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Black rose dual wield and steadfast hero

KingExecration
KingExecration
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Steadfast Hero: Increased the cooldown of this set to 20 seconds, up from 10 seconds, to reduce some of the staggering power that this set enables with Major Protection.


Why was that warranted a nerf when it was not that great to begin with?
Are they just intentionally ignoring black rose dual wield until they release more ability altering weapons? Who knows
*unequips tinfoil hat*
  • ChunkyCat
    ChunkyCat
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    Probably because you can buy a full set of steadfast hero for under 10k, but it takes a halfway decent group to get through BP and then be lucky with the rng.

    but I’m just a forum troll, so wadda I know.
  • LiquidPony
    LiquidPony
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    I wonder if this is just specifically because of the interaction with the new Warden Netch functionality?

    Any Warden running Steadfast Hero basically has free 50% uptime on Major Protection in combat as long as they keep their (free) Netch up.
  • RighteousBacon
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    Yah this change is dumb. You cant ignore BR dual wield any longer, it’s a carry set. Yes it takes some pve skill to acquire but I for one don’t like that lie concept of “if it’s hard to get it should be treated differently when balanced.”

    This is obviously the case with Fortified brass vs armor master too. Armor master is obviously better but since it’s a 9 trait it isn’t getting nerfed, but fortified brass is because it’s a 6 trait.

    This concept is just an excuse for bad players who fail to adapt to their opponents to claim that their play time compensated for their lack of skill.

    Let me make this clear: JUST BECAUSE YOU’VE PLAYED THE GAME LONGER THAN SOMEONE DOESN’T MEAN YOU DESERVE ANYTHING MORE THAN SOMEONE WHO HAS PLAYED LESS.

    Skill should be the PRIMARY defining factor in combat, not who has put in more time in pve getting something that will carry them to another, better player’s, level of play.
  • KingExecration
    KingExecration
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    ChunkyCat wrote: »
    Probably because you can buy a full set of steadfast hero for under 10k, but it takes a halfway decent group to get through BP and then be lucky with the rng.

    but I’m just a forum troll, so wadda I know.

    Yeah you got a point but it drops on normal and the only thing vet adds is 129 stam recovery on the perfected version. The irony of them nerfing a 5 piece that isn’t largely used for its “staggering” power just raises the question of what they believe is op.

    I’ve ran into players who’s playing with their feet crutched by this set and I’ll just leave them alone entirely since it’s a cheesy mechanic.
  • Hashtag_
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    ChunkyCat wrote: »
    Probably because you can buy a full set of steadfast hero for under 10k, but it takes a halfway decent group to get through BP and then be lucky with the rng.

    but I’m just a forum troll, so wadda I know.

    Normal runs can be done in 10-15 min full dps.
  • xWarbrain
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    This concept is just an excuse for bad players who fail to adapt to their opponents to claim that their play time compensated for their lack of skill.

    Let me make this clear: JUST BECAUSE YOU’VE PLAYED THE GAME LONGER THAN SOMEONE DOESN’T MEAN YOU DESERVE ANYTHING MORE THAN SOMEONE WHO HAS PLAYED LESS.

    Skill should be the PRIMARY defining factor in combat, not who has put in more time in pve getting something that will carry them to another, better player’s, level of play.

    1. Crying for a set to be nerfed is not the solution. It sounds like you are the one that is failing to adapt to your opponents when they run BRP DW. If someone is constantly casting Major Protection for 3 seconds, they aren't doing a whole hell of a lot else besides absorbing damage and spending resources on Deadly Cloak. I can stand still and Meditate with better results, and don't have to wear a set to do it.

    2. Have you ever played an RPG? Grinding for gear is essential. Putting time into an RPG is essential. If you've played less, you shouldn't have access to the same things as someone who has played a long time.

    3. Skill is already the primary factor. Sets are available to everyone that wants to put the time in to get them. Its part of building your character. Otherwise, remove sets & classes and lets see who can punch each other to death first.

    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • Hashtag_
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    xWarbrain wrote: »

    This concept is just an excuse for bad players who fail to adapt to their opponents to claim that their play time compensated for their lack of skill.

    Let me make this clear: JUST BECAUSE YOU’VE PLAYED THE GAME LONGER THAN SOMEONE DOESN’T MEAN YOU DESERVE ANYTHING MORE THAN SOMEONE WHO HAS PLAYED LESS.

    Skill should be the PRIMARY defining factor in combat, not who has put in more time in pve getting something that will carry them to another, better player’s, level of play.

