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Math of DOT Nerf

Sord
Sord
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I was thinking about this if they upped dot damage by 30% but are now nerfing it back 50-60% in most cases. that is a larger reductions then it was before; for example Dot A does 1000 damage per tick x30% =1300 damage but then they nerf it by 50% that is 650 damage and 60% is 520 that is like half the damage it was before the buffs. So there is the simple math of how dots got nerfed.

I mean it is simple math right? Am I crazy?
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  • b95fister
    b95fister
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    It’s ZOS math. Example: 3 patches ago blazing spear dot was underperforming in their words so they buffed the damage by 53% Then last patch they nerfed it by 42% and this patch another 33% need AND raised the cost because it is over performing. Yet it now does less dot damage and cost more then when it was underperforming...???????
  • SirAndy
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    b95fister wrote: »
    It’s ZOS math. Example: 3 patches ago blazing spear dot was underperforming in their words so they buffed the damage by 53% Then last patch they nerfed it by 42% and this patch another 33% need AND raised the cost because it is over performing. Yet it now does less dot damage and cost more then when it was underperforming...???????

    ZOS has a history of doing this roller-coaster approach to "balancing" going all the way back to beta but this one undoubtedly takes the cake.

    What a cluster *** ...
    headbang.gif

    Edited by SirAndy on September 24, 2019 3:23AM
  • FrancisCrawford
    FrancisCrawford
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    Sord wrote: »
    I was thinking about this if they upped dot damage by 30% but are now nerfing it back 50-60% in most cases. that is a larger reductions then it was before; for example Dot A does 1000 damage per tick x30% =1300 damage but then they nerf it by 50% that is 650 damage and 60% is 520 that is like half the damage it was before the buffs. So there is the simple math of how dots got nerfed.

    I mean it is simple math right? Am I crazy?

    50% is the figure to work with. 63% happened in cases where there's also a "burst" part to the damage that isn't getting nerfed.
  • ZonasArch
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    Sord wrote: »
    I was thinking about this if they upped dot damage by 30% but are now nerfing it back 50-60% in most cases. that is a larger reductions then it was before; for example Dot A does 1000 damage per tick x30% =1300 damage but then they nerf it by 50% that is 650 damage and 60% is 520 that is like half the damage it was before the buffs. So there is the simple math of how dots got nerfed.

    I mean it is simple math right? Am I crazy?

    50% is the figure to work with. 63% happened in cases where there's also a "burst" part to the damage that isn't getting nerfed.

    The burst is getting buffed, that skill is closing in on spammables territory...
  • Sord
    Sord
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    50% is the figure to work with. 63% happened in cases where there's also a "burst" part to the damage that isn't getting nerfed.


    well either way it is still 1/3 less damage then initially LOL
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  • Juhasow
    Juhasow
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    Simple math is not simple when done by ZoS.
  • Dominion_Nightblade
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    I just really hope they rebuff DK dots. I really enjoy playing my DK the way it is. 2 class dots and sword singer. Unfortunately,
    its looking like my DK will become a troll build at this point. But we will see when patch goes live.
  • starkerealm
    starkerealm
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    Sord wrote: »
    I was thinking about this if they upped dot damage by 30% but are now nerfing it back 50-60% in most cases. that is a larger reductions then it was before; for example Dot A does 1000 damage per tick x30% =1300 damage but then they nerf it by 50% that is 650 damage and 60% is 520 that is like half the damage it was before the buffs. So there is the simple math of how dots got nerfed.

    I mean it is simple math right? Am I crazy?

    It's not quite that simple when we're talking about bleed. We'll run with your numbers.

    So, an ability that did 1000 bleed damage before the last update always did 1000 bleed damage. It ignored the target's resistances.

    The patch buffed by 30%. In PvE where you're at Pen Cap, that meant it was now doing 1300. In PvP where you weren't at pen cap, it would the be mitigated by the player's armor. Which could be anywhere from 20-50%. So, that 1300 could quickly turn into anything from 1040 down to 650 (lower than that, even, if the target had other mitigation sources.)

