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PTS Dragonhold Feedback Notes for Class Rep Meeting

  • Essavias
    Essavias
    ✭✭✭
    With changes to entropy, major sorcery is becoming a more viable pain point for Templars.

    There are plenty of changes we want for Templars. Sadly, they won't happen because DK, Sorcer and NB mains are more prevalent in forums and cry bloody murder at the sight of "Please extend a courtesy to Templars".

    ZOS listens to who *** the loudest and longest...and we just dont have the numbers.

    Yeah, we either have to slot a neutered ability or chug pots. Or do the unspeakable (Rattlecage).

    Well, maybe Templars will get an "identity" pass next patch. Question is - how much they'll butcher us doing that, since "nerf Templars" avalanche is just couple weeks or so away.
  • Masel
    Masel
    Class Representative
    I only have three comments to make here.

    Before I begin, please push ZOS hard on balancing PVE and PVP through Battle Spirit. It will make balancing 10x easier in the future.
    Glory wrote: »
    • DoT change to 1.25x too much (1.8x?)

    DoT's are fine as-is. The problem players are experiencing is the ability for like DoT's to stack. Players are tired of getting nuked by four+ Entropies dealing 12K each.
    Suggestion: Make DoT's (In PVP - through Battle Spirit) diminishing. If Two players apply the same DoT on one enemy player, the result of damage of each Entropy should be reduced by 50% in order to equate to 100% of the original damage, as if applied by only one player rather than two.
    Glory wrote: »
    Hello all,
    • PotL/Purifying Light shouldn’t crit AND get amps from allies.

    Really...? This is absurd. PotL should absolutely Crit! Stamplar identity has no real burst ability. Period. Also, we are lacking an execute unless looking to outside skill lines. There are so many instances that Stamina Templars will literally beat on other players expecting their PotL to fill and explode, only to see the enemy health bar NOT MOVE because of the HA Meta ZOS has promoted for so long. With the nerf to DoTs, this Meta will come back and be worse than before.
    Suggestion: Make PotL critable, but reduce the ability (IN PVP) to only be filled by caster.

    I am sincerely appalled at the lack of discussion on Stamina Templars other than a nerf idea. Stop requesting nerfs to this class. In all honesty, only thing Stamina Templars need is:
    • Better Mobility - this can be achieved by gaining some form of expedition or escape tool, Stamina morph of Focused Charge.
    • Better synergy for healing with Stamina. Major Mending was taken away and given to Wardens in Morrowind.
    • Better form of proactive defense - Major Protection was taken away from Crescent Sweep.
    Glory wrote: »
    • Templar, Warden and Necromancer have a class purge. Suggestion that Dragonknights, Sorcerers and Nightblades also get class purges.

    No! No, no, no and more no. Expecting more of a Class Identity restoration from ZOS and getting this would just further diminish the Class system. Nightblades can suppress DoTs and negative effects in Cloak. Sorcerers have shields - work around that. Dragonknights need an ability to absorb incoming damage and channel it into outgoing damage or healing. Purge is accessible to ALL classes via the Alliance War skill line.

    @CAB_Life
    @cicisch
    @Glory
    @Nefas
    @RebornZombie
    @Alcast
    @FeaR Turbo
    @GandTheImpaler
    @Masel
    @Quantum_V

    The AND was in caps for a reason, and meant that PotL shouldnt do both things simultaneously, which is what you said in your last sentence.

    The purge thing is basically a result of the DoT-prevalence in PvP, and with a reduction in DoT-damage, that shouldnt really be necessary. I myself disagree with that point because mechanics like purges are part of class identity, so i dont think its good, but well, we have had many players tell us that so it is a pain point :cookie:

    And i'd disagree that dots are fine as is on PTS. In PvE, they arent even worth using over direct damage attacks really... and an attack that takes 10 seconds to do its damage should do more damage than one that does it instantly, at least i think that's a reasonable statement to make.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    Nothing about magsorcs / petsorcs other than requesting to nerf the only decent looking rework this pts: ball of lightning.

    It has to be back to it's useless status like 90% of magsorcs / petsorcs skills. Damn this forum really hates magsorcs...
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Neoauspex
    Neoauspex
    ✭✭✭✭✭
    If all classes get purge, I recommend all classes get stealth. In fact, all classes should get everything. There are no classes.
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    Masel wrote: »
    I only have three comments to make here.

    Before I begin, please push ZOS hard on balancing PVE and PVP through Battle Spirit. It will make balancing 10x easier in the future.
    Glory wrote: »
    • DoT change to 1.25x too much (1.8x?)

    DoT's are fine as-is. The problem players are experiencing is the ability for like DoT's to stack. Players are tired of getting nuked by four+ Entropies dealing 12K each.
    Suggestion: Make DoT's (In PVP - through Battle Spirit) diminishing. If Two players apply the same DoT on one enemy player, the result of damage of each Entropy should be reduced by 50% in order to equate to 100% of the original damage, as if applied by only one player rather than two.
    Glory wrote: »
    Hello all,
    • PotL/Purifying Light shouldn’t crit AND get amps from allies.

