Nordic__Knights wrote: »add movement in 90% in the rotation gets f*#ked off
Nordic__Knights wrote: »add movement in 90% in the rotation gets f*#ked off
If that is the case, you are really bad at your rotation.
Anyway, this sounds like a serious case of "L2P". I recommend one pill of "git gud" three times a day after food.
Nordic__Knights wrote: »Nordic__Knights wrote: »add movement in 90% in the rotation gets f*#ked off
If that is the case, you are really bad at your rotation.
Anyway, this sounds like a serious case of "L2P". I recommend one pill of "git gud" three times a day after food.
Then you would like to know that I actually have very high DPS I am very good at my rotation but there's simple factors that come into play with the lots of sets that if you miss a single marking on your target dummy your DPS would fall greatly and walk fighting ads or fighting a boss if movement happens you're going to greatly lose DPS there let's take the asylum and black rose prison together for bow bow bars nothing is going to stand there while you rotate and swap bars twice to be able to hit your abilities to make the hit count only thing that will do that is a target dummy get the word dummy it takes you to hit a dummy to make the set work because nobody is going to stand there now you did hit eight ability swap bars put another ability and swap bars again so you learn pay
Nordic__Knights wrote: »Nordic__Knights wrote: »add movement in 90% in the rotation gets f*#ked off
If that is the case, you are really bad at your rotation.
Anyway, this sounds like a serious case of "L2P". I recommend one pill of "git gud" three times a day after food.
Then you would like to know that I actually have very high DPS I am very good at my rotation but there's simple factors that come into play with the lots of sets that if you miss a single marking on your target dummy your DPS would fall greatly and walk fighting ads or fighting a boss if movement happens you're going to greatly lose DPS there let's take the asylum and black rose prison together for bow bow bars nothing is going to stand there while you rotate and swap bars twice to be able to hit your abilities to make the hit count only thing that will do that is a target dummy get the word dummy it takes you to hit a dummy to make the set work because nobody is going to stand there now you did hit eight ability swap bars put another ability and swap bars again so you learn pay
I might need google translate for that one
Nordic__Knights wrote: »With everybody always phase-in showing numbers on something that stands still everyone takes. Damage as that's the damage that will always be applied sorry to say it is unrealistic to assume that something that stands still it's something that moves you will get the same amount of DPS from because you will not it's easy to do a rotation on a something that is still add movement in 90% in the rotation gets f*#ked off which then drops your DPS but yet when everybody looks at the stat sheets Define this stuff to be relevant like it's a full-time effect which makes everybody assumed that's what everybody's DPS is in Practical understanding of a fight which it is not this mini of rotations that get messed up by a single move of an ad so please stop posting stuff like it's relevant stop beating up on something standing steel it's not a challenge and with the development team please don't use them records throw them in the trash and stop basing are DPS off of them
Nordic__Knights wrote: »With everybody always phase-in showing numbers on something that stands still everyone takes. Damage as that's the damage that will always be applied sorry to say it is unrealistic to assume that something that stands still it's something that moves you will get the same amount of DPS from because you will not it's easy to do a rotation on a something that is still add movement in 90% in the rotation gets f*#ked off which then drops your DPS but yet when everybody looks at the stat sheets Define this stuff to be relevant like it's a full-time effect which makes everybody assumed that's what everybody's DPS is in Practical understanding of a fight which it is not this mini of rotations that get messed up by a single move of an ad so please stop posting stuff like it's relevant stop beating up on something standing steel it's not a challenge and with the development team please don't use them records throw them in the trash and stop basing are DPS off of them
"Its unrealistic to assume that something that stands still its something that moves will get you the same amount of dps"
- No one here thinks that.
"Its not as easy to do a rotation on something that moves"
- No one here disagrees with that
Please read carefully: The trial dummy exists to offer a standardized target for testing and comparison BETWEEN classes. What does that mean? Because everyone gets the same buffs and debuffs on the trial dummy, you can now ELIMINATE VARIABLES and get better comparisons of one class to another. This is the first purpose of the trial dummy parse.
The second purpose of the trial dummy parse is to show the DPS CEILING, or in other words, what is the max DPS a class can achieve under ideal testing circumstances. This helps to rank DPS classes, which is helpful because it tells end game players which classes are most likely to perform the best, but also shows zos which classes are lagging behind.
