One-shot? Need 5 light attacks first.
If you fail to react to 5 light attacks and then the bow you deserve to be "one shot"
You clearly don't PVPTo the OP which has a slightly elitist attitude:
1)
Please read all of the post, /thread a while back.
But, about bow being useless, it never was. Maybe to players with weaker bows, or you'd just throw it whenever it was up
Also, don't forget 1v1 is how you can judge class balance against other classes. Zergijg, or open lag(Cyrodiil) will always be another variable to come, but in Cyrodiil changing now speed for xvx still is almost irrelevant when you'll be more than likely spamming aoes.
For PVE I could see this being a great change, for PVP it allows NBs to have an execute without an execute now at close range.
About balance, it's been clear the devs balance in awful ways. Giving it a chance, it's not too bad, but up close it's pretty much undodgable. And after 5+min fights even in 2v1, 1v1, you'll still ultimately get hit by at least 1-3 10k+bows.
Stamblade needed a buff not magblade. In this sense they buffed a skill they've been dumping NB power into, why not disperse the power back into their skills. They now rely on a few class skills for that damage. .
For example, stamplar only has 2 damage class skills, it's about the same for Stamblade now
Ok you are a troll. Magblade is weak AF, and I PvP almost exclusively.
It's weak in terms of group play, but magblade on PTS is pretty damn good, especially in 1v1. It could also be not the magmagblade itself, but HOTs being OP and keeping them alive through the smallest crap.
I doubt you read everything, just came to say one line.
There's a reason on PTS you find more magblades and magsorcs than any other class
Victor_Blade wrote: »Lmao all they did was fix the damn skill and everyone is crying about it? It's still slower than necro skull (slowest spammable) so there is counterplay options. Tards will complain about everything tbh. Counters to cloak, cast time on death stroke, travel time on merciless, loss of minor berserk, loss of minor vitality, sustain nerfs with siphoning and they still complain.
Op take a break or get good with the class you're playing. Grim focus wasn't buffed, it just got fixed. You just won't be able to stand stupid after a stun for a sec, break free and dodge roll the bow. You have to react faster now. It's not like it has no travel time at all. It still has a projectile travel time and the minimum travel time at point black range is still close to 270ms. Get gud. Some people exist just to annoy others just cos they're slow smh.
Firebrand10 wrote: »This is a step in the right direction. Now we just need to remove the cast time on incap and MagNB might actually be a tiny bit viable again in PVP.
Victor_Blade wrote: »Lmao all they did was fix the damn skill and everyone is crying about it? It's still slower than necro skull (slowest spammable) so there is counterplay options. Tards will complain about everything tbh. Counters to cloak, cast time on death stroke, travel time on merciless, loss of minor berserk, loss of minor vitality, sustain nerfs with siphoning and they still complain.
Op take a break or get good with the class you're playing. Grim focus wasn't buffed, it just got fixed. You just won't be able to stand stupid after a stun for a sec, break free and dodge roll the bow. You have to react faster now. It's not like it has no travel time at all. It still has a projectile travel time and the minimum travel time at point black range is still close to 270ms. Get gud. Some people exist just to annoy others just cos they're slow smh.
Tested it on PTS a nb up close now is undodgable and even the NB agreed the sound up close is utterly useless because it has no time to react.
I cried originally because I know some NBs who can hit easily 12k+ with it. Actually quite a few.
It's fine as is, but as I said previously stop fixing or buffing this skill and add power into their other skills that are useless
It's a welcomed changed after gutting the skill completely maybe it will find again spot on the bars.
But cast times are much worse. I'd prefer to make it instant cast and delayed by 0,5s if this is needed. Cast time is clunky and unintuitive, when you animation cancel all the skills you do it for ult also which leads to situations where you just cancel it totally. This is really terrible way of "solving problems".
GhostofDatthaw wrote: »Victor_Blade wrote: »Lmao all they did was fix the damn skill and everyone is crying about it? It's still slower than necro skull (slowest spammable) so there is counterplay options. Tards will complain about everything tbh. Counters to cloak, cast time on death stroke, travel time on merciless, loss of minor berserk, loss of minor vitality, sustain nerfs with siphoning and they still complain.