    Really...? This is absurd. PotL should absolutely Crit! Stamplar identity has no real burst ability. Period. Also, we are lacking an execute unless looking to outside skill lines. There are so many instances that Stamina Templars will literally beat on other players expecting their PotL to fill and explode, only to see the enemy health bar NOT MOVE because of the HA Meta ZOS has promoted for so long. With the nerf to DoTs, this Meta will come back and be worse than before.
    Suggestion: Make PotL critable, but reduce the ability (IN PVP) to only be filled by caster.

    I am sincerely appalled at the lack of discussion on Stamina Templars other than a nerf idea. Stop requesting nerfs to this class. In all honesty, only thing Stamina Templars need is:
    • Better Mobility - this can be achieved by gaining some form of expedition or escape tool, Stamina morph of Focused Charge.
    • Better synergy for healing with Stamina. Major Mending was taken away and given to Wardens in Morrowind.
    • Better form of proactive defense - Major Protection was taken away from Crescent Sweep.
    Glory wrote: »
    • Templar, Warden and Necromancer have a class purge. Suggestion that Dragonknights, Sorcerers and Nightblades also get class purges.

    No! No, no, no and more no. Expecting more of a Class Identity restoration from ZOS and getting this would just further diminish the Class system. Nightblades can suppress DoTs and negative effects in Cloak. Sorcerers have shields - work around that. Dragonknights need an ability to absorb incoming damage and channel it into outgoing damage or healing. Purge is accessible to ALL classes via the Alliance War skill line.

    @CAB_Life
    @cicisch
    @Glory
    @Nefas
    @RebornZombie
    @Alcast
    @FeaR Turbo
    @GandTheImpaler
    @Masel
    @Quantum_V

    The AND was in caps for a reason, and meant that PotL shouldnt do both things simultaneously, which is what you said in your last sentence.

    The purge thing is basically a result of the DoT-prevalence in PvP, and with a reduction in DoT-damage, that shouldnt really be necessary. I myself disagree with that point because mechanics like purges are part of class identity, so i dont think its good, but well, we have had many players tell us that so it is a pain point :cookie:

    And i'd disagree that dots are fine as is on PTS. In PvE, they arent even worth using over direct damage attacks really... and an attack that takes 10 seconds to do its damage should do more damage than one that does it instantly, at least i think that's a reasonable statement to make.

    I should have clarified...DoTs on live are fine as is. I dont have PTS access because well ZOS doesnt believe in console players. DoTs being fine as is with recommended diminishing returns for multiple stacks from multiple sources.
  • Jodynn
    Jodynn
    ✭✭✭✭✭
    DoTs are not fine either on Live or Pts, but swing too damn hard.

    Anywhere between 1.65x and 1.8x will make it worth the skill, cost and the fact it takes a length of time to deal.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Darsaga
    Darsaga
    ✭✭✭
    @Jabbs_Giggity Do you not have access to ANY kind of PC? ESO can run on a potato, look up its requirements. If you strictly want to have access to the PTS it truly doesn’t matter the rig your using. Also all you have to do is plug in your controller select game pad mode and it looks just like console.
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    And that has what to do with Mobility? Absolutely nothing. The examples were "off course" for a reason.

    The point is simple. Dodgeroll and streak were given fatigue because they move the player from 1 point to another. They could be done in rapid succession.

    None of the abilities in any of the examples given accomplish that. Mobility. The discussion of mobility. Was already muddied with 1 who wanted to make it about disengagement. Are we really throwing immunity in now? Lol

    You are delusional. Have you even played back in the days when Dodgeroll had no fatigue? Those guys were NOT spamming dodgeroll 24/7 to get away from the fight. They WERE spamming it to evade (read: mitigate) incoming damage. If they were running, they would NOT have rolled circles around you but would have tried to get away from the fight. Oh and btw, when they WERE trying to get away from the fight they used Cloak and Sprint.

    But keep denying all the emperical facts and reasoning. Keep living in your little bubble of ignorance. While ignorance might be bliss, it does not change facts and the rest of us will just keep on living with the facts in the real world.

    PS: if you think fatigue is a property of mobility, then where is the fatigue on Sprint or on Speed Buffs? Guess they are also not "Mobility" b/c they don't have fatigue. Really sound logic you got there!
    Edited by Galarthor on September 27, 2019 4:31PM
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    DoTs are not fine either on Live or Pts, but swing too damn hard.

    Anywhere between 1.65x and 1.8x will make it worth the skill, cost and the fact it takes a length of time to deal.

    I play BGs and IC mostly (both cp and non). The only time I die to DoTs is when multiple people are stacking them on me. If you die to DoTs 1v1, you're either not keeping up your buffs and healing or purely an incompetent player. Sorry.
    Most of the time I'm dying to Ulti dumps and broken CCs that cannot be broken. I play medium Stamplar by the way. And no, I can only purge twice with a 12k magpool. So dont use that excuse. I can mitigate more effects cloaking around on my stamblade than I can cleanse on my Stamplar.
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    DoTs are not fine either on Live or Pts, but swing too damn hard.

    Anywhere between 1.65x and 1.8x will make it worth the skill, cost and the fact it takes a length of time to deal.

    I think 1.65x or 1.8x is too much. It would mean 65% to 80% more damage per global cooldown invested. That is a huge difference.

