Finedaible wrote: »Nightblades bow is overperfming now that all other damage sources have been nerfed.
I call bull, fudging , s*** on this statement. Have you even played PvP? You are lucky if the bow proc even hits after all the unwarranted nerfs Grim Focus got. I've seen players laugh it off without even blocking the projectile.
I duel nightblades 24/7, Araxleon for example hits 15.7k bows at me with 35k physical and spell resistance. Kena does same, fear near same, Exhumed near same.
While most nightblades are built like crap, those built right hit like a truck.
I don't think StamNb needs anymore nerfs, but a good magnb is able to roll over a lot now. Especially with stamina being crap we cant push MagNb to go defensive anymore, same issue with MagSorc and good Magdens now. (U24)
Those magblade builds use onslaught and mechanical acuity. If you’re down with nerfing onslaught then by all means let’s nerf it.
You’re pointing at the class and trying to skirt the real issue because you want to keep an OP stamina option - onslaught. You’re coming across as really biased.
thankyourat wrote: »Finedaible wrote: »Nightblades bow is overperfming now that all other damage sources have been nerfed.
I call bull, fudging , s*** on this statement. Have you even played PvP? You are lucky if the bow proc even hits after all the unwarranted nerfs Grim Focus got. I've seen players laugh it off without even blocking the projectile.
I duel nightblades 24/7, Araxleon for example hits 15.7k bows at me with 35k physical and spell resistance. Kena does same, fear near same, Exhumed near same.
While most nightblades are built like crap, those built right hit like a truck.
I don't think StamNb needs anymore nerfs, but a good magnb is able to roll over a lot now. Especially with stamina being crap we cant push MagNb to go defensive anymore, same issue with MagSorc and good Magdens now. (U24)
Have you ever thought that maybe those magblades are just overall a lot better than you are? Most nightblades aren’t built like crap we are built to play in Cyrodil so that means adding in a lot more sustain and mobility. Also magblade isn’t a top tier dueling class anymore it’s not bad but it’s not great either like it was before murkmire. Stam dk, magdk, magplar and stamplar are all better dueling classes than magblade.
On my dueling build with 62k mag and almost 3k spell damage my bow tooltip is about 30k but I would never try to 1vX with that build because it doesn’t have the survivability or sustain needed for open world Cyrodil. If you are getting hit by 15.7k bows you didn’t have any buffs up. I’ve hit people for over 20k bow procs but those are rare. Light armor builds I usually hit for 15k, medium armor I usually hit for around 12k and heavy armor I usually hit around 8k. This is assuming that the bow crits and I have the damage boost from soul harvest and minor vulnerability from lightning enchant.
In no way is stamina crap. Stamden, stamplar , and stam dk are all elite classes stam dk is probably the best class in the whole game. Also any class that wears 3 damage sets will hit like a truck. I’ve been hit with 10k d-swings and 17k onslaughts
It's cute you think I'm bad because I get hit by 15k bows by a limited selection of nightblades. If you read my original post I said while having armor cap in game. He's a crit based build and always crits bows, it's not just me but half the people who duel them. This is true for a limited selection.
While I think bow is overscaled, I also forget the average player is bad and find a way to blame everything else but a good built class and the potential it can have.
Nightblades bow is probably the only reason it's a good class in PVP tbh, but those built right definitely make it overpowered and there's a reason why on PTS they don't duel because they're afraid someone will cry nerf.
I'll post a few videos if I can of it hitting constantly over 10k with me at 35k physical and spell resis with 2.5k crit resis. And all dots purged.
Your knowledge of pts is showing to saying dk is still #1. DK took the biggest meta change overall. It took the hardest nerfs.
If you played you'd realize certain stamina classes took a large hit and can't pressure as easily. Stamden and stamplar right now are doing the best to pressure while everyone else is going magicka.
If you get hit by dswing, are you bad? I'd say it lands 1/10th the time. And yes onslaught hits hard. But, all Ulta left for stamina is onslaught, leap, and bow.
echo2omega wrote: »Nerf Cloak/Shadowy Disguise when?
Because this skill does SO much more than just make you invisible for 3 seconds.
