Don't worry it will last for only 1-2 months before it cost increase gets to 10% or its weapon and spell damage reduced to ~380
Dominion_Nightblade wrote: »The only way this set will be good is if you are a ganker, or are zerg surfing and only engaging in quick battles for pvp. Any long battle will notice the 5% over time for sure. The only way I see myself running this set is on my over sustained nightblade in a CP enabled environment. Besides that, I wont touch this set.
iam already oversustaining with full damage build on my pvp raid built stamden, this will just add to my already tarded burst. Tried it on pts and it didn't feel bad at all if I kept up netch
well someone has to fight enemy groupsInvictusApollo wrote: »Dominion_Nightblade wrote: »The only way this set will be good is if you are a ganker, or are zerg surfing and only engaging in quick battles for pvp. Any long battle will notice the 5% over time for sure. The only way I see myself running this set is on my over sustained nightblade in a CP enabled environment. Besides that, I wont touch this set.
iam already oversustaining with full damage build on my pvp raid built stamden, this will just add to my already tarded burst. Tried it on pts and it didn't feel bad at all if I kept up netch
Maybe the issue is that your raid group is overperforming. If that is a ballgroup in which you have all the heals possible while teammembers body block you while giving you synergies for sustain, then the issue is definitely with balance of ballgroups vs anything else.
Sorry to ruin your bubble mate but since when stat based sets are so OP we nerf them before going live?
You ever heard of alteration mastery set?
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 833 Spell Critical
(5 items) Reduces the cost of all of your abilities by 6%.
Now look on both sets. NMA gives you penalty almost equal to this 5 pc bonus, so in the end you get almost nothing from this set when math is done. If you have already toped damage and can't go any lower on sustain this set will force you to use more sustain which in the end leads to balancing things out.
This is very well designed set for once!
Sorry to ruin your bubble mate but since when stat based sets are so OP we nerf them before going live?
You ever heard of alteration mastery set?
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 833 Spell Critical
(5 items) Reduces the cost of all of your abilities by 6%.
Now look on both sets. NMA gives you penalty almost equal to this 5 pc bonus, so in the end you get almost nothing from this set when math is done. If you have already toped damage and can't go any lower on sustain this set will force you to use more sustain which in the end leads to balancing things out.
This is very well designed set for once!
This is a really bad comparison. There’s a reason no one runs alteration, because it is ***. Just get mag gen like Lich and you’ll have more sustain for magicka or Amber plasm for more sustain on both magicka and stamina with the only bonus alteration giving you being 6% reduction on ultimate cost.
Back to the main point.
I initially thought that this set won’t be overperforming other sets but an item should have equal trade off. This set provides 182 more damage than Hunding and Julianos 182/129 =1.41 stat density worth of stats. 1.41* resource regen = 1.41*129 = 182 points of resource regen (in case you cared about the detailed calculation but weapon damage/stamgen and spell power/Mag gen is 1:1 so this should be no surprise.
Right now, if you have around 2k main resource generation let’s say, you use up resources 5% faster. 2000/1.05 = 1904. If you have 1904 mag gen while using Julianos you will be running out of magicka as quickly as a 2000 mag gen NMA.
Let us do this for 2500 mag gen. 2500/1.05 = 2381 which means that at 2381 mag gen NMA is only 119 points more mag gen you need to sustain your set. Compare that with 182 extra points of spell damage this set clearly puts stat density a bit further and burst is also very crucial in PvP and even some PvE situations. The higher damage can easily be offset by more sustain to be worth its cost. Do you run builds with 3k gen? Sure do the calculations 3000/1.05 = 2857, which is 143. If you run builds with over 3k generation.... you probably have better ways to fix builds.
As for the original resource pool, let us assume 30k resources. 30000/1.05= 28571. 1439 resource spent faster?! That is worth less than the average skill! Basically, you run out of resources from above calculations + half a skill quicker due to max resource pool.
Also, yes, ultimate cost is increased by 5% but I think it is offset sufficiently by the fact that block, roll dodge, break free cost are not increased by the 5% cost increase. Oh yeah, I almost forgot, Positive gaining resources like investing in mag gen or stam gen is increased by bonuses like light armor, medium armor, CP and so on for bonuses. 129 points of generation produces more than 129 of generation on stat sheet. 5 light would give you 129* 1.2 = 155. However 5% increase in cost is not multiplied by extra detrimental bonuses. This, investing in more sustain and using NMA is just better than using a lot of potential alternatives.
TL;DR devs have *** balance on % cost reduction sets leading them to believe 5% increase in cost is a lot more than it actually is. NMA is a high density stat set for spell damage/weapon damage that strictly outperforms Julianos and Hundings at any magicka/stamina generation cutoff of a regular build. If you swap out hundings or Julianos for NMA you will most likely see a bigger performance boost than any amount of sustain issue that you might run into.
P.S. @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_BillE @ZOS_JessicaFolsom @ZOS_AntonioP don’t know who manages what but you can hire me to fix your numbers because from the looks of it our patch notes are whack af and so are your sets. Read calculations and rework NMA to cost more while other “cost reduction” sets to provide more cost reduction please. It’s not like stacking 6k resource gen and finally making cost reduction sets worth their value is a viable strategy.
