Reducing the duration or damage of Colossus ultimate probably will not deter raid teams wanting to stack their entire roster with Stamina Necromancers. Decently-coordinated groups will have no trouble rotating Colossus ultimates and the disparity between Necromancer and the other classes will still be present. Perhaps a cooldown to Major Vulnerability like Off-Balance immunity would be more of an appropriate change than damage reduction or duration in this case as this would still require Necromancers to be brought to raids but pointless to stack 8-9 of them.
Perhaps consider adding the stun back to Death Stroke to off-set the cast time and reward Nightblades for landing their skills
Very nice summary!Templar, Warden and Necromancer have a class purge. Suggestion that Dragonknights, Sorcerers and Nightblades also get class purges.
This is the only item I disagree with. There is a non-class purge available for support toons in PVE and PVP. If dots are reduced from what they are on live, then purging is less mandatory. Purge is only a hot button issue because of how ridiculously OP dots like soul trap are right now.
Giving everything to every class AND maintaining (if not strengthening!) class identity are at odds with each other.
LOLConsider looking at ways of incentivizing faction loyalty instead of limiting our ability to swap to underdog factions when one faction completely controls/dominates the map.
Do you honestly believe that the trolls will give even a single damn about whatever faction loyalty incentives ZOS can possibly add?
Trolls are trolling purely for the sake of trolling, and no amount of incentives is going to change that. Ever.
IMO the real problem with the Alliance War Purge is that it's a group ability, and its very steep cost reflects that fact.DoonerSeraph wrote: »Very nice summary!Templar, Warden and Necromancer have a class purge. Suggestion that Dragonknights, Sorcerers and Nightblades also get class purges.
This is the only item I disagree with. There is a non-class purge available for support toons in PVE and PVP. If dots are reduced from what they are on live, then purging is less mandatory. Purge is only a hot button issue because of how ridiculously OP dots like soul trap are right now.
Giving everything to every class AND maintaining (if not strengthening!) class identity are at odds with each other.
Agreed, some work can be done in the alliance purge (or another way of making dots a little less impactful on stam characters than can't readily purge) can go a long way.
Templar, Warden and Necromancer have a class purge. Suggestion that Dragonknights, Sorcerers and Nightblades also get class purges.
Littlebluelizard wrote: »Templar, Warden and Necromancer have a class purge. Suggestion that Dragonknights, Sorcerers and Nightblades also get class purges.
I disagree on that one. Not all classes need purge, it should be a classic specific thing. Everything else is Yes yes yes !
Consider giving Dragonknights/Nightblades at least one more synergy as DK/NB healers only have one 99.9% of the time: Orbs. Every other class has another synergy one way or another
WrathOfInnos wrote: »Was the significant reduction in DPS intended? Seems like most classes lost about 25% single target when solo, and changes to Major Vuln are about 6% additional reduction in optimized trial groups.
Are there any plans to compensate for this 31% by buffing something else? Or possibly adjust content and achievements to these new power levels (mainly looking at the 30 min timer for Sunspire, but people also have concerns about Eternal Servants and other DPS checks).
An unlocked campaign is an open invitation to all kinds of trolls and "path of least resistance"/"switch to the winning side and paint the map" losers.I don't recall saying that the incentives are for the faction trolls. Maybe you should read before posting dribble.
PotL/Purifying Light shouldn’t crit AND get amps from allies.
PotL/Purifying Light shouldn’t crit AND get amps from allies.
Oh, they improved the most difficult to use delayed burst skill in the game, and even class reps are shouting "nerf!"
Either way, if it doesn't benefit from other people's damage, the cap should be removed too.
An unlocked campaign is an open invitation to all kinds of trolls and "path of least resistance"/"switch to the winning side and paint the map" losers.I don't recall saying that the incentives are for the faction trolls. Maybe you should read before posting dribble.
Faction lock has filtered out all but the most dedicated ones.
Players who are frequently flipping to look for better fights also won't care about any faction loyalty rewards for that matter - just as they never gave a single damn about the Alliance War objectives.
However, full duration faction lock is far from healthy for the campaigns
It worked kinda OK for the first 1 or 2 campaigns, but then the faction stack guilds figured out how to exploit it to their advantage.
IMO a much better way would be to remove faction lock in its current form, but put a cooldown on how often a player can faction swap within a single campaign.
A few hours (6?) would be a reasonable amount for such a cooldown.
Also if you do start bringing power back to NBs the real problem needs to be fixed and that is cloaks uptime. It should be an exponential cost like dodge roll or streak. Magblades if used properly have the mag pool to sustain it, and Stam blades cant abuse it. All the old things could be given back as far as I’m concerned as long as the fight can’t be reset every 6 seconds.
Also if you do start bringing power back to NBs the real problem needs to be fixed and that is cloaks uptime. It should be an exponential cost like dodge roll or streak. Magblades if used properly have the mag pool to sustain it, and Stam blades cant abuse it. All the old things could be given back as far as I’m concerned as long as the fight can’t be reset every 6 seconds.
An exponential cost increase on cloak would punish magblade harder than stamblade. The superior mobility of the latter and the ability to alternate between cloak and dodge reduces the need to actually spam that skill.
Great idea. Generic skill line DOTs are a great vessel for utility since they are available to all classes and hence do not create class disbalance.[*] Class DoTs could have a different, higher power budget compared to weapon/non-class DoTs which would alleviate the pain point of DoT-centric classes such as Dragonknights for Dragonhold.
Hello all,[*] New 30 Day Campaign (no faction) lock is AWESOME (recommend unhoming people
and also put it at the top for true test)
Also if you do start bringing power back to NBs the real problem needs to be fixed and that is cloaks uptime. It should be an exponential cost like dodge roll or streak. Magblades if used properly have the mag pool to sustain it, and Stam blades cant abuse it. All the old things could be given back as far as I’m concerned as long as the fight can’t be reset every 6 seconds.
An exponential cost increase on cloak would punish magblade harder than stamblade. The superior mobility of the latter and the ability to alternate between cloak and dodge reduces the need to actually spam that skill.