    1. Crying for a set to be nerfed is not the solution. It sounds like you are the one that is failing to adapt to your opponents when they run BRP DW. If someone is constantly casting Major Protection for 3 seconds, they aren't doing a whole hell of a lot else besides absorbing damage and spending resources on Deadly Cloak. I can stand still and Meditate with better results, and don't have to wear a set to do it.

    2. Have you ever played an RPG? Grinding for gear is essential. Putting time into an RPG is essential. If you've played less, you shouldn't have access to the same things as someone who has played a long time.

    3. Skill is already the primary factor. Sets are available to everyone that wants to put the time in to get them. Its part of building your character. Otherwise, remove sets & classes and lets see who can punch each other to death first.

    You do realize brp DW is easy as hell to obtain?
  • WillhelmBlack
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    ChunkyCat wrote: »
    Probably because you can buy a full set of steadfast hero for under 10k, but it takes a halfway decent group to get through BP and then be lucky with the rng.

    but I’m just a forum troll, so wadda I know.

    It's that price for a reason. It wasn't the best set to begin with, the only thing that made it better for templar than Pariah is because you can use the set on your back bar. Now I'll just be tankier 100% of the time since I will be moving to Pariah.
    PC EU
  • Kadoin
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    BRP DW and Resto are "special" and mysteriously exempt from nerfs. They also have a fanclub that comes out to defend the two and tell you to "L2P" if you think they are too strong, even though every other method to get major protection and major vitality all have downsides and/or long CDs associated with them. Yep, it's an L2P issue.

    Stop calling for nerfs to my unique build! Stop calling for nerfs to my identity! Stop calling for nerfs to skilled play!

    Jeez! When will it end!?
  • KingExecration
    KingExecration
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    xWarbrain wrote: »

    This concept is just an excuse for bad players who fail to adapt to their opponents to claim that their play time compensated for their lack of skill.

    Let me make this clear: JUST BECAUSE YOU’VE PLAYED THE GAME LONGER THAN SOMEONE DOESN’T MEAN YOU DESERVE ANYTHING MORE THAN SOMEONE WHO HAS PLAYED LESS.

    Skill should be the PRIMARY defining factor in combat, not who has put in more time in pve getting something that will carry them to another, better player’s, level of play.

    1. Crying for a set to be nerfed is not the solution. It sounds like you are the one that is failing to adapt to your opponents when they run BRP DW. If someone is constantly casting Major Protection for 3 seconds, they aren't doing a whole hell of a lot else besides absorbing damage and spending resources on Deadly Cloak. I can stand still and Meditate with better results, and don't have to wear a set to do it.

    2. Have you ever played an RPG? Grinding for gear is essential. Putting time into an RPG is essential. If you've played less, you shouldn't have access to the same things as someone who has played a long time.

    3. Skill is already the primary factor. Sets are available to everyone that wants to put the time in to get them. Its part of building your character. Otherwise, remove sets & classes and lets see who can punch each other to death first.

    1. The set provides an on demand buff that no weapon ults have anymore. (Rip resto ult) They’ve nerfed most sources of major protection from pirate skelly and resto ult. Buffed wardens ult for some reason. Yet there is still on demand protection from a 2 pc set.
    2. As someone stated it isn’t much of a grind on a normal dungeon that takes 10-20 minutes.
    3. Skill IS a factor. But when it is crutched on and allows you to weather out any ult combo it becomes ridiculous. Stamdens running said set have major and minor protection on demand. Goodluck with getting one of them low. Give it vitality instead to see how well it fairs. Increasing healing would be way more skillful than just giving major protection with no action other than pressing quick cloak.
  • Iskiab
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    ChunkyCat wrote: »
    Probably because you can buy a full set of steadfast hero for under 10k, but it takes a halfway decent group to get through BP and then be lucky with the rng.

    but I’m just a forum troll, so wadda I know.

    That would be a weird rationale. It’s use is pvp, it shouldn’t be behind pve at all.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • OG_Kaveman
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    . This is obviously the case with Fortified brass vs armor master too. Armor master is obviously better but since it’s a 9 trait it isn’t getting nerfed, but fortified brass is because it’s a 6 trait.

    Armor Master is better because you have to spend resources to get the buff and the buff is not up 100%. FB was way out of line with all the other defensive sets in the game. The only thing these 2 sets have to do with the ones the op is talking about, is that spending more resources gets you more uptime. Something that makes sense. 3 seconds for 3-5k Stam or 5/20 for basically free, for just purging. Apples v oranges.
  • xWarbrain
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    Hashtag_ wrote: »
    xWarbrain wrote: »

    This concept is just an excuse for bad players who fail to adapt to their opponents to claim that their play time compensated for their lack of skill.