The third purpose of the trial dummy is to allow consistent testing of various skills and sets. Because buffs and debuffs are standardized, you can now swap in different skills and sets and see their effectiveness in terms of DPS. This helps establish builds and rotations.
So yes, dummy parses are absolutely relevant. Yes, we can draw many conclusions from dummy parses. And yes, to achieve within 3-5% of the maximum DPS a character can do DOES take skill. IF you disagree, please post your 103k+ parse on a stamcro to show you understand the skill and practice that goes into achieving that number on a dummy parse.
Nordic__Knights wrote: »Nordic__Knights wrote: »With everybody always phase-in showing numbers on something that stands still everyone takes. Damage as that's the damage that will always be applied sorry to say it is unrealistic to assume that something that stands still it's something that moves you will get the same amount of DPS from because you will not it's easy to do a rotation on a something that is still add movement in 90% in the rotation gets f*#ked off which then drops your DPS but yet when everybody looks at the stat sheets Define this stuff to be relevant like it's a full-time effect which makes everybody assumed that's what everybody's DPS is in Practical understanding of a fight which it is not this mini of rotations that get messed up by a single move of an ad so please stop posting stuff like it's relevant stop beating up on something standing steel it's not a challenge and with the development team please don't use them records throw them in the trash and stop basing are DPS off of them
"Its unrealistic to assume that something that stands still its something that moves will get you the same amount of dps"
- No one here thinks that.
"Its not as easy to do a rotation on something that moves"
- No one here disagrees with that
Please read carefully: The trial dummy exists to offer a standardized target for testing and comparison BETWEEN classes. What does that mean? Because everyone gets the same buffs and debuffs on the trial dummy, you can now ELIMINATE VARIABLES and get better comparisons of one class to another. This is the first purpose of the trial dummy parse.
The second purpose of the trial dummy parse is to show the DPS CEILING, or in other words, what is the max DPS a class can achieve under ideal testing circumstances. This helps to rank DPS classes, which is helpful because it tells end game players which classes are most likely to perform the best, but also shows zos which classes are lagging behind.
The third purpose of the trial dummy is to allow consistent testing of various skills and sets. Because buffs and debuffs are standardized, you can now swap in different skills and sets and see their effectiveness in terms of DPS. This helps establish builds and rotations.
So yes, dummy parses are absolutely relevant. Yes, we can draw many conclusions from dummy parses. And yes, to achieve within 3-5% of the maximum DPS a character can do DOES take skill. IF you disagree, please post your 103k+ parse on a stamcro to show you understand the skill and practice that goes into achieving that number on a dummy parse.
Thing is when development looks at DPS they look at the status sheets that are produced by that and assumed that's DPS the given person may understand that that is not actual DPS it's going to be applied during a fight development uses those statistics as that is what our DPS is there for dropping dps off of something that is unrealistically ever going to happen
Nordic__Knights wrote: »And by the way I won't play a damn stamcrow tho i have one I won't play it I ain't got to pay to win and that's all that class is due to ultimate
Nordic__Knights wrote: »Nordic__Knights wrote: »With everybody always phase-in showing numbers on something that stands still everyone takes. Damage as that's the damage that will always be applied sorry to say it is unrealistic to assume that something that stands still it's something that moves you will get the same amount of DPS from because you will not it's easy to do a rotation on a something that is still add movement in 90% in the rotation gets f*#ked off which then drops your DPS but yet when everybody looks at the stat sheets Define this stuff to be relevant like it's a full-time effect which makes everybody assumed that's what everybody's DPS is in Practical understanding of a fight which it is not this mini of rotations that get messed up by a single move of an ad so please stop posting stuff like it's relevant stop beating up on something standing steel it's not a challenge and with the development team please don't use them records throw them in the trash and stop basing are DPS off of them
"Its unrealistic to assume that something that stands still its something that moves will get you the same amount of dps"
- No one here thinks that.
"Its not as easy to do a rotation on something that moves"
- No one here disagrees with that
Please read carefully: The trial dummy exists to offer a standardized target for testing and comparison BETWEEN classes. What does that mean? Because everyone gets the same buffs and debuffs on the trial dummy, you can now ELIMINATE VARIABLES and get better comparisons of one class to another. This is the first purpose of the trial dummy parse.
