Major Protection becomes a very strong buff when you can layer sources, or generate the buff on demand.
I don't think people have seen how Knightmare has improved with the Armor set bonus change. This set triggers often and 8m radius will hit almost everyone in the vicinity.
Skin the cat another way than Major Protection, and use BRP DW set to trigger Major Protection, as needed, and layer that with Knightmare for -30% damage taken/enemies deal -15% less damage.
Edited: AND... Deadly Cloak will trigger Knightmare. 1 skill = 2 damage mitigating effects.
Major Protection becomes a very strong buff when you can layer sources, or generate the buff on demand.
I don't think people have seen how Knightmare has improved with the Armor set bonus change. This set triggers often and 8m radius will hit almost everyone in the vicinity.
Skin the cat another way than Major Protection, and use BRP DW set to trigger Major Protection, as needed, and layer that with Knightmare for -30% damage taken/enemies deal -15% less damage.
Edited: AND... Deadly Cloak will trigger Knightmare. 1 skill = 2 damage mitigating effects.
It seems like everyone is making these arguments without thinking about what the opponent is wearing. If their group has someone wearing Wizards Riposte, and your group has someone wearing Knightmare, everyone is being hit with Minor Maim when your melee damage crits. All frost damage also procs Minor Maim. Several people, in both groups may also be using BRP DW.
Kill their healer. Then their Magicka users. Then single target each of the Stam, one by one. What's so hard about this that you all need to call for a set to be nerfed?
Feels like there is suddenly an uproar about people, or groups, stacking minor and major buffs/debuffs. That's what you're SUPPOSED TO DO.
I feel like I'm taking crazy pills!
If someone is casting Major Protection on demand, why don't you Stun/Defile/Snare/DRAIN THEIR RESOURCES TO STOP THEM FROM CASTING IT. They can't cast Deadly Cloak and break free/roll dodge/cleanse forever, let alone use other abilities to do enough damage to kill you. If they do, its a YOU issue. Go back to the drawing board, and come back with an effective way to COUNTER IT. There are plenty.
I don't even use the set. I'm just against everyone calling for nerfs when there are already ways available to not only play around it, but beat it.
Waffennacht wrote: »You cannot say the steadfast nerf was warranted while BRP is fine.
That's just not logical
Probably because you can buy a full set of steadfast hero for under 10k, but it takes a halfway decent group to get through BP and then be lucky with the rng.
but I’m just a forum troll, so wadda I know.
Major Protection becomes a very strong buff when you can layer sources, or generate the buff on demand.
I don't think people have seen how Knightmare has improved with the Armor set bonus change. This set triggers often and 8m radius will hit almost everyone in the vicinity.
Skin the cat another way than Major Protection, and use BRP DW set to trigger Major Protection, as needed, and layer that with Knightmare for -30% damage taken/enemies deal -15% less damage.
Edited: AND... Deadly Cloak will trigger Knightmare. 1 skill = 2 damage mitigating effects.
It seems like everyone is making these arguments without thinking about what the opponent is wearing. If their group has someone wearing Wizards Riposte, and your group has someone wearing Knightmare, everyone is being hit with Minor Maim when your melee damage crits. All frost damage also procs Minor Maim. Several people, in both groups may also be using BRP DW.
Kill their healer. Then their Magicka users. Then single target each of the Stam, one by one. What's so hard about this that you all need to call for a set to be nerfed?
Feels like there is suddenly an uproar about people, or groups, stacking minor and major buffs/debuffs. That's what you're SUPPOSED TO DO.
I feel like I'm taking crazy pills!
If someone is casting Major Protection on demand, why don't you Stun/Defile/Snare/DRAIN THEIR RESOURCES TO STOP THEM FROM CASTING IT. They can't cast Deadly Cloak and break free/roll dodge/cleanse forever, let alone use other abilities to do enough damage to kill you. If they do, its a YOU issue. Go back to the drawing board, and come back with an effective way to COUNTER IT. There are plenty.
I don't even use the set. I'm just against everyone calling for nerfs when there are already ways available to not only play around it, but beat it.
What you’re missing is people will have to learn how to pvp which seems to be a problem for new players. They’d much rather walk around in pve gear and setups trying to one shot people and then complain when they can’t. They haven’t figured out they haven’t learned how to pvp, pvp strategy and tactics are beyond them EXCEPT forum warrioring.
As a regular brp dual weild user I can safely say that if i'm keeping major protection up with any decent up time then I will not be getting kills.
MentalxHammer wrote: »Nerfed major prot on all ults
Nerfed pirate skele
Nerfed steadfast hero
BRP dual wield WILL be nerfed with the rate these forum threads are being cranked out.
ZOS, PLEASE JUST ADJUST MAJOR PROTECTION TO 20% RATHER THAN DESTROY GAMEPLAY OPTIONS......!
MentalxHammer wrote: »Nerfed major prot on all ults
Nerfed pirate skele
Nerfed steadfast hero
BRP dual wield WILL be nerfed with the rate these forum threads are being cranked out.
