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Veteran content Loot / Skin / Achievement Sales problem

nordmarian
nordmarian
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Hello everyone,

I wanted to come forward with something that in my opinion is affecting overall MMO balance, performance, stability and causes a lot of drama among players in the long game and that is Veteran Content Loot / Skin sales. To clarify one thing with everyone. Skins, loot and achievements are considered an in game item which can be sold for gold or other items. I'm only stating out that this business is affecting the fairplay and gameplay as people are more or less motivated to play multiplayer content when they can earn a lot of gold in doing so.

Here are some facts which I personally encountered in the last few years.

in 2016 I was promoted and invited as an off tank for a core team which was progressing through vMOL. Despite the fact I had no experience and I was taught how to do my job, cleared every raid with better and better scores and I improved I still got kicked in the end (not asked to leave), Then for several months or even years I got bullied that I got carried or told that my performances were horrible in that particular trial and future ignored taking to that particular raid with several raiding teams as people considered I was not good enough. Only few gave me the chance back then and they weren't regretting.

Back in 2017, a friend of mine left this game after she could not get a chance to join a vMOL training group as a birthday gift I wanted to offer towards her with the help of some of my friends. Main reason for that was the greed of some end game players whom we even raided together which asked both of us for a considerable amount of gold for "a carry" despite the fact I already cleared and I was experienced with that trial. Neither of us agreed and she decided to leave the game among with her boyfriend, causing me grief. Everyone made fun of me on that matter which it was nothing but cyber bullying.

In 2018 I was caught myself into this unfair business on several occasions which I didn't enjoyed because.
- I wasn't paid, or i was paid less because I wasn't part of the group or because people considered I got carried as well, despite the fact I already progressed through that raid before.
- I feel I earned something unfairly because I never progressed enough through a certain dungeon or trial.
- Me, or other team members were paid less than others, GM keeping for himself a little too extra.
- We did not split the gold with everyone from the team which you can imagine the drama.
- Profiting from people less experienced instead of teaching them feels wrong.
- I was left behind because I wasn't good enough.
- Me and my friends got ripped off by having certain runs sabotaged on purpose to steal our money.

2018, 2019 People I used to play with quit or stopped playing or raiding with me for same reason.
- Learn to play issue is out of question. I'm not the best player out there but I am far from the worst. I am a bit sick lately which started to seriously affect my performances. (We are all humans).
- People do not enjoy doing veteran dungeons or trials anymore for 2-3 hours when they can earn few good millions from selling skins, loot and carry runs in some raids in just 30 minutes or less.
- People do not enjoy playing with someone for free whom did not cleared that specific content before, even if that player progressed through, nor joining progression guilds, when they can earn few good millions from selling skins, loot and carry runs.
- People do not invite you to raids because they do not want to split profit, or people fight too much to be in such teams.
- People get bored or tired for doing so many raids and quit or stop raiding playing.
- People become so rich they unlock everything possible and impossible in game and they lose interest, brag about or buy people out.
- People who earned some achievements fair cannot be distinguished anymore from people who bought their ways towards top.
- Often people whom bought achievements are taking priority in front of people with experience whom did not managed to clear that specific content yet, causing drama.

- Also a very dear friend of mine disappeared without a word earlier this year after some individuals decided it was better to not raid together in same team anymore for pretty much same reasons as above.

What do you guys think about this business after you read those facts?

What could be changed in the future based on those facts to bring back a fair balance and gameplay to ESO?

Unless skin loot or achievement sales are punishable offenses with can give people a ban if they broke this rule in the future after its implementation, few other solutions could be added.

Content must be designed and balanced better as follow:
- Length. Content must have a specific length in time on par with all other similar content. Here I am pointing out to few contents that are out of their place. vAS2 which consist in going straight for a 15 minutes end boss. vCR3, which consist in going straight for a 10 minutes end boss. vHOF with in happy cases it takes around one hour. vDSA which takes around same amount of time. What I'm trying to say here is that content such as vHOF are totally out of question for people when they can go to a much faster and or easier trial. Same goes for dungeons. from Fungal Grotto 1 to some of the DLC dungeons is a looong way.
- Difficulty wise. Why wasting time explaining endless mechanics in vhof when I can simply go to a raid in which mechanics are so much easier to explain and overall there are far less mechanics?
- Loot wise. Why going for vHOF when I can simply go to a newer trial and get loot with is at least 50% better?