The second purpose of the trial dummy parse is to show the DPS CEILING, or in other words, what is the max DPS a class can achieve under ideal testing circumstances. This helps to rank DPS classes, which is helpful because it tells end game players which classes are most likely to perform the best, but also shows zos which classes are lagging behind.
The third purpose of the trial dummy is to allow consistent testing of various skills and sets. Because buffs and debuffs are standardized, you can now swap in different skills and sets and see their effectiveness in terms of DPS. This helps establish builds and rotations.
So yes, dummy parses are absolutely relevant. Yes, we can draw many conclusions from dummy parses. And yes, to achieve within 3-5% of the maximum DPS a character can do DOES take skill. IF you disagree, please post your 103k+ parse on a stamcro to show you understand the skill and practice that goes into achieving that number on a dummy parse.
Thing is when development looks at DPS they look at the status sheets that are produced by that and assumed that's DPS the given person may understand that that is not actual DPS it's going to be applied during a fight development uses those statistics as that is what our DPS is there for dropping dps off of something that is unrealistically ever going to happen
What is your evidence for saying that the DEVs of the game make their decisions based off of dummy parses, and that they dont understand there is a difference between dummy parses and parsing in real content? Sounds like complete conjecture to me.
Also, you didn't respond to any of the 3 purposes of dummy parsing that I outlined, justifying the existence and usefulness of dummy parsing.
Also, are you aware that people can achieve over 100k dps in actual fights like yolnakrin?
Nordic__Knights wrote: »And by the way I won't play a damn stamcrow tho i have one I won't play it I ain't got to pay to win and that's all that class is due to ultimate
Again, you are not responding to my actual points regarding the value of trial dummies (I made three distinct points as to why they are valuable).
You also didn't answer my question about 100k+ parses on yolnakrin being achievable.
I can only assume you aren't interested in an actual discussion about this topic, nor are you considering opposing viewpoints.
Nordic__Knights wrote: »Nordic__Knights wrote: »And by the way I won't play a damn stamcrow tho i have one I won't play it I ain't got to pay to win and that's all that class is due to ultimate
Again, you are not responding to my actual points regarding the value of trial dummies (I made three distinct points as to why they are valuable).
You also didn't answer my question about 100k+ parses on yolnakrin being achievable.
I can only assume you aren't interested in an actual discussion about this topic, nor are you considering opposing viewpoints.
No I'm not saying that it's all bulshit what I'm saying is with the sheets coming out in development looking at it and people buffing their *** with unpractical stuff to get higher DPS than what they normally would it's *** and yes the development takes sheets off the eso logs as practical all the *** time am I seeing the dummy's bad that one rotation no of course it's not am I saying dummy doesn't show close to what relative DPS would be no I'm not saying I'm seeing by buffing your *** skills and both of your *** sets just hit a *** dummy doesn't mean it's practical DPS you stupid ***
It's simple: if you can't reach X DPS on a training dummy that stands perfectly still, then you sure as hell ain't gonna be pulling anywhere even close to X DPS in the actual trial.Nordic__Knights wrote: »With everybody always phase-in showing numbers on something that stands still everyone takes. Damage as that's the damage that will always be applied sorry to say it is unrealistic to assume that something that stands still it's something that moves you will get the same amount of DPS from because you will not it's easy to do a rotation on a something that is still add movement in 90% in the rotation gets f*#ked off which then drops your DPS(...)
Nordic__Knights wrote: »I would like to invite you all to go get the black rose prison bow an asylum bow run them together and keep a full 100% up time on both buffs outside an target dummy since your all that
Nordic__Knights wrote: »I would like to invite you all to go get the black rose prison bow an asylum bow run them together and keep a full 100% up time on both buffs outside an target dummy since your all that
Most people that actually care will just use something easier to get the DPS they are looking for. Your a knock off masochist. You can’t intent play something that is hard and moan about. Keep practicing or just realize you are not good enough at it.
Dummy parses teach muscle memory that is there purpose. Muscle memory is the ability to default to know what to do when a situation arises. This is why those with high dummy parses generally do well in boss fights.
Without muscle memory on tends to get lost or focus to much on ‘just staying alive’ and not do as much damage as possible. I love doing randoms and I see this everyday. Those that are practiced end up doing better then those that freak out due to unforeseen or confusing mechanics.
