When our team uses the term "class identity," we're referring to what makes the experience of playing a class feel unique from other classes, regardless of what role the character may be fulfilling. We break down that experience into two primary components: power fantasy and play patterns.
Necromancers draw their strength from death magic as they manipulate souls, flesh, and bone. Templars call upon the power of light and the burning sun. Every class should have a clearly defined source of power, and class abilities should reinforce that fantasy through their descriptions, animations, visual effects, and audio. When you see a player using class abilities, you should have little doubt which class they are playing, and it should look awesome!
Epicasballs wrote: »I'm giving them until Monday before I rage out. They have promised combat changes. Time will tell if they listened or not.
TLDR; NOTHING in the article is true in the game for a stamDK. NOTHING.
We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future. We’re not yet ready to share details on those long-term efforts
OG_Kaveman wrote: »Epicasballs wrote: »I'm giving them until Monday before I rage out. They have promised combat changes. Time will tell if they listened or not.
Source?
lordrichter wrote: »TLDR; NOTHING in the article is true in the game for a stamDK. NOTHING.
U24 is not the completion of this work, but just some quick updates as they work on it longer term:We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future. We’re not yet ready to share details on those long-term efforts
Joy_Division wrote: »lordrichter wrote: »TLDR; NOTHING in the article is true in the game for a stamDK. NOTHING.
U24 is not the completion of this work, but just some quick updates as they work on it longer term:We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future. We’re not yet ready to share details on those long-term efforts
ZOS has been saying that for years.
I'd believe it if there were any evidence that the dev team has an actual vision these updates are moving toward and there was discernible progress update after update toward that vision.
What has been happening for years is the devs just spring on us some radical change to entire systems: whether it's redoing healing, massive DPS increase to DOTs, Morrowind sustain nerfs, reworking blocking and tanking to make it more "fun," "standardization" for every ability in the game such that the only difference was the color of the skill, shields, etc. There is no vision they build on.
Epicasballs wrote: »OG_Kaveman wrote: »Epicasballs wrote: »I'm giving them until Monday before I rage out. They have promised combat changes. Time will tell if they listened or not.
Source?
@OG_Kaveman the first paragrah of 5.2.1 patch notes.
.Please note as with previous PTS cycles, the majority of combat changes will be in next week’s patch.
Epicasballs wrote: »OG_Kaveman wrote: »Epicasballs wrote: »I'm giving them until Monday before I rage out. They have promised combat changes. Time will tell if they listened or not.
Source?
@OG_Kaveman the first paragrah of 5.2.1 patch notes.
.Please note as with previous PTS cycles, the majority of combat changes will be in next week’s patch.
lordrichter wrote: »Joy_Division wrote: »lordrichter wrote: »TLDR; NOTHING in the article is true in the game for a stamDK. NOTHING.
U24 is not the completion of this work, but just some quick updates as they work on it longer term:We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future. We’re not yet ready to share details on those long-term efforts
ZOS has been saying that for years.
I'd believe it if there were any evidence that the dev team has an actual vision these updates are moving toward and there was discernible progress update after update toward that vision.
What has been happening for years is the devs just spring on us some radical change to entire systems: whether it's redoing healing, massive DPS increase to DOTs, Morrowind sustain nerfs, reworking blocking and tanking to make it more "fun," "standardization" for every ability in the game such that the only difference was the color of the skill, shields, etc. There is no vision they build on.
However, Rob and Brian have not been saying that for years.
What we don’t want is to create scenarios where, to be effective, you feel obligated to fill a majority of your hotbar slots with non-class abilities.
forgot to add... an excerpt from the article too...What we don’t want is to create scenarios where, to be effective, you feel obligated to fill a majority of your hotbar slots with non-class abilities.
LOL @ZOS_RobGarrett u ever played StamDK?
No no no, I know u wrote u realize its not the case with many classes.....
but bruh...
Have you, or your team, ever played StamDK? One of the most popular class build which, surprise surprise, uses more non-class skills than DK skills.
forgot to add... an excerpt from the article too...What we don’t want is to create scenarios where, to be effective, you feel obligated to fill a majority of your hotbar slots with non-class abilities.
LOL @ZOS_RobGarrett u ever played StamDK?
No no no, I know u wrote u realize its not the case with many classes.....
but bruh...
Have you, or your team, ever played StamDK? One of the most popular class build which, surprise surprise, uses more non-class skills than DK skills.
I think my StamDK has maybe 2 or 3 actual DK skills slotted at the moment. Don't really remember 'cause I haven't played him in a long while... I wonder why
but bruh... damn
(╯°□°)╯︵ ┻━┻
OG_Kaveman wrote: »Epicasballs wrote: »I'm giving them until Monday before I rage out. They have promised combat changes. Time will tell if they listened or not.
