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Dear PvP Developers, An Idea of How to Attract More Players to Cyrodil & Battlegrounds...

  • MLGProPlayer
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    I don't PvP because:

    1. Performance blows (the game literally runs at <30 FPS in most PvP encounters)
    2. I have to respec my CP, gear, and skills every time I jump into PvP (it would be nice if we could save one build preset for PvE and one for PvP and then the game switches to the appropriate one automatically)
    3. The game isn't balanced nearly well enough for PvP, and unlike in PvE, you can "lose" in PvP due to poor balance (as has been said about a million times, balance needs to be separated between PvE and PvP).
    Edited by MLGProPlayer on October 14, 2019 5:53AM
  • IndianaJames7
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    They already did this when spell strat was released. It was bis for magica dps at the time. Pve whined about it being exclusive to pvp zones just as they whine every time they are ‘forced’ into pvp. My guess is ZOS knows that a large part of pve players absolutely despise anything pvp related and aren’t going to release bis pve sets exclusive to pvp zones again.

    And honestly why should they? So players can begrudgingly toil in a place they aren’t having fun and complain the entire time? Majority of these people are just going to join a megazerg and spam ranged executes with 35k health until they get what they need and will leave cyro again.

    ZOS doesn’t need to be pushing pve players into Cyrodiil, they need to give pvp players a reason to stay there. Pvp would be a lot more fun with a healthy population of people who want to be there and enjoy actually participating in a meaningful way. Let’s not kid ourselves the reason why people aren’t in cyro is because performance is a joke and so many active pvp players have left.

    Fixing performance is the only thing that is going to attract more players.
  • MLGProPlayer
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    They already did this when spell strat was released. It was bis for magica dps at the time. Pve whined about it being exclusive to pvp zones just as they whine every time they are ‘forced’ into pvp. My guess is ZOS knows that a large part of pve players absolutely despise anything pvp related and aren’t going to release bis pve sets exclusive to pvp zones again.

    And honestly why should they? So players can begrudgingly toil in a place they aren’t having fun and complain the entire time? Majority of these people are just going to join a megazerg and spam ranged executes with 35k health until they get what they need and will leave cyro again.

    ZOS doesn’t need to be pushing pve players into Cyrodiil, they need to give pvp players a reason to stay there. Pvp would be a lot more fun with a healthy population of people who want to be there and enjoy actually participating in a meaningful way. Let’s not kid ourselves the reason why people aren’t in cyro is because performance is a joke and so many active pvp players have left.

    Fixing performance is the only thing that is going to attract more players.

    As a PvE player, I love BiS sets that are exclusive to PvP zones. It means I don't have to farm them and can just buy them from guild traders.
    Edited by MLGProPlayer on October 14, 2019 5:55AM
  • FierceSam
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    Spell Strategist is a great example of why this idea will fail.

    I either bought mine or got it in the Rewards for the Worthy boxes (which I totally didn’t earn as I did no PvP).

    It did not encourage me to do a single second of PvP or, more importantly, make me more inclined to do PvP.

    What might do this will be the things others have mentioned

    - Adapting the learning curve so it’s easier to learn PvP

    - making it easy and free to create and swop between a PvE and PvP set up

    - making PvP content more interesting (I am so not interested in yet another battle on the same bridge/keep)

    - better matchmaking to ensure more ‘friendly competitive’ PvP (or enabling guilds to run BGs so they can select 3 teams from 12 players)

  • beadabow
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    zParallaxz wrote: »
    Dawnblade wrote: »
    The reason I don't play PVP has little to do with the rewards, I don't play because I don't enjoy it.

    If you want me to quit the game entirely, lock BIS or required items for PVE behind PVP.

    #Keepthemseparated

    It’s funny how PvE players such as yourself have this mentality, but every non brain dead pvp player knows how to do most PvE content. But your feelings get hurt when another player attacks you, oh the irony.

    And your contribution to this thread is...? That's what I thought. Guards, another troll got in. Can you please launch it from the battlements? Thank you!!!!
    Edited by beadabow on October 14, 2019 9:13AM
  • Gandrhulf_Harbard
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    "Dear PvP Developers, An Idea of How to Attract More Players to Cyrodil & Battlegrounds... "

    Make it not PvP.

