TequilaFire wrote: »usmguy1234 wrote: »FearlessOne_2014 wrote: »SpiderKnight wrote: »So many people defend an overpowered, overused skill, might lose their mindless wins if it's nerfed like it should be. No counter to a team full of spamtards going against one person with dizzy.
Dizzy swing is literally only OP against people who are terrible. And if it’s being spammed on it’s because you’ve got no game and ur letting it happen. Everyone who uses this skill also has it used against them. If it’s so OP roll a stand build and slot it see how it works for you against a good player.
It works pretty good against all players. It even works on players out of range. It even works on players who broke free but still CCed.
Come on don't insult everyone's intelligence. If it was a garbage move that only worked on bad players. Why is being spammed successfully even in high MMR BG's?
Dizzying Swing needs huge adjustments and bug fixing so it only does what it's designed to do.
Aren't you the same guy claiming that magplar and dots are ok but complaining about dizzy? Don't you think that's insulting to the intelligence of the mass majority of people who think dots and the magplar spec are currently over powered?
Dots are ovepowered, not magplars and all classes use the 2 worst offending dots.
Plars just have a defense for the dot cheese.
As to DS I have no real problem with it.
Fur_like_snow wrote: »Sounds like more of a platform performance issue than an OP skill issue.
goldenarcher1 wrote: »Still hard to land....
When any one of those skills hits hard enough to take a 1/3 of your health in on GCD and stuns you so you can be finished off then you can compare them to Dizzy, otherwise you're just lamely trying to defend an overtuned skill.Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »A weapon skill should never be better than a class‘s spammable yet..BiS for stamden/stamsorc/stamcro/stamplar/stamdkSpiderKnight wrote: »So many people defend an overpowered, overused skill, might lose their mindless wins if it's nerfed like it should be. No counter to a team full of spamtards going against one person with dizzy.
Interesting 🤔
Good one. Now show us that very class spam on stamsorcs and stamdks. Shall I count the bird as stamden's spam? *** like that only works if you give every class the same toolkit, which in turn would lead to an even bigger loss of class identity. But sure thing, just nerf every weapon skill until my hurricane tickles you to death.
Wtf are you going on about? I was implying that class spam should be better, obv that means stamsorc needs 1 to begin with
But the fact that basically every stam class is running dswing shows that class spams are trash or that dswing is overperforming
I use dswing instead of bird on my stamden
Just one question: if every class skill is better than what weapons have to offer, who would use weapon skills then? Answer is: nobody. That's the reason why not every class has access everything. Arguably, some classes offer less then others but that's a topic worth of it's own.
But I can agree that those with own spams should be on par with generic spams. E.g. Birds are simply bad. But in the U24 preview they teased changes to them especially. But then again, if you make class skills so much better than everything else those classes without access to an equivalent would suffer.
Anyway, everybody and their mother runs soul trap in evey scenario ZOS can offer. Poison Injection, Wall of Elements, Endless Hail, Entropy are on every build, shall we nerf skills these skills too because people use them? That's why skills exist, for people to use them.
itscompton wrote: »When any one of those skills hits hard enough to take a 1/3 of your health in on GCD and stuns you so you can be finished off then you can compare them to Dizzy, otherwise you're just lamely trying to defend an overtuned skill.Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »A weapon skill should never be better than a class‘s spammable yet..BiS for stamden/stamsorc/stamcro/stamplar/stamdkSpiderKnight wrote: »So many people defend an overpowered, overused skill, might lose their mindless wins if it's nerfed like it should be. No counter to a team full of spamtards going against one person with dizzy.
Interesting 🤔
Good one. Now show us that very class spam on stamsorcs and stamdks. Shall I count the bird as stamden's spam? *** like that only works if you give every class the same toolkit, which in turn would lead to an even bigger loss of class identity. But sure thing, just nerf every weapon skill until my hurricane tickles you to death.
Wtf are you going on about? I was implying that class spam should be better, obv that means stamsorc needs 1 to begin with
But the fact that basically every stam class is running dswing shows that class spams are trash or that dswing is overperforming
I use dswing instead of bird on my stamden
Just one question: if every class skill is better than what weapons have to offer, who would use weapon skills then? Answer is: nobody. That's the reason why not every class has access everything. Arguably, some classes offer less then others but that's a topic worth of it's own.
But I can agree that those with own spams should be on par with generic spams. E.g. Birds are simply bad. But in the U24 preview they teased changes to them especially. But then again, if you make class skills so much better than everything else those classes without access to an equivalent would suffer.
Anyway, everybody and their mother runs soul trap in evey scenario ZOS can offer. Poison Injection, Wall of Elements, Endless Hail, Entropy are on every build, shall we nerf skills these skills too because people use them? That's why skills exist, for people to use them.
And to the white knights saying no on lands it on them, I'm guessing you're on a stam toon with multiple speed amps, try avoiding someone with all those same speed boosts while playing on a Magtemp or MagDK.