Source?
Joy_Division wrote: »lordrichter wrote: »TLDR; NOTHING in the article is true in the game for a stamDK. NOTHING.
U24 is not the completion of this work, but just some quick updates as they work on it longer term:We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future. We’re not yet ready to share details on those long-term efforts
ZOS has been saying that for years.
I'd believe it if there were any evidence that the dev team has an actual vision these updates are moving toward and there was discernible progress update after update toward that vision.
What has been happening for years is the devs just spring on us some radical change to entire systems: whether it's redoing healing, massive DPS increase to DOTs, Morrowind sustain nerfs, reworking blocking and tanking to make it more "fun," "standardization" for every ability in the game such that the only difference was the color of the skill, shields, etc. There is no vision they build on.
usmcjdking wrote: »Joy_Division wrote: »lordrichter wrote: »TLDR; NOTHING in the article is true in the game for a stamDK. NOTHING.
U24 is not the completion of this work, but just some quick updates as they work on it longer term:We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future. We’re not yet ready to share details on those long-term efforts
ZOS has been saying that for years.
I'd believe it if there were any evidence that the dev team has an actual vision these updates are moving toward and there was discernible progress update after update toward that vision.
What has been happening for years is the devs just spring on us some radical change to entire systems: whether it's redoing healing, massive DPS increase to DOTs, Morrowind sustain nerfs, reworking blocking and tanking to make it more "fun," "standardization" for every ability in the game such that the only difference was the color of the skill, shields, etc. There is no vision they build on.
They've done a great job of undoing some of the stupidity over the previous 4 years and bringing some semblance of sanity.
People got used to and then accepted a D grade system that was about as neat and congruent as a plate of spaghetti. Of course no one ever actually said that - got a lot of "devs suck more balance!!!11!1!" "fire Wrobel!!!1!". But now when the thing people were absolutely clamoring for, a balanced system, begins to come to order ITS COMPLETE *** CHAOS THE CHILDREN ARE BURNING GOD SAVE THE QUEEN.
Of course it's going to be a fairly tumultuous adventure lol. I have and will continue to maintain that the previous combat system was busted garbage and could not be balanced and was absolutely worth nuking. I will maintain the optimism that the system in development will allow for much greater latitude in appropriate skill/passive adjustment as everything is being reduced to a baseline performance that it should have been at launch.
lordrichter wrote: »Joy_Division wrote: »lordrichter wrote: »TLDR; NOTHING in the article is true in the game for a stamDK. NOTHING.
U24 is not the completion of this work, but just some quick updates as they work on it longer term:We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future. We’re not yet ready to share details on those long-term efforts
ZOS has been saying that for years.
I'd believe it if there were any evidence that the dev team has an actual vision these updates are moving toward and there was discernible progress update after update toward that vision.
What has been happening for years is the devs just spring on us some radical change to entire systems: whether it's redoing healing, massive DPS increase to DOTs, Morrowind sustain nerfs, reworking blocking and tanking to make it more "fun," "standardization" for every ability in the game such that the only difference was the color of the skill, shields, etc. There is no vision they build on.
However, Rob and Brian have not been saying that for years.
so here's Rob's intake on it. https://www.elderscrollsonline.com/en-us/news/post/57025
Now that it's confirmed what DK's identity should be, I'm going to log off ESO until "flame and fury" comes into realization.
hopefully, this "holistic improvements" comes sooner than later.
lordrichter wrote: »Joy_Division wrote: »lordrichter wrote: »TLDR; NOTHING in the article is true in the game for a stamDK. NOTHING.
U24 is not the completion of this work, but just some quick updates as they work on it longer term:We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future. We’re not yet ready to share details on those long-term efforts
ZOS has been saying that for years.
I'd believe it if there were any evidence that the dev team has an actual vision these updates are moving toward and there was discernible progress update after update toward that vision.
What has been happening for years is the devs just spring on us some radical change to entire systems: whether it's redoing healing, massive DPS increase to DOTs, Morrowind sustain nerfs, reworking blocking and tanking to make it more "fun," "standardization" for every ability in the game such that the only difference was the color of the skill, shields, etc. There is no vision they build on.
However, Rob and Brian have not been saying that for years.
so here's Rob's intake on it. https://www.elderscrollsonline.com/en-us/news/post/57025
Now that it's confirmed what DK's identity should be, I'm going to log off ESO until "flame and fury" comes into realization.
hopefully, this "holistic improvements" comes sooner than later.
But they have done it.
Now we want to burn this to ashes, since we are pretty furious about the changes
ZoS logic
luen79rwb17_ESO wrote: »Hey don't leave out stamina sorcerers that now throw knives... some godamn class identity there!
.