1. While invisible DOTs no longer deal damage. Added bonus: you can still heal from direct healing and HOT skills.
2. It allows you to completely disengage from combat.
3. Most AOE abilities are too small. With any form of movement speed bonus you can out distance the AOE area with little to no effort.
4. All single target attacks miss.
5. Conterplay skills detect area are so tiny (if the skill even works) that they are not worth using.
It is a low skill/no skill high reward ability.
Changes:
Make the skill do 1 thing and 1 thing only. Invisible for 3 seconds.
1. You still take DOT damage. (it does not have to break the invisibility. you still need to take the damage)
2. Single target attack can still hit. You are invisible, not invulnerable. (it does not have to break the invisibility. you still need to take the damage)
3. Make detect skills actually work 100% of the time...100% of the time.
echo2omega wrote: »Nerf Cloak/Shadowy Disguise when?
Because this skill does SO much more than just make you invisible for 3 seconds.
1. While invisible DOTs no longer deal damage. Added bonus: you can still heal from direct healing and HOT skills.
2. It allows you to completely disengage from combat.
3. Most AOE abilities are too small. With any form of movement speed bonus you can out distance the AOE area with little to no effort.
4. All single target attacks miss.
5. Conterplay skills detect area are so tiny (if the skill even works) that they are not worth using.
It is a low skill/no skill high reward ability.
Changes:
Make the skill do 1 thing and 1 thing only. Invisible for 3 seconds.
1. You still take DOT damage. (it does not have to break the invisibility. you still need to take the damage)
2. Single target attack can still hit. You are invisible, not invulnerable. (it does not have to break the invisibility. you still need to take the damage)
3. Make detect skills actually work 100% of the time...100% of the time.
1. Shadow Image range can't go live, it will finish off remaining magblades.
2. Grim focus and morphs is overnerfed. It should be hard hitting offensive skill not some kind of mix between defensive and offensive bs. Remove the protection but give instead empower for the duration/next 5 LA.
Replace the heal with something else or make it work on full distance, in current state it's obsolete.
3. Path of darkness and morphs are total garbage. It needs some love, just look at Templars ritual. Increase its cost but make it useful.
4. Mass hysteria is poor brother of turn evil. It needs some kind of uniqness back. Maybe add dispell component to it. If feared you remove up to 2 buffs from the enemy.
From all of those changes only Relentless would be a buff to stamblades while all the other things would buff most of all magblades which are in a terrible state.
Potato_Salad wrote: »Nightblades offensive kit i1. Shadow Image range can't go live, it will finish off remaining magblades.
2. Grim focus and morphs is overnerfed. It should be hard hitting offensive skill not some kind of mix between defensive and offensive bs. Remove the protection but give instead empower for the duration/next 5 LA.
Replace the heal with something else or make it work on full distance, in current state it's obsolete.
3. Path of darkness and morphs are total garbage. It needs some love, just look at Templars ritual. Increase its cost but make it useful.
4. Mass hysteria is poor brother of turn evil. It needs some kind of uniqness back. Maybe add dispell component to it. If feared you remove up to 2 buffs from the enemy.
From all of those changes only Relentless would be a buff to stamblades while all the other things would buff most of all magblades which are in a terrible state.
Both Nightblades are in a similar situation.
Wish they reverted the shadow image change.
Royalthought wrote: »Can we also change it so that we proc the spectral bow even without 5 stacks?
Molten Whip: Activating any ardent abilities proc.
Crystal frag: Other mag abilities have a chance to proc.
Backlash: Damage taken from anyone grants boosted proc.
Other classes can heal, aoe, be on the defensive or offensive and still achieve their burst while sacrificing no defense.
Grim focus: must land required weapon attacks to be granted proc. Firing proc removes mitigation and if they're more than 7 meters or simply miss they gain no heal.
Interesting contrast tbh.
Dont rely on grim focus for the heal imo.