    In PvE Boss fights all that matters is DPS per GCD as bosses live long enough for DoTs to expire and usually don't cleanse. And 25% more as currently provided on PTS should be more than enough. The only reason you still use spammables in PVE is b/c DoTs from the same person don't stack. If they could, everybody would just be spamming DoTs as they provide 25% more DPS than a direct damage equivalent.

    In PvP Heals and Shields are based on absolute values (unlike block and dodge and cloak) and are not calibrated for such damage levels. Sure you could increase Shields and Heals, but that would mean they become too strong against direct damage attacks.
  • xWarbrain
    xWarbrain
    ✭✭✭✭✭
    Darsaga wrote: »
    @Jabbs_Giggity Do you not have access to ANY kind of PC? ESO can run on a potato, look up its requirements. If you strictly want to have access to the PTS it truly doesn’t matter the rig your using. Also all you have to do is plug in your controller select game pad mode and it looks just like console.

    And buy the game on PC.

    Give Xbox PTS access. You're only getting feedback from 1/3 of the people who play the game, and maybe 1/5 of those players might know what they're talking about.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    xWarbrain wrote: »
    Darsaga wrote: »
    @Jabbs_Giggity Do you not have access to ANY kind of PC? ESO can run on a potato, look up its requirements. If you strictly want to have access to the PTS it truly doesn’t matter the rig your using. Also all you have to do is plug in your controller select game pad mode and it looks just like console.

    And buy the game on PC.

    Give Xbox PTS access. You're only getting feedback from 1/3 of the people who play the game, and maybe 1/5 of those players might know what they're talking about.

    I stopped subbing pre-morrowind. Stopped buying crowns and chapters and dlcs. Wont support financially a product that a company doesnt stand by and properly invest in.
    I play because there is no other game like it and love the game, but not to a point I will support it financially. Bugs that have gone on since launch. Performance drops with each new patch. I applaud beta players who still sub for being loyal, but you're delusional if you think ZOS will listen to their consumers.
  • ZarkingFrued
    ZarkingFrued
    ✭✭✭✭✭
    "Class DoTs could have a different, higher power budget compared to weapon/non-class DoTs which would alleviate the pain point of DoT-centric classes such as Dragonknights for Dragonhold."

    I really agree here. The moment the SB patch dropped I went from worrying about class dots on me, to now worrying about class dots AND long range weapon skill line dots. Dots felt fine before the recent buff because people didn't have such easy access to multiple powerful dots. Now with the pts changes to class dots Mdk is in a very bad place, when really they're overall damage is lacking in pvp to start with.
    Edited by ZarkingFrued on September 27, 2019 4:37PM
  • Jodynn
    Jodynn
    ✭✭✭✭✭
    Galarthor wrote: »
    DoTs are not fine either on Live or Pts, but swing too damn hard.

    Anywhere between 1.65x and 1.8x will make it worth the skill, cost and the fact it takes a length of time to deal.

    I think 1.65x or 1.8x is too much. It would mean 65% to 80% more damage per global cooldown invested. That is a huge difference.

    In PvE Boss fights all that matters is DPS per GCD as bosses live long enough for DoTs to expire and usually don't cleanse. And 25% more as currently provided on PTS should be more than enough. The only reason you still use spammables in PVE is b/c DoTs from the same person don't stack. If they could, everybody would just be spamming DoTs as they provide 25% more DPS than a direct damage equivalent.

    In PvP Heals and Shields are based on absolute values (unlike block and dodge and cloak) and are not calibrated for such damage levels. Sure you could increase Shields and Heals, but that would mean they become too strong against direct damage attacks.

    That's not necessarily true and if you tested it manually you would understand just why that isn't true, considering if you understand that mathematics behind it
    DoTs are not fine either on Live or Pts, but swing too damn hard.

    Anywhere between 1.65x and 1.8x will make it worth the skill, cost and the fact it takes a length of time to deal.

    I play BGs and IC mostly (both cp and non). The only time I die to DoTs is when multiple people are stacking them on me. If you die to DoTs 1v1, you're either not keeping up your buffs and healing or purely an incompetent player. Sorry.
    Most of the time I'm dying to Ulti dumps and broken CCs that cannot be broken. I play medium Stamplar by the way. And no, I can only purge twice with a 12k magpool. So dont use that excuse. I can mitigate more effects cloaking around on my stamblade than I can cleanse on my Stamplar.

    There is more than PvP in the game and when you don't have purge or cloak DoTs, some purge is better than no purge so that is indeed an excuse, DoTs are overwhelming also because it's nice to say 1v1 but that's hardly ever the case, I typically get at least 3 people stacking DoTs on me and it's impossible to live or do damage or escape.

    Get PC and get max level and duel me and I'll show you just how trashy DoTs can be in a 1v1, then we can talk about "purely bad player". Just because you haven't come across some extreme DoT stacking doesn't mean it is invalid, it just means you haven't come across it, and moreover you play on console and so you have an even smaller player-base with less knowledgeable to the typical player as they are more casual.

    You have to look beyond your own experiences.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    Galarthor wrote: »
    DoTs are not fine either on Live or Pts, but swing too damn hard.

    Anywhere between 1.65x and 1.8x will make it worth the skill, cost and the fact it takes a length of time to deal.

    I think 1.65x or 1.8x is too much. It would mean 65% to 80% more damage per global cooldown invested. That is a huge difference.