    Shock to everyone, that 30% increase in PvE resulted in some unintended inflation. So, in comes the nerf for PvE, to make up for the part where the abilities were hitting ridiculously hard.

    I also, still feel, that a lot of these changes were based around the bleed changes, which probably wasn't appropriate.
  • OG_Kaveman
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    Sord wrote: »
    50% is the figure to work with. 63% happened in cases where there's also a "burst" part to the damage that isn't getting nerfed.


    well either way it is still 1/3 less damage then initially LOL

    so, you are wrong. take engulfing flames, the most well known skill with a direct aoe damage portion and a dot after. right now, the skill doe 1 damage upfront followed by 3 damage over the length of the dot, leading to an overall damage of 4. with the 63% reduction of the dot, that goes from 1 damage upfront, with the dot portion doing 1 damage over the length of the dot. this leads to doing 2 damage, or half of what it used to, not 1/3, like you are saying. now, of course the actual damage numbers are going to be much higher than that but i used small numbers for you, to try to make it easier for you to understand.
  • KageNin
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    You are correct, if skill does 1000k damage in U21, it got buffed in U22 by 50% its at 1500k, then reducing it in U23 by 50% it lands on whooping 750 , now you can do this with any dot by looking at 5.1.0 patch notes and comparing, while there's different percentage of increase between different skills ,like Poison injection DoT got buffed by 73% but formula stays the same.
  • Tyrion87
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    b95fister wrote: »
    It’s ZOS math. Example: 3 patches ago blazing spear dot was underperforming in their words so they buffed the damage by 53% Then last patch they nerfed it by 42% and this patch another 33% need AND raised the cost because it is over performing. Yet it now does less dot damage and cost more then when it was underperforming...???????

    I think solar barrage changes (skill introduction->buff->buff->nerf->nerf) over the last several patches are even more ridiculous ^^ I think we just need to stop expecting logic from ZOS as their logic is just incomprehensible.
  • Sord
    Sord
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    OG_Kaveman wrote: »
    Sord wrote: »
    50% is the figure to work with. 63% happened in cases where there's also a "burst" part to the damage that isn't getting nerfed.


    well either way it is still 1/3 less damage then initially LOL

    so, you are wrong. take engulfing flames, the most well known skill with a direct aoe damage portion and a dot after. right now, the skill doe 1 damage upfront followed by 3 damage over the length of the dot, leading to an overall damage of 4. with the 63% reduction of the dot, that goes from 1 damage upfront, with the dot portion doing 1 damage over the length of the dot. this leads to doing 2 damage, or half of what it used to, not 1/3, like you are saying. now, of course the actual damage numbers are going to be much higher than that but i used small numbers for you, to try to make it easier for you to understand.

    1/3 is working off the 50% which Franciscrawford said to use. Half, which I initially said, is the 63% so yah ???? "Daaaarrrr I use small numbers for you, to try to make it easier for you to understand!" LOL Grow up and read the full post.
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  • NoodleESO
    NoodleESO
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    Dots too strong? -50% that's some quick maffs
  • Delparis
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    no math implied here

    Just the use of skill slot machine

    50983595-slot-machine-with-jackpot-casino-concept-3d.jpg
  • NoodleESO
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    Delparis wrote: »
    no math implied here

    Just the use of skill slot machine

    50983595-slot-machine-with-jackpot-casino-concept-3d.jpg

    according to this slot machine you can buff a class by -50%
  • Royaji
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    NoodleESO wrote: »
    Delparis wrote: »
    no math implied here

    Just the use of skill slot machine

    50983595-slot-machine-with-jackpot-casino-concept-3d.jpg

    according to this slot machine you can buff a class by -50%

    You've never heard about "it's a buff if your (stat) is (stupidly low) and a nerf otherwise" wording? ZOS can easily buff you by -50% percent.
  • StrandedMonkey
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    Delparis wrote: »
    no math implied here

