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Veteran content Loot / Skin / Achievement Sales problem

  • kathandira
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    Other: I don't buy carries, and I don't sell carries. If you abstain from it as well, the problem will cease to exist.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • deleted008293
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    The problem is when you are completing and progressing against someone else and then poof this person buy his or her skin and show off in front of you. It might not be a problem as long as you don't sell brand new content the year of the release. This alone will lower the carry run prices as more people will have the chance to learn and offer carry runs as well.
  • Araneae6537
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    nordmarian wrote: »
    The problem is when you are completing and progressing against someone else and then poof this person buy his or her skin and show off in front of you. It might not be a problem as long as you don't sell brand new content the year of the release. This alone will lower the carry run prices as more people will have the chance to learn and offer carry runs as well.

    No, I would say the problem is that you care if they do this. If you decided that it would be most rewarding to earn it for yourself, great, stick with that and don’t care what other people do. If people have money but not the desire to run such content there is no reason why others shouldn’t be allowed to sell carries — it’s a win-win and has nothing to do with you. If you are caring what skins/titles/whatever people have and how they earned them, that is on you.
  • Sirvaleen
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    I would like to answer that poll. Really.
    But I'm having a hard time ascertaining the real question after reading that "fore-word"..

    Is it :
    - "Should people working for me not be paid if I'm awesome ?"
    - "Should I be able to dispose of the time of others freely, because I'm awesome ?"
    - "Are people toxic if they do not realize I'm awesome ?"
    - "If I can not get something, should others be allowed to get it ?"

    I will not reflect upon the drama part that is too closely interwoven with it though, I'm out of Sticks of Truth.
    Edited by Sirvaleen on October 17, 2019 4:32PM
  • SoLooney
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    Good players dont get kicked from their teams unless they have some kind of bad attitude or they find someone with considerably more skill than you

    Not to rain on your parade, but you're probably not as good as you think you are, having one clear doesnt make you good at the trial. And I'm sure your team had their reason to kick you
    Kinda sounds like you got kicked cause you're trying to bring in your friends to get skinned for a trial they have no business in and just want a carry

    Honestly, besides godslayer, every other trial achievement is difficult but doable and rewarding

    If you dont want to progress or cant find a team, then buying skins or achievements is probably the only real option you have

    I dont know why players feel entitled that better players should carry them and help the community out

    It's a business, end game pve players spent countless hours perfecting a trial and if they want to sell skins, then they could do so

    I didnt read your entire post, way too much story and quite a bit of crying

    Selling skins and achievements bannable? Lmao

    Fyi, it gets obvious when someone bought their skins achievements, you see them dying to basic veteran mechanics all the time and figure out they bought it and try to play it off
    Edited by SoLooney on October 17, 2019 5:55PM
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a few nonconstructive comments. This is a reminder that naming and shaming is not permitted on the ESO forums. Please ensure your comments adhere to our forum rules when posting. Thank you.
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  • anitajoneb17_ESO
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    My phone battery died before I managed to scroll to the end of the Russian novel length OP.

    Thank your phone battery. It saved you a lot of time (you have to read through more than once to start understanding some of this....) for little fun.
    I mean, I love drama, game drama, guild drama, TV drama, movie drama, literature drama and all kinds of drama. But there's good and bad drama and this one's really bad.
    solasub wrote: »
    I am just so surprised as so few people are asking themselves the good question : what trust could we bring without knowing a "both sides" story ?