    In PvE Boss fights all that matters is DPS per GCD as bosses live long enough for DoTs to expire and usually don't cleanse. And 25% more as currently provided on PTS should be more than enough. The only reason you still use spammables in PVE is b/c DoTs from the same person don't stack. If they could, everybody would just be spamming DoTs as they provide 25% more DPS than a direct damage equivalent.

    In PvP Heals and Shields are based on absolute values (unlike block and dodge and cloak) and are not calibrated for such damage levels. Sure you could increase Shields and Heals, but that would mean they become too strong against direct damage attacks.

    The 1.25x DoT value on PTS right now is not "more than enough".

    In many cases, DoTs are now useless. No point in running Rending Slashes or Poison Injection or Soul Trap right now at their current PTS values.

    Beyond just naive damage calculations, the opportunity costs have to be considered.

    1. You have to assume 100% uptime on any DoT to make the comparison.
    2. If a DoT only has negligible value, it may be more beneficial to just slot a skill that grants some passive stat or buff (e.g., Inner Light, FG skills, etc.) and skip the DoT.
    3. Many spammables have secondary effects beyond damage tooltip comparisons (the bleed on Cutting Dive, Empower on Wrecking Blow, Spell Orb on Elemental/Crushing Weapon, guaranteed Poisoned proc on Lethal Arrow, Minor Fracture on Focused Aim, etc.).
    4. Fewer DoTs means a simpler rotation which generally means fewer bar-swaps and more time spent on the front bar. Generally the front bar has higher stat density (2 5-piece sets, Nirn/Precise/Sharp traits instead of Infused).
    5. And finally, CP: if you just opt to skip DoTs altogether, you can load CP in Master-at-Arms and Physical Weapons/Staff Expert. After many many parses on PTS, most of my CP optimization leads to ... 0 points in Thaumaturge.

    DoTs need to provide significantly more than 1.25x spammable damage in order to be useful. 10 minutes of parsing on the PTS will tell you that.
  • Stibbons
    Stibbons
    ✭✭✭✭✭
    Access to major sorcery in needen for every class in class skills. Freaking bottle drinking is just horrible and entrophy is porked now.
  • Jodynn
    Jodynn
    ✭✭✭✭✭
    LiquidPony wrote: »
    Galarthor wrote: »
    DoTs are not fine either on Live or Pts, but swing too damn hard.

    Anywhere between 1.65x and 1.8x will make it worth the skill, cost and the fact it takes a length of time to deal.

    I think 1.65x or 1.8x is too much. It would mean 65% to 80% more damage per global cooldown invested. That is a huge difference.

    In PvE Boss fights all that matters is DPS per GCD as bosses live long enough for DoTs to expire and usually don't cleanse. And 25% more as currently provided on PTS should be more than enough. The only reason you still use spammables in PVE is b/c DoTs from the same person don't stack. If they could, everybody would just be spamming DoTs as they provide 25% more DPS than a direct damage equivalent.

    In PvP Heals and Shields are based on absolute values (unlike block and dodge and cloak) and are not calibrated for such damage levels. Sure you could increase Shields and Heals, but that would mean they become too strong against direct damage attacks.

    The 1.25x DoT value on PTS right now is not "more than enough".

    In many cases, DoTs are now useless. No point in running Rending Slashes or Poison Injection or Soul Trap right now at their current PTS values.

    Beyond just naive damage calculations, the opportunity costs have to be considered.

    1. You have to assume 100% uptime on any DoT to make the comparison.
    2. If a DoT only has negligible value, it may be more beneficial to just slot a skill that grants some passive stat or buff (e.g., Inner Light, FG skills, etc.) and skip the DoT.
    3. Many spammables have secondary effects beyond damage tooltip comparisons (the bleed on Cutting Dive, Empower on Wrecking Blow, Spell Orb on Elemental/Crushing Weapon, guaranteed Poisoned proc on Lethal Arrow, Minor Fracture on Focused Aim, etc.).
    4. Fewer DoTs means a simpler rotation which generally means fewer bar-swaps and more time spent on the front bar. Generally the front bar has higher stat density (2 5-piece sets, Nirn/Precise/Sharp traits instead of Infused).
    5. And finally, CP: if you just opt to skip DoTs altogether, you can load CP in Master-at-Arms and Physical Weapons/Staff Expert. After many many parses on PTS, most of my CP optimization leads to ... 0 points in Thaumaturge.

    DoTs need to provide significantly more than 1.25x spammable damage in order to be useful. 10 minutes of parsing on the PTS will tell you that.

    Precisely this, I'm so done with people saying these changes are justified because they don't understand combat or the difference in crit damage of how many times things tick versus how much bonus you can put into direct damage spamming with extra effects and less skill is needed it makes 1.25x lol and useless.

    Test things, do your research then tell me you like the changes because @Galarthor you're just proving you have no perspective or any idea how combat works because of your ignorant cloaking comments and DoTs comment.

    Go use it, then come back to me with proof because I have tested it all and you're just proving me right by arguing a dead point already proven incorrect.
    Edited by Jodynn on September 27, 2019 5:44PM
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • mcagatayg
    mcagatayg
    ✭✭✭✭
    DoT changes are probably fine but nerfing class DoTs of DKs are not good. They were good before all this storm began... Now its worse than ever... No point in ruining a class just for that. NO need to homogenize class skills.
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    LiquidPony wrote: »

    The 1.25x DoT value on PTS right now is not "more than enough".

