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"remove from area" in dungeons lengtened

Jayman1000
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Now we have to sit there waiting endlessly to get out of the dungeon. Or pay to port... I dont like this. There are a few dungeons where the quest in there needs to add some extra time, but most dungeons dont. and why do you have to enforce it on everyone? Why not just make it an option, like "Press F to leave dungeon"... this would have made everyone happy.
  • Lady_Linux
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    Jayman1000 wrote: »
    Now we have to sit there waiting endlessly to get out of the dungeon. Or pay to port... I dont like this. There are a few dungeons where the quest in there needs to add some extra time, but most dungeons dont. and why do you have to enforce it on everyone? Why not just make it an option, like "Press F to leave dungeon"... this would have made everyone happy.

    you can just leave the group. problem solved
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • hregrin
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    You can also port for free to any friend or guildmate. Or like, use the door and go back to where you were previously.
  • Araneae6537
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    I agree that there should be an easier faster way to leave dungeons. All should have conveniently placed exit doors / portals or “Press [] to leave dungeon” as OP suggests.
  • AlnilamE
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    Have you considered just porting to a house?
    The Moot Councillor
  • vesselwiththepestle
    vesselwiththepestle
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    Have you considered using the exit? Typically dungeons have one of those...
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • Jayman1000
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    Lady_Linux wrote: »
    Jayman1000 wrote: »
    Now we have to sit there waiting endlessly to get out of the dungeon. Or pay to port... I dont like this. There are a few dungeons where the quest in there needs to add some extra time, but most dungeons dont. and why do you have to enforce it on everyone? Why not just make it an option, like "Press F to leave dungeon"... this would have made everyone happy.

    you can just leave the group. problem solved

    um that is what im talking about. The wait time to getting "removed from area" after leaving the group. It has been significantly lengthened so now have to wait a long to get removed from the dungeon. Or pay to port out to wayshrine.
  • Jayman1000
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    Have you considered using the exit? Typically dungeons have one of those...

    yes, and many dungeons the exit is quite a run to reach. This new change, and that which you suggest, is not and improvement, it is regression.
    Edited by Jayman1000 on October 21, 2019 10:55PM
  • Jayman1000
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    AlnilamE wrote: »
    Have you considered just porting to a house?

    Porting to house when I dont need or want to get ported to house is a waste of time; that would mean waiting on load screen to get to the house and then another loadscreen to exit the house, then riding from the house entrance to nearest wayshrine, then waiting for loading screen to get back to the zone I was in before the dungeon, then riding the distance back to the place in the zone I were at before the dungeon. Getting removed from area to get back to the same place you were before the dungeon works fine; but now there's a dreadful long wait until that happens.
  • themaddaedra
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    This is the thing to complain about now? Really?

    Imagine having nobody in your friend list or in your guilds to port to, while worrying about spending 146 golds for travel. Better be a f'ing troll tbh.
    PC|EU
  • Jayman1000
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    ErinM31 wrote: »
    I agree that there should be an easier faster way to leave dungeons. All should have conveniently placed exit doors / portals or “Press [] to leave dungeon” as OP suggests.

    Thank you! A simple option to leave dungeon would work. should be so easy to implement. Zos please see this and consider it.
  • idk
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    Lady_Linux wrote: »
    Jayman1000 wrote: »
    Now we have to sit there waiting endlessly to get out of the dungeon. Or pay to port... I dont like this. There are a few dungeons where the quest in there needs to add some extra time, but most dungeons dont. and why do you have to enforce it on everyone? Why not just make it an option, like "Press F to leave dungeon"... this would have made everyone happy.

    you can just leave the group. problem solved

    And travel to a guild mate works just as well. That is how I usually leave a dungeon.

    This is a case that Zos cannot please everyone and should make decisions that are good for the overall game as they did with lengthening the timer before being kicked. There is an easy work around to leave faster but not one to stay longer.
  • Jayman1000
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    This is the thing to complain about now? Really?

    Imagine having nobody in your friend list or in your guilds to port to, while worrying about spending 146 golds for travel. Better be a f'ing troll tbh.

    No need to resort to obscene language, we're just having a civil discussion here. But anyway, it's not just the pay to port, it is also the fact that I dont get back to the place I were at, porting gets me to a wayshrine, but I may not have been near a wayshrine before the dungeon, so now have to ride back. It's a step back and added inconvenience no matter how you look at it.
  • Jayman1000
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    idk wrote: »
    Lady_Linux wrote: »
    Jayman1000 wrote: »
    Now we have to sit there waiting endlessly to get out of the dungeon. Or pay to port... I dont like this. There are a few dungeons where the quest in there needs to add some extra time, but most dungeons dont. and why do you have to enforce it on everyone? Why not just make it an option, like "Press F to leave dungeon"... this would have made everyone happy.

    you can just leave the group. problem solved

    And travel to a guild mate works just as well. That is how I usually leave a dungeon.

