Hello everyone,
I wanted to come forward with something that in my opinion is affecting overall MMO balance, performance, stability and causes a lot of drama among players in the long game and that is Veteran Content Loot / Skin sales. To clarify one thing with everyone. Skins, loot and achievements are considered an in game item which can be sold for gold or other items. I'm only stating out that this business is affecting the fairplay and gameplay as people are more or less motivated to play multiplayer content when they can earn a lot of gold in doing so.
Here are some facts which I personally encountered in the last few years.
in 2016 I was promoted and invited as an off tank for a core team which was progressing through vMOL. Despite the fact I had no experience and I was taught how to do my job, cleared every raid with better and better scores and I improved I still got kicked in the end (not asked to leave), Then for several months or even years I got bullied that I got carried or told that my performances were horrible in that particular trial and future ignored taking to that particular raid with several raiding teams as people considered I was not good enough. Only few gave me the chance back then and they weren't regretting.
Back in 2017, a friend of mine left this game after she could not get a chance to join a vMOL training group as a birthday gift I wanted to offer towards her with the help of some of my friends. Main reason for that was the greed of some end game players whom we even raided together which asked both of us for a considerable amount of gold for "a carry" despite the fact I already cleared and I was experienced with that trial. Neither of us agreed and she decided to leave the game among with her boyfriend, causing me grief. Everyone made fun of me on that matter which it was nothing but cyber bullying.
In 2018 I was caught myself into this unfair business on several occasions which I didn't enjoyed because.
- I wasn't paid, or i was paid less because I wasn't part of the group or because people considered I got carried as well, despite the fact I already progressed through that raid before.
- I feel I earned something unfairly because I never progressed enough through a certain dungeon or trial.
- Me, or other team members were paid less than others, GM keeping for himself a little too extra.
- We did not split the gold with everyone from the team which you can imagine the drama.
- Profiting from people less experienced instead of teaching them feels wrong.
- I was left behind because I wasn't good enough.
- Me and my friends got ripped off by having certain runs sabotaged on purpose to steal our money.
2018, 2019 People I used to play with quit or stopped playing or raiding with me for same reason.
- Learn to play issue is out of question. I'm not the best player out there but I am far from the worst. I am a bit sick lately which started to seriously affect my performances. (We are all humans).
- People do not enjoy doing veteran dungeons or trials anymore for 2-3 hours when they can earn few good millions from selling skins, loot and carry runs in some raids in just 30 minutes or less.
- People do not enjoy playing with someone for free whom did not cleared that specific content before, even if that player progressed through, nor joining progression guilds, when they can earn few good millions from selling skins, loot and carry runs.
- People do not invite you to raids because they do not want to split profit, or people fight too much to be in such teams.
- People get bored or tired for doing so many raids and quit or stop raiding playing.
- People become so rich they unlock everything possible and impossible in game and they lose interest, brag about or buy people out.
- People who earned some achievements fair cannot be distinguished anymore from people who bought their ways towards top.
- Often people whom bought achievements are taking priority in front of people with experience whom did not managed to clear that specific content yet, causing drama.
- Also a very dear friend of mine disappeared without a word earlier this year after some individuals decided it was better to not raid together in same team anymore for pretty much same reasons as above.
What do you guys think about this business after you read those facts?
What could be changed in the future based on those facts to bring back a fair balance and gameplay to ESO?
Unless skin loot or achievement sales are punishable offenses with can give people a ban if they broke this rule in the future after its implementation, few other solutions could be added.
Content must be designed and balanced better as follow:
- Length. Content must have a specific length in time on par with all other similar content. Here I am pointing out to few contents that are out of their place. vAS2 which consist in going straight for a 15 minutes end boss. vCR3, which consist in going straight for a 10 minutes end boss. vHOF with in happy cases it takes around one hour. vDSA which takes around same amount of time. What I'm trying to say here is that content such as vHOF are totally out of question for people when they can go to a much faster and or easier trial. Same goes for dungeons. from Fungal Grotto 1 to some of the DLC dungeons is a looong way.
- Difficulty wise. Why wasting time explaining endless mechanics in vhof when I can simply go to a raid in which mechanics are so much easier to explain and overall there are far less mechanics?
- Loot wise. Why going for vHOF when I can simply go to a newer trial and get loot with is at least 50% better?
ALSO!!!
- Skins. The way they should be obtained in the future should be based on RNG, achievements and fragments. Not by a simple completion run. This way everyone will get only a chance to get a skin runebox fragment, BOP, untradeable, and once you collect all fragments you can turn open the runebox containing the skin and or goodies. This will certainly push people more towards learning and less towards carrying.
- Achievements. There should be achievements for doing a certain content on a certain difficulty for at least 10 times and not just once to increase replayability of that specific content.
Edited by deleted008293 on October 16, 2019 5:08AM
Veteran content Loot / Skin / Achievement Sales problem 161 votes
It is nice to have an alternative to get easy loot / skin / achievements and it should continue
It is unfair to profit from players less experienced or with less time available and it should stop
It causes trust issues as you can't possible know if a player got an achievement legit or bought it and you cannot judge someone by his performances and achievements he earned and it should stop
It makes harder to find people for an one time run, replacement or progression groups as people prefer to earn something extra rather than helping out of their hearts, (This should stop)
It causes balance issue by making a bunch of individuals too rich with a risk to affect the economic of the game and it should stop
It causes drama and it should stop
It should continue, but future content must take far longer to be achieved (% chance for skin/item runebox fragment, multiple runs achievements with certain difficulty levels)