    Let me make this clear: JUST BECAUSE YOU’VE PLAYED THE GAME LONGER THAN SOMEONE DOESN’T MEAN YOU DESERVE ANYTHING MORE THAN SOMEONE WHO HAS PLAYED LESS.

    Skill should be the PRIMARY defining factor in combat, not who has put in more time in pve getting something that will carry them to another, better player’s, level of play.

    1. Crying for a set to be nerfed is not the solution. It sounds like you are the one that is failing to adapt to your opponents when they run BRP DW. If someone is constantly casting Major Protection for 3 seconds, they aren't doing a whole hell of a lot else besides absorbing damage and spending resources on Deadly Cloak. I can stand still and Meditate with better results, and don't have to wear a set to do it.

    2. Have you ever played an RPG? Grinding for gear is essential. Putting time into an RPG is essential. If you've played less, you shouldn't have access to the same things as someone who has played a long time.

    3. Skill is already the primary factor. Sets are available to everyone that wants to put the time in to get them. Its part of building your character. Otherwise, remove sets & classes and lets see who can punch each other to death first.

    You do realize brp DW is easy as hell to obtain?

    Yes.... I'm not the one crying to nerf it. As I said, its available to everyone. I have multiple perfected and non-perfected, I'm well aware of how to obtain gear in this game.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • KingExecration
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    OG_Kaveman wrote: »
    . This is obviously the case with Fortified brass vs armor master too. Armor master is obviously better but since it’s a 9 trait it isn’t getting nerfed, but fortified brass is because it’s a 6 trait.

    Armor Master is better because you have to spend resources to get the buff and the buff is not up 100%. FB was way out of line with all the other defensive sets in the game. The only thing these 2 sets have to do with the ones the op is talking about, is that spending more resources gets you more uptime. Something that makes sense. 3 seconds for 3-5k Stam or 5/20 for basically free, for just purging. Apples v oranges.

    Brass was passive mitigation for slotting. Armor master added a little more work for it for the reward of only having it on one bar.
    Steadfast and BR dual wield both need a skill cast to activate. Both can be one barred. Steadfast is only passive on mag warden with the new Netch change. Steadfast had a fat cooldown, BRP dual wield has none making it easy to keep major protection up.

    My point is Zos think steadfast had staggering power with major protection and turn a blind eye to the set mentioned.
  • Heatnix90
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    BRP DW is literally a carry set and anyone who comes in defending it is absolutely getting carried by it. 30% total damage mitigation stacked on top of 25% AoE mitigation with a speed boost that also procs poisons and weapon enchants AND twin blade and blunt bleeds.

    Not to mention how easy it is to farm. Each Ability-Altering set has gotten easier and easier to farm, I wouldn't even be surprised if Gil decides that the next set of Ability-Altering weapons become log-in rewards.
    • Master Weapons: Clear veteran Dragonstar Arena with a group of 4, minimum of 1 hour (with a decent group), hope RNG rolls your way
    • Maelstrom Weapons: Clear veteran Maelstrom Arena solo, minimum of 35 minutes (if you know what you're doing), hope RNG rolls your way
    • Asylum Weapons: Clear normal Asylum with a literal PUG squad, minimum of 10 minutes (if the group knows what they're doing), 12 RNG chances
    • BRP: Clear nBRP, minimum of 12-15 minutes with full dps squad, 4 rng chances with 2 actual good rolls (resto and DW).

    If you look at the list of weapons, none even come close to the amount of utility that BRP DW and Resto staff offer.
  • OG_Kaveman
    OG_Kaveman
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    OG_Kaveman wrote: »
    . This is obviously the case with Fortified brass vs armor master too. Armor master is obviously better but since it’s a 9 trait it isn’t getting nerfed, but fortified brass is because it’s a 6 trait.

    Armor Master is better because you have to spend resources to get the buff and the buff is not up 100%. FB was way out of line with all the other defensive sets in the game. The only thing these 2 sets have to do with the ones the op is talking about, is that spending more resources gets you more uptime. Something that makes sense. 3 seconds for 3-5k Stam or 5/20 for basically free, for just purging. Apples v oranges.

    Brass was passive mitigation for slotting. Armor master added a little more work for it for the reward of only having it on one bar.
    Steadfast and BR dual wield both need a skill cast to activate. Both can be one barred. Steadfast is only passive on mag warden with the new Netch change. Steadfast had a fat cooldown, BRP dual wield has none making it easy to keep major protection up.