    This is a case that Zos cannot please everyone and should make decisions that are good for the overall game as they did with lengthening the timer before being kicked. There is an easy work around to leave faster but not one to stay longer.

    There is no easy way to get back to the place you were at before the dungeon. Either wait the now long wait time, or spend a lot of extra time travelling back to your location. Not in any way good overall, but a step back. Most dungeon quests dont need that extra lengthened timer; so it's just an inconvenience in most cases. The fix is inappropriate to the problem.
  • Araneae6537
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    Have you considered using the exit? Typically dungeons have one of those...

    Yes, of course, but in some dungeons this is quite far away, at the beginning only, or beyond additional enemies.

    I confess I am just used to having a nearby exit or “Click [] to leave instance” from other games. Porting out is easy enough but as OP points out, this doesn’t return you to where you ported from to start the dungeon.

    I don’t know why people are being so salty! :/ I’m glad that ZOS made the change they did as being able to complete quests is a priority and I often stayed longer in dungeons unless or until I was sure no one needed to take care of quest business as not everyone speaks up in PUG groups. I’m not complaining, just agreeing that it could be made even better, another QoL feature that would be especially helpful for newbs like myself. :)
    Edited by Araneae6537 on October 21, 2019 11:15PM
  • Jayman1000
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    ErinM31 wrote: »
    Have you considered using the exit? Typically dungeons have one of those...

    Yes, of course, but in some dungeons this is quite far away, at the beginning only, or beyond additional enemies.

    I confess I am just used to having a nearby exit or “Click [] to leave instance” from other games, but porting out is easy enough. I don’t know why I’ve always been leaving group or spelunking for the exit! :sweat_smile:

    Leaving through exit is appropriate in WoW Classic. But this is not WoW classic.
  • idk
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    Jayman1000 wrote: »
    idk wrote: »
    Lady_Linux wrote: »
    Jayman1000 wrote: »
    Now we have to sit there waiting endlessly to get out of the dungeon. Or pay to port... I dont like this. There are a few dungeons where the quest in there needs to add some extra time, but most dungeons dont. and why do you have to enforce it on everyone? Why not just make it an option, like "Press F to leave dungeon"... this would have made everyone happy.

    you can just leave the group. problem solved

    And travel to a guild mate works just as well. That is how I usually leave a dungeon.

    This is a case that Zos cannot please everyone and should make decisions that are good for the overall game as they did with lengthening the timer before being kicked. There is an easy work around to leave faster but not one to stay longer.

    There is no easy way to get back to the place you were at before the dungeon. Either wait the now long wait time, or spend a lot of extra time travelling back to your location. Not in any way good overall, but a step back. Most dungeon quests dont need that extra lengthened timer; so it's just an inconvenience in most cases. The fix is inappropriate to the problem.

    Pretty easy to travel to a wayshrine and cheap at that. Very little in this game is far from a wayshrine. Regardless, that little bit of extra travel time is a small price to pay to resolve an issue that was harming players.

    Where were you 5 weeks ago when this was announced? You have even been in the forums while this was on the PTS yet I do not see you commenting on it during that cycle. 5 weeks ago was when Zos asked for feedback on this. Waiting for it to go live is a little late
  • VaranisArano
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    Jayman1000 wrote: »
    Have you considered using the exit? Typically dungeons have one of those...

    yes, and many dungeons the exit is quite a run to reach. This new change, and that which you suggest, is not and improvement, it is regression.

    Its an incredible improvement for anyone who's turning in the quest or watching the final cutscenes, who formerly used to get unceremoniously kicked out by the timer if their group members weren't considerate enough to wait for them to finish up. Which is why the extension was added after many requests.

    It's not an improvement if you always left group and stood around waiting for the timer to kick you out free of charge.
  • haelene
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    I love this change and think it's in the best interest of the community overall. There are several other ways to leave dungeons anyways and this keeps questers from having to repeat dungeons a bunch of times to find the one group willing to stay to let them finish it up.
  • vgabor
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    Now I don't think it would be too hard to check if the character has an active quest and then have the longer waiting time, while characters without active quest can be ported out faster. Maybe giving a bit more thought to these changes to make them more user friendly, @ZOS?
  • Jayman1000
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    Jayman1000 wrote: »
    Have you considered using the exit? Typically dungeons have one of those...

    yes, and many dungeons the exit is quite a run to reach. This new change, and that which you suggest, is not and improvement, it is regression.

    Its an incredible improvement for anyone who's turning in the quest or watching the final cutscenes, who formerly used to get unceremoniously kicked out by the timer if their group members weren't considerate enough to wait for them to finish up. Which is why the extension was added after many requests.