    I'd safely assume that most readers do realize how double-sided or even multi-sided the story is. But asking for details does fuel the drama. That's a nice thing to do with good drama, but not with bad drama :-(

  • Austinseph1
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    They are rewards for achieving a difficult task, if you don’t achieve the task you simply don’t get the skin. Regardless of circumstances, I don’t own any of them and I don’t want to get them unless I do so by earning them. That’s how an “achievement” works.
  • Juhasow
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    The problem is not that people are able to spend gold on those skins/achievement carries. The problem is that gold is too easy to get so for many people they'll preffer to farm it or buy it for crowns rather then learning how to play.
  • solasub
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    Well I was just answering to the messages fueling the "omg you're so right, raiding community is so toxic, poor you"

    Anyway, we should stop use "drama" word for anything, everytime ; stalked girls, girls who cannot play and have healthy relations, or just "normal" ones, with their guildies just because they're girls, girls needing to put herselves on offline mode to can play peacefully, is not a "drama" ; it's an issue.
    Naming it as a drama is just fueling the feeling that, well, they're not really victims you know... everyone knows girls like dramas.. etc
    Tick Tock Tormentor• Gryphon Heart • Immortal Redeemer • Extinguisher of Flames • Dro-m'Athra Destroyer • Shiel of the North
    PVP Alpha Squad
    PVE : Alpha Crew Guild leader / Easy Peasy Officer



  • deleted008293
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    OFF TOPIC:
    Most of those drama causing reasons happened later 2016 after I was simply thrown under the bus after I started raiding in the end game scene despite my experience being low or non existent, then I got kicked or denied to raid in some teams.

    I won't deny that I got caught around mid 2017 - early 2018 into some very serious drama involving one girl and later with one of her friends, and despite the fact some people warned me about I was keep dramatizing that x don't like me x is using me x is avoiding me and causing me drama. As a result of this incident people started to publicly trash talk me to a point that every new person I was meting during a dungeon did not wanted to raid or delve with me the second time stating: "I heard bad stuff about you bla bla". Also new PvE guilds I was already part of or I was looking to join all kicked or rejected me for this reason. Speaking about trash talking. Also without my knowledge I got caught in a GvG war. And there might have been other incidents like these but nothing worth mentioning. Speaking about those 2 people neither play on EU anymore as they did caused a lot of troubles everywhere they went. But you only knew one side of that story.

    I'm not saying that my raiding attitude and performance were too good either, looking forwards some faster and better experiences or simply be part of a team and have some fun. It is easy to talk at anger but after taking my time? Sure you guys were right. I'm sorry but put this behind please and move on. Keep in mind that I come from a community in which I was taught, progressed and played some advanced trial mechanics and I simply wanted everyone I've met to improve to that level. Despite my bad way to explain it and understand it. So coming from 25-45 minute vMOL core and pug runs and ending into 3h long runs was causing me a lot of negativity.

    Playing a victim side. I was under constant abuses since 6. I can't even walk, or eat... I wont say a word more. Don't cause me even more drama!

    This is not the topic nor the time to discuss this. If you have questions I'm willingly to answer any in private.


    ON TOPIC

    I am not against carry runs regardless of the outcome of this pool, I was simply pointing out towards some less desirable aspects of doing them in certain conditions.
    My social skills are far from best but I am doing my best. And yes being negativist like this also help as you can see things from a whole different view.
  • Jhalin
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    nordmarian wrote: »
    OFF TOPIC:
    Most of those drama causing reasons happened later 2016 after I was simply thrown under the bus after I started raiding in the end game scene despite my experience being low or non existent, then I got kicked or denied to raid in some teams.

    I won't deny that I got caught around mid 2017 - early 2018 into some very serious drama involving one girl and later with one of her friends, and despite the fact some people warned me about I was keep dramatizing that x don't like me x is using me x is avoiding me and causing me drama. As a result of this incident people started to publicly trash talk me to a point that every new person I was meting during a dungeon did not wanted to raid or delve with me the second time stating: "I heard bad stuff about you bla bla". Also new PvE guilds I was already part of or I was looking to join all kicked or rejected me for this reason. Speaking about trash talking. Also without my knowledge I got caught in a GvG war. And there might have been other incidents like these but nothing worth mentioning. Speaking about those 2 people neither play on EU anymore as they did caused a lot of troubles everywhere they went. But you only knew one side of that story.

