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"remove from area" in dungeons lengtened

  • Grandma
    Grandma
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    1) you can fast travel to a guildy / friend
    2) there are exits to dungeons!!! all dungeons have some kind of shortcut to the entrance or an explicit exit [except some of the newer DLC ones but those are a niche case] that teleports you back to where you were before the queue
    3) if your group kicks you before the instance is over, it takes 10 seconds
    4) the amount of people this change helps vastly outnumbers the lazy people who want everything spoonfed to them while they sit around waiting to be ported places for free
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • Heatnix90
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    I refuse to believe this is an actual thread. There's no way someone is this dense when it comes to basic stuff in ESO like literally porting to a friend/guildmate.
  • Linaleah
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    Jayman1000 wrote: »
    Have you considered using the exit? Typically dungeons have one of those...

    yes, and many dungeons the exit is quite a run to reach. This new change, and that which you suggest, is not and improvement, it is regression.

    blame people who despite being asked to just hang on just a minute, PLEASE to let us turn in the quest - dropping group anyways.

    this change? was done so that people doing the quest - had a chance to turn it in even if their teammates didn't care. for a lot of us - it IS an improvement and a great one at that

    that said, most dungeons have easy exits. inn rooms are free so you can just port to those if you don't have any other house options and all but summerset ones are super close to wayshrines.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • deleted008293
    deleted008293
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    I once suggested that once you are out of a group in dungeon or trial you get a 15s timer till you get ported out but once that happens a dialogue should be opened with the following options

    Port immediately
    Delay that for 1-2 minutes top
  • Lady_Linux
    Lady_Linux
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    menu--> social--> group--> leave group

    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • Lady_Linux
    Lady_Linux
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    The only delay is after everyone leaves the group, the person who is trying to collect the skill point for the quest has two minutes to wrap it up without being sabotaged by players that want to deny them he skill point.

    This OP is really just about trying to deny people the time they need to get their skill point for the quest as far as i can tell.

    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • whitecrow
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    I'm glad to hear that they have finally extended this. The brief countdown was one of the worst things about the game when I was a new player and exploring them all for the first time.
  • Jhalin
    Jhalin
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    /esraj until the timer is done

    Or run for the exit, you can also port to someone in your group before leaving and it’ll take you to the front of the dungeon where you can then walk out and be back where you were when you queued.

    I usually port out to snugpod to decon, dump inventory, then the pledge givers are right down the stretch
  • DarcyMardin
    DarcyMardin
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    It’s about time they extended the kick-out timer. Given how easy it is to port out and how much of a royal pain it was to get tossed out when trying to finish a quest & get the skillpoint, this is a huge quality of life improvement. Thank you, ZOS!
  • redlink1979
    redlink1979
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    Lol post...
    Can't you just leave the group?!
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Skorro
    Skorro
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    idk wrote: »

    Where were you 5 weeks ago when this was announced? You have even been in the forums while this was on the PTS yet I do not see you commenting on it during that cycle. 5 weeks ago was when Zos asked for feedback on this. Waiting for it to go live is a little late

    Yeah I was away for most of PTS so also didn't test have a chance to test anything - this change is annoying and I'm lazy :)

    Also ... they don't really have the greatest track record about caring about PTS feedback
  • Nestor
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    Jayman1000 wrote: »
    Have you considered using the exit? Typically dungeons have one of those...

    yes, and many dungeons the exit is quite a run to reach. This new change, and that which you suggest, is not and improvement, it is regression.

    Just travel to any player in the group. You are taken back to the beginning of the dungeon, right next to the entrance.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Enemoriana
    Enemoriana
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    Jayman1000 wrote: »
    AlnilamE wrote: »
    Have you considered just porting to a house?

    Porting to house when I dont need or want to get ported to house is a waste of time; that would mean waiting on load screen to get to the house and then another loadscreen to exit the house, then riding from the house entrance to nearest wayshrine, then waiting for loading screen to get back to the zone I was in before the dungeon, then riding the distance back to the place in the zone I were at before the dungeon. Getting removed from area to get back to the same place you were before the dungeon works fine; but now there's a dreadful long wait until that happens.

