

https://forums.elderscrollsonline.com/en/discussion/491508/cp-ideas-2-0#latest
Here is another discussion about proposals for a new Champion Point system.
https://forums.elderscrollsonline.com/en/discussion/491508/cp-ideas-2-0#latest
Here is another discussion about proposals for a new Champion Point system.
LiquidPony wrote: »https://forums.elderscrollsonline.com/en/discussion/491508/cp-ideas-2-0#latest
Here is another discussion about proposals for a new Champion Point system.
This is a collection of the most ridiculous proposals I think I've ever seen for this game.
Bravo to that OP for "thinking outside the box" but what they're proposing is ... a different game altogether. Although to be honest I hit "animation canceling will be removed" and decided that everything else therein was almost certainly not a very good idea.
Nordic__Knights wrote: »LiquidPony wrote: »https://forums.elderscrollsonline.com/en/discussion/491508/cp-ideas-2-0#latest
Here is another discussion about proposals for a new Champion Point system.
This is a collection of the most ridiculous proposals I think I've ever seen for this game.
Bravo to that OP for "thinking outside the box" but what they're proposing is ... a different game altogether. Although to be honest I hit "animation canceling will be removed" and decided that everything else therein was almost certainly not a very good idea.
So ESO fixing their very first bug ever to hit this game would be a problem?
LiquidPony wrote: »Nordic__Knights wrote: »LiquidPony wrote: »https://forums.elderscrollsonline.com/en/discussion/491508/cp-ideas-2-0#latest
Here is another discussion about proposals for a new Champion Point system.
This is a collection of the most ridiculous proposals I think I've ever seen for this game.
Bravo to that OP for "thinking outside the box" but what they're proposing is ... a different game altogether. Although to be honest I hit "animation canceling will be removed" and decided that everything else therein was almost certainly not a very good idea.
So ESO fixing their very first bug ever to hit this game would be a problem?
aNiMAtIoN CaNCElLInG iS An EXpLoiT
About sums it up.
the1andonlyskwex wrote: »I have a much simpler proposal than that guy:
1) Give each ability bar one "Specialization" slot. This slot will allow you to equip one "Specialization" passive for each bar. The fact that you can only have one Specialization passive active at a time will allow for horizontal progression (unlocking more options), while putting an upper limit on the amount of power a character can have.
2) Specialization passives can be unlocked with CP, and CP accumulation will be essentially unbounded (like skill points are now)
3) Each CP constellation will then contain a "Specialization" skill tree, with each sign containing a major branch of a tree (and potentially more branches withing the signs). The skills in the tree will need to be unlocked sequentially, with higher tier Specializations also costing more CP than lower tier Specializations to unlock.
4) Each tree/branch will have a theme (damage, healing, resistances, critical hits, max resources, resource recovery, etc.), and higher level Specializations will be more specific, but also more powerful than lower level Specializations. For example, the first Specialization in a damage tree might increase all damage done by 2%, while the second tier might contain options to increase either dot damage by 4% or direct damage by 4%, and the top tier might allow you to increase a specific damage type (fire, frost, physical, etc.) by 10%.
5) Costs will be set so it takes approximately 160 total cp to get the last ability in a tree (so at 160cp you could have 4-5 abilities unlocked in a single tree, including one max tier ability, or a larger number of abilities spread among a bunch of trees or branches). You would still only be able to equip one specialization ability per skillbar.
6) CP reset costs would be very high, to make unlocking more than 2 top-tier Specializations worthwhile.
7) If ZOS wants to add more flavor, they could also add a single active ability or ultimate ability at the to of each tree.
Ultimately, the goal would be to provide advantages for having more CP (greater build diversity, flexibility, specialization), without allowing for unbounded power creep (by limiting the number of Specializations that could be equipped at a time). Maximum raw power would be achievable around 320cp (reducing the grind to be endgame competitive), but additional CP would still be worthwhile to allow greater flexibility (e.g. changing specialization for a specific boss fight, or to play multiple roles on a single character).
Donny_Vito wrote: »Switching from PC to Console and having no CP made me try so hard to level up so I could reach the top tier. It was an OCD problem for me...I needed to be the max CP for whatever patch we were on. I imagine other new players experience similar issues. To say "just don't worry about it" is utterly useless when it's in my human nature to want to be the best.
The point is you WILL get there. It's not the games problem if people have to rush and have everything now. You can choose to not listen to that OCD and learn to relax and just let it happen. I had the same problem with motifs until one day I decided I just was not going to obsess over them any more.