    I'm not saying that my raiding attitude and performance were too good either, looking forwards some faster and better experiences or simply be part of a team and have some fun. It is easy to talk at anger but after taking my time? Sure you guys were right. I'm sorry but put this behind please and move on. Keep in mind that I come from a community in which I was taught, progressed and played some advanced trial mechanics and I simply wanted everyone I've met to improve to that level. Despite my bad way to explain it and understand it. So coming from 25-45 minute vMOL core and pug runs and ending into 3h long runs was causing me a lot of negativity.

    Playing a victim side. I was under constant abuses since 6. I can't even walk, or eat... I wont say a word more. Don't cause me even more drama!

    This is not the topic nor the time to discuss this. If you have questions I'm willingly to answer any in private.


    ON TOPIC

    I am not against carry runs regardless of the outcome of this pool, I was simply pointing out towards some less desirable aspects of doing them in certain conditions.
    My social skills are far from best but I am doing my best. And yes being negativist like this also help as you can see things from a whole different view.

    If your reputation is bad enough that guilds will blanket ban you from their group before even having to interact with you (and I’ve encountered a few really sparkling individuals who’ve earned that honor), clearly you did something really messed up.

    It seems best that you stop blaming other people for your own shortcomings, regarding gameplay or more personal aspects.
  • starkerealm
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    @Jhalin, I'm going to say what I said to what'er'face, at this point? Don't feed him. We don't know the full story, and given the relative animosity, probably never will, so picking at the story is just going to encourage more posting.
  • PizzaCat82
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    The problem isn't that people are buying carries, there's nothing that's gonna stop that. The problem is that no one is running these things except to carry people. Good guilds that do progression trials have already completed VSDA, VMOL, VHOF, etc so they don't need anything from them. So you have to find people who are willing to learn from scratch and deal with a slightly harder
  • starkerealm
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    PizzaCat82 wrote: »
    The problem isn't that people are buying carries, there's nothing that's gonna stop that. The problem is that no one is running these things except to carry people. Good guilds that do progression trials have already completed VSDA, VMOL, VHOF, etc so they don't need anything from them. So you have to find people who are willing to learn from scratch and deal with a slightly harder

    That's not entirely true. There are a lot of people where, if you're running with them, and you mention, "yeah, I don't have that [completion/skin]" they'll immediately go, "we need to get that for you."

    It really does depend on the people. Now, if you're looking for an endgame group that's still running vMoL for something other than farming, yeah, that's not happening.
  • deleted008293
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    It is the reason which I opened this threat to point out towards some problems that this particular case of carry runs can generate, and yes will list them again:

    1- Friends get split into different teams, or leave you behind;
    2- Friends get lured, tricked and deceived into joining such teams;
    3- People don't help each other any longer, let alone people less experienced or whom never done certain content before;
    4- People aren't as willing to teach nor learn trials anymore;
    5- People don't have patience anymore and leaves groups at first wipe or second, often causing tension or the whole group to disband, wasting others times;
    6- People are less willing to do random raids and more oriented towards earning easy money;
    7- People get hungry for power, money and control;
    8- People get to clear some content the easy way while others whom worked hard over the years are often left behind or forgotten;
    9- Can create economy imbalance or affect market in a negative way, pots price sky rocking for example, influence, sabotage or drive the price of certain products or even create shortages;
    10- Promote bragging and other negative behavior;
    11- People lie about their content experience;
    12- People trick and lure others into thinking they are better than others by buying carries in a new content as soon as it got released.
    13- Promote fights, sabotage, egoism, greed, thievery and other unfair business and tactics among the people whom even practice this business;
    14- People are less willing to complete for scores, learn, try or experiment new mechanics;
    15- Often people get bored and leave the game after clearing some content for few thousands of times in a relatively short time;
    16- Drive other people into leaving the raid scene after they obtain their carried loot and sooner or later out of the game;
    17- And there might be some other aspects I might not think of at this hour...