ZOS, PLEASE JUST ADJUST MAJOR PROTECTION TO 20% RATHER THAN DESTROY GAMEPLAY OPTIONS......!
MentalxHammer wrote: »MentalxHammer wrote: »Nerfed major prot on all ults
Nerfed pirate skele
Nerfed steadfast hero
BRP dual wield WILL be nerfed with the rate these forum threads are being cranked out.
ZOS, PLEASE JUST ADJUST MAJOR PROTECTION TO 20% RATHER THAN DESTROY GAMEPLAY OPTIONS......!
Just nerf the damn buff so we can buff those damn nerfs!
What makes BRP dual wield so strong isn't that you're technically able to burn through all your resources doing nothing but keeping Major Protection at 100% uptime while in combat. Instead, the issue is that the Major Protection is on-demand with no cooldown, so you can have 100% uptime when on the defensive...while also gaining Major Evasion from the same GCD.As a regular brp dual weild user I can safely say that if i'm keeping major protection up with any decent up time then I will not be getting kills.
So weird. People said fortified brass was trash for the longest time, now it’s overloaded? Onslaught has already killed the set, the PTS change is just overkill.
MentalxHammer wrote: »Nerfed major prot on all ults
Nerfed pirate skele
Nerfed steadfast hero
BRP dual wield WILL be nerfed with the rate these forum threads are being cranked out.
ZOS, PLEASE JUST ADJUST MAJOR PROTECTION TO 20% RATHER THAN DESTROY GAMEPLAY OPTIONS......!
Major Protection becomes a very strong buff when you can layer sources, or generate the buff on demand.
I don't think people have seen how Knightmare has improved with the Armor set bonus change. This set triggers often and 8m radius will hit almost everyone in the vicinity.
Skin the cat another way than Major Protection, and use BRP DW set to trigger Major Protection, as needed, and layer that with Knightmare for -30% damage taken/enemies deal -15% less damage.
Edited: AND... Deadly Cloak will trigger Knightmare. 1 skill = 2 damage mitigating effects.
It seems like everyone is making these arguments without thinking about what the opponent is wearing. If their group has someone wearing Wizards Riposte, and your group has someone wearing Knightmare, everyone is being hit with Minor Maim when your melee damage crits. All frost damage also procs Minor Maim. Several people, in both groups may also be using BRP DW.
Kill their healer. Then their Magicka users. Then single target each of the Stam, one by one. What's so hard about this that you all need to call for a set to be nerfed?
Feels like there is suddenly an uproar about people, or groups, stacking minor and major buffs/debuffs. That's what you're SUPPOSED TO DO.
I feel like I'm taking crazy pills!
If someone is casting Major Protection on demand, why don't you Stun/Defile/Snare/DRAIN THEIR RESOURCES TO STOP THEM FROM CASTING IT. They can't cast Deadly Cloak and break free/roll dodge/cleanse forever, let alone use other abilities to do enough damage to kill you. If they do, its a YOU issue. Go back to the drawing board, and come back with an effective way to COUNTER IT. There are plenty.
I don't even use the set. I'm just against everyone calling for nerfs when there are already ways available to not only play around it, but beat it.
What you’re missing is people will have to learn how to pvp which seems to be a problem for new players. They’d much rather walk around in pve gear and setups trying to one shot people and then complain when they can’t. They haven’t figured out they haven’t learned how to pvp, pvp strategy and tactics are beyond them EXCEPT forum warrioring.
Well seeing you and your buddy xWarbrain trying so hard to prove everyone else wrong about nerfing stuff like BRP really makes me wonder who actually needs to learn to PVP. We get it, you use it and you are scared of ZO$ nerfing it because it will take your "skill" down the drain along with it, but pls stop being so selfish because people who are calling nerfs on stuff like that are actually doing it not because of personal profit but for general balance in the game and to make it more playable and enjoyable which is not the case with several things atm including BRP restoration staff.
Waffennacht wrote: »You cannot say the steadfast nerf was warranted while BRP is fine.
That's just not logical
^
Pretty much this stuff.
And blackrose restostaff needs to be gutted into oblivion as well, one of the biggest carry sets available in the game.
LiquidPony wrote: »Waffennacht wrote: »You cannot say the steadfast nerf was warranted while BRP is fine.
That's just not logical
^
Pretty much this stuff.
And blackrose restostaff needs to be gutted into oblivion as well, one of the biggest carry sets available in the game.
What makes the BRP resto "one of the biggest carry sets available in the game?"
Is Major Vitality really so much stronger than Major Mending? And isn't Major Vitality pretty easily available from a number of other sources ... like, potions?
brp dw is strong. and i have no issue with that. or any other piece of gear in this game.
because gear is readily accessible to all.
If you want to cry about something not balanced - cry about the 810 cp points required to play fully stat buffed in open world pvp cyrodiil as the only campaign that is truly active is CP enabled.
CP is not readily accessible to all. it is a very real time-gate that gives very definitive statistical advantages to those who have played longer.
it is killing the growth of this game as no new player wants to participate in open world pvp with 25% less stats than max level players simply because they haven't played as long.
