Jayman1000 wrote: »vesselwiththepestle wrote: »Have you considered using the exit? Typically dungeons have one of those...
yes, and many dungeons the exit is quite a run to reach. This new change, and that which you suggest, is not and improvement, it is regression.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Where were you 5 weeks ago when this was announced? You have even been in the forums while this was on the PTS yet I do not see you commenting on it during that cycle. 5 weeks ago was when Zos asked for feedback on this. Waiting for it to go live is a little late
Jayman1000 wrote: »vesselwiththepestle wrote: »Have you considered using the exit? Typically dungeons have one of those...
yes, and many dungeons the exit is quite a run to reach. This new change, and that which you suggest, is not and improvement, it is regression.
Jayman1000 wrote: »Have you considered just porting to a house?
Porting to house when I dont need or want to get ported to house is a waste of time; that would mean waiting on load screen to get to the house and then another loadscreen to exit the house, then riding from the house entrance to nearest wayshrine, then waiting for loading screen to get back to the zone I was in before the dungeon, then riding the distance back to the place in the zone I were at before the dungeon. Getting removed from area to get back to the same place you were before the dungeon works fine; but now there's a dreadful long wait until that happens.
Jayman1000 wrote: »vesselwiththepestle wrote: »Have you considered using the exit? Typically dungeons have one of those...
yes, and many dungeons the exit is quite a run to reach. This new change, and that which you suggest, is not and improvement, it is regression.
Jayman1000 wrote: »Or pay to port out to wayshrine.
Jayman1000 wrote: »Now we have to sit there waiting endlessly to get out of the dungeon. Or pay to port... I dont like this. There are a few dungeons where the quest in there needs to add some extra time, but most dungeons dont. and why do you have to enforce it on everyone? Why not just make it an option, like "Press F to leave dungeon"... this would have made everyone happy.
Jayman1000 wrote: »Now we have to sit there waiting endlessly to get out of the dungeon. Or pay to port... I dont like this. There are a few dungeons where the quest in there needs to add some extra time, but most dungeons dont. and why do you have to enforce it on everyone? Why not just make it an option, like "Press F to leave dungeon"... this would have made everyone happy.
OneForSorrow wrote: »It was possible to have a group disintegrate and be ported out before you could hand in a quest. This definitely adds a buffer to eliminate that issue and that change is necessary...
But I REALLY don't get why people are so hostile to the idea of a quick button press to leave immediately. Sure, there are ways to leave quickly but they are all less convenient than just letting us jump the timer if we want to and let people who need/want to stay in keep the timer for turn ins.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***