    I always tried to make a balance, lower the ceiling between end end game and entry level, and push experienced people into helping those less fortune. Not like this but by trying to find a way to push more people into learning content. For example I just want to go in zone and start a vMOL or vHOF group and go for it like through any other content without having to explain to everyone every mechanic in the smallest detail or raid lead them. Or having the raid turning into a wasted time, resources and starting fights.
    The simple fact I was always talking others after me to some better raid groups is why a lot of players didn't liked it, they saw that as a lost opportunity to earn some money.
    If you ask me there it should be the sole decency that at least the new content carries should be pushed somewhere like 1 to 2 years after release. Princes, rules and details should also be really well documented and well respected.

    Personally I do have a lot of experience in raids such as vMOL or vHOF and I'm good enough for some hard mode dlc content yet I find it really difficult to get any sort of help from any of my old friends, or people that despite the fact are very experienced, are unwilling to join content. Zone or Guild all the same, I'm talking about playing mmo content on a harder difficulty outside core teams or raiding hours.
    It gets worse if you are not good enough as a player or as a person, you feel left behind, insecure etc, and often you don't even fight back due to trauma or fears to lose one more friend.

    You have the facts. Stay on topic.
  • deleted008293
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    18 - Trade Wars difference between servers prices also tend to influence people into swapping from one server to another;
  • Araneae6537
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    please delete
    Edited by Araneae6537 on October 21, 2019 4:58AM
  • f047ys3v3n
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    So, a few thoughts. For reference, back when I was a top raider (pre-kids), paid carry runs were not a thing. I have never done one nor paid for one. I have carried plenty friends of friends, done endless training runs, and been in 5 different progression core teams over the years.

    1) Carry runs are relatively new. A great deal of the motivation does seem to be the cosmetic things that you can get with 1x completions such as titles and skins. Until vMoL with it's skin and title, I didn't see a lot of paid carries.

    2) Lots of raid guilds now seem to want linked completions to join. Much of the motivation for buying carries does actually seem to be for players to get that achievement as a foot in the door to raid guilds. I have encountered many players with the clears who did not seem to have near the requisite skill so this must be common. It does annoy me to encounter them wearing the silver skin when I worked hard and only ever got the boss to 30% in a progression group. I would think more guilds would ask for links to logs (where you can see if a player contributed) than links to achievements when they are looking for members but who am I to question peoples foolishness.

    3) I have been in several runs of vet content, which were going smoothly, where players left in the middle of the run because the they got an offer from one of the big guild bosses to do a carry right then for big pay. Obviously, I am not a fan of being on the end of that transaction that means I have to waste 10+ min of my time while the group gets put back together so they can go make a tidy mint.

    4) Cheats allowing a select few who have the inside knowledge to do 2x others dps while taking less than half the damage is a bit factor. It makes a pretty clear dividing line between haves and halves (lol.) It also makes is much easier to carry people.

    My opinion is that the prevalence of the paid carry thing has had a substantial negative effect on the endgame community as a whole. It undermines trust in others, encourages clique behavior and in group out group politics, monetizes and dehumanizes relationships, encourages cheating, and generally makes for a more toxic wall street feel to endgame raid guilds.

    Changes that would help:
    - De-couple shiny things like skins from hard modes and make them coupled to 10+ completes. This makes selling the complete logistically difficult.
    - Crack down on cheats.
    - Guilds could be smart enough to ask for actual logs from players wanting to join so they can really evaluate the players effectiveness instead of easily purchased achievements.

    I would not actually make any rules about whether or not players are allowed to do paid carries. I would just make these changes to minimize the effectiveness of the business model.

    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Dusk_Coven
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    Juhasow wrote: »
    Changes that would help:
    - De-couple shiny things like skins from hard modes and make them coupled to 10+ completes. This makes selling the complete logistically difficult.

