch. Copy paste this post, wait until this issue pops up again.
Lowering DPS also doesn't help people who already couldn't achieve certain content. If you wanna talk about LA-weaving, I believe we have enough threads about that already... and yeah sure, let's take away an integral combat mechanic that makes ESO combat unique and interesting. Cause that's a better solution than just telling ZOS to actually teach players how to play.
Anyway, subtle as he may be, OP is slowly becoming too obvious with the baiting. Patch lowers damage a lot? Let's make this post to trigger people. Now repeat that times 20 and you have this guy's post history. At this point it's obviously just 'post something a lot of people will disagree with and play the part of the naive OP' over and over again. Sophisticated trolling.
If you have any love for the game and genuinely educated opinions, don't waste them on this please. Put them where it matters. Have a lovely day everyone.
nordmarian wrote: »I recently come upon some trial videos in which people are skipping every single mechanic possible and simply go for shielding and burst. I really don't think this is how trials should be completed in the first place. Skipping mechanics doesn't make you better. What makes you better is doing the mechanics and stacking the adds in such ways you are fast enough, good enough, and survive long enough, and make use of proper buffs and debuffs to obtain a legit clear.
Personally as a tank I do feel useless in a trial in which everyone burst everything around me. In such situations you don't even need to aggro certain adds, stack them or even pay much attention to buffs and debuffs, boss and adds damage and mechanics as everything is melting way too fast.
We were in the serious need of some balance changes, not sure if this patch is the one but I hope we are going into the right direction. In the end all we need is to lower the ceiling between entry level and end game. Having that said, a lot more people will be able to attend content which are out of their level currently. The more the opportunities people have, the less fights over players and spots into dedicated group dungeons and raid groups and also the better the chances more people will be willing to learn and progress instead of going for carry runs as tanks, dps or healers. This will also increase competition.
Few basic changes I would like to see:
- Taking out the animation cancelling entirely. A vast majority of players have no idea or cannot play at such rate that they can use it in their favor. Those few seconds saved in the long run can increase someone DPS with ~30-50% or more, causing a really wide gap between entry level and end game.
- LA/HA and Skills Damage should be increased with unique skills from various classes/sets to prevent teams using same class/sets meta. But it should also be capped and not allowed too many buffs to be active simultaneity. One idea I am thinking off is adding passives for races which affect the group around them.
deepseamk20b14_ESO wrote: »Just to humor the actual topic: This is the opposite of the problem we are facing right now. I understand you may have felt this way at some point, but it's just absolutely not relevant with the current patch. Copy paste this post, wait until this issue pops up again.
Lowering DPS also doesn't help people who already couldn't achieve certain content. If you wanna talk about LA-weaving, I believe we have enough threads about that already... and yeah sure, let's take away an integral combat mechanic that makes ESO combat unique and interesting. Cause that's a better solution than just telling ZOS to actually teach players how to play.
Anyway, subtle as he may be, OP is slowly becoming too obvious with the baiting. Patch lowers damage a lot? Let's make this post to trigger people. Now repeat that times 20 and you have this guy's post history. At this point it's obviously just 'post something a lot of people will disagree with and play the part of the naive OP' over and over again. Sophisticated trolling.
If you have any love for the game and genuinely educated opinions, don't waste them on this please. Put them where it matters. Have a lovely day everyone.
Please, do read my post history lol. You’ll prove yourself wrong. My posts are either questions about game mechanics or sets, because unlike you, I strive to be better and not complain about low DPS being everyone else’s fault. I also make anti nerf posts because nerfs got YOU and the other upset people here, that lower DPS. I’ve said it several times in posts DoTs needed tuning not a nerf and I’ve always been against increasing cost. if you weren’t so ridiculous, throwing around false claims about me baiting you would know this. But hey, it’s easier to make things up than be productive right?
Just because you don’t like the opinion doesn’t mean it’s baiting. Have fun in your echo chamber. Hell I’m not top 1% but I can complete all content. Its seems the top 1% isn’t the issue, it’s clearly the bottom 1% complaining and people whose numbers were severely inflated by over powered DoTs and now their Epeens are hurt because theyre not doing 100k DPS anymore.
The only person baiting here is you.