ALSO!!!
- Skins. The way they should be obtained in the future should be based on RNG, achievements and fragments. Not by a simple completion run. This way everyone will get only a chance to get a skin runebox fragment, BOP, untradeable, and once you collect all fragments you can turn open the runebox containing the skin and or goodies. This will certainly push people more towards learning and less towards carrying.
- Achievements. There should be achievements for doing a certain content on a certain difficulty for at least 10 times and not just once to increase replayability of that specific content.

Edited by nordmarian on October 16, 2019 5:08AM

Veteran content Loot / Skin / Achievement Sales problem 161 votes

It is nice to have an alternative to get easy loot / skin / achievements and it should continue
45% 73 votes
It is unfair to profit from players less experienced or with less time available and it should stop
11% 18 votes
It causes trust issues as you can't possible know if a player got an achievement legit or bought it and you cannot judge someone by his performances and achievements he earned and it should stop
9% 15 votes
It makes harder to find people for an one time run, replacement or progression groups as people prefer to earn something extra rather than helping out of their hearts, (This should stop)
6% 10 votes
It causes balance issue by making a bunch of individuals too rich with a risk to affect the economic of the game and it should stop
0% 0 votes
It causes drama and it should stop
3% 6 votes
It should continue, but future content must take far longer to be achieved (% chance for skin/item runebox fragment, multiple runs achievements with certain difficulty levels)
2% 4 votes
Other
21% 35 votes
  • nordmarian
    nordmarian
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    [forgot to add option] It push players away from game as they achieve everything too easy or too fast. And it should stop
  • Dusk_Coven
    Dusk_Coven
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    Even if they got it "legitimately" and not part of a buying-a-title-run they might still have been carried.
    So you still can't trust titles.
    nordmarian wrote: »
    Then for several months or even years I got bullied that I got carried or told that my performances were horrible in that particular trial and future ignored taking to that particular raid with several raiding teams as people considered I was not good enough.

    This sounds like reportable behavior. Did you report and was there any outcome?
    Sounds like you got involved with toxic people.
    Edited by Dusk_Coven on October 16, 2019 7:04AM
  • Araneae6537
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    I am puzzled as to the solutions you suggest — How would RNG rewards be an improvement? Obviously the players you talk about, completely this content so quickly, will have no difficulty getting these rewards, while people who really want the reward but don’t want to repeat this content over and over will be in a worse position.

    Unless raids work differently than any other activity in Elsweyr, no member of the group controls who gets what loot. Are you talking about how payment from other players for carrying them is divided? That does not seem like something ZOS should get involved in, anymore than they do guild dues or ranks — and there can be plenty of drama, hurt feelings and games exoduses over those kind of things, believe me. I haven’t experienced any of that in ESO, but having experienced it elsewhere, I have my own guidelines regarding what groups and guilds I will be a part of long term. To me it sounds like this is what you need to do. Surely you could find a group of like-minded individuals whom you could progress through this content together with? I’m sorry that you had a bad experience with the first group that you joined. Hopefully now you will have a better idea of what to look for and maybe things that need to be discussed before you invest a lot of time and energy in a group. It sounds to me like you are hanging with some... unkind people to put it politely, if they are deriding you for friends leaving the game and stuff. You don’t need that.
  • Araneae6537
    Araneae6537
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    Raideen wrote: »
    Other because many of the issues you described take place.

    I have played wow since 2004 (and still play). I played Warhammer Online when it came out, SWTOR on and off for many years, GW2, Rift, and probably some I am forgetting (its late...tired).
    I have experienced elitist jerks in all of them but if I had to rank them by personal experience it would be ESO first as far as the most elitist people I come across in Trials/Vets/PvP. I would rank SWTOR next, then WOW, then Warhammer.

    Funny thing is, on the ESO Stream last night, the dev was saying how welcoming and open arms this community is. I just sat there and shook my head, because the very design of the game allows for this elitism. The games that does not allow for it are the games you see it less in.