    Simples.

    Take up of PvP in MMORPGs is really quite low - according to an internal report for Turbine (when they had control of LOTRO) that was cited by a Community Moderator it's around 20% across the whole industry.

    Sure some games are outliers; my experience of LOTRO is that it is considerably lower than 20% (even though LOTRO's PvMP is the best attempt at PvP I have seen in an MMORPG), from a Dev Chat Livestream a year or so ago Bioware admitted that the percentage of people who play PvP and Raid level content was "significantly lower than 10%".

    Some games like SWTOR and ESO try little tricks to corral players into engaging with PvP.
    SWTOR used Companion Returns in KotFE/ET - that didn't really work.
    ESO puts shards etc in Cyro - that really hasn't worked either.

    Game Devs really need to accept than in MMORPGs PvP take-up is only ever going to be a minority, and they need to a) adjust investment into that aspect of the game accordingly, and b) not let the development of that aspect adversely impact the vast majority of players who will never PvP, and c) honestly manage the expectations of the players who do PvP.

    If players come to game that as been touted to have great, massively inclusive PvP and that is not the case the fault isn't with the players who don't PvP - it's with the game company that attracted PvPers with a lie.

    I love genuine skill-based PvP, MMORPGs are the VERY WORST platform to try and deliver that, so I simply don't PvP in MMORPGs, and I never will - no matter how hard game Devs try and corral me to do so.

    The moment my progression and enjoyment of an MMORPG is blocked by mandatory engagement with PvP is the moment I uninstall that game for good.

    I fully expect that come 22nd October SWTOR will be joining that list.


    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • visionality
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    If you want to make PVP interesting again, give a boost to all skills that help solo-play or smallscaling and introduce the plague for zergs. Just start deteriorating health in any group of 30+ players that stay together for more than 5 minutes.

    For the last 5 years, ZOS' idea for PVP was "stack in groups - the bigger, the better". This turned PVP into a terrible zergfest with massive lags, rewarding numbers instead of skill. Make playing in zergs punishing and force ppl to spread out and to run in smaller groups (by smaller I mean anything up to 24, which is stil A LOT) and you'll see an overall improvement in Cyro.
  • Rungar
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    people stack in zerg groups because the combat system is broken and this is the best way for casual players to earn transmutation stones...err points. They have no chance otherwise.

    how do you intend on fixing that?


  • redlink1979
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    If the crazy Cyro's lag ends people will go there.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • technohic
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    Rungar wrote: »
    people stack in zerg groups because the combat system is broken and this is the best way for casual players to earn transmutation stones...err points. They have no chance otherwise.

    how do you intend on fixing that?


    I actually think someone said it once, maybe with a different intention but; if the devs intend to make abilities work the same in PVP as PVE, they need to go all the way beyond that and remove crit resist from impen, sets, and CP. Add it to battle spirit. A lot of players come in not knowing how important that is. It's easy enough to figure out players will not stand in your ground AOE DOTs but not so much to realize why you get blown up.

    Probably could use some warning if you run less than 20k health in Cyrodiil. Even higher than that really but that's really dangerous there.
  • Rungar
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    technohic wrote: »
    Rungar wrote: »
    people stack in zerg groups because the combat system is broken and this is the best way for casual players to earn transmutation stones...err points. They have no chance otherwise.

    how do you intend on fixing that?


    I actually think someone said it once, maybe with a different intention but; if the devs intend to make abilities work the same in PVP as PVE, they need to go all the way beyond that and remove crit resist from impen, sets, and CP. Add it to battle spirit. A lot of players come in not knowing how important that is. It's easy enough to figure out players will not stand in your ground AOE DOTs but not so much to realize why you get blown up.