    In many cases, DoTs are now useless. No point in running Rending Slashes or Poison Injection or Soul Trap right now at their current PTS values.

    Beyond just naive damage calculations, the opportunity costs have to be considered.

    1. You have to assume 100% uptime on any DoT to make the comparison.
    2. If a DoT only has negligible value, it may be more beneficial to just slot a skill that grants some passive stat or buff (e.g., Inner Light, FG skills, etc.) and skip the DoT.
    3. Many spammables have secondary effects beyond damage tooltip comparisons (the bleed on Cutting Dive, Empower on Wrecking Blow, Spell Orb on Elemental/Crushing Weapon, guaranteed Poisoned proc on Lethal Arrow, Minor Fracture on Focused Aim, etc.).
    4. Fewer DoTs means a simpler rotation which generally means fewer bar-swaps and more time spent on the front bar. Generally the front bar has higher stat density (2 5-piece sets, Nirn/Precise/Sharp traits instead of Infused).
    5. And finally, CP: if you just opt to skip DoTs altogether, you can load CP in Master-at-Arms and Physical Weapons/Staff Expert. After many many parses on PTS, most of my CP optimization leads to ... 0 points in Thaumaturge.

    DoTs need to provide significantly more than 1.25x spammable damage in order to be useful. 10 minutes of parsing on the PTS will tell you that.

    1. The uptime should not really be factor, as the same is true for direct damage attacks: if did something else, you didn't do the direct damage attack. If you chose to use a spammable instead of a DoT, then that's your fault, not a balance issue. Same is true if you decide to go the other way around: if I choose to reapply a DoT too early then I wasted the damage from the (direct damage) attack I could have used instead.
    2. I agree with you on this one. But the main issue here is that DoTs from the same player do not stack. But with a 25% higher damage you cannot have them stack. And the passive boost would have to be very strong. You still see Sorcs running curse despite it only being used every 6 to 12 seconds and only dealing midly more damage than a spammable.
    3. Secondary effects can also be put on DoTs. And many already have secondary effects (see e.g.: Bane, Entropy, Soul Trap)
    4. In PvE maybe, but that's part of the reason for the higher DPS. In PvP that's kinda doubtful. Also see Curse on Sorcs.
    5. That would not amount to +25% damage though.

    So to me the only real issue here is the non-stackability of the same DoT from the same player. While I don't think the problem is as severe as you do, given how sorcs still run Curse, I agree that I needs to be addressed. And I have to admit I did not take that properly into account.

    Imo, the best solution here would be to use benchmark other than spammables. B/c spammables essentially stack and DoTs don't. So let's use something like CFrag and add 10%-25% on that. This would give us a solid standard and account for the non-stackability. Multiplier would be something like 1.45 to 1.7 of spammable, which is not too far off from what you were proposing.

    Edit: Multipliers that high might require adjustment via Battle Spirit though, as in PvP spammables are far less used than in PvE, since you are also busy using defensive abilities and CCs. This would not be such an issue for classes were equally equipped to deal with DoTs. But there are some classes that are barely bothered by them, and others that got nothing to counter the increased damage taken.
    Edited by Galarthor on September 27, 2019 6:08PM
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Galarthor wrote: »
    Glory wrote: »
    [*] New 30 Day Campaign (no faction) lock is AWESOME (recommend unhoming people
    and also put it at the top for true test)

    How is that a true test?

    You guys claim that the campaign at the top of the list gets the most players b/c most casuals don't care about the mode and just pick the first one - implying that's the only reason the 30days faction-locked did better than the 7days unlocked. Then you say "put our campaign on top". Some really solid reasoning you got there.

    This reveals just what a bunch of hypocrites you guys (those who want that change, not class reps in general) are. All you want is easy prey in the form of casuals and pugs that you can farm with your premade bomb groups. And in case you overfarmed them on one faction to be able to then farm casuals on pugs on another faction. That's just sad.

    I agree this is no true test.

    Just to be clear, there are those of us who do feel the majority of people playing this game have a functioning brain, use it on occasion, and do not base their choice of campaign simply because it's on the top. Indeed, probably just as often than not, the "default" campaign is not on top and this goes all the way back to Wabbajack at Launch.

    As much as I disagree with or outright can;t stand many of the decisions made by ZOS, there is something I can't stand more: a dead campaign and low population. That is the only thing that dictates when and where I play. I'd appreciate it if nobody, not ZOS, not the reps, not the forumites, presume that because I happen to play in a particular campaign, it's because it's rules/format are what I prefer or because of where it happens to be listed in the order.
    Edited by Joy_Division on September 27, 2019 6:04PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • eso_lags
    eso_lags
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    Masel wrote: »
    I only have three comments to make here.

    Before I begin, please push ZOS hard on balancing PVE and PVP through Battle Spirit. It will make balancing 10x easier in the future.
    Glory wrote: »
    • DoT change to 1.25x too much (1.8x?)

