Target dummies reason for dps drop

  • jypcy
    jypcy
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    Zalathorm wrote: »
    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    What sets are used in dummy parsing that would never work in real content?

    BRP bow with Asylum bow getting both buffs from both bows fulltime

    And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.

    As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
    oj5v237ot4np.jpeg
  • Nordic__Knights
    Nordic__Knights
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    Davadin wrote: »
    Darsaga wrote: »
    @Nordic__Knights You are correct. I re read everything here and still have no idea why you are so upset. I will be on my way.

    BECAUSE EVERYONE WANTS TO TURN EVERY POST INTO AN L2P WHEN IT HAS NOTHING TO DO WITH POST AT ALL ITS OLD AF THAT EVERYONE MUST WHITEKNIGHT BS AND BE LIL PLAYERS POINTING IT OUT

    whoa. chill pill, my dude.

    we're just pointing out that your concern is baseless.

    so maybe if you can undo the caps-lock and start typing in complete sentences with periods and commas, we can have a discussion.

    As English is not my native language I have to use talk to chat and it places it how it likes
  • Nordic__Knights
    Nordic__Knights
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    Davadin wrote: »
    Zalathorm wrote: »
    With everybody always phase-in showing numbers on something that stands still everyone takes. Damage as that's the damage that will always be applied sorry to say it is unrealistic to assume that something that stands still it's something that moves you will get the same amount of DPS from because you will not it's easy to do a rotation on a something that is still add movement in 90% in the rotation gets f*#ked off which then drops your DPS but yet when everybody looks at the stat sheets Define this stuff to be relevant like it's a full-time effect which makes everybody assumed that's what everybody's DPS is in Practical understanding of a fight which it is not this mini of rotations that get messed up by a single move of an ad so please stop posting stuff like it's relevant stop beating up on something standing steel it's not a challenge and with the development team please don't use them records throw them in the trash and stop basing are DPS off of them

    "Its unrealistic to assume that something that stands still its something that moves will get you the same amount of dps"
    - No one here thinks that.

    "Its not as easy to do a rotation on something that moves"
    - No one here disagrees with that

    Please read carefully: The trial dummy exists to offer a standardized target for testing and comparison BETWEEN classes. What does that mean? Because everyone gets the same buffs and debuffs on the trial dummy, you can now ELIMINATE VARIABLES and get better comparisons of one class to another. This is the first purpose of the trial dummy parse.

    The second purpose of the trial dummy parse is to show the DPS CEILING, or in other words, what is the max DPS a class can achieve under ideal testing circumstances. This helps to rank DPS classes, which is helpful because it tells end game players which classes are most likely to perform the best, but also shows zos which classes are lagging behind.

    The third purpose of the trial dummy is to allow consistent testing of various skills and sets. Because buffs and debuffs are standardized, you can now swap in different skills and sets and see their effectiveness in terms of DPS. This helps establish builds and rotations.

    So yes, dummy parses are absolutely relevant. Yes, we can draw many conclusions from dummy parses. And yes, to achieve within 3-5% of the maximum DPS a character can do DOES take skill. IF you disagree, please post your 103k+ parse on a stamcro to show you understand the skill and practice that goes into achieving that number on a dummy parse.

    Thing is when development looks at DPS they look at the status sheets that are produced by that

    they don't.

    i don't work for ZOS but they must be incredibly stupid to rely on user's dummy parses to decide their development focus.

    And I'm sorry to tell you yes they do they look at ESO logs they look at the sheets that are provided by testing so when people are running inappropriate gear setups or weapon setups or buffing their skills by unnecessary unpredictable. Skills IE Fighters Guild in place of self-heal it gives the wrong kind of report that then developmental cease and assumes is correct and they stated their self that they look at them during testing to evaluate how DPS is going so it's not just me assuming it's them saying as well
  • Victor_Blade
    Victor_Blade
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    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    Then use sets that actually work in pve raid environments for dummy testing? I use the same sets I use in trials for dummy testing and the DPS difference is barely 2k or 3k on dummy.
  • Nordic__Knights
    Nordic__Knights
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    jypcy wrote: »
    Zalathorm wrote: »
    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    What sets are used in dummy parsing that would never work in real content?

