SidewalkChalk5 wrote: »
PotL/Purifying Light shouldn’t crit AND get amps from allies.
Oh, they improved the most difficult to use delayed burst skill in the game, and even class reps are shouting "nerf!"
Either way, if it doesn't benefit from other people's damage, the cap should be removed too.
Difficult to use? Fills up automatically with damage in 6 secs, only one that allies can also activate and as of PTS, deals more than Assassin's Will. Can't be dodged, no travel time, breaks Cloak, can't be LoSed.
Relentless Focus/Merciless Resolve users cries in background. Boom baby.
Only things I want additional emphasis on:
1. Major Protection: A fair percent to not eliminate the buff would be 15%.
2. Minor Protection: Reduce to 5%. Most people using this buff solely will not notice the 3% decrease. Additionally it would then have a grand total of 20% mitigation when paired with major, which is what is plaguing and terribly slowing the flow of PvP combat.
The combination of these two buffs plus sets that just give flat additional mitigation or absolutely ludicrous. PvE doesn’t need it and neither does PvP.
3. Please don’t mess with NBs they are finally performing like most normal classes. Now you death stroke, fear, bow, vs fear, death stroke, bow. The results are the same. A good player it will be hard to land on a bad player dies. You bring the stun back it’s just something free for no reason, and from stealth cause very delayed or even perma CC scenarios.
Also if you do start bringing power back to NBs the real problem needs to be fixed and that is cloaks uptime. It should be an exponential cost like dodge roll or streak. Magblades if used properly have the mag pool to sustain it, and Stam blades cant abuse it. All the old things could be given back as far as I’m concerned as long as the fight can’t be reset every 6 seconds.
There are more things but I’m typing on my tablet and cant be bothered. Those are my additional concerns.
Thank you so much for the time and effort you all put into this.
That’s just your opinion and it will never happen major and minor buffs are always 30% and minor 8% why would that change for this buff only.
Me I’m happy to have an alternative and finally gave up on damage shields with my magnecro. Magicka classes that don’t have access to damage shields absolutely need major/minor protection in PvP.
I would be concerned that a simple re-buff of all dots would simply send us back to a DoT meta of U23, as we would then have numerous DoTs that all outclass spammables again. Your later point[*] DoT change to 1.25x too much (1.8x?)
May be a better way of addressing this. Alternatively, its not that class DoTs need a higher power budget (which could lead to imbalance), but they could instead get away with having more of their power budget spent on damage and less on utility or have a tradeoff from the standard (like increased cost or a conditional damage increase) to compensate for the increased damage. Where as some of the weapon/non class DoTs could have less of their power budget used on damage but get more of it on utility to further differentiate them (from class DoTs and each other).[*] Class DoTs could have a different, higher power budget compared to weapon/non-class DoTs which would alleviate the pain point of DoT-centric classes such as Dragonknights for Dragonhold.
could cause the case where you can "waste" the ultimate if you use it while it is on cooldown from someone else, so could still have a negative effect on less organised groups and pvp. Also such a cool down seems out of place as no other major/minor buffs/debuffs have it.Perhaps a cooldown to Major Vulnerability like Off-Balance immunity would be more of an appropriate change
could make it too much like minor vulnerability and doesn't actually fix the issue of stacking necros, it just means you have to stack less.toning down the value and re-lengthening the duration
The only thing this lacks is anything about pvp performance. This is the problem with have no console class reps, and im not sure about pvp main class reps. But I'd bet anything that if there was a class rep, pvp main, here on xbox that played in the 30 day campaign, they would bring it up at every meeting. Not to badger them, just to remind them that people are pretty much unable to play. Because thats what it is.
Cab is a class rep from console.
Only things I want additional emphasis on:
1. Major Protection: A fair percent to not eliminate the buff would be 15%.
2. Minor Protection: Reduce to 5%. Most people using this buff solely will not notice the 3% decrease. Additionally it would then have a grand total of 20% mitigation when paired with major, which is what is plaguing and terribly slowing the flow of PvP combat.