    DoT's are fine as-is. The problem players are experiencing is the ability for like DoT's to stack. Players are tired of getting nuked by four+ Entropies dealing 12K each.
    Suggestion: Make DoT's (In PVP - through Battle Spirit) diminishing. If Two players apply the same DoT on one enemy player, the result of damage of each Entropy should be reduced by 50% in order to equate to 100% of the original damage, as if applied by only one player rather than two.
    Glory wrote: »
    Hello all,
    • PotL/Purifying Light shouldn’t crit AND get amps from allies.

    Really...? This is absurd. PotL should absolutely Crit! Stamplar identity has no real burst ability. Period. Also, we are lacking an execute unless looking to outside skill lines. There are so many instances that Stamina Templars will literally beat on other players expecting their PotL to fill and explode, only to see the enemy health bar NOT MOVE because of the HA Meta ZOS has promoted for so long. With the nerf to DoTs, this Meta will come back and be worse than before.
    Suggestion: Make PotL critable, but reduce the ability (IN PVP) to only be filled by caster.

    I am sincerely appalled at the lack of discussion on Stamina Templars other than a nerf idea. Stop requesting nerfs to this class. In all honesty, only thing Stamina Templars need is:
    • Better Mobility - this can be achieved by gaining some form of expedition or escape tool, Stamina morph of Focused Charge.
    • Better synergy for healing with Stamina. Major Mending was taken away and given to Wardens in Morrowind.
    • Better form of proactive defense - Major Protection was taken away from Crescent Sweep.
    Glory wrote: »
    • Templar, Warden and Necromancer have a class purge. Suggestion that Dragonknights, Sorcerers and Nightblades also get class purges.

    No! No, no, no and more no. Expecting more of a Class Identity restoration from ZOS and getting this would just further diminish the Class system. Nightblades can suppress DoTs and negative effects in Cloak. Sorcerers have shields - work around that. Dragonknights need an ability to absorb incoming damage and channel it into outgoing damage or healing. Purge is accessible to ALL classes via the Alliance War skill line.

    @CAB_Life
    @cicisch
    @Glory
    @Nefas
    @RebornZombie
    @Alcast
    @FeaR Turbo
    @GandTheImpaler
    @Masel
    @Quantum_V

    The AND was in caps for a reason, and meant that PotL shouldnt do both things simultaneously, which is what you said in your last sentence.

    The purge thing is basically a result of the DoT-prevalence in PvP, and with a reduction in DoT-damage, that shouldnt really be necessary. I myself disagree with that point because mechanics like purges are part of class identity, so i dont think its good, but well, we have had many players tell us that so it is a pain point :cookie:

    And i'd disagree that dots are fine as is on PTS. In PvE, they arent even worth using over direct damage attacks really... and an attack that takes 10 seconds to do its damage should do more damage than one that does it instantly, at least i think that's a reasonable statement to make.

    For sure.
  • Royalthought
    Royalthought
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    Galarthor wrote: »
    And that has what to do with Mobility? Absolutely nothing. The examples were "off course" for a reason.

    The point is simple. Dodgeroll and streak were given fatigue because they move the player from 1 point to another. They could be done in rapid succession.

    None of the abilities in any of the examples given accomplish that. Mobility. The discussion of mobility. Was already muddied with 1 who wanted to make it about disengagement. Are we really throwing immunity in now? Lol

    You are delusional. Have you even played back in the days when Dodgeroll had no fatigue? Those guys were NOT spamming dodgeroll 24/7 to get away from the fight. They WERE spamming it to evade (read: mitigate) incoming damage. If they were running, they would NOT have rolled circles around you but would have tried to get away from the fight. Oh and btw, when they WERE trying to get away from the fight they used Cloak and Sprint.

    But keep denying all the emperical facts and reasoning. Keep living in your little bubble of ignorance. While ignorance might be bliss, it does not change facts and the rest of us will just keep on living with the facts in the real world.

    PS: if you think fatigue is a property of mobility, then where is the fatigue on Sprint or on Speed Buffs? Guess they are also not "Mobility" b/c they don't have fatigue. Really sound logic you got there!

    Nothing you've said changes the point. Literally nothing. Your switching from disengagement to more nonsense. The reason you keep attacking my character with insults like delusional, living in a bubble, is because your argument failed and you need to rely on childish antics.

    For the last time MOBILITY. It does NOT matter what you use the ability to accomplish but what the ability does itself.

    **Standing still you can activate every ability we've mentioned and you will still be standing in the same spot. Only 2 abilities we've discussed (streak and dodgeroll) will actually move your character from 1 point to another. It's up to you to grasp why they are the only ones with fatigue. ZoS gets it. You haven't figured that out.**

    Edited by Royalthought on September 27, 2019 6:05PM
  • Jodynn
    Jodynn
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    Galarthor wrote: »
    LiquidPony wrote: »

    The 1.25x DoT value on PTS right now is not "more than enough".

    In many cases, DoTs are now useless. No point in running Rending Slashes or Poison Injection or Soul Trap right now at their current PTS values.

    Beyond just naive damage calculations, the opportunity costs have to be considered.

