ProfesseurFreder wrote: »I'm not such a hardcore player that I pay much attention to "builds" per se (not being a PVP player at all) and when I allocate points its just to whatever area seems to need the most attention at the time. I can tell you that, like many of my characters, he is neither Magicka _OR_ Stamina based, but spreads his points out between both. It's an approach that's always worked for me in the past: when Magicka is running low, he'll start throwing Stamina abilities and vice versa. One of the big selling points of ESO has always been "your character your way," and so my Sorcerers tend to be half sorcerer and half fighter, while my fighters (mainly my dragonknight) always have some Magic about them.
ProfesseurFreder wrote: »I'm not such a hardcore player that I pay much attention to "builds" per se (not being a PVP player at all) and when I allocate points its just to whatever area seems to need the most attention at the time. I can tell you that, like many of my characters, he is neither Magicka _OR_ Stamina based, but spreads his points out between both. It's an approach that's always worked for me in the past: when Magicka is running low, he'll start throwing Stamina abilities and vice versa. One of the big selling points of ESO has always been "your character your way," and so my Sorcerers tend to be half sorcerer and half fighter, while my fighters (mainly my dragonknight) always have some Magic about them.
ProfesseurFreder wrote: »I'm not such a hardcore player that I pay much attention to "builds" per se (not being a PVP player at all) and when I allocate points its just to whatever area seems to need the most attention at the time. I can tell you that, like many of my characters, he is neither Magicka _OR_ Stamina based, but spreads his points out between both. It's an approach that's always worked for me in the past: when Magicka is running low, he'll start throwing Stamina abilities and vice versa. One of the big selling points of ESO has always been "your character your way," and so my Sorcerers tend to be half sorcerer and half fighter, while my fighters (mainly my dragonknight) always have some Magic about them.
ProfesseurFreder wrote: »Four+ years playing this game and I've never had cause to complain about the many and various combat changes that have had other players gnashing their teeth -- until now. I wouldn't be complaining even now if the changes were minor -- but ZOS, you've nerfed my Dragon Knight character right out of existence!
He's not my main character, which explains why it took me so long to build him up, and perhaps so long to notice what's been done. Four years building this character up, and I'd only just reached the point where I felt safe walking into a Public Dungeon. I should stress that I don't do PVP at all, and I don't do groups. I'm strictly a solo PVE player... and with a few keystrokes, you guys turned my Dragon Knight from my strongest character back into the scrawny kid on the beach getting sand kicked in his face.
Bosses that gave me no trouble now kill me with impunity. Hell fire, even the stupid OVERLAND ANIMALS are gloating at how easy it is to kick my Dragon Knight around now. As for venturing into a Public Dungeon -- that's right out now. Again.
God damn it, if it ain't broken DON'T FIX IT!!!!! I understand there's a new team and I also know from experience that when new people come into a corporate situation they feel like they have to make a bunch of changes just to justify their existence. But this is ridiculous -- you don't just waltz in and strip away so much of a character's strengths that he becomes a complete feeb.
ProfesseurFreder wrote: »I'm not such a hardcore player that I pay much attention to "builds" per se (not being a PVP player at all) and when I allocate points its just to whatever area seems to need the most attention at the time. I can tell you that, like many of my characters, he is neither Magicka _OR_ Stamina based, but spreads his points out between both. It's an approach that's always worked for me in the past: when Magicka is running low, he'll start throwing Stamina abilities and vice versa. One of the big selling points of ESO has always been "your character your way," and so my Sorcerers tend to be half sorcerer and half fighter, while my fighters (mainly my dragonknight) always have some Magic about them.
ProfesseurFreder wrote: »I can tell you that, like many of my characters, he is neither Magicka _OR_ Stamina based, but spreads his points out between both.
ProfesseurFreder wrote: »I'm not such a hardcore player that I pay much attention to "builds" per se... I can tell you that, like many of my characters, he is neither Magicka _OR_ Stamina based, but spreads his points out between both.
ProfesseurFreder wrote: »One of the big selling points of ESO has always been "your character your way," and so my Sorcerers tend to be half sorcerer and half fighter, while my fighters (mainly my dragonknight) always have some Magic about them.
ProfesseurFreder wrote: »I'm not such a hardcore player that I pay much attention to "builds" per se... I can tell you that, like many of my characters, he is neither Magicka _OR_ Stamina based, but spreads his points out between both.
"If you chase two rabbits, both will escape."
oXI_Viper_IXo wrote: »ProfesseurFreder wrote: »I'm not such a hardcore player that I pay much attention to "builds" per se (not being a PVP player at all) and when I allocate points its just to whatever area seems to need the most attention at the time. I can tell you that, like many of my characters, he is neither Magicka _OR_ Stamina based, but spreads his points out between both. It's an approach that's always worked for me in the past: when Magicka is running low, he'll start throwing Stamina abilities and vice versa. One of the big selling points of ESO has always been "your character your way," and so my Sorcerers tend to be half sorcerer and half fighter, while my fighters (mainly my dragonknight) always have some Magic about them.
Yes, that was a selling point and it worked just fine in Skyrim. Unfortunately, hybrid characters aren't really optimal in ESO (they're not even really viable for anything but overland PvE).
What specific nerfs do you think "killed" your DK?
starkerealm wrote: »@Integral1900, they're stronger on the PTS due to NMA. That'll be a freakin' boon to a well configured hybrid build.
Integral1900 wrote: »starkerealm wrote: »@Integral1900, they're stronger on the PTS due to NMA. That'll be a freakin' boon to a well configured hybrid build.
Yep, as soon as I saw new moon acolyte I could almost imagine my Warden in her heavy armour, with great sword over her shoulder, grinning contentedly. The extra resource cost is just an excuse to use more juicy heavy attacks... ooooh I love those with their slow wind up and that satisfying crunch/bang 😇
and I'd only just reached the point where I felt safe walking into a Public Dungeon.