pls no. but i found something interesting about the Elders Scrolls founders.
https://www.denofgeek.com/us/games/elder-scrolls/283476/elder-scrolls-veterans-new-game-studio
Do I think ZOS, specifically ZOS, should make ESO 2? 🤔
MLGProPlayer wrote: »Do I think ZOS, specifically ZOS, should make ESO 2? 🤔
I think ZOS have done a great job with this game, considering all the technical limitations. Yes, they chose to make the game in the Hero Engine, but they also started development in 2007 so their options were limited.
They've done a great job with actual content and balancing the fine line between tedium and fun in an MMO. ESO is a breath of fresh air compared to the grind fests you typically find in this genre.
The combat team has also had to work within the gameplay limits imposed by their predecessors years ago (many of the original combat devs are no longer with ZOS). I have no doubt that if they were to make a new game, combat would be vastly improved.
MLGProPlayer wrote: »Do I think ZOS, specifically ZOS, should make ESO 2? 🤔
I think ZOS have done a great job with this game, considering all the technical limitations. Yes, they chose to make the game in the Hero Engine, but they also started development in 2007 so their options were limited.
They've done a great job with actual content and balancing the fine line between tedium and fun in an MMO. ESO is a breath of fresh air compared to the grind fests you typically find in this genre.
The combat team has also had to work within the gameplay limits imposed by their predecessors years ago (many of the original combat devs are no longer with ZOS). I have no doubt that if they were to make a new game, combat would be vastly improved.
They’ve made a fun and engaging fantasy game. I continue to play and recommend it.
But do I think ZOS, specifically Zos, should make an ELDER SCROLLS game after the way I’ve seen them treat the Elder Scrolls universe? That’s a question that is tough to answer. Maybe another game studio would treat 25 years of Tamriel precedent with more deference. Maybe. Won’t ever find out though.
starkerealm wrote: »To be fair, and from what I've been told, Destiny 2 was a massive step down from D1, and it took them nearly a year to get back to where they were. At that point, D2 probably would have made more sense as an extension of the D1 SKU, with new systems added on top.
But do I think ZOS, specifically Zos, should make an ELDER SCROLLS game after the way I’ve seen them treat the Elder Scrolls universe? That’s a question that is tough to answer. Maybe another game studio would treat 25 years of Tamriel precedent with more deference. Maybe. Won’t ever find out though.
lordrichter wrote: »But do I think ZOS, specifically Zos, should make an ELDER SCROLLS game after the way I’ve seen them treat the Elder Scrolls universe? That’s a question that is tough to answer. Maybe another game studio would treat 25 years of Tamriel precedent with more deference. Maybe. Won’t ever find out though.
[warning]This could keep you up at night.[/warning] What has Todd Howard learned from ESO that he will incorporate into the next TES game?
lordrichter wrote: »
[warning]This could keep you up at night.[/warning] What has Todd Howard learned from ESO that he will incorporate into the next TES game?
starkerealm wrote: »lordrichter wrote: »But do I think ZOS, specifically Zos, should make an ELDER SCROLLS game after the way I’ve seen them treat the Elder Scrolls universe? That’s a question that is tough to answer. Maybe another game studio would treat 25 years of Tamriel precedent with more deference. Maybe. Won’t ever find out though.
[warning]This could keep you up at night.[/warning] What has Todd Howard learned from ESO that he will incorporate into the next TES game?
I have a better horror story to keep you up at night: What has Todd Howard learned from Fallout 76, that will appear in all future BGS releases?

Facefister wrote: »What gives you the idea that ESO has the "best" combat out there? It's different from other games, but it's most definitely not the best. It has still issues with the animations and the animation canceling.
Well it's subjective I'll admit. But when compared to the combat from other games it's definitely on the better side of things in my opinion.
What MMO do you believe has a better combat system?
vivisectvib16_ESO wrote: »
Let me see.
Over-reliance on client side calculations which made the game susceptible to cheat engine alterations followed by a frantic switch to server side calculations which tanked perfomance. Repeated (and I mean repeated) resurfacing of bugs that were supposed to be fixed but somehow came back when some other unrelated thing was changed. Visual and gameplay bugs that are present since beta. Generally poor perfomance. Reducing campaign population cap 5x times to help with perfomance (still failed to fix it, btw). Group finder that stops working under heavy load. Battlegrounds that are not working reliably since the day they were introduced. Absolute mess in ability scaling where random things scale from MAA and thaumaturge without any rhyme or reason. Oh, and of course a poor homebrew engine that is just not capable of staying relevant just 5 years later.