    Doesn't preview house work for dungeons? Open crown store - port to any preview house - use door to exit - appear in last "world" place. One extra loading screen, but return where you was before.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 36/80 sets collected), molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • peacenote
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    I was in favor of this change (and still am, such that I would want it to stay over having it be rolled back) but I do think the OP has a point and there's no reason to dismiss suggestions to potentially make this work better for all.

    As a healer, my inventory is almost always full due to the amount if gear I carry. This means 99.999% of the time I don't care about going back to where I was and am always using a friend/guild mate to port to a town to empty bags.

    However one thing that is lost here for folks that don't have my inventory issues is the ability to easily - - and basically immediately - - go back to where they were before a dungeon started. It is part of what makes the queue nice... you can do other things while you wait. And I agree that any workaround that adds an extra load screen is suboptimal. I go to great lengths to avoid them myself.

    This is a "first world" problem, to be sure, especially for PC folks that can use add-ons like Goto to easily get around, but it does seem as if we are trading one quality of life feature at the expense of another.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Haquor
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    Jayman1000 wrote: »
    Have you considered using the exit? Typically dungeons have one of those...

    yes, and many dungeons the exit is quite a run to reach. This new change, and that which you suggest, is not and improvement, it is regression.

    Port to player in your group (to move to shrine at sungeon entrance) and then use the exit. Same as being ported out quickly.

    Or port to anyone in your guild/friend lists who is in the zone you want to head to.

    There are options for you. This change is a good one that many have asked for. Do not ruin it with your inability to adapt. Please.
  • Dawnblade
    Dawnblade
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    Clearly ZOS can't design a grouping and instance system that allows a player to choose when and if to leave an instance.

    Instead of allowing the player agency, the game decides whether a player should stick around or not, and for how long.

    Regardless if EVERYONE else drops group, a player should NOT be ported out of a dungeon unless the player selects a 'drop group / leave instance' option.

    On the flip side, if a player selects a 'drop group / leave instance' option, or is removed from the group, they should be ported out immediately.

    Oh and the above is how a grouping instance system should work, not a ding on the change - which while sub-optimal, is an improvement over what we had in the past where completing something like the Darkshade quest took multiple runs.

    Edited by Dawnblade on October 22, 2019 12:55PM
  • January1171
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    Yes, there are things that ZOS could do to make this better. But that doesn't mean this change is bad.
    At the end of the day, either you do any of the other things people are suggesting, or you just wait an extra minute.
    An extra minute is not a gamebreaker. Use that time to sort your inventory. Sell/bank things, or mark things as junk for easy sale later. Check your achievements. Figure out what you're doing next. Read your guild chat. Take a break. Look away from your screen. Stretch your fingers. Get some water. There's a lot of things you can do to use that extra minute.
    An extra minute is not a gamebreaker, especially when it means other players aren't going to get screwed over.
    Non-issue
  • gatekeeper13
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    I agree with the change. Numerous times I had guys who instantly left group although I had to complete a quest or loot a chest I hadnt noticed before.

    You can leave group, go to exit and get back to where you were before. No issue. One the few changes ZOS did and totally agree with them.
  • kringled_1
    kringled_1
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    Several of the newer dungeons have a portal after the final boss dies that takes you to the start (and thus the exit). Adding this to dungeons like bloodroot forge would be a nice improvement for those who want to return to their previous location while keeping the extended timer for quest turn-ins.
  • Inaya
    Inaya
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    Of all the compaints I thought I might see, this one never even came to mind. Really? Lots of options or get up take a break, let the dog out, grab a drink, stretch your legs.....
  • FrancisCrawford
    FrancisCrawford
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    Jayman1000 wrote: »
    Or pay to port out to wayshrine.

    So you're not in any guilds, you can't afford the gold to port to a wayshrine, and you can't afford the time to walk out of a dungeon?

    It sounds like you're not getting the most out of your ESO experience ...
  • Aelorin
    Aelorin
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    Most people rush through content now. It is not fun when you are levelling, doing the dungeon quest line, everyone disbands after last boss, and you get teleported out of the dungeon before you can hand in the quest.
    And yes that happens, because of dialogue that delays the time before you can hand in the quest.

    That is the reason they made this timer longer.

