The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

What Theme You'd Want for Next Chapter

  • StormeReigns
    StormeReigns
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    Want probably a new central local, but more of a safe haven from a world wide epidemic. A place in or near central Blackmarsh. With the world seeing the start of Disease, pestilence and plague.
    Let Peyrite and his monks and apostles spead his blessings from corner to corner.
  • EvilAutoTech
    EvilAutoTech
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    Uderfrykte world boss.
  • Nirntrotter
    Nirntrotter
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    I'd probably vote for more Daedric realms a la Coldharbour. Make it dark, threatening, hard to traverse.
    Grand Warlord Arodel, Gryphon Heart
    <Serenity>
    AD MagDK, *2014, PC-EU | 49k+ achievement points
  • max_only
    max_only
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    Space. Jone and Jode, the rest of the Aubris, etc.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • MaisonNaevius
    MaisonNaevius
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    Colovian Estates with the county of Skingrad and Sutch... And possibly other county... The sister-city of Skingrad : Sarchal (maybe the Reaver Citadel).

    Good region for vampire, werewolf... maybe next step for the Dark Brotherhood ?
    An highly militarized area with the imperial Legion of the highland... (a friendly Gavo guide ?)(and please, stop with the armor of the Order of Hours X( It's not the imperial Legion... Note that it does style like Germanic and not Roman).
    Political intrigue with the Colovia border, internal corruption... The opportunist count Calantius is good ? Or not ?
    The Elder Council is in the Skingrad castle ?
    > Wiki spécialisé sur Cyrodiil / en cour de rédaction <
    https://tescyrodiipedia.blogspot.com/

    > Cyrodiil de l'Info <
    https://cyrodiildelinfo.blogspot.com/

    - Naevius-
  • HappyLittleTree
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    Personally:
    3coakx.jpg


    But I guess they should go more for a Daggerfall Covenant heavy Chapter since they've been left behind.
    (not counting Wrothgar since that is technically "not" a chapter)

    Maybe they'll focus on Nahfahlaar a little bit more? that should happen in the 2nd Era but maybe they'll add something that will add some story featuring Kind Casimir leading to future event?

    (Summerset-AD, Morrowind-EP, Elsweyr-AD)

    If they go for munny i guess Skyrim will be next.
    Edited by HappyLittleTree on October 8, 2019 10:56AM
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • Nemesis7884
    Nemesis7884
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    Nord
    Dragonpriests / Dragon cult
    Bards College
    Vampires vs Werewolves / Dawnguard / Companions
  • Mitrenga
    Mitrenga
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    Vampires please.
  • Araneae6537
    Araneae6537
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    More regarding the wood elves would be cool. I generally don’t find human-focused as interesting but Redguard could be an exception.

    If there was an assassin theme, I really want more options than the Dark Brotherhood, like the Morag Tong. Sure, they’re villains too, but the whole thing about the Dark Brotherhood requiring you to kill an innocent in cold blood— they remind me of villains out of Batman. So unless we have an option of working against the dark brotherhood, I wouldn’t be keen on a chapter focused on them.

    Companions could be fun, so long as they have their own stories, maybe even optional quests, etc. a la Bioware (I can dream, can’t I? :lol: ) but it’s not like help is needed in overland once one is used to how the game works and I would think it a further drain on resources. So unless the companion characters themselves were great and/or they could help you with other tasks like hirelings (or visit every guild trader in Tamriel for me to find the most excellent shrubbery), I wouldn’t imagine this a good direction.

    I have no idea what a Bards College chapter could entail but that could potentially be fun and different. :)
  • Yuffie91
    Yuffie91
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    Eiter something monk themed OR with more Morrowind music
  • Grianasteri
    Grianasteri
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    p4l4mu7 wrote: »
    I'd love to see a vampire themed chapter around Daggerfall province introducing the vampire lord skill line and maybe as a trial Molag Bal possesing an old champion of Hircine giving werewolf
    a vampirism disease. Since the werewolf transformation is a useful tool for stam characters vampire lord would be a decent transformation for magicka characters in my opinion.

    The next major expansion should be a 2nd Craglorn type area. "No mans land", group focused, more difficult content, particularly the overland content.

    The easy way to achieve this would be with a new realm, similar to the likes of Oblivion/Coldharbour/Clockwork City.
  • Luede
    Luede
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    i would like to see an upgrade on existing content and not a new one. same "new" content every year, its boring.
  • TheShadowScout
    TheShadowScout
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    p4l4mu7 wrote: »
    What Theme You'd Want for Next Chapter
    I have said it before:
    Well, we got Elsweyr, and we have also gotten a hint of imperial remnant troubles as part of its storyline.

    So personally, I think the most likely direction would be continuing that storyline, once they are done with Elsweyr and dragons... and look into some leftover lands from the fall of the empire. Nibenay and Blackwood perhaps, since they are bordering elsweyr. Colovia would make a good "standalone DLC" region I reckon. Possibly even leading the story towards Falkreath sometime, and from there take it further towards western skyrim.

