ThePhantomThorn wrote: »You can 1 bar it so itl be OP. A lot of builds stay on the defense bar for a long time meaning you wont have the cost increase then switch bars and burst someone. If you ask me it will get nerfed pretty swiftly.
OMG SPRIGGANS CAN BE 1 BARD OPOPOPOPOPOP
yeah.
Any damage set can be 1 bard. Infact, virtually every stam build mainbars a damage set and runs masters bow or black rose dw backbar in pvp
In pve, maelstrom back bar.
The cost won’t affect back bar, but neither will damage bonus.
The cost is a counter to the bonus. No bonus, no curse
For example, Vigor is usually run on Backbar, you will lose all the 5p Weapon damage for the heal, making it weaker. But also won't get cost increase.
but when u vigor to barswap you get only 1 unbuffed tick
Vigor healing doesnt get increased by swapping/gaining higher damage in middle of its runtime.
Tommy_The_Gun wrote: »Why do I have a feeling that people who claim this set will overperform, won't use it anyway, but they just want to make sure that no one else will use it too ?
kathandira wrote: »Sooo, no one going to post any parses?
This is a whole lot of theory crafting with 0 proof in either direction.
I'd do it, but i'm a console pleb...so one of you PC folks. Lets see some real numbers here.
My only concern is about sustain race: breton match well with this set and racials shouldnt define your performance on pvp. If this become meta then will be essential to became breton.
"Oh but you can play mag with stam races or another non sustain race. You can play but its not optimal" - everyone knows thats a lie.
Parses were already done for this set and the previous thread about it died however long ago (I assumed) because it' was determined to not be BiS. Definitely still useful but yeah.
Tommy_The_Gun wrote: »Why do I have a feeling that people who claim this set will overperform, won't use it anyway, but they just want to make sure that no one else will use it too ?
Tommy_The_Gun wrote: »Why do I have a feeling that people who claim this set will overperform, won't use it anyway, but they just want to make sure that no one else will use it too ?
I will definitely use it. But as I said numerous times, with this set, Julianos and Hunding lose their purpose to exist...
Tommy_The_Gun wrote: »Why do I have a feeling that people who claim this set will overperform, won't use it anyway, but they just want to make sure that no one else will use it too ?
I will definitely use it. But as I said numerous times, with this set, Julianos and Hunding lose their purpose to exist...
Tommy_The_Gun wrote: »Why do I have a feeling that people who claim this set will overperform, won't use it anyway, but they just want to make sure that no one else will use it too ?
I will definitely use it. But as I said numerous times, with this set, Julianos and Hunding lose their purpose to exist...
I mean they've been obsolete for a long while. People have stopped using these for other Weapon and Spell Damage increasing sets for years.
Tommy_The_Gun wrote: »Why do I have a feeling that people who claim this set will overperform, won't use it anyway, but they just want to make sure that no one else will use it too ?
I will definitely use it. But as I said numerous times, with this set, Julianos and Hunding lose their purpose to exist...
I mean they've been obsolete for a long while. People have stopped using these for other Weapon and Spell Damage increasing sets for years.
i still do hunding for many player both from guild or zone chat. cp160 stuff. it's still a great and cheap set for majority of players.
only end-game veterans stop using these.
Sorry to ruin your bubble mate but since when stat based sets are so OP we nerf them before going live?
You ever heard of alteration mastery set?
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 833 Spell Critical
(5 items) Reduces the cost of all of your abilities by 6%.
Now look on both sets. NMA gives you penalty almost equal to this 5 pc bonus, so in the end you get almost nothing from this set when math is done. If you have already toped damage and can't go any lower on sustain this set will force you to use more sustain which in the end leads to balancing things out.
This is very well designed set for once!
This is a really bad comparison. There’s a reason no one runs alteration, because it is ***. Just get mag gen like Lich and you’ll have more sustain for magicka or Amber plasm for more sustain on both magicka and stamina with the only bonus alteration giving you being 6% reduction on ultimate cost.
Back to the main point.
I initially thought that this set won’t be overperforming other sets but an item should have equal trade off. This set provides 182 more damage than Hunding and Julianos 182/129 =1.41 stat density worth of stats. 1.41* resource regen = 1.41*129 = 182 points of resource regen (in case you cared about the detailed calculation but weapon damage/stamgen and spell power/Mag gen is 1:1 so this should be no surprise.
Right now, if you have around 2k main resource generation let’s say, you use up resources 5% faster. 2000/1.05 = 1904. If you have 1904 mag gen while using Julianos you will be running out of magicka as quickly as a 2000 mag gen NMA.
Let us do this for 2500 mag gen. 2500/1.05 = 2381 which means that at 2381 mag gen NMA is only 119 points more mag gen you need to sustain your set. Compare that with 182 extra points of spell damage this set clearly puts stat density a bit further and burst is also very crucial in PvP and even some PvE situations. The higher damage can easily be offset by more sustain to be worth its cost. Do you run builds with 3k gen? Sure do the calculations 3000/1.05 = 2857, which is 143. If you run builds with over 3k generation.... you probably have better ways to fix builds.
As for the original resource pool, let us assume 30k resources. 30000/1.05= 28571. 1439 resource spent faster?! That is worth less than the average skill! Basically, you run out of resources from above calculations + half a skill quicker due to max resource pool.
Also, yes, ultimate cost is increased by 5% but I think it is offset sufficiently by the fact that block, roll dodge, break free cost are not increased by the 5% cost increase. Oh yeah, I almost forgot, Positive gaining resources like investing in mag gen or stam gen is increased by bonuses like light armor, medium armor, CP and so on for bonuses. 129 points of generation produces more than 129 of generation on stat sheet. 5 light would give you 129* 1.2 = 155. However 5% increase in cost is not multiplied by extra detrimental bonuses. This, investing in more sustain and using NMA is just better than using a lot of potential alternatives.
TL;DR devs have *** balance on % cost reduction sets leading them to believe 5% increase in cost is a lot more than it actually is. NMA is a high density stat set for spell damage/weapon damage that strictly outperforms Julianos and Hundings at any magicka/stamina generation cutoff of a regular build. If you swap out hundings or Julianos for NMA you will most likely see a bigger performance boost than any amount of sustain issue that you might run into.
P.S. @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_BillE @ZOS_JessicaFolsom @ZOS_AntonioP don’t know who manages what but you can hire me to fix your numbersbecause from the looks of it our patch notes are whack af and so are your sets. Read calculations and rework NMA to cost more while other “cost reduction” sets to provide more cost reduction please. It’s not like stacking 6k resource gen and finally making cost reduction sets worth their value is a viable strategy.
Tommy_The_Gun wrote: »Why do I have a feeling that people who claim this set will overperform, won't use it anyway, but they just want to make sure that no one else will use it too ?
Harrdarrzarr wrote: »Isn't this the set that only has its crafting location unlocked when you did all Elsweyr and Dragonhold main questlines? If so, then it should stay the way it is just to annoy those that hate questing ghehehehe mwahahah etc.