Hi just a daily plea for ZOS to introduce cross-save between console and pc.
I think its time this game got with the times and introduced it. Every game is going cross-save now and i think a game as large as ESO should support it. Not even asking for cross-play. Just a cross-save.
For real i am going to start playing destiny 2 in the fall just for the cross-save. I reckon alot will do the same
At the very least introduce keyboard and mouse support for xbox since thats a thing now.
THANKS
maahgle
XBL
RodneyRegis wrote: »VaranisArano wrote: »anitajoneb17_ESO wrote: »VaranisArano wrote: »I think you're talking about cross-play.
This is talking about cross-save, which isn't quite the same thing. As I understand it, its letting you play from the same account on PC or console. So instead of having Console players playing with PC players from their consoles, you'd have a player who started their account on console logging onto PC and playing the same account from their PC. So it would still be PC players playing with PC, and so theoretically they'd have access to addons while playing on PC as those don't change the account at all.
I understand what you're saying, but applied to an MMO, wouldn't cross-save be equal to cross-play ?
If I play on PS4, and save on PS4, and then log on on PC... where are my friends ? Where are my guilds ? I can sell on PC stuff I've farmed on the PS4 megaserver...
The save itself is not the issue, but the persistent "living" world around it.
It implies merging the megaservers, and, de facto, cross play.
Actual cross-play is being able to play with each other using different video game hardware. So when you described having a single server/single game world where players are playing on PC and console together - that would be cross-play.
Its harder to say how ESO would handle cross-save. I see different examples of how other games are handling it. You bring up some good points about the ability to farm on one server and bring it over. I suspect that the easiest implementation is simply for ESO to credit the purchased things on the account like DLC and collectibles.
In a persistent game like ESO it would be hard to have cross-save without crossplay. As you would be simply jumping to and from PC and console megaservers, which means any guilds, friends, trader listings, mail, etc would be separate.
In all honestly this seems like a waste, simply due to the sheer amount of backend restructuring needed for such a niche option. Since most console players will spend majority of their time on console and PC players on PC. Now if ESO was already crossplay then sure, as that would mean most of the backend hurdles would be cleared, since cross-save requires similar adjustments as cross-play.
Lastly more players on a server isn't always a good thing, even if the server can handle it, the game isn't designed in a manner which supports it. They would have to shard it or rely on phasing, otherwise the game would be miserable to play.
W...what? Why?
I play a dragon Knight khajiit. He has 5000 gold and has unlocked these skills and has this in his inventory. He is wearing that and has those skills slotted. I'm in rotten. If I log out of pc, I log back into PS4 in the same place with the same skills and gear, with he same cp and stuff in my inventory. What difference does it make? Nothing like the same issues as crossplay. It's a few bytes of data in tables.
ryzen_gamer_gal wrote: »ManwithBeard9 wrote: »ryzen_gamer_gal wrote: »Sylvermynx wrote: »ryzen_gamer_gal wrote: »yes it is. it is his most precious possession. so how would that be an insult
The implication is in the reader's mind I think....
it's a projection of their own distorted thinking, not in the meaning of the word itself, given the context.
Lighten up, Francis.
Francis is a male name isnt it? I am not. Who is Francis?
RodneyRegis wrote: »VaranisArano wrote: »anitajoneb17_ESO wrote: »VaranisArano wrote: »I think you're talking about cross-play.
This is talking about cross-save, which isn't quite the same thing. As I understand it, its letting you play from the same account on PC or console. So instead of having Console players playing with PC players from their consoles, you'd have a player who started their account on console logging onto PC and playing the same account from their PC. So it would still be PC players playing with PC, and so theoretically they'd have access to addons while playing on PC as those don't change the account at all.
I understand what you're saying, but applied to an MMO, wouldn't cross-save be equal to cross-play ?
If I play on PS4, and save on PS4, and then log on on PC... where are my friends ? Where are my guilds ? I can sell on PC stuff I've farmed on the PS4 megaserver...