InvictusApollo wrote: »ZOS should revert the nerf to Steadfast Hero. That is if they trully believe in their mantra: "play the way you want". I want to play a tanky DD in Cyrodill who can counter 1vXers and protect my less experienced teammates by tanking the damage.

LiquidPony wrote: »Waffennacht wrote: »You cannot say the steadfast nerf was warranted while BRP is fine.
That's just not logical
^
Pretty much this stuff.
And blackrose restostaff needs to be gutted into oblivion as well, one of the biggest carry sets available in the game.
What makes the BRP resto "one of the biggest carry sets available in the game?"
Is Major Vitality really so much stronger than Major Mending? And isn't Major Vitality pretty easily available from a number of other sources ... like, potions?
What makes BRP dual wield so strong isn't that you're technically able to burn through all your resources doing nothing but keeping Major Protection at 100% uptime while in combat. Instead, the issue is that the Major Protection is on-demand with no cooldown, so you can have 100% uptime when on the defensive...while also gaining Major Evasion from the same GCD.As a regular brp dual weild user I can safely say that if i'm keeping major protection up with any decent up time then I will not be getting kills.
What makes BRP dual wield so strong isn't that you're technically able to burn through all your resources doing nothing but keeping Major Protection at 100% uptime while in combat. Instead, the issue is that the Major Protection is on-demand with no cooldown, so you can have 100% uptime when on the defensive...while also gaining Major Evasion from the same GCD.As a regular brp dual weild user I can safely say that if i'm keeping major protection up with any decent up time then I will not be getting kills.
Sure, it's the combination of expedition, evasion and protection that makes it strong for getting out of a tight spot, but two of these things are readily available. Cowards gear provides two of these buffs for the same situation but isn't considered to be a strong set. There's a similar situation for tanky nb with cloak or a tanky templar with streak. They're just a pain to lock down.
I use brp dw to get out of a fight that's stacked against me. I've never yet met anyone that I've thought I thought was was a threat because they were using it.
LiquidPony wrote: »Waffennacht wrote: »You cannot say the steadfast nerf was warranted while BRP is fine.
That's just not logical
^
Pretty much this stuff.
And blackrose restostaff needs to be gutted into oblivion as well, one of the biggest carry sets available in the game.
What makes the BRP resto "one of the biggest carry sets available in the game?"
Is Major Vitality really so much stronger than Major Mending? And isn't Major Vitality pretty easily available from a number of other sources ... like, potions?
Plus mending and vitality are multiplicative. This is a big difference when you combine both. Instead of 60% increased healing you have 70%.
LiquidPony wrote: »LiquidPony wrote: »Waffennacht wrote: »You cannot say the steadfast nerf was warranted while BRP is fine.
That's just not logical
^
Pretty much this stuff.
And blackrose restostaff needs to be gutted into oblivion as well, one of the biggest carry sets available in the game.
What makes the BRP resto "one of the biggest carry sets available in the game?"
Is Major Vitality really so much stronger than Major Mending? And isn't Major Vitality pretty easily available from a number of other sources ... like, potions?
Plus mending and vitality are multiplicative. This is a big difference when you combine both. Instead of 60% increased healing you have 70%.
So it's the combination of factors, not the BRP resto itself?
Also, doesn't it seem like we're missing a Major/Minor here?
As in, we have Defile but that can't counter both Vitality and Mending.
LiquidPony wrote: »LiquidPony wrote: »Waffennacht wrote: »You cannot say the steadfast nerf was warranted while BRP is fine.
That's just not logical
^
Pretty much this stuff.
And blackrose restostaff needs to be gutted into oblivion as well, one of the biggest carry sets available in the game.
What makes the BRP resto "one of the biggest carry sets available in the game?"
Is Major Vitality really so much stronger than Major Mending? And isn't Major Vitality pretty easily available from a number of other sources ... like, potions?
Plus mending and vitality are multiplicative. This is a big difference when you combine both. Instead of 60% increased healing you have 70%.
So it's the combination of factors, not the BRP resto itself?
Also, doesn't it seem like we're missing a Major/Minor here?
As in, we have Defile but that can't counter both Vitality and Mending.
The problem is that BRP is on demand with no CD. Whenever you need it you can use it.
LiquidPony wrote: »LiquidPony wrote: »Waffennacht wrote: »You cannot say the steadfast nerf was warranted while BRP is fine.
That's just not logical
^
Pretty much this stuff.
And blackrose restostaff needs to be gutted into oblivion as well, one of the biggest carry sets available in the game.
What makes the BRP resto "one of the biggest carry sets available in the game?"
Is Major Vitality really so much stronger than Major Mending? And isn't Major Vitality pretty easily available from a number of other sources ... like, potions?
Plus mending and vitality are multiplicative. This is a big difference when you combine both. Instead of 60% increased healing you have 70%.
So it's the combination of factors, not the BRP resto itself?
Also, doesn't it seem like we're missing a Major/Minor here?
As in, we have Defile but that can't counter both Vitality and Mending.
The problem is that BRP is on demand with no CD. Whenever you need it you can use it.