    I know I come across brash, brutal on the forums, its just how I type. People often read emotion into my posts that does not actually exist, it always makes me laugh. But I have always worked my best to foster a fun environment for everyone when in game. I have never once considered myself better than someone around me, and in fact if they are showing signs of being new, I will silently take them under my wing. I do the same when I am running around in game. If a low level starts following me while I blow stuff up, I slow down to their pace and try to let them tag everything, sometimes I will invite them.

    When the system, much like you described, allows for a select few to exert their dominance over others in the ways you described...well in many cases its bad game design that allows for it.

    Really? I wonder if it has to do with the type of content you played or just bad luck? It seems inevitable that if you’re venturing into more challenging content that you’re bound to meet people who are elitist, and while rudeness is never excusable, it also seems quite reasonable that people who know the content well would desire to play with similar players most of the time. I am always grateful for those willing to teach and help, but it is not their obligation. I have encountered a lot of very considerate and helpful experienced players in ESO so far. There have been a few less pleasant dungeon runs, but those have been in the minority, and the one of the rare times people were being disrespectful n’wahs, I left group and ignored and queues again a bit later.

    All that to say, I do think the community overall is great, but just like any collection of people, there will be exceptions in various ways, and one is most likely to encounter these elements in the more difficult content.

    And I want to say it’s great that you do that for and help new players! :smiley: I try to be cognizant and help other players too, when I am able. I appreciate the times it was done for me and it makes me happy to be able to pass it on. :blush:
  • nordmarian
    nordmarian
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    2. bound on pickup and not tradeable.
  • Cygemai_Hlervu
    Cygemai_Hlervu
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    Raideen wrote: »
    I know I come across brash, brutal on the forums, its just how I type. People often read emotion into my posts that does not actually exist, it always makes me laugh. But I have always worked my best to foster a fun environment for everyone when in game. I have never once considered myself better than someone around me, and in fact if they are showing signs of being new, I will silently take them under my wing.

    Oh, man, me the same!.. A printed text is always read by different people differently and a slight joke can be considered offensive. Instead of telling it people begin to mock for real offensively and it doesn't make me laugh - I begin to offend for real different ways to insult them myself. A foolish thing to make quarrels out of a whole cloth there.. And the second difference I'm not that kind to take someone under my wing. Hell is paved with good intentions.. But I do not consider myself better than someone around me too. And I usually do not enter any player guilds. I was invited in some PvP and Trading ones but I always decline the offer. I'm too far from considering myself a trader and I'm not fond of being a part of a croud. Thus I don't understand the OP's troubles: you don't like them - you leave them behind and go your own way. Player groups often want to set you up to their own standards of builds, gear, playtime. It's much easier and more productive for me to count frags alone or to gather an army of random players (some of them play constantly the same time I do, we group up but we are not guildmates or friends) and lead them out or be led by them to collect skulls of those Covenant and Dominion n'wahs :).
    Edited by Cygemai_Hlervu on October 16, 2019 8:59AM
  • zaria
    zaria
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    Here's a simple solution, quit that drama and go guild shopping. Seriously, why endure that kind of drama for so long.
    This, ESO allow for 5 guilds so you can comfortable stay in 3 and shop around with 2.
  • Pauls
    Pauls
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    I heard several times that people were kicked at the end vet dungeons for absolutely no reason (I trust them because they doing fine), probably for letting others pay for achievements or monster helms.
  • Rungar
    Rungar
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    Elder Mercenaries Online

    yep thats the right direction. Right down into the hole.



    Its over. You just don't know it yet.

    Rungar's Mystical Emporium
  • starkerealm
    starkerealm
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    Raideen wrote: »
    Funny thing is, on the ESO Stream last night, the dev was saying how welcoming and open arms this community is. I just sat there and shook my head, because the very design of the game allows for this elitism. The games that does not allow for it are the games you see it less in.

    There's pretty much no way to prevent elitism. Even if you dumb down the hardest content to the point where anyone could faceroll through it, you'd still have elitists who would declare, "no, see, I did it when it was hard, you're not worthy."

    You can do things in your game to actively encourage elitism. Ratcheting up content difficulty. Introducing punitive measures to make players suffer.

    You want to see an elitist game, remove combat rezes entirely, and stick a 24 hour lockout after you enter a dungeon or trial, where you're prohibited from reentering and dungeon or trial on vet. Ratchet the difficulty just enough so that only "the best" players can actually clear, and you'd see real elitism.