    1. You have to assume 100% uptime on any DoT to make the comparison.
    2. If a DoT only has negligible value, it may be more beneficial to just slot a skill that grants some passive stat or buff (e.g., Inner Light, FG skills, etc.) and skip the DoT.
    3. Many spammables have secondary effects beyond damage tooltip comparisons (the bleed on Cutting Dive, Empower on Wrecking Blow, Spell Orb on Elemental/Crushing Weapon, guaranteed Poisoned proc on Lethal Arrow, Minor Fracture on Focused Aim, etc.).
    4. Fewer DoTs means a simpler rotation which generally means fewer bar-swaps and more time spent on the front bar. Generally the front bar has higher stat density (2 5-piece sets, Nirn/Precise/Sharp traits instead of Infused).
    5. And finally, CP: if you just opt to skip DoTs altogether, you can load CP in Master-at-Arms and Physical Weapons/Staff Expert. After many many parses on PTS, most of my CP optimization leads to ... 0 points in Thaumaturge.

    DoTs need to provide significantly more than 1.25x spammable damage in order to be useful. 10 minutes of parsing on the PTS will tell you that.

    1. The uptime should not really be factor, as the same is true for direct damage attacks: if did something else, you didn't do the direct damage attack. If you chose to use a spammable instead of a DoT, then that's your fault, not a balance issue. Same is true if you decide to go the other way around: if I choose to reapply a DoT too early then I wasted the damage from the (direct damage) attack I could have used instead.
    2. I agree with you on this one. But the main issue here is that DoTs from the same player do not stack. But with a 25% higher damage you cannot have them stack. And the passive boost would have to be very strong. You still see Sorcs running curse despite it only being used every 6 to 12 seconds and only dealing midly more damage than a spammable.
    3. Secondary effects can also be put on DoTs. And many already have secondary effects (see e.g.: Bane, Entropy, Soul Trap)
    4. In PvE maybe, but that's part of the reason for the higher DPS. In PvP that's kinda doubtful. Also see Curse on Sorcs.
    5. That would not amount to +25% damage though.

    So to me the only real issue here is the non-stackability of the same DoT from the same player. While I don't think the problem is as severe as you do, given how sorcs still run Curse, I agree that I needs to be addressed. And I have to admit I did not take that properly into account.

    Imo, the best solution here would be to use benchmark other than spammables. B/c spammables essentially stack and DoTs don't. So let's use something like CFrag and add 10%-25% on that. This would give us a solid standard and account for the non-stackability. Multiplier would be something like 1.45 to 1.7 of spammable, which is not too far off from what you were proposing.

    If DoTs could stack do you understand just the ridiculous amount of damage you could cause my spamming ONE dot ability?

    Also it's not simple comparison one to one, 10x spam doesn't necessarily mean that 9x spam and 1x dot will be more you can't say
    10 x 1DD = 10
    9 x 1DD + 1.25DoT = 10.25
    This is very, very invalid.

    It doesn't work like that, even with PERFECT uptimes.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Jodynn
    Jodynn
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    Also curse and crystal frags aren't dots....
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • eso_lags
    eso_lags
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    Galarthor wrote: »
    Glory wrote: »
    [*] New 30 Day Campaign (no faction) lock is AWESOME (recommend unhoming people
    and also put it at the top for true test)

    How is that a true test?

    You guys claim that the campaign at the top of the list gets the most players b/c most casuals don't care about the mode and just pick the first one - implying that's the only reason the 30days faction-locked did better than the 7days unlocked. Then you say "put our campaign on top". Some really solid reasoning you got there.

    This reveals just what a bunch of hypocrites you guys (those who want that change, not class reps in general) are. All you want is easy prey in the form of casuals and pugs that you can farm with your premade bomb groups. And in case you overfarmed them on one faction to be able to then farm casuals on pugs on another faction. That's just sad.

    I agree this is no true test.

    Just to be clear, there are those of us who do feel the majority of people playing this game have a functioning brain, use it on occasion, and do not base their choice of campaign simply because it's on the top. Indeed, more often than not, the "default" campaign is not on top and this goes all the way back to Wabbajack at Launch.

    As much as I disagree with or outright can;t stand many of the decisions made by ZOS, there is something I can't stand more: a dead campaign and low population. That is the only thing that dictates when and where I play. I'd appreciate it if nobody, not ZOS, not the reps, not the forumites, presume that because I happen to play in a particular campaign, it's because it's rules/format are what I prefer or because of where it happens to be listed in the order.

    Idk about PC but the 30 day campaign on xbox has always been populated. Ever since haderus which I belive was the 7 day. Once the campaigns changed vivec was always the main and shor was always the second. Back in the days of haderus the secondary campaign used to see a lot of players here. But with shor and vivec, it was a doward spiral for shor over the years. I believe this is due to pvp players giving up because of zenimaxs shameful, severe, neglect of pvp and performance.. I mean we used to call haderus lagerus, but it was never even close to how bad the 30 day is these days..

    Now the 7 day on xbox is dead. Every campaign on xbox is dead except for the 30 day. Im not sure that it was all that different in the one, maybe two, updates before the alliance lock was put in. Its hard to tell since the 7 days pop has been dwindling down for years. Regardless. I know the general consensus is that people dislike the faction lock.

    But I would think that if people didnt like the faction lock they would just play in the 7 day but this is obviously not the case. But im a solo player who mainly plays on one alliance and doesn't really care about leader boards, at least in the noncompetitive state of this game, so Im sure my thoughts and motives on it are different from most.

    Anyway, I agree that I cannot stand a dead campaign. The 30 day is unplayable on xbox, plagued by performance issues worse than ever before, so our options are so limited. No options really for small scale.. Its either zerg or die..