    BRP bow with Asylum bow getting both buffs from both bows fulltime

    And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.

    As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
    oj5v237ot4np.jpeg

    It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
    And my on ps4 we cant get slips of our runs or dummy test like pc
    Edited by Nordic__Knights on September 25, 2019 4:54PM
  • Nordic__Knights
    Nordic__Knights
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    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    Then use sets that actually work in pve raid environments for dummy testing? I use the same sets I use in trials for dummy testing and the DPS difference is barely 2k or 3k on dummy.

    again missing the point im not doing anything sick of dps being cut down due to this type of bs by OTHERS
  • jypcy
    jypcy
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    jypcy wrote: »
    Zalathorm wrote: »
    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    What sets are used in dummy parsing that would never work in real content?

    BRP bow with Asylum bow getting both buffs from both bows fulltime

    And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.

    As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
    oj5v237ot4np.jpeg

    It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
    And my on ps4 we cant get slips of our runs or dummy test like pc

    Sorry, I’m not sure I follow the logic. If the combination of the two sets isn’t all that impressive even on a dummy, then what does it matter whether devs account for dummy parses or not? If someone showed a 60k parse on the iron atro using essence thief, sure you can say that it’s harder to hit those numbers in actual content, but more importantly those numbers show that the set isn’t all that good even in an ideal situation so shouldn’t be nerfed to begin with.
  • Xvorg
    Xvorg
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    Davadin wrote: »
    Darsaga wrote: »
    @Nordic__Knights You are correct. I re read everything here and still have no idea why you are so upset. I will be on my way.

    BECAUSE EVERYONE WANTS TO TURN EVERY POST INTO AN L2P WHEN IT HAS NOTHING TO DO WITH POST AT ALL ITS OLD AF THAT EVERYONE MUST WHITEKNIGHT BS AND BE LIL PLAYERS POINTING IT OUT

    whoa. chill pill, my dude.

    we're just pointing out that your concern is baseless.

    so maybe if you can undo the caps-lock and start typing in complete sentences with periods and commas, we can have a discussion.

    As English is not my native language I have to use talk to chat and it places it how it likes

    English is not my native language too, so I think I must be even more careful than native speakers when conveying meaning.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Nordic__Knights
    Nordic__Knights
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    jypcy wrote: »
    jypcy wrote: »
    Zalathorm wrote: »
    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    What sets are used in dummy parsing that would never work in real content?

    BRP bow with Asylum bow getting both buffs from both bows fulltime

    And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.

    As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
    oj5v237ot4np.jpeg

    It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
    And my on ps4 we cant get slips of our runs or dummy test like pc

    Sorry, I’m not sure I follow the logic. If the combination of the two sets isn’t all that impressive even on a dummy, then what does it matter whether devs account for dummy parses or not? If someone showed a 60k parse on the iron atro using essence thief, sure you can say that it’s harder to hit those numbers in actual content, but more importantly those numbers show that the set isn’t all that good even in an ideal situation so shouldn’t be nerfed to begin with.

    adding damge buff from 1 to the other is the issue as it over shows the damage of the other tho its unpractical to ever happen outside an dummy due to rotation needed even to get full up time
    Edited by Nordic__Knights on September 25, 2019 5:14PM
  • LiquidPony
    LiquidPony
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    jypcy wrote: »
    Zalathorm wrote: »
    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    What sets are used in dummy parsing that would never work in real content?

    BRP bow with Asylum bow getting both buffs from both bows fulltime

    And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.

    As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
    oj5v237ot4np.jpeg

    It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
    And my on ps4 we cant get slips of our runs or dummy test like pc

    You seem to have completely misunderstood my post about the Asylum/BRP bows.

    The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.

    The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).

    This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.

    And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).

    Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.
    Edited by LiquidPony on September 25, 2019 5:16PM
  • p00tx
    p00tx
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    So...console exists, and that's all we have to measure our dps standards by, unless we go back to timing Gargoyle kills in Spindle2. Let's not petition to have it taken away, m'kay?
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Xvorg
    Xvorg
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    With everybody always phase-in showing numbers on something that stands still everyone takes. Damage as that's the damage that will always be applied sorry to say it is unrealistic to assume that something that stands still it's something that moves you will get the same amount of DPS from because you will not it's easy to do a rotation on a something that is still add movement in 90% in the rotation gets f*#ked off which then drops your DPS but yet when everybody looks at the stat sheets Define this stuff to be relevant like it's a full-time effect which makes everybody assumed that's what everybody's DPS is in Practical understanding of a fight which it is not this mini of rotations that get messed up by a single move of an ad so please stop posting stuff like it's relevant stop beating up on something standing steel it's not a challenge and with the development team please don't use them records throw them in the trash and stop basing are DPS off of them

    Ok, trying to understand what you meant, I see 2 different things:

    1- You depise target dummy rotations. In certain way I also don't consider them realistic (I'm here for PvP more than for PvE), BUT I understand what's the purpose of them: Trial and error. Dummies are the best way to a) train for muscle memory b) test some new sets or set combinations that could be used in trials and end game content and c) to determine who could participate in speed runs (those that go for the leader boards). Without that, the game would be much less competitive, since you will not have the training tools to participate of end game content.
    On top of that, trial dummies are the only bone ZoS throws to new players trying to improve their skills, so they can go endgame without jeopardizing their group. Trials are, by no way, instances were newcomers can learn the game.

    2- In order to determine certain things (mainly DPS gains or loses), you need this kind of tool since points out to the maximum achievable in a perfect environment. Without it, any conclusion regarding the game would be based on impressions rather than facts. Saddly, there are only DPS dummies, when there should be also healing dummies (such as a 1M dummie that loses x amount of health during certain secs) or Tanking dummies (a dummy that attacks you and certain NPCs? while you must keep its agro and staying alive). IMHO, there's a reason why healing and tanking are not so popular options in PvE, and most of the conclusions are drawn from impresions rather than facts.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    p00tx wrote: »
    So...console exists, and that's all we have to measure our dps standards by, unless we go back to timing Gargoyle kills in Spindle2. Let's not petition to have it taken away, m'kay?

    Great point... we all PC players forget about console guys.
    Edited by Xvorg on September 25, 2019 5:25PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Nordic__Knights
    Nordic__Knights
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    LiquidPony wrote: »
    jypcy wrote: »
    Zalathorm wrote: »
    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    What sets are used in dummy parsing that would never work in real content?

    BRP bow with Asylum bow getting both buffs from both bows fulltime

    And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.

    As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
    oj5v237ot4np.jpeg

    It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
    And my on ps4 we cant get slips of our runs or dummy test like pc

    You seem to have completely misunderstood my post about the Asylum/BRP bows.

    The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.

    The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).

    This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.

    And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).

    Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.

    You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation
  • LiquidPony
    LiquidPony
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    LiquidPony wrote: »
    jypcy wrote: »
    Zalathorm wrote: »
    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    What sets are used in dummy parsing that would never work in real content?

    BRP bow with Asylum bow getting both buffs from both bows fulltime

    And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.

    As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
    oj5v237ot4np.jpeg

    It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
    And my on ps4 we cant get slips of our runs or dummy test like pc

    You seem to have completely misunderstood my post about the Asylum/BRP bows.

    The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.

    The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).

    This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.

    And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).

    Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.

    You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation

    No it didn't. Read more carefully.
  • Nordic__Knights
    Nordic__Knights
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    LiquidPony wrote: »
    LiquidPony wrote: »
    jypcy wrote: »
    Zalathorm wrote: »
    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    What sets are used in dummy parsing that would never work in real content?

    BRP bow with Asylum bow getting both buffs from both bows fulltime

    And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.