    Story-wise... well, we met Abnur Tharn, and his sister Euraxia (half-sister!), while his daughter Clivia is holding together the remains of the empire... and might need help against some threat...
    ...it could be another daedric prince, there are many minor ones who would love to make trouble and perhaps succed where Molag Bal and the triad conspiracy failed and build up a new empire under their control by infiltrating cultists into Nibenay or Colovia...
    ...or it could be some forgotten danger from Black Marsh awakened as side effect by the events in Murkmire threatening Blackwood, a host of undead, ancient ayleids or more recently deceased Knarhaten flu victims, led by a powerful lich-lord and bent on revenge against all living things...
    ...or or could be mundane, like for example imperial commanders in the scattered empire plotting against each other (Colovia vs. Nibenay?) or even the reachmen who might come together in hopes of conquering the empire again and reviving the reign of the longhouse emperors starting with Falkreath... (it has only been a few years since Varen Aquilarios overthrew them after all)

    Of course, there are a great many other places where they might make an expansion of things. Western Skyrim and the Reachmen troubles in it alone would make for a grand expansion (possibly with a bardic guild thrown into it, much like Psijics in Summerset?), while there is still a lot of the hammerfell deserts to be covered in accessible regions... who knows what dangers might be hiddern beneath those sands? Or what mundane troubles might brew as the rift beween forebears and crowns get more and more pronounced, and some ambitious people wish to brew it into a civil war to seize power for themselves... Same for Black Marsh, really, but since Murkmire was recently done, I wager they would want a while before they turn their eyes towards that again...

    I could easily see an "annual theme" here - imperial remnants 2020, western skyrim 2021, redguard deserts 2022... that's expansions and DLCs for three years, easy! And after that, they could easily go back to Black Marsh and do something there again as well in 2023. Four years of fun, easily!

    In the further future, they could even go "offmap" - give us a "High Seas" expansion with piracy and exotic isles (maybe an expedition to the remains of sunken Yokuda, or a visit to Thras, isle-kingdom of the Sload?) and possibly even a maormer playable race, or an "Avaviri Vanguard" expansion covering the three large islands between Akavir and Tamriel, finding out the reason for the recent invasion and preventing the next one? With an option to play as one of the akaviri races?

    And they could -always- squeeze in some daedric planes, but really, those might be much better done as CWC-sized DLC rather then as expansion.

    Anyhow, those are my thoughts on the matter...
    p4l4mu7 wrote: »
    I'd love to see a vampire themed chapter around Daggerfall province...
    ...its called "Rivenspire", stranger... ;)
    HaruKamui wrote: »
    I would honestly love an update to the Three Banners War. Would love to know the lore of how it ends...
    ...except it -won't- end for the next what, three centuries or so? The alliances will fall apart, (covenant first, as that has already started with king Kuron in the orsinoum story and will become acute with high king emrics eventual death; then dominion as internal strife makes them crumble, and without external enemies to keep them united, the pact races all go their seperate ways...), cyrodil will remain a battlefield as each and every warlord takes towns conquering the ruby throne, yet noone ever gets there... until Talos comes and takes it all, restored the empire and ends the interregnum (and the second era while he's at it).

    What we -could- get is a view how the three banners war affects neighboring provinces...
    p4l4mu7 wrote: »
    As a frozen land Atmora would be really cool, since the whole continent is frozen there are probably many adapted creatures we didn't see on lore before
    ...and since there is practically no lore on that, they could do whatever. Any enemies they can think of, and story they can imagine... the land itself could he a hazard, with permanent frost damage that makes our characters dash from warm cave to campfire to heated hut, or use some short-duration "warming postions" to make it through the landscape without freezing some delicate body parts off, and they could fill it with a LOT borrowed from norse mythology (with the serial numbers filed off and a new coat of "elder scrolls" paint...)

    I'd still prefer to see them fill all the tamriel map first but... after that? Gimme!
    HaruKamui wrote: »
    We hardly know anything about Tiber Septim, and how he campaigned accross Tamriel to end the war, only accounts and heresy...
    ...except we do know that happens 2E 896 and ESO is set in what, 2E 582 or so? Three hundred years in between does not leave much room for "interaction"... at best, the vestige might meet one of Talos ancestory (possibly protect them from cultist assassins that want to end the bloodline to prevent a dragonborn to come relight the dragonfires in the future?)
  • Tommy_The_Gun
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    When Murkmire was relesed, I was simply amazed. The zone is butifully designed and so far imho it is the most unique zone in ESO. It kinda maneged to do similar thing as TES III Morrowind maneged to do back in the day - introduce a new alien looking world that we have not seen before in any other game. Murkmire did something similar, but in smaller scale. Also the qusts, story and lore we got in this DLC is top notch.

    So it got me thinking... Imagine if, just like we were able to see Elsweyr, home of khajiit, their Capitol city, its architecture, that one day we will could see a Capitol city of Argonianns, huge stone buildings, pyramids, xanamers, that are not ruined, but still operational, modern and full of live. That could potenialy be awesom - to see Argonian stuff that was isolated from the world and was not destroyed and is in thriving condition, rather than destroyed and forgotten.