    Probably could use some warning if you run less than 20k health in Cyrodiil. Even higher than that really but that's really dangerous there.

    thats actually a good idea. think about it this way: would you prefer to change your build to pvp or just surf the zerg if 25k ap is your objective.
  • SoLooney
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    I don't see how locking pve gear behind pvp would do, arent all pvp gear tradeable? That's what happened with spell strategist, all pvers just had to fork over money and they got their set

    That's a stupid way to get people into cyrodiil is to make pvers grind cyrodiil or bgs, cause they're just there to grind their gear, and once they get what they want. They dip and never return and you're back to square one
  • VaranisArano
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    Rungar wrote: »
    technohic wrote: »
    Rungar wrote: »
    people stack in zerg groups because the combat system is broken and this is the best way for casual players to earn transmutation stones...err points. They have no chance otherwise.

    how do you intend on fixing that?


    I actually think someone said it once, maybe with a different intention but; if the devs intend to make abilities work the same in PVP as PVE, they need to go all the way beyond that and remove crit resist from impen, sets, and CP. Add it to battle spirit. A lot of players come in not knowing how important that is. It's easy enough to figure out players will not stand in your ground AOE DOTs but not so much to realize why you get blown up.

    Probably could use some warning if you run less than 20k health in Cyrodiil. Even higher than that really but that's really dangerous there.

    thats actually a good idea. think about it this way: would you prefer to change your build to pvp or just surf the zerg if 25k ap is your objective.

    Zergs, PUG raids, and PVP guilds tend to be the most forgiving environments for new players and PVEers, because they can pop into PVP and have safety in numbers without needing to have learned to build for PVP yet.

    I mean, when I started to PVP, I was playing with impen Plague Doctor on a Healer, just to stay alive long enough to figure out what was killing me. :) Once I learned to PVP, I can now get the same survivability in light armor, but that took practice.

    Anything that helps with the transition to building for PVP will benefit new players, and even the PVEers who pop in for rewards. Its amazing to me how many questers decide not to pick up a set of cheap Impen gear or to increase their health and then are surprised when they pop like an overripe tomato as soon as a PVP player attacks.

    ZOS would probably have to cap impen resistance to prevent experienced PVPers from benefitting too much, but I do agree it would help a lot.
  • LukosCreyden
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    PVE'ers hate having to PVP for Vigor and Caltrops, this would be the exact same problem, with similar reactions. I just don't think it is a good idea.
    You don't want to try and lure PVE'ers into PVP. Reason being, they don't do it because they don't like it. Forcing them to PVP will push them away from the game.
    Struggling to find a new class to call home.Please send help.
  • WeerW3ir
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    Less lag, tryharder, backstabber, ganker, stunner, animation breaker and more fair game play. Thats how
  • Rungar
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    Rungar wrote: »
    technohic wrote: »
    Rungar wrote: »
    people stack in zerg groups because the combat system is broken and this is the best way for casual players to earn transmutation stones...err points. They have no chance otherwise.

    how do you intend on fixing that?


    I actually think someone said it once, maybe with a different intention but; if the devs intend to make abilities work the same in PVP as PVE, they need to go all the way beyond that and remove crit resist from impen, sets, and CP. Add it to battle spirit. A lot of players come in not knowing how important that is. It's easy enough to figure out players will not stand in your ground AOE DOTs but not so much to realize why you get blown up.

    Probably could use some warning if you run less than 20k health in Cyrodiil. Even higher than that really but that's really dangerous there.

    thats actually a good idea. think about it this way: would you prefer to change your build to pvp or just surf the zerg if 25k ap is your objective.

    Zergs, PUG raids, and PVP guilds tend to be the most forgiving environments for new players and PVEers, because they can pop into PVP and have safety in numbers without needing to have learned to build for PVP yet.

    I mean, when I started to PVP, I was playing with impen Plague Doctor on a Healer, just to stay alive long enough to figure out what was killing me. :) Once I learned to PVP, I can now get the same survivability in light armor, but that took practice.

    Anything that helps with the transition to building for PVP will benefit new players, and even the PVEers who pop in for rewards. Its amazing to me how many questers decide not to pick up a set of cheap Impen gear or to increase their health and then are surprised when they pop like an overripe tomato as soon as a PVP player attacks.

