IndianaJames7 wrote: »They already did this when spell strat was released. It was bis for magica dps at the time. Pve whined about it being exclusive to pvp zones just as they whine every time they are ‘forced’ into pvp. My guess is ZOS knows that a large part of pve players absolutely despise anything pvp related and aren’t going to release bis pve sets exclusive to pvp zones again.
And honestly why should they? So players can begrudgingly toil in a place they aren’t having fun and complain the entire time? Majority of these people are just going to join a megazerg and spam ranged executes with 35k health until they get what they need and will leave cyro again.
ZOS doesn’t need to be pushing pve players into Cyrodiil, they need to give pvp players a reason to stay there. Pvp would be a lot more fun with a healthy population of people who want to be there and enjoy actually participating in a meaningful way. Let’s not kid ourselves the reason why people aren’t in cyro is because performance is a joke and so many active pvp players have left.
Fixing performance is the only thing that is going to attract more players.
zParallaxz wrote: »The reason I don't play PVP has little to do with the rewards, I don't play because I don't enjoy it.
If you want me to quit the game entirely, lock BIS or required items for PVE behind PVP.
#Keepthemseparated
It’s funny how PvE players such as yourself have this mentality, but every non brain dead pvp player knows how to do most PvE content. But your feelings get hurt when another player attacks you, oh the irony.
people stack in zerg groups because the combat system is broken and this is the best way for casual players to earn transmutation stones...err points. They have no chance otherwise.
how do you intend on fixing that?
people stack in zerg groups because the combat system is broken and this is the best way for casual players to earn transmutation stones...err points. They have no chance otherwise.
how do you intend on fixing that?
I actually think someone said it once, maybe with a different intention but; if the devs intend to make abilities work the same in PVP as PVE, they need to go all the way beyond that and remove crit resist from impen, sets, and CP. Add it to battle spirit. A lot of players come in not knowing how important that is. It's easy enough to figure out players will not stand in your ground AOE DOTs but not so much to realize why you get blown up.
Probably could use some warning if you run less than 20k health in Cyrodiil. Even higher than that really but that's really dangerous there.
people stack in zerg groups because the combat system is broken and this is the best way for casual players to earn transmutation stones...err points. They have no chance otherwise.
how do you intend on fixing that?
I actually think someone said it once, maybe with a different intention but; if the devs intend to make abilities work the same in PVP as PVE, they need to go all the way beyond that and remove crit resist from impen, sets, and CP. Add it to battle spirit. A lot of players come in not knowing how important that is. It's easy enough to figure out players will not stand in your ground AOE DOTs but not so much to realize why you get blown up.
Probably could use some warning if you run less than 20k health in Cyrodiil. Even higher than that really but that's really dangerous there.
thats actually a good idea. think about it this way: would you prefer to change your build to pvp or just surf the zerg if 25k ap is your objective.
VaranisArano wrote: »people stack in zerg groups because the combat system is broken and this is the best way for casual players to earn transmutation stones...err points. They have no chance otherwise.
how do you intend on fixing that?
I actually think someone said it once, maybe with a different intention but; if the devs intend to make abilities work the same in PVP as PVE, they need to go all the way beyond that and remove crit resist from impen, sets, and CP. Add it to battle spirit. A lot of players come in not knowing how important that is. It's easy enough to figure out players will not stand in your ground AOE DOTs but not so much to realize why you get blown up.
Probably could use some warning if you run less than 20k health in Cyrodiil. Even higher than that really but that's really dangerous there.
thats actually a good idea. think about it this way: would you prefer to change your build to pvp or just surf the zerg if 25k ap is your objective.
Zergs, PUG raids, and PVP guilds tend to be the most forgiving environments for new players and PVEers, because they can pop into PVP and have safety in numbers without needing to have learned to build for PVP yet.
I mean, when I started to PVP, I was playing with impen Plague Doctor on a Healer, just to stay alive long enough to figure out what was killing me.Once I learned to PVP, I can now get the same survivability in light armor, but that took practice.
Anything that helps with the transition to building for PVP will benefit new players, and even the PVEers who pop in for rewards. Its amazing to me how many questers decide not to pick up a set of cheap Impen gear or to increase their health and then are surprised when they pop like an overripe tomato as soon as a PVP player attacks.