    As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
    oj5v237ot4np.jpeg

    It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
    And my on ps4 we cant get slips of our runs or dummy test like pc

    You seem to have completely misunderstood my post about the Asylum/BRP bows.

    The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.

    The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).

    This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.

    And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).

    Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.

    You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation

    No it didn't. Read more carefully.

    You can however fire Scatter Shot from any random bow, swap to a BRP bow, and as long as you are on the BRP bow bar when Scatter Shot impacts the target, the Virulent Shot proc effect is applied.
    Once you add in Asylum bow with it buffing you then truned it into an op issue due to brp getting buffed too but under an unpractical bar rotation that as said WILL NOT WORK ON ANYTHING BUT A DUMMY
  • jypcy
    jypcy
    ✭✭✭✭✭
    LiquidPony wrote: »
    LiquidPony wrote: »
    jypcy wrote: »
    Zalathorm wrote: »
    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    What sets are used in dummy parsing that would never work in real content?

    BRP bow with Asylum bow getting both buffs from both bows fulltime

    And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.

    As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
    oj5v237ot4np.jpeg

    It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
    And my on ps4 we cant get slips of our runs or dummy test like pc

    You seem to have completely misunderstood my post about the Asylum/BRP bows.

    The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.

    The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).

    This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.

    And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).

    Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.

    You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation

    No it didn't. Read more carefully.

    You can however fire Scatter Shot from any random bow, swap to a BRP bow, and as long as you are on the BRP bow bar when Scatter Shot impacts the target, the Virulent Shot proc effect is applied.
    Once you add in Asylum bow with it buffing you then truned it into an op issue due to brp getting buffed too but under an unpractical bar rotation that as said WILL NOT WORK ON ANYTHING BUT A DUMMY

    I read that post and it’s a bug report, not a nerf request. Other ability altering weapons have been fixed to allow you to proc their effects as long as you cast the altered skill from the bar with the weapon equipped. AS and BRP bows still don’t work that way. There’s no mention of the combo of these skills/sets being overpowered. The only mentions of damage are purely to illustrate how the proc isn’t working like other ability altering weapons.
  • OG_Kaveman
    OG_Kaveman
    ✭✭✭✭✭
    Edited by OG_Kaveman on September 25, 2019 5:54PM
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    jypcy wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    jypcy wrote: »
    Zalathorm wrote: »
    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    What sets are used in dummy parsing that would never work in real content?

    BRP bow with Asylum bow getting both buffs from both bows fulltime

    And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.

    As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
    oj5v237ot4np.jpeg

    It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
    And my on ps4 we cant get slips of our runs or dummy test like pc

    You seem to have completely misunderstood my post about the Asylum/BRP bows.

    The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.

    The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).

    This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.

    And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).

    Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.

    You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation

    No it didn't. Read more carefully.

    You can however fire Scatter Shot from any random bow, swap to a BRP bow, and as long as you are on the BRP bow bar when Scatter Shot impacts the target, the Virulent Shot proc effect is applied.
    Once you add in Asylum bow with it buffing you then truned it into an op issue due to brp getting buffed too but under an unpractical bar rotation that as said WILL NOT WORK ON ANYTHING BUT A DUMMY

    I read that post and it’s a bug report, not a nerf request. Other ability altering weapons have been fixed to allow you to proc their effects as long as you cast the altered skill from the bar with the weapon equipped. AS and BRP bows still don’t work that way. There’s no mention of the combo of these skills/sets being overpowered. The only mentions of damage are purely to illustrate how the proc isn’t working like other ability altering weapons.

    Virulent Shot applying when swapping from Bar 2 (Asylum bow) to Bar 1 (BRP bow) such that Magnum Shot impacts the target on the BRP bow:
    427Sl83.png

    Note the damage of Magnum Shot in the prior screenshot (5990) non-crit. Here is the Asylum bow bonus applying to Magnum Shot via Acid Spray on bar swap:
    oPekSpG.png
    LOOKS TO BE AN OP POST NOT BUG
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    jypcy wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    jypcy wrote: »
    Zalathorm wrote: »
    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    What sets are used in dummy parsing that would never work in real content?