    ZOS would probably have to cap impen resistance to prevent experienced PVPers from benefitting too much, but I do agree it would help a lot.

    to be fair even with the impen they will still get run over. But at least they might get to fight back for a second or two. The pvp environment cant handle the animation cancelling its just too fast and abused. Ive has many many fair fights in eso with fellow scrubs and they were alot of fun. Why they let a few guys ruin all that with this crap combat system ill never know.
  • Varana
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    The problem with all these suggestions and threads with similar ideas is:

    You don't want to just lure players into PvP areas.*
    You want them to like PvP. And that is not done by rewards.
    Most PvE specs have to do at least a bit of PvP for their Alliance skills. The incentive to PvP with rewards is there. The overwhelming majority of players don't stay there, though. And that is not only because there are no more rewards that they want.
    It's because they just don't like to PvP.
    Having a server half-full of players who essentially got shanghaied there and just search for a way out, is probably not what you want for PvP.

    And that will remain so. You can try to present players a better experience in Cyrodiil so they discover what's fun about PvP - but you have to accept that many people just won't find it entertaining, whatever you do.

    * Not so much in this thread but sometimes, I get the impression that it is about getting inexperienced players into PvP because quite a few players don't PvP for a good fight, they do it to teabag their victims.
  • idk
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    ccfeeling wrote: »
    Remove critical resistance
    Remove impen

    Unless they reduced the overall damage players take from other players then this would be a poor idea. The TTK is already to short. It would just push the tank meta even more.
  • visionality
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    Varana wrote: »
    Most PvE specs have to do at least a bit of PvP for their Alliance skills. The incentive to PvP with rewards is there. The overwhelming majority of players don't stay there, though. And that is not only because there are no more rewards that they want.
    It's because they just don't like to PvP.

    Unfortunately, you are 100% right there. Everybody in ESO starts the game in a beginner PVE environment, and only after reaching a certain level you are allowed to go into PVP areas. If you're unlucky, your first enemy is a hard-core PVPer who will blast you away within less then three seconds using skills and strategies that you have never seen before and that are beyond your understanding. That is no enjoyable experience for anybody.

    Add on top that standard PVE content is super-easy. So you have a bunch of PVEers who regard themselves as rather accomplished already because they manage to clear a delve all by their own, and then they enter Cyrodiil and all they can do is die in record-time whenever they meet an enemy player. Bad for the ego, good for a quick good-bye.

  • Cirantille
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    That is not a way to attract pve players, sorry.

    I know why they don't want to get into pvp, because back then for the same reason, I took 30 lvls to join cyrodiil.

    The elitist attitude and rudeness. In pve zones when you ask people questions, they try to help you.

    We had a newbie the other day asking how to siege, omg the bs he got from it.
    Why do you insult such a thing?
    People even said things like "go back to pve"
    It even came to the point people blamed him being a spy, and betrayer and how he will never get a gf in life.
    I felt sick by reading all this.
    This is not welcoming at all.
    I felt sorry for the poor guy honestly.
  • Mik195
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    I think they need a new "you've joined the army" campaign where you have the proper traits temporarily applied to your armor, you have the option of using proper pvp armor, and there are recommended skills and CP for your class you can pick for free so PVEers can try PVP to see if they like it without making a huge investment in changing everything.

    And if someone kills you, it's because they are better. Then people can move into the regular campaigns once they decide PVP might be worth the effort. Basically as fair of a sandbox as possible.
  • BattleAxe
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    beadabow wrote: »
    I imagine this isn't a new idea, but thought I'd bring it up. As an endgame player, I lost interest in Cyrodil and focus mainly on the PvE aspects of the game- primarily because PvE is about 75% of the content. Though I enjoy playing with other players in the alliance wars, the rewards are somewhat *** hum. Most of the gear is, understandably, directed at PvP play. I also realize that much of the reward weapons and armor function well in both PvP and PvE applications (Spell Strategist and Deadly Strikes sets for example). If, however, there were some sets that were considered Best in Slot (BiS), or comparable to Best in Slot for PvE applications, I get the feeling there would be a stampede of PvE players into the battlefields. Some PvP players would welcome this, others would not.