    My point is Zos think steadfast had staggering power with major protection and turn a blind eye to the set mentioned.
    OG_Kaveman wrote: »
    . This is obviously the case with Fortified brass vs armor master too. Armor master is obviously better but since it’s a 9 trait it isn’t getting nerfed, but fortified brass is because it’s a 6 trait.

    Armor Master is better because you have to spend resources to get the buff and the buff is not up 100%. FB was way out of line with all the other defensive sets in the game. The only thing these 2 sets have to do with the ones the op is talking about, is that spending more resources gets you more uptime. Something that makes sense. 3 seconds for 3-5k Stam or 5/20 for basically free, for just purging. Apples v oranges.

    Brass was passive mitigation for slotting. Armor master added a little more work for it for the reward of only having it on one bar.
    Steadfast and BR dual wield both need a skill cast to activate. Both can be one barred. Steadfast is only passive on mag warden with the new Netch change. Steadfast had a fat cooldown, BRP dual wield has none making it easy to keep major protection up.

    My point is Zos think steadfast had staggering power with major protection and turn a blind eye to the set mentioned.

    3-5k Stam every 3 seconds is easy? What kind of build are you using?

    Brass was over budget. Full stop. Had been from the start. I am glad they finally got around to standardizing armor buffs with penetration set bonuses and 5 piece.

    Brass was not a proc set. My ZoSs own standards, that being a five piece is 2.31 of a set bonus, brass was way out of line. It is in line with every else. As for armor master, the fact that it can be back bared is one part of the reason it is better, of you back bar the set though, you lose out on the 5% health on the front bar. You need to give up at least 10% of your bar to slot a skill for it and if you want to have that 5% health, you need to give up 20% of your bar. Armor Masters armor buffs needed to be much better then brass because you give up so much for the bonuses. Like the way you give up 3-5k Stam every 3 seconds to keep up the major protection from brdw.

    Truth be told though, I don't care for the set anyways, I always wanted a damage buff on that set, weapon sets are supposed to give the skill they altar new functions, ie a dot on impulse or an additional target on a spammable like the AS 2h. I would have liked to see something like the targets that you hit with the set bleed for more damage or something. The skill already has good damage reduction, major evasion, it lacks in the damage department though.
  • GeorgeBlack
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    I never understood why an aggressive playstyle has defensive mechanisms in this game.
    Weak burst, no good gap closer, full of bleeds (as if DW can go on defence mode till the bleeds kill the enemy)
    AoE rdmg reduction and access to Maj protection with arena weapons.

    And then a set that was barely used gets noticed by Zos out of the blue.
    Edited by GeorgeBlack on October 4, 2019 12:19AM
  • Red_Feather
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    Hashtag_ wrote: »
    ChunkyCat wrote: »
    Probably because you can buy a full set of steadfast hero for under 10k, but it takes a halfway decent group to get through BP and then be lucky with the rng.

    but I’m just a forum troll, so wadda I know.

    Normal runs can be done in 10-15 min full dps.

    Isn't there like 20 rounds across all the rooms.
  • Waffennacht
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    You cannot say the steadfast nerf was warranted while BRP is fine.

    That's just not logical
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • wheem_ESO
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    xWarbrain wrote: »
    Hashtag_ wrote: »
    xWarbrain wrote: »

    This concept is just an excuse for bad players who fail to adapt to their opponents to claim that their play time compensated for their lack of skill.

    Let me make this clear: JUST BECAUSE YOU’VE PLAYED THE GAME LONGER THAN SOMEONE DOESN’T MEAN YOU DESERVE ANYTHING MORE THAN SOMEONE WHO HAS PLAYED LESS.

    Skill should be the PRIMARY defining factor in combat, not who has put in more time in pve getting something that will carry them to another, better player’s, level of play.

    1. Crying for a set to be nerfed is not the solution. It sounds like you are the one that is failing to adapt to your opponents when they run BRP DW. If someone is constantly casting Major Protection for 3 seconds, they aren't doing a whole hell of a lot else besides absorbing damage and spending resources on Deadly Cloak. I can stand still and Meditate with better results, and don't have to wear a set to do it.

    2. Have you ever played an RPG? Grinding for gear is essential. Putting time into an RPG is essential. If you've played less, you shouldn't have access to the same things as someone who has played a long time.

    3. Skill is already the primary factor. Sets are available to everyone that wants to put the time in to get them. Its part of building your character. Otherwise, remove sets & classes and lets see who can punch each other to death first.

    You do realize brp DW is easy as hell to obtain?