The save itself is not the issue, but the persistent "living" world around it.
It implies merging the megaservers, and, de facto, cross play.
Actual cross-play is being able to play with each other using different video game hardware. So when you described having a single server/single game world where players are playing on PC and console together - that would be cross-play.
Its harder to say how ESO would handle cross-save. I see different examples of how other games are handling it. You bring up some good points about the ability to farm on one server and bring it over. I suspect that the easiest implementation is simply for ESO to credit the purchased things on the account like DLC and collectibles.
In a persistent game like ESO it would be hard to have cross-save without crossplay. As you would be simply jumping to and from PC and console megaservers, which means any guilds, friends, trader listings, mail, etc would be separate.
In all honestly this seems like a waste, simply due to the sheer amount of backend restructuring needed for such a niche option. Since most console players will spend majority of their time on console and PC players on PC. Now if ESO was already crossplay then sure, as that would mean most of the backend hurdles would be cleared, since cross-save requires similar adjustments as cross-play.
Lastly more players on a server isn't always a good thing, even if the server can handle it, the game isn't designed in a manner which supports it. They would have to shard it or rely on phasing, otherwise the game would be miserable to play.
W...what? Why?
I play a dragon Knight khajiit. He has 5000 gold and has unlocked these skills and has this in his inventory. He is wearing that and has those skills slotted. I'm in rotten. If I log out of pc, I log back into PS4 in the same place with the same skills and gear, with he same cp and stuff in my inventory. What difference does it make? Nothing like the same issues as crossplay. It's a few bytes of data in tables.
No thank you.
I play on console primarily because everyone is on a level playing field. No one has add ons, or secret add ons (see: Miat’s add on before he made it public), and everyone has the same hardware limitations. Console players would get wrecked in PVP not because of limitations in skill, but because of the limitations of the platform.
TequilaFire wrote: »No thank you.
I play on console primarily because everyone is on a level playing field. No one has add ons, or secret add ons (see: Miat’s add on before he made it public), and everyone has the same hardware limitations. Console players would get wrecked in PVP not because of limitations in skill, but because of the limitations of the platform.
This is not cross play, just identical accounts on 2 platforms/servers.
You would not play a PC player as a PS4 player, you would be a PC player on PC server , but your account would have items and ranks in both places.
You would need to own a PS4 and a PC, you would play on the one you log into with the same account items.
They done it once, PC to console. They should be able to do it again.
VaranisArano wrote: »ryzen_gamer_gal wrote: »ManwithBeard9 wrote: »ryzen_gamer_gal wrote: »Sylvermynx wrote: »ryzen_gamer_gal wrote: »yes it is. it is his most precious possession. so how would that be an insult
The implication is in the reader's mind I think....
it's a projection of their own distorted thinking, not in the meaning of the word itself, given the context.
Lighten up, Francis.
Francis is a male name isnt it? I am not. Who is Francis?
Can't tell if serious or not. This thread has broken my sarcasm detector. Its also a meme...
TequilaFire wrote: »Francis "The Talking Mule" is from a movie in the 1950s. lol
Well as i understand it now, cross save would save on both pc and xbox and ps4 servers, everything that you do. I don't see that happening with esoVaranisArano wrote: »VaranisArano wrote: »
Yes... So?
Seriously, my sarcasm detector is so broken, this thread. Just like the "What's taters, precious?" Reference used earlier in the thread, this one is also a movoe quote used as a meme here, and therefore not to be taken seriously or as refering to anyone in thread as actually being "Francis".
Have I thoroughly explained the joke to death yet?
Lol so angry! Was just pointing out the movie was older. Lighten up Varanis.
Hah, well played.
Recently moved to PC from PS4 (day one player). I would like to see a transfer option available if not a save as I left so much behind. 1200 CP, in game money, sets, crafting materials, characters and progression. You can see where I'm coming from.