ThePhantomThorn wrote: »Here’s a nice list for you:
Assassination:
Death stroke - remove cast time and silence, add maj defile, stuns with 120ult or more
Teleport strike - ambush - add a 40% snare OR a stun. Remove empower if need be
Mark target - remove the obvious visual effect to make it useful
Grim focus - remove heal and damage mitigation and add minor berserk. Each morph adds maj brutality and sorcery as to allow more pot options
Shadow:
Veiled strike - sneak movement applies to both morphs and each morph gets maj fracture/breach respectively
Refreshing path - applies a synergy
Shade - keep as of live
Siphoning:
Strife - increase dmg
Agony - 1 morph changed to an instant burst heal because every other class has one
Cripple - re-add maj expedition
Plz read this
@ZOS_Gilliam
@ZOS_BrianWheeler
Ty
i really miss the stun from ambush, no idea why they changed it when it only affected pve anyway. i personally think veiled strike/sa should also deal a tiny bit more dmg, but honestly everything on this list would make me very happy.ThePhantomThorn wrote: »Here’s a nice list for you:
Assassination:
Death stroke - remove cast time and silence, add maj defile, stuns with 120ult or more
Teleport strike - ambush - add a 40% snare OR a stun. Remove empower if need be
Mark target - remove the obvious visual effect to make it useful
Grim focus - remove heal and damage mitigation and add minor berserk. Each morph adds maj brutality and sorcery as to allow more pot options
Shadow:
Veiled strike - sneak movement applies to both morphs and each morph gets maj fracture/breach respectively
Refreshing path - applies a synergy
Aspect of terror - add a snare and a debuff (like minor maim) to make the skill more unique
Shade - keep as of live
Siphoning:
Strife - increase dmg
Agony - 1 morph changed to an instant burst heal because every other class has one
Cripple - re-add maj expedition
Plz read this
@ZOS_Gilliam
@ZOS_BrianWheeler
Ty
ThePhantomThorn wrote: »Here’s a nice list for you:
Assassination:
Death stroke - remove cast time and silence, add maj defile, stuns with 120ult or more
Teleport strike - ambush - add a 40% snare OR a stun. Remove empower if need be
Mark target - remove the obvious visual effect to make it useful
Grim focus - remove heal and damage mitigation and add minor berserk. Each morph adds maj brutality and sorcery as to allow more pot options
Shadow:
Veiled strike - sneak movement applies to both morphs and each morph gets maj fracture/breach respectively
Refreshing path - applies a synergy
Aspect of terror - add a snare and a debuff (like minor maim) to make the skill more unique
Shade - keep as of live
Siphoning:
Strife - increase dmg
Agony - 1 morph changed to an instant burst heal because every other class has one
Cripple - re-add maj expedition
Plz read this
@ZOS_Gilliam
@ZOS_BrianWheeler
Ty
Potato_Salad wrote: »ThePhantomThorn wrote: »Here’s a nice list for you:
Assassination:
Death stroke - remove cast time and silence, add maj defile, stuns with 120ult or more
Teleport strike - ambush - add a 40% snare OR a stun. Remove empower if need be
Mark target - remove the obvious visual effect to make it useful
Grim focus - remove heal and damage mitigation and add minor berserk. Each morph adds maj brutality and sorcery as to allow more pot options
Shadow:
Veiled strike - sneak movement applies to both morphs and each morph gets maj fracture/breach respectively
Refreshing path - applies a synergy
Aspect of terror - add a snare and a debuff (like minor maim) to make the skill more unique
Shade - keep as of live
Siphoning:
Strife - increase dmg
Agony - 1 morph changed to an instant burst heal because every other class has one
Cripple - re-add maj expedition
Plz read this
@ZOS_Gilliam
@ZOS_BrianWheeler
Ty
Death stroke only needs its stun back at 70ult instead of silence and it would be fine
Grim focus needs to lose the stupid delay and the projectile needs to be faster for magblades to actually hit something
Teleport strike needs to be either offGCD and lose all its damage or needs to lose the charge up time before the leap, currently the skill is too slow, too telegraphed and too clunky to be good.
Mass Hysteria is fine as a stun, they could make the other morph as a sort of delayed fear to work on the next GCD so youd have the option to not waste a GCD for a stun when going for a combo.
Everything else is fine.
Your buffs would just bring NBs back to the overperforming point.