Op take a break or get good with the class you're playing. Grim focus wasn't buffed, it just got fixed. You just won't be able to stand stupid after a stun for a sec, break free and dodge roll the bow. You have to react faster now. It's not like it has no travel time at all. It still has a projectile travel time and the minimum travel time at point black range is still close to 270ms. Get gud. Some people exist just to annoy others just cos they're slow smh.
Tested it on PTS a nb up close now is undodgable and even the NB agreed the sound up close is utterly useless because it has no time to react.
I cried originally because I know some NBs who can hit easily 12k+ with it. Actually quite a few.
It's fine as is, but as I said previously stop fixing or buffing this skill and add power into their other skills that are useless
As the way it should be, if I'm in melee range and have a bow drawn back and let go right at your stomach, think you're gonna react? It has slow travel speed already. And this is them reverting a change they made like 3 patches ago and has sucked ever since
Nordic__Knights wrote: »@Casterial
You seem to talk up your so called build but yet you've failed in showing this 30k resistance as well as it's 7.7 k damage all mixed into one build so would you like to screenshot it and show that or can we just call it *** like it is you can't have one with the other
<snip>
Stamblade needed a buff not magblade.
<snip>
@Casterial said:<snip>
Stamblade needed a buff not magblade.
<snip>
This is how I know you don't know much about Nightblades in general, and that you know practically nothing about Magblades specifically. This is not just patently false, it is the complete opposite of reality.
It never ceases to amaze me how the people playing top-tier classes still whine about other [weaker] classes getting buffed — people like you are the reason why NBs are in the garbage state they're in right now. Do you think this change will make NBs better than Templars all of the sudden or something?? LMAO. Don't worry, your class will still be OP. God forbid you should have to die once in a while.
@Casterial said:<snip>
Stamblade needed a buff not magblade.
<snip>
This is how I know you don't know much about Nightblades in general, and that you know practically nothing about Magblades specifically. This is not just patently false, it is the complete opposite of reality.
It never ceases to amaze me how the people playing top-tier classes still whine about other [weaker] classes getting buffed — people like you are the reason why NBs are in the garbage state they're in right now. Do you think this change will make NBs better than Templars all of the sudden or something?? LMAO. Don't worry, your class will still be OP. God forbid you should have to die once in a while.
GhostofDatthaw wrote: »Victor_Blade wrote: »Lmao all they did was fix the damn skill and everyone is crying about it? It's still slower than necro skull (slowest spammable) so there is counterplay options. Tards will complain about everything tbh. Counters to cloak, cast time on death stroke, travel time on merciless, loss of minor berserk, loss of minor vitality, sustain nerfs with siphoning and they still complain.
Op take a break or get good with the class you're playing. Grim focus wasn't buffed, it just got fixed. You just won't be able to stand stupid after a stun for a sec, break free and dodge roll the bow. You have to react faster now. It's not like it has no travel time at all. It still has a projectile travel time and the minimum travel time at point black range is still close to 270ms. Get gud. Some people exist just to annoy others just cos they're slow smh.
Tested it on PTS a nb up close now is undodgable and even the NB agreed the sound up close is utterly useless because it has no time to react.
I cried originally because I know some NBs who can hit easily 12k+ with it. Actually quite a few.
It's fine as is, but as I said previously stop fixing or buffing this skill and add power into their other skills that are useless
As the way it should be, if I'm in melee range and have a bow drawn back and let go right at your stomach, think you're gonna react? It has slow travel speed already. And this is them reverting a change they made like 3 patches ago and has sucked ever since
It's never sucked though, eventually you're guaranteed to land it. While it's easy to counterplay now it's almost same next patch. It's just the melee range that really changed.
The skill itself doesn't "suck" as bad as forums make it seem, there's a reason why top tier blades still use it.
@Casterial said:<snip>
Stamblade needed a buff not magblade.
<snip>
This is how I know you don't know much about Nightblades in general, and that you know practically nothing about Magblades specifically. This is not just patently false, it is the complete opposite of reality.
It never ceases to amaze me how the people playing top-tier classes still whine about other [weaker] classes getting buffed — people like you are the reason why NBs are in the garbage state they're in right now. Do you think this change will make NBs better than Templars all of the sudden or something?? LMAO. Don't worry, your class will still be OP. God forbid you should have to die once in a while.
Blackleopardex wrote: »