    Just the use of skill slot machine

    50983595-slot-machine-with-jackpot-casino-concept-3d.jpg

    i honestly thought that after buffing warden people still wouldnt play it but now eveyone just complains about it

    i dont even want to play it anymore
  • xBananaFish
    Sord wrote: »
    I was thinking about this if they upped dot damage by 30% but are now nerfing it back 50-60% in most cases. that is a larger reductions then it was before; for example Dot A does 1000 damage per tick x30% =1300 damage but then they nerf it by 50% that is 650 damage and 60% is 520 that is like half the damage it was before the buffs. So there is the simple math of how dots got nerfed.

    I mean it is simple math right? Am I crazy?

    your calculations will bring you nothing if you cant implement them. you start from maximum values of which skills? dmg is not that easy to calculate, because everyone weaves differently. There is no formula for it.
    Edited by xBananaFish on September 24, 2019 9:26PM
  • Gnortranermara
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    I suppose we should all just be grateful that these people work on a video game and not administering medication to patients or directing air traffic or anything else of real significance. I was genuinely hopeful that this new team would do better than the last guy, but every patch so far has been a worse disappointment than the last one. Even though they've had great ideas (like standardizing damage and cost formulas), the ideas are so poorly implemented that things were better before they even started. Somebody's got a good vision but whoever is making the implementation decisions is unfit for the job. (Again.)
  • Sord
    Sord
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    Sord wrote: »
    I was thinking about this if they upped dot damage by 30% but are now nerfing it back 50-60% in most cases. that is a larger reductions then it was before; for example Dot A does 1000 damage per tick x30% =1300 damage but then they nerf it by 50% that is 650 damage and 60% is 520 that is like half the damage it was before the buffs. So there is the simple math of how dots got nerfed.

    I mean it is simple math right? Am I crazy?

    your calculations will bring you nothing if you cant implement them. you start from maximum values of which skills? dmg is not that easy to calculate, because everyone weaves differently. There is no formula for it.

    It doesn't matter the skill I am talking in general in U22 they buffed DOT by 30% over all in U23 they updated 2 abilities that needed some love but they over did so in U24 they are nerfing all DOT's by 50-60% in GENERAL. The over all in the past 3 patches has cause in general most dots to be lowered past their initial point for buffing them. I totally understand that each ability is different and that each ability has different percentages but when you go through each of the patch notes you see and average to buffs and nerfs in those ranges. I have been playing since day 1 so I think I have a pretty good grasp of this game and general play. Weaving has nothing to do with an abilities tool tip and what it says. So in general if an abilities damage is 1000 (I used this cause it is easy to do the math with) but it doesn't matter what that number is, it is the % done to buffs then nerfs that make the difference. If they buff an ability 30% the nerf then would have to be approx 25% to bring it back to its initial point again this is approximately, because like you said each ability varies but over all.
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  • lucky_Sage
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    NoodleESO wrote: »
    Delparis wrote: »
    no math implied here

    Just the use of skill slot machine

    50983595-slot-machine-with-jackpot-casino-concept-3d.jpg

    according to this slot machine you can buff a class by -50%

    @NoodleESO
    Hat is ZOS’s approach to the dragon knight they say things are buff but is a nerf like new engulfing flames most Magdk dint have that much spell dmg
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  • IronWooshu
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    ZonasArch wrote: »
    Sord wrote: »
    I was thinking about this if they upped dot damage by 30% but are now nerfing it back 50-60% in most cases. that is a larger reductions then it was before; for example Dot A does 1000 damage per tick x30% =1300 damage but then they nerf it by 50% that is 650 damage and 60% is 520 that is like half the damage it was before the buffs. So there is the simple math of how dots got nerfed.

    I mean it is simple math right? Am I crazy?

    50% is the figure to work with. 63% happened in cases where there's also a "burst" part to the damage that isn't getting nerfed.

    The burst is getting buffed, that skill is closing in on spammables territory...