    Yes.... I'm not the one crying to nerf it. As I said, its available to everyone. I have multiple perfected and non-perfected, I'm well aware of how to obtain gear in this game.
    In this case, "available to everyone" would be better stated as, "available to all Stamina builds, and Magicka can get bent." Not that BRP Resto isn't also OP, of course.
  • Iskiab
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    So weird. People said fortified brass was trash for the longest time, now it’s overloaded? Onslaught has already killed the set, the PTS change is just overkill.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • OG_Kaveman
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    Iskiab wrote: »
    So weird. People said fortified brass was trash for the longest time, now it’s overloaded? Onslaught has already killed the set, the PTS change is just overkill.

    So weird, people dont understand math or ZoSs stated goals.
  • armchair
    armchair
    Steadfast had to be changed not because of the change to netch and warden's but because of stam necro's. Steadfast BrP dual wield and deadend pain already resulted in a easy 80% uptime on major prot even in a 1v1 and 100% uptime in any larger scale pvp. With two of the skills costing nothing to cast, expunge cost health but restores resource's and deadend pain actually costs nothing. Something had to give and it certainly wasn't going to be necro class skills. Just a assumption here but I guess they left brp dual wield alone for stam players to counter dots being almost all skills that suppress or remove debuffs cost mag. With the increase cost of blade cloak to 4900 stam it's on par cost wise with cleanse and purge.
  • TriangularChicken
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    Again people are only thinking of CP envoironment. Go try to keep up blade cloak in no cp - it won't happen because it's too expensive.
    You guys are too spoiled by CP passives like UNCHAINED - you shouldn't be rewarded for getting stunned, cause guess what..you get stunned all the time. Can't wait till they change the CP system.
  • Sahidom
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    Major Protection becomes a very strong buff when you can layer sources, or generate the buff on demand.

    I don't think people have seen how Knightmare has improved with the Armor set bonus change. This set triggers often and 8m radius will hit almost everyone in the vicinity.

    Skin the cat another way than Major Protection, and use BRP DW set to trigger Major Protection, as needed, and layer that with Knightmare for -30% damage taken/enemies deal -15% less damage.

    Edited: AND... Deadly Cloak will trigger Knightmare. 1 skill = 2 damage mitigating effects.
    Edited by Sahidom on October 4, 2019 7:54AM
  • milllaurie
    milllaurie
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    Please just
    (5 items) When you use an ability that removes a negative effect from yourself or an ally, gain Major Protection for 5 seconds, reducing your damage taken by 30%. This effect can occur once every 10 seconds.

    Then the new netch would not oveperform with this set. The set could stay exactly the same if you only change the wording on the five piece.
  • kolegator
    kolegator
    Soul Shriven
    This discussion is good because it highlights those exact people who ruin noCP BGs with BRP dual wields and things like that. Yes, it maybe not OP when you are alone, but when you have 3 teams of templars in heavy amour and 2 guys running BRPs spamming major protection on demand, you get exactly what todays noCP BG meta is - indestructible teams and no one being able to kill no one with matches being boring to tears lasting the full 15 minutes and team scores barely reaching 100 points.
  • Sahidom
    Sahidom
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    kolegator wrote: »
    This discussion is good because it highlights those exact people who ruin noCP BGs with BRP dual wields and things like that. Yes, it maybe not OP when you are alone, but when you have 3 teams of templars in heavy amour and 2 guys running BRPs spamming major protection on demand, you get exactly what todays noCP BG meta is - indestructible teams and no one being able to kill no one with matches being boring to tears lasting the full 15 minutes and team scores barely reaching 100 points.

    I would have to agree with you.

    The Wyrd-Tree Blessing (https://eso-sets.com/set/wyrd-trees-blessing) that cleanses negative effects every 15 seconds, become closer aligned to the 20 second change on Steadfast.
  • magictucktuck
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    ChunkyCat wrote: »
    Probably because you can buy a full set of steadfast hero for under 10k, but it takes a halfway decent group to get through BP and then be lucky with the rng.

    but I’m just a forum troll, so wadda I know.

    I see what you're saying but normal blackrose is a faceroll. You can solo it, although not efficiently but you can two or 3 man it and get every weapon you want in a day. The perfected weapons are better but not by much
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Juhasow
    Juhasow
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    BRP dual wield actually will be nerfed in this new patch. Indirectly. Cost of the blade cloak and both of its morphs will go up which will make spamming quick cloak to get insanely high uptimes of major protection harder to achieve.
    Edited by Juhasow on October 4, 2019 3:51PM
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