    It's not an improvement if you always left group and stood around waiting for the timer to kick you out free of charge.

    yes, in those few instances were a dungeon quest require it, it is an improvement for those who needs to finish the quest. But for everyone else that doesnt need the quest, and for the many dungeon quests, that is not lengthy, this is just a waste of time. After so many requests and years and of course they cant do it right smdh...
  • Jayman1000
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    idk wrote: »

    Where were you 5 weeks ago when this was announced? You have even been in the forums while this was on the PTS yet I do not see you commenting on it during that cycle. 5 weeks ago was when Zos asked for feedback on this. Waiting for it to go live is a little late

    I do apologize for not keeping tabs on everything announced on the PTS.

    Edited by Jayman1000 on October 21, 2019 11:29PM
  • Araneae6537
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    Jayman1000 wrote: »
    ErinM31 wrote: »
    Have you considered using the exit? Typically dungeons have one of those...

    Yes, of course, but in some dungeons this is quite far away, at the beginning only, or beyond additional enemies.

    I confess I am just used to having a nearby exit or “Click [] to leave instance” from other games, but porting out is easy enough. I don’t know why I’ve always been leaving group or spelunking for the exit! :sweat_smile:

    Leaving through exit is appropriate in WoW Classic. But this is not WoW classic.

    I’ve never played WoW and certainly would touch the “classic” grind fest! In both SWTOR and GW2 there was always a convenient exit at the end and GW2 also had a pop-up click to leave instance.

    I think this thread went awry because people are reading it as saying the increased length of time to being removed from instance was a bad thing, and certainly it was an improvement to give people time to finish quests! But it is not invalid to point out that further QoL could be implemented.
  • Jayman1000
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    ErinM31 wrote: »
    Jayman1000 wrote: »
    ErinM31 wrote: »
    Have you considered using the exit? Typically dungeons have one of those...

    Yes, of course, but in some dungeons this is quite far away, at the beginning only, or beyond additional enemies.

    I confess I am just used to having a nearby exit or “Click [] to leave instance” from other games, but porting out is easy enough. I don’t know why I’ve always been leaving group or spelunking for the exit! :sweat_smile:

    Leaving through exit is appropriate in WoW Classic. But this is not WoW classic.

    I think this thread went awry because people are reading it as saying the increased length of time to being removed from instance was a bad thing, and certainly it was an improvement to give people time to finish quests! But it is not invalid to point out that further QoL could be implemented.

    It IS a bad thing, because it is being enforced on everyone, also those that dont need or want it. It's what zos usually does to "fix" things. They fire a shotgun: "problem solved". Im just dissapointed that they do this after so much time and wait. It's a design flaw, a simple button "Press F to leave dungeon" would work wonders, no one would be forced and any who wanted to stay would just not press the button, and those wanted to leave would. I mean it could hardly be more simple and they could implement it in no time, yet... of course we aint getting that. It boggles my mind why not, but its the same old song.
    Edited by Jayman1000 on October 21, 2019 11:36PM
  • Araneae6537
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    Jayman1000 wrote: »
    ErinM31 wrote: »
    Jayman1000 wrote: »
    ErinM31 wrote: »
    Have you considered using the exit? Typically dungeons have one of those...

    Yes, of course, but in some dungeons this is quite far away, at the beginning only, or beyond additional enemies.

    I confess I am just used to having a nearby exit or “Click [] to leave instance” from other games, but porting out is easy enough. I don’t know why I’ve always been leaving group or spelunking for the exit! :sweat_smile:

    Leaving through exit is appropriate in WoW Classic. But this is not WoW classic.

    I think this thread went awry because people are reading it as saying the increased length of time to being removed from instance was a bad thing, and certainly it was an improvement to give people time to finish quests! But it is not invalid to point out that further QoL could be implemented.

    It IS a bad thing, because it is being enforced on everyone, also those that dont need or want it. It's what zos usually does to "fix" things. They fire a shotgun: "problem solved". Im just dissapointed that they do this after so much time and wait. It's a design flaw, a simple button "Press F to leave dungeon" would work wonders, no one would be forced and any who wanted to stay would just not press the button, and those wanted to leave would. I mean it could hardly be more simple and they could implement it in no time, yet... of course we aint getting that. It boggles my mind why not, but its the same old song.

    It would seem that not kicking anyone from a completed instance but just having a handy exit or “Click [] to leave instance” would please everyone (and not remove the porting option that’s always existed) so I must assume the issue is needing to close the instance in a timely manner for server function?

    In any case, I do think lengthening the time to kick is an improvement, even if not the ideal one, as before people had no way to complete certain quests if the rest of the group bailed whereas we’ve always had the option to leave.
  • Merlin13KAGL
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    Curious, what is it you're in such a dire hurry to do?