    BRP bow with Asylum bow getting both buffs from both bows fulltime

    And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.

    As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
    oj5v237ot4np.jpeg

    It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
    And my on ps4 we cant get slips of our runs or dummy test like pc

    You seem to have completely misunderstood my post about the Asylum/BRP bows.

    The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.

    The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).

    This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.

    And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).

    Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.

    You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation

    No it didn't. Read more carefully.

    You can however fire Scatter Shot from any random bow, swap to a BRP bow, and as long as you are on the BRP bow bar when Scatter Shot impacts the target, the Virulent Shot proc effect is applied.
    Once you add in Asylum bow with it buffing you then truned it into an op issue due to brp getting buffed too but under an unpractical bar rotation that as said WILL NOT WORK ON ANYTHING BUT A DUMMY

    I read that post and it’s a bug report, not a nerf request. Other ability altering weapons have been fixed to allow you to proc their effects as long as you cast the altered skill from the bar with the weapon equipped. AS and BRP bows still don’t work that way. There’s no mention of the combo of these skills/sets being overpowered. The only mentions of damage are purely to illustrate how the proc isn’t working like other ability altering weapons.

    its not a bug because they was never attended to run together but idk why not make everything run together hell make vipper proc off bows again make camhunter stack aging for 1 shot build hell why we at it just buff ALL dps 3000% and make everything 1 shot even last boss of vhofhm
    Edited by Nordic__Knights on September 25, 2019 6:01PM
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    OG_Kaveman wrote: »

    no one just sick of an game ive invested 5 yesrs in and enjoyed playing always getting *** off due to miss information or want for god like dps tho it not whats attended by the game but everyone knows if you cry or buff an tooltip we'll get our way really sick of it play the game as attended and stop trying to break everything in the hunt for godhood
    Edited by Nordic__Knights on September 25, 2019 6:12PM
  • Zalathorm
    Zalathorm
    ✭✭✭✭
    I give up. There is clearly some detail and nuance lost in translation.

    OP - everyone knows what you are saying, and no one agrees with you. /endthread
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    Zalathorm wrote: »
    I give up. There is clearly some detail and nuance lost in translation.

    OP - everyone knows what you are saying, and no one agrees with you. /endthread

    Yep because all eso has become is dummy hummping and no one whats to face that its used against us keep doing as you all are game will be dead smdh
  • jypcy
    jypcy
    ✭✭✭✭✭
    jypcy wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    jypcy wrote: »
    Zalathorm wrote: »
    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    What sets are used in dummy parsing that would never work in real content?

    BRP bow with Asylum bow getting both buffs from both bows fulltime

    And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.

    As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
    oj5v237ot4np.jpeg

    It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
    And my on ps4 we cant get slips of our runs or dummy test like pc

    You seem to have completely misunderstood my post about the Asylum/BRP bows.

    The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.

    The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).

    This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.

    And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).

    Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.

    You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation

    No it didn't. Read more carefully.

    You can however fire Scatter Shot from any random bow, swap to a BRP bow, and as long as you are on the BRP bow bar when Scatter Shot impacts the target, the Virulent Shot proc effect is applied.
    Once you add in Asylum bow with it buffing you then truned it into an op issue due to brp getting buffed too but under an unpractical bar rotation that as said WILL NOT WORK ON ANYTHING BUT A DUMMY

    I read that post and it’s a bug report, not a nerf request. Other ability altering weapons have been fixed to allow you to proc their effects as long as you cast the altered skill from the bar with the weapon equipped. AS and BRP bows still don’t work that way. There’s no mention of the combo of these skills/sets being overpowered. The only mentions of damage are purely to illustrate how the proc isn’t working like other ability altering weapons.