    ^ I know that is some wishfull thinking, and most likely wont happen. Being realistic, I expect next chapter to be somewhere between Hamerfell - Markarth.
    Edited by Tommy_The_Gun on October 8, 2019 8:58AM
  • Michae
    Michae
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    I'd love something swashbucklery, a chapter in which you join a crew of sailors and set out to explore the unknown.

    Other than that I'm pretty much satisfied, I don't really see anything new they can add to Tamriel, every Alliance got a chapter (AD even two, and yes I'm counting Orsinium as DC chapter) and I don't really see much they can do with Redguards or Nords.

    It could be nice to visit some Oblivion realm too.
    Vlad9425 wrote: »
    One that fixes the lag and endless loading screens in Cyrodiil.

    Seriously, why do you people write this in every thread, regardless of the topic? You don't see people posting their chapter ideas or crown store wishlist in "Fix the performance threads".
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • kind_hero
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    I wish for Skyrim. It is the "elephant in the room". They brought us interesting regions, but not so important in terms of Tamriel geography, so Skyrim and west/north west Cyrodiil are the important zones which are missing. I don't think they can avoid Skyrim forever.

    I hope the Greybeards will be a major faction, but even without dragon shouts, Skyrim would be great. Also, I really want the rest of Cyrodiil, places like Skingraad, and like many people said, a conclusion to the three banners war. Ending the three banners war is a problem, because this will make the Cyrodiil campaigns not in line with what is going on, but they might find a workaround.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • gepe87
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    2020 TES IV location revealed (Hammerfell) and 2020 Hammerfell Chapter (Taneth and Rihad)
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • HappyLittleTree
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    gepe87 wrote: »
    2020 TES IV location revealed (Hammerfell) and 2020 Hammerfell Chapter (Taneth and Rihad)

    No TES IV was Cyrodiil and was released on March 20, 2006
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • gepe87
    gepe87
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    gepe87 wrote: »
    2020 TES IV location revealed (Hammerfell) and 2020 Hammerfell Chapter (Taneth and Rihad)

    No TES IV was Cyrodiil and was released on March 20, 2006

    Oh. I meant VI :#
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Banana
    Banana
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    Performance fixes
  • Beolund
    Beolund
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    Browart wrote: »
    similiar something to skyrim where is cold (or just skyrim) with vampires and maybe vampire lord

    Yes Yes Yes!
    PC/EU CP1300+
    Sheldør--Mag NB (Main)
    Heimdall--DK Tank
    Thorin Winterschild --Warden Tank
    Rargnskar--NB Tank
    Apollon--Stamplar
    Wolowizard--Mag Sorc
    Hold my Bear--Stam Warden
    Darahes--Mag DK
    Nocturas--Mag NB
    Seinaru--Mag Templar


    Aldmeri for the win
  • Darsaga
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    I’m not much into lore, so I just want playable races/classes. From what I read though there isn’t much room left for that. All that leaves me is spell crafting. I had fun as a kid crafting spells in Morrowind.
  • Numerikuu
    Numerikuu
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    Buffs, bug fixes, and stability theme please, with maybe a little old zone graphical touch ups/remasters on top.
  • Harrdarrzarr
    Harrdarrzarr
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    I'd like whichever ZOS already had planned for a full year probably.
  • richo262
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    Season of Madness

    Solthsteim as the beginning area but you venture off into the Shivering Isles.

    Solthsteim being the size of a DLC area, and the first part of Shivering Isles also being the size of a DLC area (2 DLC areas = 1 Chapter size).

    Part 1 - 2 Dungeons relating to Mages Guild / Sheo
    Part 2 - Chapter (Sothsteim and Shivering Part 1)
    Part 3 - 2 Dungeons
    Part 4 - Shivering Part 2

    Just like how Craglorn came out in 2 parts, but is today, not two separate zones.
  • mateosalvaje
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    Underwater adventure against Necromantic Sload off the coast of Stros M'kai maybe?
    I've been wrong before, and I'll be wrong again.
  • mateosalvaje
    mateosalvaje
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    Or Solstheim/ Shivering Isles like above poster said 😜
    Edited by mateosalvaje on October 8, 2019 1:03PM
    I've been wrong before, and I'll be wrong again.
  • KappaKid83
    KappaKid83
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    A chapter with a new engine and performance improvements that will get us into a less lag infested time. But seriously, save the chapters, give us an engine that can run on more than one core and performance fixes so we don't lag out all night...
  • RaddlemanNumber7
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    The year of 2E 583 would be a nice surprise.
    PC EU
  • Kalik_Gold
    Kalik_Gold
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    Imperial war and political themes. Also leading to a revamped less buggy Cyrodiil.

    More Imperial clothing, costumes, horses. Without all the Daedra stuff.

    Nord or Breton theme would be nice also.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

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