    If they're selling a run they are already confident that they can do it many times easily. They could still charge per run and the client can get multiple runs over time. Solves little except maybe more gold is exchanged. People who can drop millions for a run can drop more. If they can't the market would adjust to meet them partway somehow.

    Sure you could adjust the number of completions to make it really unfeasible to buy/sell, but then that also hits people who aren't selling runs.
    Just like the real world, people who abuse things / use them in unintended ways for selfish reasons invariably causes everyone to be shackled by tedious rules.
    Edited by Dusk_Coven on October 21, 2019 5:10AM
  • Minyassa
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    It sounds like you were involved with a group of a-holes. Sadly there is no cure for that except to divorce them entirely from your life. It sounds as if they had some contact with other people you were in contact with, which is just too close a circle--you want to get so far away from the a-holes that no one you talk to has ever heard of them.

    I know a couple of people who have on and off been involved with skin selling (gods what an awful way to put it, sorry for the mental image) and they are really nice people who wouldn't treat someone the way your previous associates treated you. So I really don't think the activity itself has anything to do with who's involved in it. There are just a lot of trial groups in this game, and a lot of them are run by horrible people, who set the bar very low as far as what acceptable behavior is and set the tone for the whole group. But there are really nice groups too, and they don't tolerate the sort of crap you described.
  • Ysbriel
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    Can’t we all just get along?
  • Dusk_Coven
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    I think it's really interesting that more people aren't upset by these title-and-loot selling runs. Basically people are trading gold for a title or special loot, right?

    But if ZOS put those special loots in the Crown Store and made them giftable (so there's a way to get them through gold), I think there'd be complaints.
    If they put the TITLEs in the Crown Store the forum would have a meltdown. And yet players are basically doing it.
  • hasi
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    Dusk_Coven wrote: »
    I think it's really interesting that more people aren't upset by these title-and-loot selling runs. Basically people are trading gold for a title or special loot, right?

    But if ZOS put those special loots in the Crown Store and made them giftable (so there's a way to get them through gold), I think there'd be complaints.
    If they put the TITLEs in the Crown Store the forum would have a meltdown. And yet players are basically doing it.

    Because Crown Store is straight up available to everyone. Someone, who just started the Game, could easily buy said Skin or Title etc. They'd lose in value by A LOT.

    Also, why would anyone run Trials/Dungeons if they can simply straight up buy the Skin or whatever? At least now you need a good group, a group that put efforts in to be able to carry others.

    And, a last comment, don't be like that. Many Endgame PvE Players barely have any Gold and are happy to earn some through carries.
    Edited by hasi on October 21, 2019 6:22AM
  • deleted008293
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    Well as some of you described there are ways to avoid those situations by adapting the achievement system. Personally I would really really love a counter on how many times I did clear a certain content (delve dungeon or world boss), with details in the case of raids especially with how many times I did cleared a certain boss or even with the total time spend in such trials. That will clearly make a difference between players and show their experience in a different way. Ofc you can still have 1000 clears done but still be on a lower level. But it is still something.

    Second it will be nice a towering level structure for raid progression, allowing organized teams to choose and increase the difficulty level of their content on a much larger scale from like 1 to 10, each with their own hard modes. How can this be done? Incrementally steps. Unlocking additional mechanics as you go through, raising the HP and damage bar, increasing the adds numbers or mechanics numbers variety. Curently we do have N and V trials. My idea is to add 3 levels of difficulty for N trials 3 more for veteran ones and 4 levels to extreme mode. Ofc each with their own hard modes. Idea is to simply push people into progression and learning content with or without others help or a proper raid leading.

    I would also like to give a suggestion to ZOS pr the raid notifier developers with this occasion to design and introduce animations to help people learn a certain content, before or during the raid.