In no way is someone who never parses or has there rotation down to muscles memory going to magically pull a lot of dps just reacting to the boss all the time.
Parsing plus understanding the mechanics is what separates good players from no so good players.
Either play to get better, accept carries, or don’t raid. This game is full of choices.
Your just another who can read it has nothing to do with can i do x or do i do x its adding skills and set together that are impracticable and hitting an dummy and saying this is op needs nurffed because sorry its not ever going to work same way in any fight that has MOVEMENTNordic__Knights wrote: »I would like to invite you all to go get the black rose prison bow an asylum bow run them together and keep a full 100% up time on both buffs outside an target dummy since your all that
Most people that actually care will just use something easier to get the DPS they are looking for. Your a knock off masochist. You can’t intent play something that is hard and moan about. Keep practicing or just realize you are not good enough at it.
Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
@Nordic__Knights You are correct. I re read everything here and still have no idea why you are so upset. I will be on my way.
Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
Nordic__Knights wrote: »Nordic__Knights wrote: »Victor_Blade wrote: »You aren't wrong but it seems like an l2p or tank issue. Hitting high numbers is easy on dummies but in trial raids your tanks will most likely hold on the bosses at a certain spot until mechanics come into play. If you feel like your DPS is low cos the boss moves too much then you should blame the tank. In dungeons it might be different but you don't need 90k DPS to clear dungeons imo
HAS NOTHING TO DO WITH MY ABILITY TO DO ANYTHING ITS PUTTING SETS TOGETHER THAT WOULD NEVER WORK OUTSIDE AN DUMMY CALLING IT OP AND NEEDING NURFFS
What sets are used in dummy parsing that would never work in real content?
BRP bow with Asylum bow getting both buffs from both bows fulltime
Nordic__Knights wrote: »Nordic__Knights wrote: »With everybody always phase-in showing numbers on something that stands still everyone takes. Damage as that's the damage that will always be applied sorry to say it is unrealistic to assume that something that stands still it's something that moves you will get the same amount of DPS from because you will not it's easy to do a rotation on a something that is still add movement in 90% in the rotation gets f*#ked off which then drops your DPS but yet when everybody looks at the stat sheets Define this stuff to be relevant like it's a full-time effect which makes everybody assumed that's what everybody's DPS is in Practical understanding of a fight which it is not this mini of rotations that get messed up by a single move of an ad so please stop posting stuff like it's relevant stop beating up on something standing steel it's not a challenge and with the development team please don't use them records throw them in the trash and stop basing are DPS off of them
"Its unrealistic to assume that something that stands still its something that moves will get you the same amount of dps"
- No one here thinks that.
"Its not as easy to do a rotation on something that moves"
- No one here disagrees with that
Please read carefully: The trial dummy exists to offer a standardized target for testing and comparison BETWEEN classes. What does that mean? Because everyone gets the same buffs and debuffs on the trial dummy, you can now ELIMINATE VARIABLES and get better comparisons of one class to another. This is the first purpose of the trial dummy parse.
The second purpose of the trial dummy parse is to show the DPS CEILING, or in other words, what is the max DPS a class can achieve under ideal testing circumstances. This helps to rank DPS classes, which is helpful because it tells end game players which classes are most likely to perform the best, but also shows zos which classes are lagging behind.
The third purpose of the trial dummy is to allow consistent testing of various skills and sets. Because buffs and debuffs are standardized, you can now swap in different skills and sets and see their effectiveness in terms of DPS. This helps establish builds and rotations.
So yes, dummy parses are absolutely relevant. Yes, we can draw many conclusions from dummy parses. And yes, to achieve within 3-5% of the maximum DPS a character can do DOES take skill. IF you disagree, please post your 103k+ parse on a stamcro to show you understand the skill and practice that goes into achieving that number on a dummy parse.
Thing is when development looks at DPS they look at the status sheets that are produced by that
Nordic__Knights wrote: »@Nordic__Knights You are correct. I re read everything here and still have no idea why you are so upset. I will be on my way.
BECAUSE EVERYONE WANTS TO TURN EVERY POST INTO AN L2P WHEN IT HAS NOTHING TO DO WITH POST AT ALL ITS OLD AF THAT EVERYONE MUST WHITEKNIGHT BS AND BE LIL PLAYERS POINTING IT OUT