Johnny_NO_skillz wrote: »Hello guys - wanted to drop a line at ya real quick about some despicable shiz I just heard.
Apparently there are guilds forming now, that will camp Werewolf/Vampire spawn sites, killing off the beasts ONLY to prevent other players from getting bit.
They keep the mobs for themselves so when a player wants to become one, they can EXPLOIT the player for inordinate amounts of money. I've seen bites sell for 20k all the way up to 40k... there is even talk of these guilds using paypal accounts for people to pay them.
DON'T DO THIS - THEY WILL SCAM YOU
I REPEAT IT IS A SCAM
Selling bites is NOT ILLEGAL in the game, but there is no system to ensure you will be bitten.
ZENIMAX - Stop these low-life griefers - I am NOT paying $15 a month to pay a scammer in game to exploit a skill tree that should be open FOR ALL PLAYERS.
Any thoughts?
MornaBaine wrote: »MornaBaine wrote: »
Indeed there are such people, killing vampires or werewolves to secure a market for themselves. there are people killing vampires or werewolves for RP reasons, there are people killing vampires or werewolves just to be ***. However, anyone trying to defend any of this, all I can say is this.
So you are better at the game because you got a bunch of friends or guild to wipe vampires/werewolves out so you can earn a 30k or 100k once a week? If that's the case then I seriously doubt you know what it means to be good at a game, monetizing in such a manner is just downright patheic, on top of that fact that money really means little in this game.
So you want to RP killing vampires and / or werewolves to prevent others from becoming one? Or is that just a convenient excuse to be a ***? Roleplaying existed for people to have fun with one another to immerse in such, not to make other people frustrated or upset.
Personally I even left House Nysarra, because their leader was actively calling members to hunt werewolf spawns for RP reasons. It's just ridiculous and downright disgusting.
In regards to those who are having such issues, just report it. There is and will never be a need to kill those spawns purposely. All the best for you guys who want to become vampires/werewolves.
I understand your point of view, but give the full picture when accusing others on how they wish to play. This is also posted for my Guild Members to follow on our Website and in a thread here on the ESO Forums. Not all of my Family goes out and kills mutts. It's part of becoming a vampire, a rite of passage, and every once in a while I ask them to go kill some more.
"I am the House Mother of House Nyssara on the NA server. We do not and will not sell Vampire bites. If any of my House members sell bites and I find out about it with proof, Mother will do something about it. Up to and including removal from my House. We don't promise bites to join the House, but bites will and do happed between Family members first. We expect a long-term commitment to our Family and not just joining to get bitten then leave.
I roll-play a vampire that hates mutts, (aka werewolves), see my back-story about Nyssara Nor on our website. When I send out my Family to kill mutts, they will even be killing the mutt spawns. I told them to use better judgment if someone is waiting to get infected. They should wait if asked, then kill the mutts when people leave. Killing mutts is just part of our roll-playing and not meant to case grief to our alliances.
Mother has spoken… fades into the shadows…"
There are plenty of NPC werewolves to kill in the game that aren't the ones that infect others so there's no real RP reason to kill those. Focusing on Player werewolves in PvP is the best way to roleplay an active hatred of werewolves by vampires. I eventually expect to see full out wars between the two factions... if we can get Zen to deal with the damn griefers so that these factions can actually get built up a bit!
Not all of our members want to PvP and if they see mutts in their travels and want to kill them, they know my rules.
Then "your rules" need to include not ruining the game for other players. The only place that kind of player aggression is acceptable IS in PvP.
Then you have missed my point and ZOS will sort this out.
JasonConstantine wrote: »My only issue is the imbalance of spawns. Seems WW are spaning almost nightly, while vamps are one maybe 2 nights a week. This needs to be dealt with. We have a Vampire guild of over 125 active members and we recruit daily. The main complaint is lack of spawns. We go out during every night cycle and search in order to get our members bitten, its pretty sad that in the last 4 days not a single member of our parties has been a spawn or even seen mention of one in Zone chat.
It seems by my estimation there is a 3 to 1 ratio right now of WW to Vampires, that's a MASSIVE imbalance for a game like this. Something needs to be done to try and even out the ranks a bit. Their are THOUSANDS of members of the fighters guild in game, seems like the numbers of WW are over 1000 as well. Of the 5 Vampire guilds we associate with in game each has only 100 or so members. Such imbalance is due to the rarity of the Bloodfiend spawns.
The other issues we seem to be having is total lack of any way of telling when anything will spawn. This "Moon Phase" stuff is pure player fiction. I have personally seen WW and Bloodfiends in the same night, as well the night i got my Vampirism from an NPC, a friend 5 minutes later got WW from an NPC in the same zone. I am not saying we should know spawn location, but I do think their should be some form of way to tell what is going to spawn on a particular night. The only thing you guys have said (Zenimax) is they are 100% Random.
To me random is just that ... 100% random they can spawn at night anywhere in the appropriate zones. If their are "spawn points" as players keep saying they are hardly random.
Can we get some for of clarification on the following things:
1. Do in game moon phases exist and do they affect the spawns.
2. Are the spawns truly 100% random or are their spawn points.
3. What will be done about the imbalance of spawns.
Thanks
wOOOOt_of_SD wrote: »
Trust me - if there is any truth to it, if someone are trying to camp and keep WW and VP to themselves, it is NOT going to work, because they will get bored and fed up with it within a week.