    Virulent Shot applying when swapping from Bar 2 (Asylum bow) to Bar 1 (BRP bow) such that Magnum Shot impacts the target on the BRP bow:
    427Sl83.png

    Note the damage of Magnum Shot in the prior screenshot (5990) non-crit. Here is the Asylum bow bonus applying to Magnum Shot via Acid Spray on bar swap:
    oPekSpG.png
    LOOKS TO BE AN OP POST NOT BUG

    Ok, let’s try this then: based off of the information you quoted, in what way is that combo overpowered or seem to be overpowered?
    jypcy wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    jypcy wrote: »
    Zalathorm wrote: »
    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    What sets are used in dummy parsing that would never work in real content?

    BRP bow with Asylum bow getting both buffs from both bows fulltime

    And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.

    As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
    oj5v237ot4np.jpeg

    It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
    And my on ps4 we cant get slips of our runs or dummy test like pc

    You seem to have completely misunderstood my post about the Asylum/BRP bows.

    The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.

    The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).

    This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.

    And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).

    Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.

    You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation

    No it didn't. Read more carefully.

    You can however fire Scatter Shot from any random bow, swap to a BRP bow, and as long as you are on the BRP bow bar when Scatter Shot impacts the target, the Virulent Shot proc effect is applied.
    Once you add in Asylum bow with it buffing you then truned it into an op issue due to brp getting buffed too but under an unpractical bar rotation that as said WILL NOT WORK ON ANYTHING BUT A DUMMY

    I read that post and it’s a bug report, not a nerf request. Other ability altering weapons have been fixed to allow you to proc their effects as long as you cast the altered skill from the bar with the weapon equipped. AS and BRP bows still don’t work that way. There’s no mention of the combo of these skills/sets being overpowered. The only mentions of damage are purely to illustrate how the proc isn’t working like other ability altering weapons.

    its not a bug because they was never attended to run together but idk why not make everything run together hell make vipper proc off bows again make camhunter stack aging for 1 shot build hell why we at it just buff ALL dps 3000% and make everything 1 shot even last boss of vhofhm

    I mean, the bug exists whether or not you choose to run them together. Running them together is just a good example because then you have a reason to want to barswap in between using the skills, but the same bug would apply if you ran only one or the other. You just might be able to find more intuitive workarounds in that case instead of equipping the altered skill on the opposite bar from the one where its ability altering weapon is equipped.
    Edited by jypcy on September 25, 2019 6:29PM
  • The_Auror
    The_Auror
    ✭✭✭
    Dude he even put bug in the title of that post you keep mentioning.

    "Bug(s) - Asylum Bow and Blackrose Bow odd behavior on bar swapping "
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    Now how do you delete things i give up on all this bs talk about anything here hell how do i close my account here i dont need to be here to play game GOODBYE
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    The_Auror wrote: »
    Dude he even put bug in the title of that post you keep mentioning.

    "Bug(s) - Asylum Bow and Blackrose Bow odd behavior on bar swapping "

    ITS NOT A BUG BECAUSE ITS NOT ATTEND TO WORK TOGETHER BY DESIGN
  • Parrot1986
    Parrot1986
    ✭✭✭✭✭
    There’s plenty of 80k+ parses on all the Craglorn trials, vMoL and Sunspire. Dummies aren’t the issue, introducing and stacking powerful sets like Lokke on top of Rele are more to blame than people bashing a dummy to death.
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    LiquidPony wrote: »
    LiquidPony wrote: »
    jypcy wrote: »
    Zalathorm wrote: »
    You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo

    HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS

    What sets are used in dummy parsing that would never work in real content?

    BRP bow with Asylum bow getting both buffs from both bows fulltime

    And what does a parse with those look like? If I’m understanding, somebody showed a parse of those two used together on a dummy to hit big numbers and is using that in an argument that these sets should be nerfed. I haven’t heard anything about them so I don’t know how “overpowered” the combo is alleged to be, but I can’t imagine it’s anything astonishing.

    As for big parses in actual content, here’s a parse from one of my GMs in brp round 2:
    oj5v237ot4np.jpeg

    It's not that the DPS numbers were higher than anything else in the game it's just that this is not a practical set up to run to begin with so to be using it as a Nerf page for the two weapons involved because you could combination out buy hitting skill bar swap skill bar swap and having the opposing skills on different bars causing it all to proc together on an dummy
    And my on ps4 we cant get slips of our runs or dummy test like pc

    You seem to have completely misunderstood my post about the Asylum/BRP bows.