    Even with 2 bars its like that, but the 7 day has no issues under similar conditions. Its strange and its been like that for a long time, I dont get it. The only thing I could ever think of was the amount of people trying to que in, as well as the amount of people in the camp. But that doesn't explain the performance differences when both camps have 2 bars.. Maybe its the amount of people who log out in the campaign, but I have no idea if that actually impacts performance. Either way the differences dont make sense.

    I dont know what the answer is but until zos finds a way to get more people playing the 7 day more often, or fixes this performance disaster, im stuck in the sewers whenever I decide to play this game.
  • katorga
    katorga
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    Twin Blade and Blunt is doing MORE DAMAGE than Rending Slashes.

    There are a lot of proc sets doing more damage than rending, or other nerfed dots, now. Hopefully you are not asking for blanket nerfs of everything to get them below the 1.25x limit, like happened to Dizzy Swing and Flurry.
    Bolt Escape: Ball of Lightning is too overtuned in what it provides.

    Since they effed up the stun mechanics on these morphs it is way to early to be calling for nerfs.
    Edited by katorga on September 27, 2019 7:08PM
  • Galarthor
    Galarthor
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    If DoTs could stack do you understand just the ridiculous amount of damage you could cause my spamming ONE dot ability?

    Also it's not simple comparison one to one, 10x spam doesn't necessarily mean that 9x spam and 1x dot will be more you can't say
    10 x 1DD = 10
    9 x 1DD + 1.25DoT = 10.25
    This is very, very invalid.

    It doesn't work like that, even with PERFECT uptimes.

    I do understand that DoTs with 25% higher damage CANNOT stack. I said as much in point 2.

    In the end it all boils down how you use your global cooldowns. In PvE that is pretty straight forward as you spend almost all your GCDs dealing damage and the DoTs run until they expire (at least in the relevant fights). And in such a scenario, and ability that deals 25% more damage than its alternative is always the better choice.

    Also your comparison should look more like:
    9 x spam + 1 x burst = 9 x spam + 1.3 x spam = 10.3
    9 x spam + 1.25 x burst = 9 x spam + 1.65 x spam 10.65

    That's 65% more damage on that GCD than a spammable and 25% more damage than an equivalent burst. Which is not really that far off from what you were asking for.

    As I said, I given how DoTs (rightfully) don't stack, their damage should be based on a benchmark of burst damage abilities. Something that you don't spam but still deals direct damage.

    In PvP, however, that is a completely different story and DoTs would require adjustment via Battle Spirit. The reason this is that far fewer spammables are used in PvP b/c you also have to keep yourself alive and CC the enemy. So the DoTs are not 1 in 10 damage abilities but 1/3 or 1/2. At that rate you the difference between builds using DoTs and builds not using DoTs is significant. And shields and burst heals are not calibrated to deal with that increased damage.

    Of course there is also Purging and DoT suppression in PvP, but these are very class specific and exclusive. Sure everybody can slot the Alliance War Purge, but given limited bar space and it's extreme cost that is not really viable. Especially, when other classes get the Purge (or DoT suppression) basically for free in their most viable builds anyway.
  • eso_lags
    eso_lags
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    Btw, are the class reps allowed to comment on performance? And if so, do you have any information on what zos is doing to help fix this performance disaster? Im sure Its a long shot but I figured Id at least ask..

    I see stuff about skill animations in the patch notes, something I have seen them try in the past to help with performance. I see the sprint thing.. But is that all there is? When they were talking about performance fixes in Q4 I thought it would be real changes. Im all for giving it a chance but we've seen them do things like this before and performance literally gets worse every update. Plus they said the changes should be noticeable to people on PCs with lower specs or consoles, is this what they were referring to? Or am I missing something here..

  • Galarthor
    Galarthor
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    Also curse and crystal frags aren't dots....

    No sh**. Have you really read what I was proposing? I admitted my mistake. After adjusting I arrived at almost the same multipliers as you did. And still you are here attacking exactly these statements agreeing with you ...

    The Curse example was meant to illustrate how using an ability that deals only slightly more damage than the spammable every 6 to 12 seconds is still advantageous DPS-wise. Otherwise, sorcs would drop Curse and just use the spammable.

    And CFrag given as an example for the proposed alternative benchmark for DoT damage, b/c CFrag is also only applied every few seconds like DoTs. And it does not have to be CFrag. It was just an example to illustrate what I meant.
  • katorga
    katorga
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    Galarthor wrote: »
    Also curse and crystal frags aren't dots....

    No sh**. Have you really read what I was proposing? I admitted my mistake. After adjusting I arrived at almost the same multipliers as you did. And still you are here attacking exactly these statements agreeing with you ...

    The Curse example was meant to illustrate how using an ability that deals only slightly more damage than the spammable every 6 to 12 seconds is still advantageous DPS-wise. Otherwise, sorcs would drop Curse and just use the spammable.

    And CFrag given as an example for the proposed alternative benchmark for DoT damage, b/c CFrag is also only applied every few seconds like DoTs. And it does not have to be CFrag. It was just an example to illustrate what I meant.

    Don't give them ideas, lol. I sarcastically expect Curse to get the AOE dot standard treatment....1.25x the lowest damage spammable and 5K cost.

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