Also, the prices will drop exponentially since the WW and VP population will double every week with all the bites going around. So in 3-4 weeks, they will cost 3-4K gold tops.
MornaBaine wrote: »Midgardian wrote: »They should just implement special quest lines that allow you to become a vampire or werewolf, hence solving this problem.
This. I did not pay a small fortune for this game plus a monthly sub in order to be denied content by a bunch of sociopaths.
MornaBaine wrote: »
Indeed there are such people, killing vampires or werewolves to secure a market for themselves. there are people killing vampires or werewolves for RP reasons, there are people killing vampires or werewolves just to be ***. However, anyone trying to defend any of this, all I can say is this.
So you are better at the game because you got a bunch of friends or guild to wipe vampires/werewolves out so you can earn a 30k or 100k once a week? If that's the case then I seriously doubt you know what it means to be good at a game, monetizing in such a manner is just downright patheic, on top of that fact that money really means little in this game.
So you want to RP killing vampires and / or werewolves to prevent others from becoming one? Or is that just a convenient excuse to be a ***? Roleplaying existed for people to have fun with one another to immerse in such, not to make other people frustrated or upset.
Personally I even left House Nysarra, because their leader was actively calling members to hunt werewolf spawns for RP reasons. It's just ridiculous and downright disgusting.
In regards to those who are having such issues, just report it. There is and will never be a need to kill those spawns purposely. All the best for you guys who want to become vampires/werewolves.
I understand your point of view, but give the full picture when accusing others on how they wish to play. This is also posted for my Guild Members to follow on our Website and in a thread here on the ESO Forums. Not all of my Family goes out and kills mutts. It's part of becoming a vampire, a rite of passage, and every once in a while I ask them to go kill some more.
"I am the House Mother of House Nyssara on the NA server. We do not and will not sell Vampire bites. If any of my House members sell bites and I find out about it with proof, Mother will do something about it. Up to and including removal from my House. We don't promise bites to join the House, but bites will and do happed between Family members first. We expect a long-term commitment to our Family and not just joining to get bitten then leave.
I roll-play a vampire that hates mutts, (aka werewolves), see my back-story about Nyssara Nor on our website. When I send out my Family to kill mutts, they will even be killing the mutt spawns. I told them to use better judgment if someone is waiting to get infected. They should wait if asked, then kill the mutts when people leave. Killing mutts is just part of our roll-playing and not meant to case grief to our alliances.
Mother has spoken… fades into the shadows…"
There are plenty of NPC werewolves to kill in the game that aren't the ones that infect others so there's no real RP reason to kill those. Focusing on Player werewolves in PvP is the best way to roleplay an active hatred of werewolves by vampires. I eventually expect to see full out wars between the two factions... if we can get Zen to deal with the damn griefers so that these factions can actually get built up a bit!
Jessabella wrote: »CrimsonThomas wrote: »Nox_Aeterna wrote: »i think the vamp/werewolf stuff was only added when the game came out, not sure.
What I'm trying to say, is that it would seem these obvious exploits should have been found before release, but since they were not, I ask if it was actually tested.
Like @driosketch said, this was something that was brought up in PTS testing, but we were very civil to each other during the PTS testing, we did not ninja loot a chest if another player failed to open it, we didn't run up and grab a node when obviously another player was there first, and we did not do stuff to each other to make it impossible to enjoy every aspect of the game, like farming the same bosses or killing of all of one type of mob.
Anyone seeing the faulty logic of people claiming they are killing these mobs for roleplaying reason and then announce in chat that they are selling bites?
It looks like Zenimax is already dealing with this. There's a poster in another thread complaining about he doesn't have an appeal option for the warning he just got over this behavior.If ZoS doesn't deal with these people fast enough... it could fall to the playerbase to take care of itself. In quite a few early MMOs doing something like this would tarnish a person's reputation to the point they wouldn't be able to find teams, guilds, or whathaveyou. Now I certainly wouldn't advocate this manner of behaviour but I think it's something that should be reflected upon in this case in a game that encourages so much player-to-player interaction for trading, grouping... and, well, everything. The power lies in the hands of the players to deal with these little cretins.
pete5210b14_ESO wrote: »wOOOOt_of_SD wrote: »Stop whining, and start using the gello blob between your ears, others call a brain.
Whining about a guild, camping WW and VP spawns??
Seriously - how many players do you think want to spend time on that boring assignment for more than 2-3 days?
Trust me - if there is any truth to it, if someone are trying to camp and keep WW and VP to themselves, it is NOT going to work, because they will get bored and fed up with it within a week.
Move along, this is a stupid topic.
Also, the prices will drop exponentially since the WW and VP population will double every week with all the bites going around. So in 3-4 weeks, they will cost 3-4K gold tops.
This is some what true, if people are camping them, they will get bored of it and move on, but I would still report activity of this nature. And some can argue that 2-3 days is too long and they want to be a puppy now...I'll stay untainted thank you very much
Jadeviper1974 wrote: »Stuff like this is why they should have GM's in game that you can call to help you. I keep hearing folks poo poo this idea, but its the best way to take care of this kind of exploiting, when a GM can see it first hand.
For stuff like this I say suspend everyone who is in the group for 24 hours. If it is a guild that is making their own crime ring, well they made some money so wipe their guild store/bank/and any guild gold they have. I know this sounds harsh, but you would only have to do it once or twice before folks got the message and this crap stopped.
Anyway, that's my 2 cents worth, if you agree, "Great!". If you disagree, "Great!". I really couldn't care less either way.