ZOS would probably have to cap impen resistance to prevent experienced PVPers from benefitting too much, but I do agree it would help a lot.
Most PvE specs have to do at least a bit of PvP for their Alliance skills. The incentive to PvP with rewards is there. The overwhelming majority of players don't stay there, though. And that is not only because there are no more rewards that they want.
It's because they just don't like to PvP.
I imagine this isn't a new idea, but thought I'd bring it up. As an endgame player, I lost interest in Cyrodil and focus mainly on the PvE aspects of the game- primarily because PvE is about 75% of the content. Though I enjoy playing with other players in the alliance wars, the rewards are somewhat *** hum. Most of the gear is, understandably, directed at PvP play. I also realize that much of the reward weapons and armor function well in both PvP and PvE applications (Spell Strategist and Deadly Strikes sets for example). If, however, there were some sets that were considered Best in Slot (BiS), or comparable to Best in Slot for PvE applications, I get the feeling there would be a stampede of PvE players into the battlefields. Some PvP players would welcome this, others would not.
New sets do not necessarily need to be introduced into the game, just rehash some of the existing sets, as has been done before. I think the argument against any changes would state that some of the sets are OP as they stand. But consider changing sets (Like Cyrodil's Light, Ward, or whatever suits you) to not only function really well in PvE settings, but to be comparable to Relequen's, Lokkestiiz's, False God, and other trial gear available only through grueling PvP play. In fact, throw a trial into Cyrodil, but make it accessible only through PvP play (can't port in)! Make Pvp play the only way to get the gear. Take your time on it, make it great. I know I would pull out the old war storage chest and dust off the armor for a chance to obtain it. Oh, and make the gear bind on equip, so the items can't be placed in the guild stores. They should only be obtainable by playing in PvP settings.
I'm sure people will say, White Gold Tower and Imperial City Prison are two examples of what I am talking about. But the sets in there, though very good, still aren't as good as some of the existing PvE sets (arguable, I know). I hope this idea will be taken, at least in part, under consideration by the development team. Thoughts, comments, suggestions, ideas, criticisms welcome.
I imagine this isn't a new idea, but thought I'd bring it up. As an endgame player, I lost interest in Cyrodil and focus mainly on the PvE aspects of the game- primarily because PvE is about 75% of the content. Though I enjoy playing with other players in the alliance wars, the rewards are somewhat *** hum. Most of the gear is, understandably, directed at PvP play. I also realize that much of the reward weapons and armor function well in both PvP and PvE applications (Spell Strategist and Deadly Strikes sets for example). If, however, there were some sets that were considered Best in Slot (BiS), or comparable to Best in Slot for PvE applications, I get the feeling there would be a stampede of PvE players into the battlefields. Some PvP players would welcome this, others would not.
New sets do not necessarily need to be introduced into the game, just rehash some of the existing sets, as has been done before. I think the argument against any changes would state that some of the sets are OP as they stand. But consider changing sets (Like Cyrodil's Light, Ward, or whatever suits you) to not only function really well in PvE settings, but to be comparable to Relequen's, Lokkestiiz's, False God, and other trial gear available only through grueling PvP play. In fact, throw a trial into Cyrodil, but make it accessible only through PvP play (can't port in)! Make Pvp play the only way to get the gear. Take your time on it, make it great. I know I would pull out the old war storage chest and dust off the armor for a chance to obtain it. Oh, and make the gear bind on equip, so the items can't be placed in the guild stores. They should only be obtainable by playing in PvP settings.
I'm sure people will say, White Gold Tower and Imperial City Prison are two examples of what I am talking about. But the sets in there, though very good, still aren't as good as some of the existing PvE sets (arguable, I know). I hope this idea will be taken, at least in part, under consideration by the development team. Thoughts, comments, suggestions, ideas, criticisms welcome.
I imagine this isn't a new idea, but thought I'd bring it up. As an endgame player, I lost interest in Cyrodil and focus mainly on the PvE aspects of the game- primarily because PvE is about 75% of the content. Though I enjoy playing with other players in the alliance wars, the rewards are somewhat *** hum. Most of the gear is, understandably, directed at PvP play. I also realize that much of the reward weapons and armor function well in both PvP and PvE applications (Spell Strategist and Deadly Strikes sets for example). If, however, there were some sets that were considered Best in Slot (BiS), or comparable to Best in Slot for PvE applications, I get the feeling there would be a stampede of PvE players into the battlefields. Some PvP players would welcome this, others would not.
