Dominion_Nightblade wrote: »The only way this set will be good is if you are a ganker, or are zerg surfing and only engaging in quick battles for pvp. Any long battle will notice the 5% over time for sure. The only way I see myself running this set is on my over sustained nightblade in a CP enabled environment. Besides that, I wont touch this set.
Dominion_Nightblade wrote: »The only way this set will be good is if you are a ganker, or are zerg surfing and only engaging in quick battles for pvp. Any long battle will notice the 5% over time for sure. The only way I see myself running this set is on my over sustained nightblade in a CP enabled environment. Besides that, I wont touch this set.
iam already oversustaining with full damage build on my pvp raid built stamden, this will just add to my already tarded burst. Tried it on pts and it didn't feel bad at all if I kept up netch
Dominion_Nightblade wrote: »How exactly did you try this set? On some ezpz pve mobs? A target dummy? Sure it seems better in those situations. But any long duel against a good player will eventually result in you dying over sustain issues. Either way, let it go live before we ask to nerf it.
Dominion_Nightblade wrote: »How exactly did you try this set? On some ezpz pve mobs? A target dummy? Sure it seems better in those situations. But any long duel against a good player will eventually result in you dying over sustain issues. Either way, let it go live before we ask to nerf it.
Took 6 3m dummies and fought until I ran out of resources. Well this set will be mostly used in organised groups, iam not planning on dueling people with this haha... but this way I can keep up 7k Weapon damage much more reliably... would push me over 15k Penetration also...
Tommy_The_Gun wrote: »Why do I have a feeling that people who claim this set will overperform, won't use it anyway, but they just want to make sure that no one else will use it too ?
I think it's ok in PvE and No-CP PvP but it will overperform in CP-PvP.
Just to be clear iam not asking for a direct nerf, iam asking for a tweak that would still make me consider other mentioned sets
like 7% cost or damage reduction to 448 sd/wd
Questions for those who thinks the set should get a higher cost increase:
Have you actually tested it out in PTS and how did it feel like while using in combat? How did you deal with your sustain?
What kind of content you did? PvE or PvP?
I crafted in PTS medium NMA set and tested it with my Necromancer by dueling against different players (until wild guard appeared and killed me and my dueling partner).
I tried similar build which I have on live server, which is a combination of damage set + defense set. I don't need sustain set on live either, so I would rather not change my damage set if I would have to run sustain set as exchange, so that's what I wanted to find out and figure can I handle the cost.
I can say that I didn't notice much difference at early state of the combat, but when I had equally skilled opponent, fights became longer and there that 5 % cost increase started to be noticeable and I had to keep closer eye on my resources.
And there comes the situation when I thought: Why I would use NMA when another sets could offer me high damage under different conditions, without hurting my sustain?
I very likely will give NMA another round in live, if the set comes out unchanged. However if the cost will increase above 5 %,
I rather keep my gold and never craft it.
Just to be clear iam not asking for a direct nerf, iam asking for a tweak that would still make me consider other mentioned sets
like 7% cost or damage reduction to 448 sd/wd
I can understand your point, but however unfortunately I do not share the same view with you.
I can understand your point, but however unfortunately I do not share the same view with you.
I read what you said and yes definitely not Bis for every situation, like any other set. But since I look at this from my point of view I already can see what this will do to my aoe burst in raids, right now I use Briar/balorg/spriggan so I don't get the wd at all times obviously, but with this instead of Briar, I will sit on 6k weapon damage and 15k+pen for every single push we make, then balorghs procs of dbos, boom 6.6-7.2k wd, boom 23k tool tip on subassault hits you while you stand rooted in my friends graveyard, proxies go off, spin to Winn... you know the drill... iam actually really excited to wipe Meridia while wearing this bs xD
Iam talking about pvpWell, that's completely another environment I can't comment about due I don't do PvE in general, I focus on PvP only.
However this is just another great example why it's not a good idea to suggest nerfs/tweaks for a set based on one type of end game only.
Developers have to keep both sides in mind, PvE and PvP and that's something which will never end as long as PvE and PvP are not being balanced separately.
Iam talking about pvpWell, that's completely another environment I can't comment about due I don't do PvE in general, I focus on PvP only.
However this is just another great example why it's not a good idea to suggest nerfs/tweaks for a set based on one type of end game only.
Developers have to keep both sides in mind, PvE and PvP and that's something which will never end as long as PvE and PvP are not being balanced separately.