    Next, what if we put loots behind always BOP and no longer tradeable in group? This will clearly change everything.
    Skins could also be locked under doing a certain content for at least a dozen of times. To make things more incentive I was once suggesting that there should be different skin tones for the different difficulty levels of a content. One for normal one for veteran and one for hard mode or extreme mode.

    Having 3 difficulty levels would also help with progression if we will lower the performance of the trial items in normal mode, keep the one we got in veteran and perfected ones we will tie to some higher difficulty levels.

    Also skins should not be tradeable like the vAS2 Polymorphs were once.
  • starkerealm
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    Dusk_Coven wrote: »
    I think it's really interesting that more people aren't upset by these title-and-loot selling runs. Basically people are trading gold for a title or special loot, right?

    But if ZOS put those special loots in the Crown Store and made them giftable (so there's a way to get them through gold), I think there'd be complaints.
    If they put the TITLEs in the Crown Store the forum would have a meltdown. And yet players are basically doing it.

    The simple answer here is because this is members of the community selling services for gold. Not ZOS selling something that circumvents content.

    Given the entire point of the skins is to encourage people to run that content, turning around and selling it would kinda undercut that. It's not that I don't put that past the Crown team, they did sell a version of the vSS mount, but outright selling skins through the store would be a bridge too far.
  • hasi
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    nordmarian wrote: »
    Next, what if we put loots behind always BOP and no longer tradeable in group? This will clearly change everything.
    Skins could also be locked under doing a certain content for at least a dozen of times. To make things more incentive I was once suggesting that there should be different skin tones for the different difficulty levels of a content.

    1. Putting loot in Raids on BOP is a terrible, terrible idea. Take a look at VSS: My Guild has been farming for Lokkestiz since Elsweyr came out. I, a Healer Main, dropped a Jewelry Piece, which are pretty rare, and a Dagger, that is just as rare. The DDs of the Group would still be crying after them, as some still didn't have the luck to get their Lokkestiz full. How are they supposed to get even close to having it by themselves?

    2. I know of a few Groups, that cleared a Content(like Vcr+3), still exist, and never cleared it again. Should these people be punished by not achieving the Skin although they cleared it? Pretty mean.
  • deleted008293
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    Loot table changes, increasing the amount of items dropped, increased chests number, and keep in mind about the err... transmutation mechanic.
  • hasi
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    nordmarian wrote: »
    Loot table changes, increasing the amount of items dropped, increased chests number, and keep in mind about the err... transmutation mechanic.

    There are no Chests in Vcr or Vas. In VSS they drop no perfected Loot.
    Increased Item Drop aren't very likely to help. It's still RNG. You could drop a Nahviintas Neck 3 Times and need a Lokkestiz one. :)

    Transmutation is already used now, lol. So that is no Argument. Unless the Transmute Station can transform a Nahviintas Dagger to a Lokkestiz one?
  • Dusk_Coven
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    hasi wrote: »
    Dusk_Coven wrote: »
    I think it's really interesting that more people aren't upset by these title-and-loot selling runs. Basically people are trading gold for a title or special loot, right?

    But if ZOS put those special loots in the Crown Store and made them giftable (so there's a way to get them through gold), I think there'd be complaints.
    If they put the TITLEs in the Crown Store the forum would have a meltdown. And yet players are basically doing it.

    Because Crown Store is straight up available to everyone. Someone, who just started the Game, could easily buy said Skin or Title etc. They'd lose in value by A LOT.

    Also, why would anyone run Trials/Dungeons if they can simply straight up buy the Skin or whatever? At least now you need a good group, a group that put efforts in to be able to carry others.

    I dunno. A purchase is still a purchase. Still sounds like a double-standard against ZOS, maybe because people don't like to see ZOS making money. It'd be like Maelstrom style pages -- either get them yourself, buy them off players (similar to getting a carry), or buy them from ZOS.

    If you mean a title would lose MEANING yes for sure buying it would lose meaning. But that's what players are doing now.
    Edited by Dusk_Coven on October 21, 2019 7:15AM
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