New sets do not necessarily need to be introduced into the game, just rehash some of the existing sets, as has been done before. I think the argument against any changes would state that some of the sets are OP as they stand. But consider changing sets (Like Cyrodil's Light, Ward, or whatever suits you) to not only function really well in PvE settings, but to be comparable to Relequen's, Lokkestiiz's, False God, and other trial gear available only through grueling PvP play. In fact, throw a trial into Cyrodil, but make it accessible only through PvP play (can't port in)! Make Pvp play the only way to get the gear. Take your time on it, make it great. I know I would pull out the old war storage chest and dust off the armor for a chance to obtain it. Oh, and make the gear bind on equip, so the items can't be placed in the guild stores. They should only be obtainable by playing in PvP settings.
I'm sure people will say, White Gold Tower and Imperial City Prison are two examples of what I am talking about. But the sets in there, though very good, still aren't as good as some of the existing PvE sets (arguable, I know). I hope this idea will be taken, at least in part, under consideration by the development team. Thoughts, comments, suggestions, ideas, criticisms welcome.
Cirantille wrote: »That is not a way to attract pve players, sorry.
I know why they don't want to get into pvp, because back then for the same reason, I took 30 lvls to join cyrodiil.
The elitist attitude and rudeness. In pve zones when you ask people questions, they try to help you.
We had a newbie the other day asking how to siege, omg the bs he got from it.
Why do you insult such a thing?
People even said things like "go back to pve"
It even came to the point people blamed him being a spy, and betrayer and how he will never get a gf in life.
I felt sick by reading all this.
This is not welcoming at all.
I felt sorry for the poor guy honestly.
I imagine this isn't a new idea, but thought I'd bring it up. As an endgame player, I lost interest in Cyrodil and focus mainly on the PvE aspects of the game- primarily because PvE is about 75% of the content. Though I enjoy playing with other players in the alliance wars, the rewards are somewhat *** hum. Most of the gear is, understandably, directed at PvP play. I also realize that much of the reward weapons and armor function well in both PvP and PvE applications (Spell Strategist and Deadly Strikes sets for example). If, however, there were some sets that were considered Best in Slot (BiS), or comparable to Best in Slot for PvE applications, I get the feeling there would be a stampede of PvE players into the battlefields. Some PvP players would welcome this, others would not.
New sets do not necessarily need to be introduced into the game, just rehash some of the existing sets, as has been done before. I think the argument against any changes would state that some of the sets are OP as they stand. But consider changing sets (Like Cyrodil's Light, Ward, or whatever suits you) to not only function really well in PvE settings, but to be comparable to Relequen's, Lokkestiiz's, False God, and other trial gear available only through grueling PvP play. In fact, throw a trial into Cyrodil, but make it accessible only through PvP play (can't port in)! Make Pvp play the only way to get the gear. Take your time on it, make it great. I know I would pull out the old war storage chest and dust off the armor for a chance to obtain it. Oh, and make the gear bind on equip, so the items can't be placed in the guild stores. They should only be obtainable by playing in PvP settings.
I'm sure people will say, White Gold Tower and Imperial City Prison are two examples of what I am talking about. But the sets in there, though very good, still aren't as good as some of the existing PvE sets (arguable, I know). I hope this idea will be taken, at least in part, under consideration by the development team. Thoughts, comments, suggestions, ideas, criticisms welcome.
I actually came up with a concept for a 24 man trial which has elements of pvp to it
Quite a post, I'll be quoting on what actually caught my attention:...
New sets do not necessarily need to be introduced into the game, just rehash some of the existing sets, as has been done before. I think the argument against any changes would state that some of the sets are OP as they stand. But consider changing sets (Like Cyrodil's Light, Ward, or whatever suits you) to not only function really well in PvE settings, but to be comparable to Relequen's, Lokkestiiz's, False God, and other trial gear available only through grueling PvP play. In fact, throw a trial into Cyrodil, but make it accessible only through PvP play (can't port in)! Make Pvp play the only way to get the gear. Take your time on it, make it great. I know I would pull out the old war storage chest and dust off the armor for a chance to obtain it. Oh, and make the gear bind on equip, so the items can't be placed in the guild stores. They should only be obtainable by playing in PvP settings.
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