The combination of these two buffs plus sets that just give flat additional mitigation or absolutely ludicrous. PvE doesn’t need it and neither does PvP.
3. Please don’t mess with NBs they are finally performing like most normal classes. Now you death stroke, fear, bow, vs fear, death stroke, bow. The results are the same. A good player it will be hard to land on a bad player dies. You bring the stun back it’s just something free for no reason, and from stealth cause very delayed or even perma CC scenarios.
Also if you do start bringing power back to NBs the real problem needs to be fixed and that is cloaks uptime. It should be an exponential cost like dodge roll or streak. Magblades if used properly have the mag pool to sustain it, and Stam blades cant abuse it. All the old things could be given back as far as I’m concerned as long as the fight can’t be reset every 6 seconds.
There are more things but I’m typing on my tablet and cant be bothered. Those are my additional concerns.
Thank you so much for the time and effort you all put into this.
That’s just your opinion and it will never happen major and minor buffs are always 30% and minor 8% why would that change for this buff only.
Me I’m happy to have an alternative and finally gave up on damage shields with my magnecro. Magicka classes that don’t have access to damage shields absolutely need major/minor protection in PvP.
All major and minor buffs 30% and 8%? You are so wrong my friend. Just so I don’t have to type them all out here is a link.
https://en.uesp.net/wiki/Online:Buffs
Also it may be an opinion but it is also a fact that major protection is a problem.
Do you have any plans on strengthening the arsenal for Stam versions of each class with their respective class abilities?
Yes, we’re looking at making Stamina builds within class kits viable. However, we are more interested in providing Melee vs. Ranged playstyles within class kits. If this results in some abilities being based on Stamina, Magicka or Health usage, we’re open to those possibilities.
The only thing this lacks is anything about pvp performance. This is the problem with have no console class reps, and im not sure about pvp main class reps. But I'd bet anything that if there was a class rep, pvp main, here on xbox that played in the 30 day campaign, they would bring it up at every meeting. Not to badger them, just to remind them that people are pretty much unable to play. Because thats what it is.
Cab is a class rep from console.
So he is, thanks. Not sure how many class reps there have been but this is definitely a good start.
After watching a few videos I cant tell if he pvps or not, the ones I saw were mainly pve focused but I didnt watch all of them. Plus im not sure how pvp is on PS4, but I really wouldn't be surprised if its just bad as xbox..
I did see a video that was helpful though. Apparently @CAB_Life is now, or will be, playing on xbox. So thats good to hear, but like I said im not sure if he pvps so I dont know if he will experience the issues that we do on xbox. Either way I hope someday we get a console class rep who pvps on a regular basis, if thats not what cab does.. And if it is then great. The game and classes are so different in pvp vs pve, as well as on console vs on PC.
But really the point of what I said was that if there were a console class rep that was a main pvper, that played the main campaign on xbox on a regular basis, Im sure they would be bringing this issue up whenever they could. Because its unplayable. Maybe when cab gets some gear and CP he can hop into the 30 day on xbox and try to experience pvp. Class doesnt matter when you cant use skills and certain skills function completely different on console compared to PC. Some of that is minor but some of it, because of the performance difference, is major, such as cast time skills.
[*] Class DoTs could have a different, higher power budget compared to weapon/non-class DoTs which would alleviate the pain point of DoT-centric classes such as Dragonknights for Dragonhold.
Second note: ESO is a large community and thus you may not agree with all of this feedback.
Summary of Negatives
[*] DoT change to 1.25x too much (1.8x?)
[*] DoT flavor for classes that rely on DoT playstyle (mDK, sDK) will be important if they are
reduced overall.
Summary of Positives
- Bound Armaments looks cool.
- 3 Piece Changes are AWESOME
If you go to ZOS like this, we'll have a nerfed BoL and a bad Streak next patch.
Change fatigue on a lot of the playerbase.