    Spammable that costs 5k a cast.. hahaha try harder.
    Edited by IronWooshu on September 27, 2019 4:15AM
  • ZonasArch
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    IronWooshu wrote: »
    ZonasArch wrote: »
    Sord wrote: »
    I was thinking about this if they upped dot damage by 30% but are now nerfing it back 50-60% in most cases. that is a larger reductions then it was before; for example Dot A does 1000 damage per tick x30% =1300 damage but then they nerf it by 50% that is 650 damage and 60% is 520 that is like half the damage it was before the buffs. So there is the simple math of how dots got nerfed.

    I mean it is simple math right? Am I crazy?

    50% is the figure to work with. 63% happened in cases where there's also a "burst" part to the damage that isn't getting nerfed.

    The burst is getting buffed, that skill is closing in on spammables territory...

    Spammable that costs 5k a cast.. hahaha try harder.

    I was talking about damage, and you know it. Cut the crap.
  • Casterial
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    Math of dmg to HOTs. Basically showing HOTs are doing quite a bit more right now than they should since DOTs came down.
    https://forums.elderscrollsonline.com/en/discussion/comment/6351736
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  • Sinolai
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    NoodleESO wrote: »
    Delparis wrote: »
    no math implied here

    Just the use of skill slot machine

    50983595-slot-machine-with-jackpot-casino-concept-3d.jpg

    according to this slot machine you can buff a class by -50%

    You can also -50% fix some class issues... which might actually explain the mysterious "Templar Lag".
  • InvictusApollo
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    b95fister wrote: »
    It’s ZOS math. Example: 3 patches ago blazing spear dot was underperforming in their words so they buffed the damage by 53% Then last patch they nerfed it by 42% and this patch another 33% need AND raised the cost because it is over performing. Yet it now does less dot damage and cost more then when it was underperforming...???????

    Sounds crazy on their part until you realise that this skill isn't in the void and everything around it changes nerfing or buffing it.
  • Austinseph1
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    It’s pretty mind boggling how they reached the conclusion of the numbers.

    Community: ”...”
    ZOS: Dots are underpreforning, 40% Buff
    Community: “Wait what? No they aren’t”
    ZOS: Oh really? Okay, 60% nerf AND double the cost.
    Community: “What is going on here?!?!”
    ZOS: STONEFIST
    Community “...”
    ZOS: Not so dizzy swing!

    But honestly I don’t know anybody who isn’t confused at how they didn’t see how the effects of these changes would work out. It used to be like darts on a dart board, now that dropping hammers off a cliff.
  • Asardes
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    This nerf is not as uniform as they claim. They nerfed player abilities, but not certain sets or passives. As a result Relequen and Twin Blade and Blunt are better than 90% of player abilities now. So spamming LA and having an axe equipped and depending on RNG to apply bleed beats the ability of keeping up DoTs in a dynamic rotation. I agree that some ST DoTs were overtuned, but that was clear from Scalebreaker PTS week 1. Yet they went live with broken Entropy and Soul Trap trough the other 4 weeks of PTS, and let people played like that for 3 months on the live server, only to nerf everything even harder. They also increased the cost on AoE DoTs so no one will use those, or use at most 1. I mean it's not rocket science, it's primary school math. They could have played with various values on the internal server so they could start the PTS with an already tuned value set, and only make slight adjustments, tweaks and fix bugs in that time. But no, let's buff 50% then nerf 70% ...
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  • Noisivid
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    b95fister wrote: »
    It’s ZOS math. Example: 3 patches ago blazing spear dot was underperforming in their words so they buffed the damage by 53% Then last patch they nerfed it by 42% and this patch another 33% need AND raised the cost because it is over performing. Yet it now does less dot damage and cost more then when it was underperforming...???????

    yeah, i'm confused

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  • Rex-Umbra
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    What a joke no one uses these skills buffs them up. People use them now nerf them more than before. Wtf like tinker them down 10-15% see how that goes not 50-60%
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