    I think there is a back door in every dungeon that you can use to get out sooner then waiting for the timer to end.
    And so the Elder Scrolls foretold.You will be shy, and I will be bold.
  • rotaugen454
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    You can thank all the people who wouldn’t give other players time to turn in quests. That is why this happened.
    "Get off my lawn!"
  • Huyen
    Huyen
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    Jayman1000 wrote: »
    Now we have to sit there waiting endlessly to get out of the dungeon. Or pay to port... I dont like this. There are a few dungeons where the quest in there needs to add some extra time, but most dungeons dont. and why do you have to enforce it on everyone? Why not just make it an option, like "Press F to leave dungeon"... this would have made everyone happy.

    The idea is good. The implementation not so much.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
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    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Inaya
    Inaya
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    Endlessly? 2 minutes
    Pay to port? 146g
    Or one of the many other ways to get around.
  • StormeReigns
    StormeReigns
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    Something, something is a virtue.
    Something, something is wasted on the youth.

    Something, something turn about is fair play.
  • Grianasteri
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    Jayman1000 wrote: »
    Now we have to sit there waiting endlessly to get out of the dungeon. Or pay to port... I dont like this. There are a few dungeons where the quest in there needs to add some extra time, but most dungeons dont. and why do you have to enforce it on everyone? Why not just make it an option, like "Press F to leave dungeon"... this would have made everyone happy.

    The reason this change was required was to stop groups leaving a dungeon before 1 or more people could even complete the quest. Being removed before you can complete renders the entire dungeon pointless to an extent, a waste of time and effort. This was completely unacceptable.

    You can leave group and wait a short while. You can travel to a guild member for FREE, at any time, from anywhere, just go to the guild roster and clicky clicky. You can travel to any of your houses for FREE, at any time, from anywhere. You can simply leave the dungeon via the exit.
  • OneForSorrow
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    It was possible to have a group disintegrate and be ported out before you could hand in a quest. This definitely adds a buffer to eliminate that issue and that change is necessary...

    But I REALLY don't get why people are so hostile to the idea of a quick button press to leave immediately. Sure, there are ways to leave quickly but they are all less convenient than just letting us jump the timer if we want to and let people who need/want to stay in keep the timer for turn ins.
    Edited by OneForSorrow on October 22, 2019 3:40PM
    PC NA. Various alts, trying to find a main, I have no idea what I'm doing.
  • Linaleah
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    It was possible to have a group disintegrate and be ported out before you could hand in a quest. This definitely adds a buffer to eliminate that issue and that change is necessary...

    But I REALLY don't get why people are so hostile to the idea of a quick button press to leave immediately. Sure, there are ways to leave quickly but they are all less convenient than just letting us jump the timer if we want to and let people who need/want to stay in keep the timer for turn ins.

    I don't think anyone is hostile to this idea.

    I'm pretty sure that all of us would be happy with something like what SWTOR or WOW has where you right click on your dungeon queue button that us typically attached to the minimap, select exit now and then... immediately exit. after you at your own pace finished turning in the quests, or looking around or collecting skipped chests or whatever (those games do not auto kick you from a dungeon, if you are the last person in a group - like at all, you can stay in as long as you like).

    unfortunately, this game doesn't have this sort of helpful option built in, judging by their solution to people not being able to turn in the quests. why doesn't it have it built in? no idea, i'm not a programmer, but I'm pretty certain that if they COULD implement ability to select when to port out? they would have. what we got - is a compromise. it is MUCH easier for a person who wants to be out fast - to port out faster, then it is for a quester to turn in their quest in 30 seconds you used to get before you were kicked out.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Gundug
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    I haven’t tested to see if there is a mechanism in place that prevents replacement players from entering a dungeon after group members have dropped group or been kicked, or if ZOS was reliant on the fast exit timer alone, but if there is not, two minutes minus port in time is a decent amount of time for six people to burn a boss. Having an unlimited timer for exit would mean you could bring in a raid group to clear dungeons.

    If anything, the system should only have the long timer if the dungeon has been cleared and one ore more players have an active quest to turn in. And there is nothing wrong with a fast exit option built into the dungeon, not having to port from place to place to get back to where you were.
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