It doesnt overperform bcz penetration on its 4 piece is a waste and the penalty might be small but is noticable
Sorry to ruin your bubble mate but since when stat based sets are so OP we nerf them before going live?
Sorry to ruin your bubble mate but since when stat based sets are so OP we nerf them before going live?
You ever heard of alteration mastery set?
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 833 Spell Critical
(5 items) Reduces the cost of all of your abilities by 6%.
Now look on both sets. NMA gives you penalty almost equal to this 5 pc bonus, so in the end you get almost nothing from this set when math is done. If you have already toped damage and can't go any lower on sustain this set will force you to use more sustain which in the end leads to balancing things out.
This is very well designed set for once!
5% cost increase is huge tons of sets give plus 400 with no trade off. This set might actually give Hybrids hope.
Dusk_Coven wrote: »Sorry to ruin your bubble mate but since when stat based sets are so OP we nerf them before going live?
I think you are missing the point of PTS. The point is to test it before it goes live.
Once it goes live there'll be more crying if it gets nerfed.
If it underperforms and gets boosted later there'll be less whining.
It doesnt overperform bcz penetration on its 4 piece is a waste and the penalty might be small but is noticable
Emma_Overload wrote: »I have yet to see ANYONE offer a coherent, plausible explanation for why they want this set nerfed. Rambling on about statistics and formulas for multiple paragraphs doesn't mean anything to me.
What I want to know is why YOU want this set nerfed. What's in it for YOU? Because I can't imagine any legitimate reason to not want this set as an option. Because it is a hybrid stat set, all builds could potentially run it. Because it is a crafted set, all players could easily aquire it. What possible reason could you have for wanting to deprive the entire player base of a set that benefits everyone equally?
I suspect the answer to my question is that the nerfers have selfish, petty reasons for wanting to delete this set. That's why they are hiding their motivations behind statistics and formulas. They don't want their bad motives exposed!
You can 1 bar it so itl be OP. A lot of builds stay on the defense bar for a long time meaning you wont have the cost increase then switch bars and burst someone. If you ask me it will get nerfed pretty swiftly.
ThePhantomThorn wrote: »You can 1 bar it so itl be OP. A lot of builds stay on the defense bar for a long time meaning you wont have the cost increase then switch bars and burst someone. If you ask me it will get nerfed pretty swiftly.
OMG SPRIGGANS CAN BE 1 BARD OPOPOPOPOPOP
yeah.
Any damage set can be 1 bard. Infact, virtually every stam build mainbars a damage set and runs masters bow or black rose dw backbar in pvp
In pve, maelstrom back bar.
The cost won’t affect back bar, but neither will damage bonus.
The cost is a counter to the bonus. No bonus, no curse
ThePhantomThorn wrote: »You can 1 bar it so itl be OP. A lot of builds stay on the defense bar for a long time meaning you wont have the cost increase then switch bars and burst someone. If you ask me it will get nerfed pretty swiftly.
OMG SPRIGGANS CAN BE 1 BARD OPOPOPOPOPOP
yeah.
Any damage set can be 1 bard. Infact, virtually every stam build mainbars a damage set and runs masters bow or black rose dw backbar in pvp
In pve, maelstrom back bar.
The cost won’t affect back bar, but neither will damage bonus.
The cost is a counter to the bonus. No bonus, no curse
For example, Vigor is usually run on Backbar, you will lose all the 5p Weapon damage for the heal, making it weaker. But also won't get cost increase.
ThePhantomThorn wrote: »You can 1 bar it so itl be OP. A lot of builds stay on the defense bar for a long time meaning you wont have the cost increase then switch bars and burst someone. If you ask me it will get nerfed pretty swiftly.
OMG SPRIGGANS CAN BE 1 BARD OPOPOPOPOPOP
yeah.
Any damage set can be 1 bard. Infact, virtually every stam build mainbars a damage set and runs masters bow or black rose dw backbar in pvp
In pve, maelstrom back bar.
The cost won’t affect back bar, but neither will damage bonus.
The cost is a counter to the bonus. No bonus, no curse
For example, Vigor is usually run on Backbar, you will lose all the 5p Weapon damage for the heal, making it weaker. But also won't get cost increase.
ThePhantomThorn wrote: »You can 1 bar it so itl be OP. A lot of builds stay on the defense bar for a long time meaning you wont have the cost increase then switch bars and burst someone. If you ask me it will get nerfed pretty swiftly.
OMG SPRIGGANS CAN BE 1 BARD OPOPOPOPOPOP
yeah.
Any damage set can be 1 bard. Infact, virtually every stam build mainbars a damage set and runs masters bow or black rose dw backbar in pvp
In pve, maelstrom back bar.
The cost won’t affect back bar, but neither will damage bonus.
The cost is a counter to the bonus. No bonus, no curse
For example, Vigor is usually run on Backbar, you will lose all the 5p Weapon damage for the heal, making it weaker. But also won't get cost increase.
but when u vigor to barswap you get only 1 unbuffed tick