Nordic__Knights wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
BRP bow with Asylum bow getting both buffs from both bows fulltime

Nordic__Knights wrote: »@Nordic__Knights You are correct. I re read everything here and still have no idea why you are so upset. I will be on my way.
BECAUSE EVERYONE WANTS TO TURN EVERY POST INTO AN L2P WHEN IT HAS NOTHING TO DO WITH POST AT ALL ITS OLD AF THAT EVERYONE MUST WHITEKNIGHT BS AND BE LIL PLAYERS POINTING IT OUT
whoa. chill pill, my dude.
we're just pointing out that your concern is baseless.
so maybe if you can undo the caps-lock and start typing in complete sentences with periods and commas, we can have a discussion.
Nordic__Knights wrote: »Nordic__Knights wrote: »With everybody always phase-in showing numbers on something that stands still everyone takes. Damage as that's the damage that will always be applied sorry to say it is unrealistic to assume that something that stands still it's something that moves you will get the same amount of DPS from because you will not it's easy to do a rotation on a something that is still add movement in 90% in the rotation gets f*#ked off which then drops your DPS but yet when everybody looks at the stat sheets Define this stuff to be relevant like it's a full-time effect which makes everybody assumed that's what everybody's DPS is in Practical understanding of a fight which it is not this mini of rotations that get messed up by a single move of an ad so please stop posting stuff like it's relevant stop beating up on something standing steel it's not a challenge and with the development team please don't use them records throw them in the trash and stop basing are DPS off of them
"Its unrealistic to assume that something that stands still its something that moves will get you the same amount of dps"
- No one here thinks that.
"Its not as easy to do a rotation on something that moves"
- No one here disagrees with that
Please read carefully: The trial dummy exists to offer a standardized target for testing and comparison BETWEEN classes. What does that mean? Because everyone gets the same buffs and debuffs on the trial dummy, you can now ELIMINATE VARIABLES and get better comparisons of one class to another. This is the first purpose of the trial dummy parse.
The second purpose of the trial dummy parse is to show the DPS CEILING, or in other words, what is the max DPS a class can achieve under ideal testing circumstances. This helps to rank DPS classes, which is helpful because it tells end game players which classes are most likely to perform the best, but also shows zos which classes are lagging behind.
The third purpose of the trial dummy is to allow consistent testing of various skills and sets. Because buffs and debuffs are standardized, you can now swap in different skills and sets and see their effectiveness in terms of DPS. This helps establish builds and rotations.
So yes, dummy parses are absolutely relevant. Yes, we can draw many conclusions from dummy parses. And yes, to achieve within 3-5% of the maximum DPS a character can do DOES take skill. IF you disagree, please post your 103k+ parse on a stamcro to show you understand the skill and practice that goes into achieving that number on a dummy parse.
Thing is when development looks at DPS they look at the status sheets that are produced by that
they don't.
i don't work for ZOS but they must be incredibly stupid to rely on user's dummy parses to decide their development focus.
Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
Nordic__Knights wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
BRP bow with Asylum bow getting both buffs from both bows fulltime
And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.
As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
Victor_Blade wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
Then use sets that actually work in pve raid environments for dummy testing? I use the same sets I use in trials for dummy testing and the DPS difference is barely 2k or 3k on dummy.
Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
BRP bow with Asylum bow getting both buffs from both bows fulltime
And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.
As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
And my on ps4 we cant get slips of our runs or dummy test like pc
Nordic__Knights wrote: »Nordic__Knights wrote: »@Nordic__Knights You are correct. I re read everything here and still have no idea why you are so upset. I will be on my way.
BECAUSE EVERYONE WANTS TO TURN EVERY POST INTO AN L2P WHEN IT HAS NOTHING TO DO WITH POST AT ALL ITS OLD AF THAT EVERYONE MUST WHITEKNIGHT BS AND BE LIL PLAYERS POINTING IT OUT
whoa. chill pill, my dude.
we're just pointing out that your concern is baseless.
so maybe if you can undo the caps-lock and start typing in complete sentences with periods and commas, we can have a discussion.
As English is not my native language I have to use talk to chat and it places it how it likes
Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
BRP bow with Asylum bow getting both buffs from both bows fulltime
And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.
As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
And my on ps4 we cant get slips of our runs or dummy test like pc
Sorry, I’m not sure I follow the logic. If the combination of the two sets isn’t all that impressive even on a dummy, then what does it matter whether devs account for dummy parses or not? If someone showed a 60k parse on the iron atro using essence thief, sure you can say that it’s harder to hit those numbers in actual content, but more importantly those numbers show that the set isn’t all that good even in an ideal situation so shouldn’t be nerfed to begin with.
Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
BRP bow with Asylum bow getting both buffs from both bows fulltime
And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.
As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
And my on ps4 we cant get slips of our runs or dummy test like pc
Nordic__Knights wrote: »With everybody always phase-in showing numbers on something that stands still everyone takes. Damage as that's the damage that will always be applied sorry to say it is unrealistic to assume that something that stands still it's something that moves you will get the same amount of DPS from because you will not it's easy to do a rotation on a something that is still add movement in 90% in the rotation gets f*#ked off which then drops your DPS but yet when everybody looks at the stat sheets Define this stuff to be relevant like it's a full-time effect which makes everybody assumed that's what everybody's DPS is in Practical understanding of a fight which it is not this mini of rotations that get messed up by a single move of an ad so please stop posting stuff like it's relevant stop beating up on something standing steel it's not a challenge and with the development team please don't use them records throw them in the trash and stop basing are DPS off of them
So...console exists, and that's all we have to measure our dps standards by, unless we go back to timing Gargoyle kills in Spindle2. Let's not petition to have it taken away, m'kay?
LiquidPony wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
BRP bow with Asylum bow getting both buffs from both bows fulltime
And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.
As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
And my on ps4 we cant get slips of our runs or dummy test like pc
You seem to have completely misunderstood my post about the Asylum/BRP bows.
The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.
The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).
This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.
And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).
Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.
Nordic__Knights wrote: »LiquidPony wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
BRP bow with Asylum bow getting both buffs from both bows fulltime
And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.
As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
And my on ps4 we cant get slips of our runs or dummy test like pc
You seem to have completely misunderstood my post about the Asylum/BRP bows.
The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.
The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).
This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.
And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).
Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.
You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation
LiquidPony wrote: »Nordic__Knights wrote: »LiquidPony wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
BRP bow with Asylum bow getting both buffs from both bows fulltime
And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.
As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
And my on ps4 we cant get slips of our runs or dummy test like pc
You seem to have completely misunderstood my post about the Asylum/BRP bows.
The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.
The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).
This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.
And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).
Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.
You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation
No it didn't. Read more carefully.
Nordic__Knights wrote: »LiquidPony wrote: »Nordic__Knights wrote: »LiquidPony wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
BRP bow with Asylum bow getting both buffs from both bows fulltime
And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.
As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
And my on ps4 we cant get slips of our runs or dummy test like pc
You seem to have completely misunderstood my post about the Asylum/BRP bows.
The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.
The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).
This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.
And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).
Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.
You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation
No it didn't. Read more carefully.
You can however fire Scatter Shot from any random bow, swap to a BRP bow, and as long as you are on the BRP bow bar when Scatter Shot impacts the target, the Virulent Shot proc effect is applied.
Once you add in Asylum bow with it buffing you then truned it into an op issue due to brp getting buffed too but under an unpractical bar rotation that as said WILL NOT WORK ON ANYTHING BUT A DUMMY
Nordic__Knights wrote: »LiquidPony wrote: »Nordic__Knights wrote: »LiquidPony wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
BRP bow with Asylum bow getting both buffs from both bows fulltime
And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.
As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
And my on ps4 we cant get slips of our runs or dummy test like pc
You seem to have completely misunderstood my post about the Asylum/BRP bows.
The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.
The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).
This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.
And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).
Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.
You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation
No it didn't. Read more carefully.
You can however fire Scatter Shot from any random bow, swap to a BRP bow, and as long as you are on the BRP bow bar when Scatter Shot impacts the target, the Virulent Shot proc effect is applied.
Once you add in Asylum bow with it buffing you then truned it into an op issue due to brp getting buffed too but under an unpractical bar rotation that as said WILL NOT WORK ON ANYTHING BUT A DUMMY
I read that post and it’s a bug report, not a nerf request. Other ability altering weapons have been fixed to allow you to proc their effects as long as you cast the altered skill from the bar with the weapon equipped. AS and BRP bows still don’t work that way. There’s no mention of the combo of these skills/sets being overpowered. The only mentions of damage are purely to illustrate how the proc isn’t working like other ability altering weapons.
Nordic__Knights wrote: »LiquidPony wrote: »Nordic__Knights wrote: »LiquidPony wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
BRP bow with Asylum bow getting both buffs from both bows fulltime
And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.
As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
And my on ps4 we cant get slips of our runs or dummy test like pc
You seem to have completely misunderstood my post about the Asylum/BRP bows.
The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.
The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).
This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.
And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).
Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.
You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation
No it didn't. Read more carefully.
You can however fire Scatter Shot from any random bow, swap to a BRP bow, and as long as you are on the BRP bow bar when Scatter Shot impacts the target, the Virulent Shot proc effect is applied.