    New sets do not necessarily need to be introduced into the game, just rehash some of the existing sets, as has been done before. I think the argument against any changes would state that some of the sets are OP as they stand. But consider changing sets (Like Cyrodil's Light, Ward, or whatever suits you) to not only function really well in PvE settings, but to be comparable to Relequen's, Lokkestiiz's, False God, and other trial gear available only through grueling PvP play. In fact, throw a trial into Cyrodil, but make it accessible only through PvP play (can't port in)! Make Pvp play the only way to get the gear. Take your time on it, make it great. I know I would pull out the old war storage chest and dust off the armor for a chance to obtain it. Oh, and make the gear bind on equip, so the items can't be placed in the guild stores. They should only be obtainable by playing in PvP settings.

    I'm sure people will say, White Gold Tower and Imperial City Prison are two examples of what I am talking about. But the sets in there, though very good, still aren't as good as some of the existing PvE sets (arguable, I know). I hope this idea will be taken, at least in part, under consideration by the development team. Thoughts, comments, suggestions, ideas, criticisms welcome.

    I actually came up with a concept for a 24 man trial which has elements of pvp to it
  • InvictusApollo
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    beadabow wrote: »
    I imagine this isn't a new idea, but thought I'd bring it up. As an endgame player, I lost interest in Cyrodil and focus mainly on the PvE aspects of the game- primarily because PvE is about 75% of the content. Though I enjoy playing with other players in the alliance wars, the rewards are somewhat *** hum. Most of the gear is, understandably, directed at PvP play. I also realize that much of the reward weapons and armor function well in both PvP and PvE applications (Spell Strategist and Deadly Strikes sets for example). If, however, there were some sets that were considered Best in Slot (BiS), or comparable to Best in Slot for PvE applications, I get the feeling there would be a stampede of PvE players into the battlefields. Some PvP players would welcome this, others would not.

    New sets do not necessarily need to be introduced into the game, just rehash some of the existing sets, as has been done before. I think the argument against any changes would state that some of the sets are OP as they stand. But consider changing sets (Like Cyrodil's Light, Ward, or whatever suits you) to not only function really well in PvE settings, but to be comparable to Relequen's, Lokkestiiz's, False God, and other trial gear available only through grueling PvP play. In fact, throw a trial into Cyrodil, but make it accessible only through PvP play (can't port in)! Make Pvp play the only way to get the gear. Take your time on it, make it great. I know I would pull out the old war storage chest and dust off the armor for a chance to obtain it. Oh, and make the gear bind on equip, so the items can't be placed in the guild stores. They should only be obtainable by playing in PvP settings.

    I'm sure people will say, White Gold Tower and Imperial City Prison are two examples of what I am talking about. But the sets in there, though very good, still aren't as good as some of the existing PvE sets (arguable, I know). I hope this idea will be taken, at least in part, under consideration by the development team. Thoughts, comments, suggestions, ideas, criticisms welcome.

    For quite some time SPell Strategist was the BiS set for PvE DDs. It caused an influx of players into Battlegrounds.
    Sadly such influx usually only infuriates real PvPers because it means that we are more likely to end up in a team with an unprepared PvEr who doesn't know what he/she is doing and either feeds like crazy or throws the game in another way.

    What we actually need is performance fix. When lag spikes get fixed, PvP will have the usual influx of new people.
  • Jeremy
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    beadabow wrote: »
    I imagine this isn't a new idea, but thought I'd bring it up. As an endgame player, I lost interest in Cyrodil and focus mainly on the PvE aspects of the game- primarily because PvE is about 75% of the content. Though I enjoy playing with other players in the alliance wars, the rewards are somewhat *** hum. Most of the gear is, understandably, directed at PvP play. I also realize that much of the reward weapons and armor function well in both PvP and PvE applications (Spell Strategist and Deadly Strikes sets for example). If, however, there were some sets that were considered Best in Slot (BiS), or comparable to Best in Slot for PvE applications, I get the feeling there would be a stampede of PvE players into the battlefields. Some PvP players would welcome this, others would not.