They done it once, PC to console. They should be able to do it again.
anitajoneb17_ESO wrote: »Lastly more players on a server isn't always a good thing, even if the server can handle it, the game isn't designed in a manner which supports it. They would have to shard it or rely on phasing, otherwise the game would be miserable to play.
The game's already split into several shards on the same megaserver. Not only Cyrodiil, but every zone spawns more shards when required by the number of players. Traders and chats are shared, but nothing else.
Apart from that, I agree with everything you said. For ESO, cross-saving would require cross-playing.
RodneyRegis wrote: »VaranisArano wrote: »anitajoneb17_ESO wrote: »VaranisArano wrote: »I think you're talking about cross-play.
This is talking about cross-save, which isn't quite the same thing. As I understand it, its letting you play from the same account on PC or console. So instead of having Console players playing with PC players from their consoles, you'd have a player who started their account on console logging onto PC and playing the same account from their PC. So it would still be PC players playing with PC, and so theoretically they'd have access to addons while playing on PC as those don't change the account at all.
I understand what you're saying, but applied to an MMO, wouldn't cross-save be equal to cross-play ?
If I play on PS4, and save on PS4, and then log on on PC... where are my friends ? Where are my guilds ? I can sell on PC stuff I've farmed on the PS4 megaserver...
The save itself is not the issue, but the persistent "living" world around it.
It implies merging the megaservers, and, de facto, cross play.
Actual cross-play is being able to play with each other using different video game hardware. So when you described having a single server/single game world where players are playing on PC and console together - that would be cross-play.
Its harder to say how ESO would handle cross-save. I see different examples of how other games are handling it. You bring up some good points about the ability to farm on one server and bring it over. I suspect that the easiest implementation is simply for ESO to credit the purchased things on the account like DLC and collectibles.
In a persistent game like ESO it would be hard to have cross-save without crossplay. As you would be simply jumping to and from PC and console megaservers, which means any guilds, friends, trader listings, mail, etc would be separate.
In all honestly this seems like a waste, simply due to the sheer amount of backend restructuring needed for such a niche option. Since most console players will spend majority of their time on console and PC players on PC. Now if ESO was already crossplay then sure, as that would mean most of the backend hurdles would be cleared, since cross-save requires similar adjustments as cross-play.
Lastly more players on a server isn't always a good thing, even if the server can handle it, the game isn't designed in a manner which supports it. They would have to shard it or rely on phasing, otherwise the game would be miserable to play.
W...what? Why?
I play a dragon Knight khajiit. He has 5000 gold and has unlocked these skills and has this in his inventory. He is wearing that and has those skills slotted. I'm in rotten. If I log out of pc, I log back into PS4 in the same place with the same skills and gear, with he same cp and stuff in my inventory. What difference does it make? Nothing like the same issues as crossplay. It's a few bytes of data in tables.
Kiralyn2000 wrote: »
ryzen_gamer_gal wrote: »Lightspeedflashb14_ESO wrote: »ryzen_gamer_gal wrote: »Lightspeedflashb14_ESO wrote: »ryzen_gamer_gal wrote: »What's a crossave precious?
Just what it sounds like champ, Where you can log into your account no matter which platform you are on. ESO doesn't save anything client side, so it ought to be easy.
Well, if i cant play the game by logging into it, then what is the advantage?
what are you on about? i have played on both the xbox and the PC version lately, different accounts obviously, was fine for me.
I'm going on about cross ave and trying to understand what the advantage is about? What does cross save give me and ai still havent got an answer from anyone.
Also i am not a champ. Champ is a dog. I am not a dog. Miss would be appropriate though, given my age and gender,
Lightspeedflashb14_ESO wrote: »Just because Destiny can do it, does not mean ESO can do it. Especially since Destiny's server structure is entirely different from ESO's.
there are a lot more then just destiny, https://en.wikipedia.org/wiki/List_of_video_games_that_support_cross-platform_play
That does not counter my statement. The way ESO is built, corss-save is really not an option.