Once you add in Asylum bow with it buffing you then truned it into an op issue due to brp getting buffed too but under an unpractical bar rotation that as said WILL NOT WORK ON ANYTHING BUT A DUMMY
I read that post and it’s a bug report, not a nerf request. Other ability altering weapons have been fixed to allow you to proc their effects as long as you cast the altered skill from the bar with the weapon equipped. AS and BRP bows still don’t work that way. There’s no mention of the combo of these skills/sets being overpowered. The only mentions of damage are purely to illustrate how the proc isn’t working like other ability altering weapons.
OG_Kaveman wrote: »
I give up. There is clearly some detail and nuance lost in translation.
OP - everyone knows what you are saying, and no one agrees with you. /endthread
Nordic__Knights wrote: »Nordic__Knights wrote: »LiquidPony wrote: »Nordic__Knights wrote: »LiquidPony wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
BRP bow with Asylum bow getting both buffs from both bows fulltime
And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.
As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
And my on ps4 we cant get slips of our runs or dummy test like pc
You seem to have completely misunderstood my post about the Asylum/BRP bows.
The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.
The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).
This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.
And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).
Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.
You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation
No it didn't. Read more carefully.
You can however fire Scatter Shot from any random bow, swap to a BRP bow, and as long as you are on the BRP bow bar when Scatter Shot impacts the target, the Virulent Shot proc effect is applied.
Once you add in Asylum bow with it buffing you then truned it into an op issue due to brp getting buffed too but under an unpractical bar rotation that as said WILL NOT WORK ON ANYTHING BUT A DUMMY
I read that post and it’s a bug report, not a nerf request. Other ability altering weapons have been fixed to allow you to proc their effects as long as you cast the altered skill from the bar with the weapon equipped. AS and BRP bows still don’t work that way. There’s no mention of the combo of these skills/sets being overpowered. The only mentions of damage are purely to illustrate how the proc isn’t working like other ability altering weapons.
Virulent Shot applying when swapping from Bar 2 (Asylum bow) to Bar 1 (BRP bow) such that Magnum Shot impacts the target on the BRP bow:
427Sl83.png
Note the damage of Magnum Shot in the prior screenshot (5990) non-crit. Here is the Asylum bow bonus applying to Magnum Shot via Acid Spray on bar swap:
oPekSpG.png
LOOKS TO BE AN OP POST NOT BUG
Nordic__Knights wrote: »Nordic__Knights wrote: »LiquidPony wrote: »Nordic__Knights wrote: »LiquidPony wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
BRP bow with Asylum bow getting both buffs from both bows fulltime
And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.
As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
And my on ps4 we cant get slips of our runs or dummy test like pc
You seem to have completely misunderstood my post about the Asylum/BRP bows.
The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.
The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).
This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.
And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).
Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.
You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation
No it didn't. Read more carefully.
You can however fire Scatter Shot from any random bow, swap to a BRP bow, and as long as you are on the BRP bow bar when Scatter Shot impacts the target, the Virulent Shot proc effect is applied.
Once you add in Asylum bow with it buffing you then truned it into an op issue due to brp getting buffed too but under an unpractical bar rotation that as said WILL NOT WORK ON ANYTHING BUT A DUMMY
I read that post and it’s a bug report, not a nerf request. Other ability altering weapons have been fixed to allow you to proc their effects as long as you cast the altered skill from the bar with the weapon equipped. AS and BRP bows still don’t work that way. There’s no mention of the combo of these skills/sets being overpowered. The only mentions of damage are purely to illustrate how the proc isn’t working like other ability altering weapons.
its not a bug because they was never attended to run together but idk why not make everything run together hell make vipper proc off bows again make camhunter stack aging for 1 shot build hell why we at it just buff ALL dps 3000% and make everything 1 shot even last boss of vhofhm
Nordic__Knights wrote: »LiquidPony wrote: »Nordic__Knights wrote: »LiquidPony wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
BRP bow with Asylum bow getting both buffs from both bows fulltime
And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.
As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
And my on ps4 we cant get slips of our runs or dummy test like pc
You seem to have completely misunderstood my post about the Asylum/BRP bows.
The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.
The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).
This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.
And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).
Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.
You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation
No it didn't. Read more carefully.
You can however fire Scatter Shot from any random bow, swap to a BRP bow, and as long as you are on the BRP bow bar when Scatter Shot impacts the target, the Virulent Shot proc effect is applied.
Once you add in Asylum bow with it buffing you then truned it into an op issue due to brp getting buffed too but under an unpractical bar rotation that as said WILL NOT WORK ON ANYTHING BUT A DUMMY