    New sets do not necessarily need to be introduced into the game, just rehash some of the existing sets, as has been done before. I think the argument against any changes would state that some of the sets are OP as they stand. But consider changing sets (Like Cyrodil's Light, Ward, or whatever suits you) to not only function really well in PvE settings, but to be comparable to Relequen's, Lokkestiiz's, False God, and other trial gear available only through grueling PvP play. In fact, throw a trial into Cyrodil, but make it accessible only through PvP play (can't port in)! Make Pvp play the only way to get the gear. Take your time on it, make it great. I know I would pull out the old war storage chest and dust off the armor for a chance to obtain it. Oh, and make the gear bind on equip, so the items can't be placed in the guild stores. They should only be obtainable by playing in PvP settings.

    I'm sure people will say, White Gold Tower and Imperial City Prison are two examples of what I am talking about. But the sets in there, though very good, still aren't as good as some of the existing PvE sets (arguable, I know). I hope this idea will be taken, at least in part, under consideration by the development team. Thoughts, comments, suggestions, ideas, criticisms welcome.

    Not sure why people would say that, since White Gold Tower and Imperial City Prison are both PvE content. So anyone who would say those are two examples of what you are talking about haven't read your post.

    Adding powerful new PvE sets on par with trials to Cyrodil probably would attract more players. But it'd also generate a lot of hate and probably set the forums on fire for a few months. A large number of players like to concentrate on PvE and don't like feeling compelled to participate in PvP activities because... well, they hate it. So to be honest: I believe your solution would probably cause more harm than good.

    I believe Varanis is right here. The best way to attract more players to Cyrodil is to improve its over-all performance, especially during prime time. Also to continue working on making the actual combat more enjoyable by reducing over-the-top burst damage so players can actually have some fun instead of just dying instantly. Which is something they've been working on by adding cast times to ultimate abilities and reducing damage generally across the board.
    Edited by Jeremy on October 14, 2019 5:30PM
  • FearlessOne_2014
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    Until we can go back to the days I can play in Cyrodiil without lagging and crashing to desktop by approaching a battle. Or having to consistently fight the same Premade Pug stompers in BGs. I'm going to have to take a huge pass from PvP in ESO.

    Until then I do the smart thing and PvP in games that actually support PvP.

    I remember the golden years of PvP in ESO. Now it's nothing more than the Dark Ages for PvP in ESO and all the other MMOs.


    TL/DR

    1.) Performance Issues
    2.) Cyrodiil crashing to desktop
    3.) No separated queue for solo queuers.

    Will keep me from spending time PvPing in ESO.

  • beadabow
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    Cirantille wrote: »
    That is not a way to attract pve players, sorry.

    I know why they don't want to get into pvp, because back then for the same reason, I took 30 lvls to join cyrodiil.

    The elitist attitude and rudeness. In pve zones when you ask people questions, they try to help you.

    We had a newbie the other day asking how to siege, omg the bs he got from it.
    Why do you insult such a thing?
    People even said things like "go back to pve"
    It even came to the point people blamed him being a spy, and betrayer and how he will never get a gf in life.
    I felt sick by reading all this.
    This is not welcoming at all.
    I felt sorry for the poor guy honestly.

    I agree with you about the heightened toxicity in PvP. I saw a lot of it, and even found myself on the receiving end of it as well-- which is comical to me. I have seen enough in real life to not put too much stock into anything toxic someone says in chat (or in these forums for that matter), but I digress...