    It's not as if you don't have a half dozen other options. The people trying to get just a few seconds more, in some cases, had none.
    • Port to house.
    • Port to Guildie.
    • Port to Friend.
    • Port to Wayshrine.
    • Use the Exit.
    • Log to another character.
    • Wait a handful more seconds..
    • Almost missed one: Exit group and requeue...
    Edited by Merlin13KAGL on October 21, 2019 11:53PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Jayman1000
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    ErinM31 wrote: »
    Jayman1000 wrote: »
    ErinM31 wrote: »
    Jayman1000 wrote: »
    ErinM31 wrote: »
    Have you considered using the exit? Typically dungeons have one of those...

    Yes, of course, but in some dungeons this is quite far away, at the beginning only, or beyond additional enemies.

    I confess I am just used to having a nearby exit or “Click [] to leave instance” from other games, but porting out is easy enough. I don’t know why I’ve always been leaving group or spelunking for the exit! :sweat_smile:

    Leaving through exit is appropriate in WoW Classic. But this is not WoW classic.

    I think this thread went awry because people are reading it as saying the increased length of time to being removed from instance was a bad thing, and certainly it was an improvement to give people time to finish quests! But it is not invalid to point out that further QoL could be implemented.

    It IS a bad thing, because it is being enforced on everyone, also those that dont need or want it. It's what zos usually does to "fix" things. They fire a shotgun: "problem solved". Im just dissapointed that they do this after so much time and wait. It's a design flaw, a simple button "Press F to leave dungeon" would work wonders, no one would be forced and any who wanted to stay would just not press the button, and those wanted to leave would. I mean it could hardly be more simple and they could implement it in no time, yet... of course we aint getting that. It boggles my mind why not, but its the same old song.

    It would seem that not kicking anyone from a completed instance but just having a handy exit or “Click [] to leave instance” would please everyone (and not remove the porting option that’s always existed) so I must assume the issue is needing to close the instance in a timely manner for server function?

    In any case, I do think lengthening the time to kick is an improvement, even if not the ideal one, as before people had no way to complete certain quests if the rest of the group bailed whereas we’ve always had the option to leave.

    Yes, in those few instances I also appreciate it. But now in all the other instances where it isnt needed it's just a nuisance. So more a case of two steps forward and two steps back.
  • daemonios
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    This is the thing to complain about now? Really?

    Imagine having nobody in your friend list or in your guilds to port to, while worrying about spending 146 golds for travel. Better be a f'ing troll tbh.
    People are replying to OP without even giving this 2 seconds' thought. Today was a good example of how badly thought-out the change was. Today's DLC pledge was Bloodroot Forge. Unlike most dungeons, this one has no portal or any other way to go back to the beginning. Waiting for two minutes to get out of the dungeon after voluntarily leaving the group (because the content was done) is a waste of time. Porting to a home/guildie/buddy may help, but as has been pointed out can lead to several otherwise unnecessary loading screens. It would have been trivial to extend the timer only if the player wished (e.g. through a prompt asking whether they wish to remain in the instance).
    idk wrote: »
    Where were you 5 weeks ago when this was announced? You have even been in the forums while this was on the PTS yet I do not see you commenting on it during that cycle. 5 weeks ago was when Zos asked for feedback on this. Waiting for it to go live is a little late
    Nobody is obligated to go on the PTS and test things under penalty of losing their right to speak out. I don't go on the PTS any more, and don't have to justify myself for not doing it. It's not like OP made a scandal about it. They simply pointed out that it's not working properly in certain scenarios.
  • Jayman1000
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    Curious, what is it you're in such a dire hurry to do?

    It's not as if you don't have a half dozen other options. The people trying to get just a few seconds more, in some cases, had none.
    • Port to house.
    • Port to Guildie.
    • Port to Friend.
    • Port to Wayshrine.
    • Use the Exit.
    • Log to another character.
    • Wait a handful more seconds..
    • Almost missed one: Exit group and requeue...

    It's not about quantity of the option, it's about quality. You can give me a thousand bad options, that's not going to make things better. All those options are slow and a step back. yes I wanted to be able to complete dungeon quests too, but no, I didn't want to have to wait 1 minute extra in ALL dungeons EVERY time.
  • Merlin13KAGL
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    daemonios wrote: »
    People are replying to OP without even giving this 2 seconds' thought. Today was a good example of how badly thought-out the change was. Today's DLC pledge was Bloodroot Forge. Unlike most dungeons, this one has no portal or any other way to go back to the beginning. Waiting for two minutes to get out of the dungeon after voluntarily leaving the group (because the content was done) is a waste of time. Porting to a home/guildie/buddy may help, but as has been pointed out can lead to several otherwise unnecessary loading screens. It would have been trivial to extend the timer only if the player wished (e.g. through a prompt asking whether they wish to remain in the instance).
    Pro-tip: Port to a groupmate before you disband...it will take you right to the portal, which is usually right by the door.

    This is a non-issue.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • StormeReigns
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    Non Issue.
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