Olupajmibanan wrote: »But we all know how it ends. Instead of fixing the range and CC break, they'll increase the cast time to 1,6 s and nerf the damage by 33%.
maddiniiLuna wrote: »
Dinokstrun wrote: »Dizzy is very strong at the moment, it's basically a melee snipe with a powerful knock up which can be awkward is CC break but the real issue with dizzy is how delayed it can be since by the time your character reacts by hitting the ground you can essentially be hit by 2/3 more dizzying swings from the same person. I can see dizzy getting nerfed for Q4 but hopefully not I like using this skill atm lol.
IlCanis_LupuslI wrote: »
IlCanis_LupuslI wrote: ».... I hit some 1 with a 13k dizzy yesterday....
But yeah I remember how op that was I remember the first time I saw that combo it 1 banged a HA magplar lol ages ago funny it's like walking in a circle and reaching the starting line again. 4-5 years later we are heatedly debating the uppercut morphs and weather they r op or not
Feels the same to me which idc tbh.Stoney_McGeee wrote: »I’d rather take dizzying swing then old school wrecking blow spam. Jahahah
Kuramas9tails wrote: »Feels the same to me which idc tbh.Stoney_McGeee wrote: »I’d rather take dizzying swing then old school wrecking blow spam. Jahahah
Stoney_McGeee wrote: »IlCanis_LupuslI wrote: ».... I hit some 1 with a 13k dizzy yesterday....
But yeah I remember how op that was I remember the first time I saw that combo it 1 banged a HA magplar lol ages ago funny it's like walking in a circle and reaching the starting line again. 4-5 years later we are heatedly debating the uppercut morphs and weather they r op or not
And that someone is someone who doesn’t wear impen, probably snipping in stealth and crying on the forums somewhere about it. Jahahah