Do I have to keep going? Yeah sorry, those things are not subjective.
I agree, however it should be smarter ways to do it, say you calculate on client, however this is also done on server for random players all the time.vivisectvib16_ESO wrote: »
Let me see.
Over-reliance on client side calculations which made the game susceptible to cheat engine alterations followed by a frantic switch to server side calculations which tanked perfomance. Repeated (and I mean repeated) resurfacing of bugs that were supposed to be fixed but somehow came back when some other unrelated thing was changed. Visual and gameplay bugs that are present since beta. Generally poor perfomance. Reducing campaign population cap 5x times to help with perfomance (still failed to fix it, btw). Group finder that stops working under heavy load. Battlegrounds that are not working reliably since the day they were introduced. Absolute mess in ability scaling where random things scale from MAA and thaumaturge without any rhyme or reason. Oh, and of course a poor homebrew engine that is just not capable of staying relevant just 5 years later.
Do I have to keep going? Yeah sorry, those things are not subjective.
Sounds like they should do a full rework like FF14ARR did.
I don't think making the calculations server side was a good choice. They should've left things client side and just worked on obfuscating it better/implementing sanity checks. I can imagine ways of implementing client side calculations that require very little server side calculation while being quite resilient to cheat engine attacks. Say for example the server checks a random skill cast every 10 seconds or so for validity if invalid boot the player from the game, don't accept updates from clients that are older than 2 seconds etc. They could've made it work, they just didn't have the imagination to.
cyberjanet wrote: »Jeesh, I haven't caught up to One Tamriel yet. They bring out new content so fast we're probably already in Elder Scrolls Online IV without realising it.
lordrichter wrote: »[warning]This could keep you up at night.[/warning] What has Todd Howard learned from ESO that he will incorporate into the next TES game?
MeadDrinker02 wrote: »Do you guys think ZOS should make an Elder Scrolls Online 2?
vivisectvib16_ESO wrote: »
Let me see.
Over-reliance on client side calculations which made the game susceptible to cheat engine alterations followed by a frantic switch to server side calculations which tanked perfomance. Repeated (and I mean repeated) resurfacing of bugs that were supposed to be fixed but somehow came back when some other unrelated thing was changed. Visual and gameplay bugs that are present since beta. Generally poor perfomance. Reducing campaign population cap 5x times to help with perfomance (still failed to fix it, btw). Group finder that stops working under heavy load. Battlegrounds that are not working reliably since the day they were introduced. Absolute mess in ability scaling where random things scale from MAA and thaumaturge without any rhyme or reason. Oh, and of course a poor homebrew engine that is just not capable of staying relevant just 5 years later.
Do I have to keep going? Yeah sorry, those things are not subjective.
Facefister wrote: »You forgot to add that the ever decreasing content per DLC/Chapter release. The ever increasing of monetization trhough microtransactions. The general ignorance of the developers about the classes and overall balancing of PvE and PvP elements.vivisectvib16_ESO wrote: »
Let me see.
Over-reliance on client side calculations which made the game susceptible to cheat engine alterations followed by a frantic switch to server side calculations which tanked perfomance. Repeated (and I mean repeated) resurfacing of bugs that were supposed to be fixed but somehow came back when some other unrelated thing was changed. Visual and gameplay bugs that are present since beta. Generally poor perfomance. Reducing campaign population cap 5x times to help with perfomance (still failed to fix it, btw). Group finder that stops working under heavy load. Battlegrounds that are not working reliably since the day they were introduced. Absolute mess in ability scaling where random things scale from MAA and thaumaturge without any rhyme or reason. Oh, and of course a poor homebrew engine that is just not capable of staying relevant just 5 years later.
Do I have to keep going? Yeah sorry, those things are not subjective.
None or most of those things you and he mention have anything to do with the game's foundation.
The only example I saw that could be considered structural in nature and difficult to build or improve upon would be the performance issues regarding Cyrodil - and they are currently at work on trying to fix that. Though I'll admit the jury is still out on whether they will succeed or not.
But everything else was just bugs and balance disagreements. And considering this game still has some of the best combat and graphics on the MMO market today - I see no evidence that its engine is incapable of competing.
No! To ESO2!
Instead, release TES VI !!!!!
It's been a decade and that lazy todd as not given us that we seek the most...
MeadDrinker02 wrote: »Do you guys think ZOS should make an Elder Scrolls Online 2?