    I know some people get really hurt by toxic comments, and out of respect for that, refrain from engaging in it other than with close personal friends in whispers when they KNOW I am only laughing with them, not at them. I wish players wouldn't bully other players; yet, I doubt that will ever happen. I too feel sorrow for the victims of Cyrodillic cyber-bullying.
    Edited by beadabow on October 15, 2019 11:55AM
  • beadabow
    beadabow
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    BattleAxe wrote: »
    beadabow wrote: »
    I imagine this isn't a new idea, but thought I'd bring it up. As an endgame player, I lost interest in Cyrodil and focus mainly on the PvE aspects of the game- primarily because PvE is about 75% of the content. Though I enjoy playing with other players in the alliance wars, the rewards are somewhat *** hum. Most of the gear is, understandably, directed at PvP play. I also realize that much of the reward weapons and armor function well in both PvP and PvE applications (Spell Strategist and Deadly Strikes sets for example). If, however, there were some sets that were considered Best in Slot (BiS), or comparable to Best in Slot for PvE applications, I get the feeling there would be a stampede of PvE players into the battlefields. Some PvP players would welcome this, others would not.

    New sets do not necessarily need to be introduced into the game, just rehash some of the existing sets, as has been done before. I think the argument against any changes would state that some of the sets are OP as they stand. But consider changing sets (Like Cyrodil's Light, Ward, or whatever suits you) to not only function really well in PvE settings, but to be comparable to Relequen's, Lokkestiiz's, False God, and other trial gear available only through grueling PvP play. In fact, throw a trial into Cyrodil, but make it accessible only through PvP play (can't port in)! Make Pvp play the only way to get the gear. Take your time on it, make it great. I know I would pull out the old war storage chest and dust off the armor for a chance to obtain it. Oh, and make the gear bind on equip, so the items can't be placed in the guild stores. They should only be obtainable by playing in PvP settings.

    I'm sure people will say, White Gold Tower and Imperial City Prison are two examples of what I am talking about. But the sets in there, though very good, still aren't as good as some of the existing PvE sets (arguable, I know). I hope this idea will be taken, at least in part, under consideration by the development team. Thoughts, comments, suggestions, ideas, criticisms welcome.

    I actually came up with a concept for a 24 man trial which has elements of pvp to it

    I know I'd want to run it! Not everyone's cup of tea, but I would certainly be interested! :)
  • NBrookus
    NBrookus
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    I disagree, OP. I think ESO already has the honey to lure people into PVP with alliance skills and occasional events to try it out. I was a PVE'er, I needed Warhorn... turns out I liked PVP.

    But forcing players to endure content they dislike is not the way to encourage people to keep playing.

    Any awesome PVE gear earned in PVP should be BoE, which is a win-win for the PVP'ers who can sell it and the PVE'ers who have the option to earn or buy it.
  • Fallen_Ray
    Fallen_Ray
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    beadabow wrote: »
    ...

    New sets do not necessarily need to be introduced into the game, just rehash some of the existing sets, as has been done before. I think the argument against any changes would state that some of the sets are OP as they stand. But consider changing sets (Like Cyrodil's Light, Ward, or whatever suits you) to not only function really well in PvE settings, but to be comparable to Relequen's, Lokkestiiz's, False God, and other trial gear available only through grueling PvP play. In fact, throw a trial into Cyrodil, but make it accessible only through PvP play (can't port in)! Make Pvp play the only way to get the gear. Take your time on it, make it great. I know I would pull out the old war storage chest and dust off the armor for a chance to obtain it. Oh, and make the gear bind on equip, so the items can't be placed in the guild stores. They should only be obtainable by playing in PvP settings.

    ...
    Quite a post, I'll be quoting on what actually caught my attention:

    A trial through pvp where you can't port to? Something similar already exists and its dead. IC sewers? Remember going to the center killing patrolling bosses and at the end face a projection of Molag Bal while at the same time watching your back from invading alliances? You can see how well that worked out.

    You see the problem with pvp emptiness isn't lack of content. Its the combat design itself. The way it work is the player who drains the other's magicka and stamina, while maintaining him/her stunned, rooted, you know "CCed" and applies the most burst damage first, wins.

    As a PVE player I would not want to play in pvp knowing I do not stand a fighting chance. Even more so if getting effective gear for pvp means more grinding.

    I mean remember the last IC event this year? Forums were plagued by PVE players stating how they never stood a fighting chance or couldn't do anything due to being constantly attacked. Not everyone enjoys it.
    Edited by Fallen_Ray on October 15, 2019 4:12PM
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
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