    On the whole, ESO's community is very welcoming in comparison to other MMOs.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • starkerealm
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    @code65536, it's kinda like paid bites in that respect. If you're providing a service, and both sides are happy, okay, cool. But it can also, easily, be predatory, because the person paying the gold may not have full knowledge of how little they're getting.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Fischblut
    Fischblut
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    I have few opinions about selling achievement runs, and all my opinions are different at the same time... :smiley:

    1) I voted "It causes trust issues as you can't possible know if a player got an achievement legit or bought it and you cannot judge someone by his performances and achievements he earned and it should stop"

    It feels weird when I see people advertising skin and loot runs on all dungeons/trials, while I took great effort in gathering a group (zone, dungeon finder, sometimes a friend joins) and actually earning the skin/personality/loot by our combined effort. It took me more than a year of finally gathering 3 more decent people with whom I could finally get Falkreath Hold speedrun + no death (in one wild run this April) :o It was achievement on it's own! Of course it's sad to see that people sell this skin (I suppose they use some glitch for no death runs), and I also remember how everyone got no death achievement after release of this DLC (it was bugged, and I don't know if the achievement was removed from them after the fix).
    For me this skin has great emotional value, but every time I see someone else using it, I can't help but ask myself: "Did they glitch it? Did they buy it? Did they earned it by their skill?"
    Nowadays I ask myself these questions for every skin and personality in game. Only Sunspire Champion mount means something so far, but that thing is out of my reach - at least I don't have any questions when I see someone riding it :)

    I can buy all trials skins and price is not a problem, but I see no reason in doing so - I can earn that myself (with a decent group), so my pride would be hurt if I got achievement skin by carry :|

    But at the same time, other person may ask themselves same questions if they see me wearing this skin. They can't know if I bought it or earned it. So I think it's safe to say that the only person who should care about my achievements... is me :D

    2) If people just want the cosmetics for RP reasons and they don't mind spending gold on being carried, I can't blame them. If I had team who would wish to sell carry runs, I wouldn't mind to be paid as well ;) Last time I tanked vet WGT like 2 years ago, and I remember it so well cause it was the paid run + a person was going to pay extra for every Molag Kena helmet with good trait. I would not go there for free, but I went there for gold. And the person was decent player, so it wasn't even a carry run :o

    I also buy lot of crown crates and store cosmetics for gold, so if people will then use this gold for buying in-game skins and personalities, I'm 100% cool with it :) I enjoy beautiful crown store items, while other person enjoys their achievement personalities and skins without the stress of doing the dungeons.

    3) I would also be ok if skins/personalities would come only in runeboxes (like Clockwork polymorph) - less need for carry runs (maybe only for loot and titles), and win/win for everyone. Someone with a skill and group can sell runeboxes, someone with gold can buy them.
  • starkerealm
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    Fischblut wrote: »
    (I suppose they use some glitch for no death runs)

    The carry stays out of the arena, I assume. It's how we finally got CoH2 No Death for a couple guildies, awhile back.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Donny_Vito
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    I'm really surprised by some of the first few comments that were straight up disrespectful. It's very ironic, given the content of the original post.
  • starkerealm
    starkerealm
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    Donny_Vito wrote: »
    I'm really surprised by some of the first few comments that were straight up disrespectful. It's very ironic, given the content of the original post.

    I suspect a large part of that was a result of the closing "suggestions." If you were on the fence going into it, those two suggestions were pretty terrible.

    Also, amusingly, it runs contrary to the design goal for the dungeon rewards. Those are intended to incentivize people to run the content. Also part of why they started moving the rewards down to just Vet completion, instead of Hard Mode/No Death/Speed Run completes.

    The idea is, you'll see someone wearing the Meridia Skin, or with the Backpack Scamp, go, "oh, that's cool," ask about it, learn you just need to clear X dungeon on vet, and then you're off to the races. They're there to entice you into the vet content.

    Before, when it was, "get these three intimidating sounding achievements," a lot of people (apparently) would check out, and it wasn't as enticing. They'd see the skin from vSCP, but then learn what it required and just go, "nope, can't do that, not for me."

    So, ironically, carries do kinda build into the design goals for the skins. It may sound really weird, but those are almost more about tempting new players to try content they'd otherwise avoid, than they are about showing off how awesome you are.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
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