    The point was not that either set needs to be nerfed. I'm not sure where you got that. You should read more carefully before you fly off the handle, because my intention was really quite the opposite: combining the BRP/Asylum bows is an interesting setup that could be viable in some content if the set effects actually worked as they logically should.

    The point was simply that the set effects don't necessarily apply the way the tooltips would lead you to believe, which leads to a potentially confusing interaction where if you want to combine the set effects, you might ideally run the skills on the opposite bar (e.g., Acid Spray on the BRP bar and Magnum Shot on the Asylum bar).

    This behavior is also inconsistent with other ability altering bows, like the Maelstrom and Master bow.

    And really the more important thing to note is the beginning of the post: you can't swap-cancel Acid Spray on an Asylum bow or Magnum Shot on a BRP bow or you don't get the proc effect. This limits rotational flexibility and makes them very clunky (e.g., you have to LA-->Magnum Shot-->LA-->swap).

    Now for the Asylum bow, it's arguably not a bug because the tooltip states "when you do damage with Acid Spray ...". However, the actual behavior of the BRP bow is almost certainly not accurately described by its tooltip.

    You post cames off as the 2 added together was op tho its an unpractical set up to run on anything but a dummy do to rotation

    No it didn't. Read more carefully.

    You can however fire Scatter Shot from any random bow, swap to a BRP bow, and as long as you are on the BRP bow bar when Scatter Shot impacts the target, the Virulent Shot proc effect is applied.
    Once you add in Asylum bow with it buffing you then truned it into an op issue due to brp getting buffed too but under an unpractical bar rotation that as said WILL NOT WORK ON ANYTHING BUT A DUMMY

    Read more carefully.

    This was a bug report about the timing of the application of the bonuses. Nothing more.

    Of course you can combine the Asylum bow and the BRP bow.

    I'm going to try explaining this to you again but I suspect this is a pointless exercise.

    Use a bar setup like this:

    Front (BRP bow): Snipe, Magnum Shot, skill, skill, skill. Ulti.
    Back (Asylum bow): Endless Hail, Acid Spray, skill, skill, skill. Ulti.

    Do this rotation:

    LA Acid Spray, LA Endless Hail, swap
    LA Magnum Shot, LA Snipe, LA Snipe ... etc.

    You have successfully applied the Asylum bow bonus to the BRP proc. Congratulations.

    The entire point of my post was that you have to do it a specific way.

    Take the same setup as above. Do the following rotation:

    LA Endless Hail, LA Acid Spray, swap
    LA Snipe, LA Snipe, LA Magnum Shot, swap

    You will not get the benefit of either bow in this case, because you can't bar-swap off of the abilities due to the timing of their application.

    Now. Swap your bows. So you've got:

    Front (Asylum bow): Snipe, Magnum Shot, skill, skill, skill. Ulti.
    Back (BRP bow): Endless Hail, Acid Spray, skill, skill, skill. Ulti.

    Now you can do the second rotation:

    LA Endless Hail, LA Acid Spray, swap
    LA Snipe, LA Snipe, LA Magnum Shot, swap ...

    Your first Snipe will be empowered by the Asylum bow even though you fired Acid Spray from your BRP bow bar, and your Magnum Shot will apply the Virulent Shot DoT even though you fired Magnum Shot from your Asylum bow bar.
  • Jodynn
    Jodynn
    ✭✭✭✭✭
    DPS on a target dummy is to show limits and comparisons versus builds given in a finite environment, anyone worth their dps-salt will tell you that certain sets are useless outside of parse bosses but parse bosses do exist.

    It's not an all being concept, but it does show the difference between ability/set/race/build one and ability/set/race/build two over time over several parses in a limited area.

    It's an important Mathematical analysis for theorycrafting and understanding underlying elements to DPS.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
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