It’s ZOS math. Example: 3 patches ago blazing spear dot was underperforming in their words so they buffed the damage by 53% Then last patch they nerfed it by 42% and this patch another 33% need AND raised the cost because it is over performing. Yet it now does less dot damage and cost more then when it was underperforming...???????
I was thinking about this if they upped dot damage by 30% but are now nerfing it back 50-60% in most cases. that is a larger reductions then it was before; for example Dot A does 1000 damage per tick x30% =1300 damage but then they nerf it by 50% that is 650 damage and 60% is 520 that is like half the damage it was before the buffs. So there is the simple math of how dots got nerfed.
I mean it is simple math right? Am I crazy?
FrancisCrawford wrote: »I was thinking about this if they upped dot damage by 30% but are now nerfing it back 50-60% in most cases. that is a larger reductions then it was before; for example Dot A does 1000 damage per tick x30% =1300 damage but then they nerf it by 50% that is 650 damage and 60% is 520 that is like half the damage it was before the buffs. So there is the simple math of how dots got nerfed.
I mean it is simple math right? Am I crazy?
50% is the figure to work with. 63% happened in cases where there's also a "burst" part to the damage that isn't getting nerfed.
FrancisCrawford wrote: »50% is the figure to work with. 63% happened in cases where there's also a "burst" part to the damage that isn't getting nerfed.
I was thinking about this if they upped dot damage by 30% but are now nerfing it back 50-60% in most cases. that is a larger reductions then it was before; for example Dot A does 1000 damage per tick x30% =1300 damage but then they nerf it by 50% that is 650 damage and 60% is 520 that is like half the damage it was before the buffs. So there is the simple math of how dots got nerfed.
I mean it is simple math right? Am I crazy?
FrancisCrawford wrote: »50% is the figure to work with. 63% happened in cases where there's also a "burst" part to the damage that isn't getting nerfed.
well either way it is still 1/3 less damage then initially LOL
It’s ZOS math. Example: 3 patches ago blazing spear dot was underperforming in their words so they buffed the damage by 53% Then last patch they nerfed it by 42% and this patch another 33% need AND raised the cost because it is over performing. Yet it now does less dot damage and cost more then when it was underperforming...???????
OG_Kaveman wrote: »FrancisCrawford wrote: »50% is the figure to work with. 63% happened in cases where there's also a "burst" part to the damage that isn't getting nerfed.
well either way it is still 1/3 less damage then initially LOL
so, you are wrong. take engulfing flames, the most well known skill with a direct aoe damage portion and a dot after. right now, the skill doe 1 damage upfront followed by 3 damage over the length of the dot, leading to an overall damage of 4. with the 63% reduction of the dot, that goes from 1 damage upfront, with the dot portion doing 1 damage over the length of the dot. this leads to doing 2 damage, or half of what it used to, not 1/3, like you are saying. now, of course the actual damage numbers are going to be much higher than that but i used small numbers for you, to try to make it easier for you to understand.
I was thinking about this if they upped dot damage by 30% but are now nerfing it back 50-60% in most cases. that is a larger reductions then it was before; for example Dot A does 1000 damage per tick x30% =1300 damage but then they nerf it by 50% that is 650 damage and 60% is 520 that is like half the damage it was before the buffs. So there is the simple math of how dots got nerfed.
I mean it is simple math right? Am I crazy?
xBananaFish wrote: »I was thinking about this if they upped dot damage by 30% but are now nerfing it back 50-60% in most cases. that is a larger reductions then it was before; for example Dot A does 1000 damage per tick x30% =1300 damage but then they nerf it by 50% that is 650 damage and 60% is 520 that is like half the damage it was before the buffs. So there is the simple math of how dots got nerfed.
I mean it is simple math right? Am I crazy?
your calculations will bring you nothing if you cant implement them. you start from maximum values of which skills? dmg is not that easy to calculate, because everyone weaves differently. There is no formula for it.
FrancisCrawford wrote: »I was thinking about this if they upped dot damage by 30% but are now nerfing it back 50-60% in most cases. that is a larger reductions then it was before; for example Dot A does 1000 damage per tick x30% =1300 damage but then they nerf it by 50% that is 650 damage and 60% is 520 that is like half the damage it was before the buffs. So there is the simple math of how dots got nerfed.
I mean it is simple math right? Am I crazy?
50% is the figure to work with. 63% happened in cases where there's also a "burst" part to the damage that isn't getting nerfed.
The burst is getting buffed, that skill is closing in on spammables territory...
IronWooshu wrote: »FrancisCrawford wrote: »I was thinking about this if they upped dot damage by 30% but are now nerfing it back 50-60% in most cases. that is a larger reductions then it was before; for example Dot A does 1000 damage per tick x30% =1300 damage but then they nerf it by 50% that is 650 damage and 60% is 520 that is like half the damage it was before the buffs. So there is the simple math of how dots got nerfed.
I mean it is simple math right? Am I crazy?
50% is the figure to work with. 63% happened in cases where there's also a "burst" part to the damage that isn't getting nerfed.
The burst is getting buffed, that skill is closing in on spammables territory...
Spammable that costs 5k a cast.. hahaha try harder.
It’s ZOS math. Example: 3 patches ago blazing spear dot was underperforming in their words so they buffed the damage by 53% Then last patch they nerfed it by 42% and this patch another 33% need AND raised the cost because it is over performing. Yet it now does less dot damage and cost more then when it was underperforming...???????
It’s ZOS math. Example: 3 patches ago blazing spear dot was underperforming in their words so they buffed the damage by 53% Then last patch they nerfed it by 42% and this patch another 33% need AND raised the cost because it is over performing. Yet it now does less dot damage and cost more then when it was underperforming...???????