Fighting a D swing spammer on my Temp usually consists of me moving in to try to cancel their casts as they circle around trying to get it off. But when someone is moving a lot faster than I can eventually they get the angle and get one in which allows two more skills and an execute to land before I can even try to break free.
ZOS already nerfed the damage or took away the CC from other moves and stated they didn't want high damage and CC combined in one move but somehow decided to not only leave Dizzy but buffed it by reducing it's cast time.
usmguy1234 wrote: »itscompton wrote: »When any one of those skills hits hard enough to take a 1/3 of your health in on GCD and stuns you so you can be finished off then you can compare them to Dizzy, otherwise you're just lamely trying to defend an overtuned skill.Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »A weapon skill should never be better than a class‘s spammable yet..BiS for stamden/stamsorc/stamcro/stamplar/stamdkSpiderKnight wrote: »So many people defend an overpowered, overused skill, might lose their mindless wins if it's nerfed like it should be. No counter to a team full of spamtards going against one person with dizzy.
Interesting 🤔
Good one. Now show us that very class spam on stamsorcs and stamdks. Shall I count the bird as stamden's spam? *** like that only works if you give every class the same toolkit, which in turn would lead to an even bigger loss of class identity. But sure thing, just nerf every weapon skill until my hurricane tickles you to death.
Wtf are you going on about? I was implying that class spam should be better, obv that means stamsorc needs 1 to begin with
But the fact that basically every stam class is running dswing shows that class spams are trash or that dswing is overperforming
I use dswing instead of bird on my stamden
Just one question: if every class skill is better than what weapons have to offer, who would use weapon skills then? Answer is: nobody. That's the reason why not every class has access everything. Arguably, some classes offer less then others but that's a topic worth of it's own.
But I can agree that those with own spams should be on par with generic spams. E.g. Birds are simply bad. But in the U24 preview they teased changes to them especially. But then again, if you make class skills so much better than everything else those classes without access to an equivalent would suffer.
Anyway, everybody and their mother runs soul trap in evey scenario ZOS can offer. Poison Injection, Wall of Elements, Endless Hail, Entropy are on every build, shall we nerf skills these skills too because people use them? That's why skills exist, for people to use them.
And to the white knights saying no on lands it on them, I'm guessing you're on a stam toon with multiple speed amps, try avoiding someone with all those same speed boosts while playing on a Magtemp or MagDK.
Fighting a D swing spammer on my Temp usually consists of me moving in to try to cancel their casts as they circle around trying to get it off. But when someone is moving a lot faster than I can eventually they get the angle and get one in which allows two more skills and an execute to land before I can even try to break free.
ZOS already nerfed the damage or took away the CC from other moves and stated they didn't want high damage and CC combined in one move but somehow decided to not only leave Dizzy but buffed it by reducing it's cast time.
Cries about dizzy but has a grap closer that has offbalance and basically guarantees 10% extra damage against opponents.
Dinokstrun wrote: »Dizzy is very strong at the moment, it's basically a melee snipe with a powerful knock up which can be awkward...
itscompton wrote: »usmguy1234 wrote: »itscompton wrote: »When any one of those skills hits hard enough to take a 1/3 of your health in on GCD and stuns you so you can be finished off then you can compare them to Dizzy, otherwise you're just lamely trying to defend an overtuned skill.Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »A weapon skill should never be better than a class‘s spammable yet..BiS for stamden/stamsorc/stamcro/stamplar/stamdkSpiderKnight wrote: »So many people defend an overpowered, overused skill, might lose their mindless wins if it's nerfed like it should be. No counter to a team full of spamtards going against one person with dizzy.
Interesting 🤔
Good one. Now show us that very class spam on stamsorcs and stamdks. Shall I count the bird as stamden's spam? *** like that only works if you give every class the same toolkit, which in turn would lead to an even bigger loss of class identity. But sure thing, just nerf every weapon skill until my hurricane tickles you to death.
Wtf are you going on about? I was implying that class spam should be better, obv that means stamsorc needs 1 to begin with
But the fact that basically every stam class is running dswing shows that class spams are trash or that dswing is overperforming
I use dswing instead of bird on my stamden
Just one question: if every class skill is better than what weapons have to offer, who would use weapon skills then? Answer is: nobody. That's the reason why not every class has access everything. Arguably, some classes offer less then others but that's a topic worth of it's own.
But I can agree that those with own spams should be on par with generic spams. E.g. Birds are simply bad. But in the U24 preview they teased changes to them especially. But then again, if you make class skills so much better than everything else those classes without access to an equivalent would suffer.
Anyway, everybody and their mother runs soul trap in evey scenario ZOS can offer. Poison Injection, Wall of Elements, Endless Hail, Entropy are on every build, shall we nerf skills these skills too because people use them? That's why skills exist, for people to use them.
And to the white knights saying no on lands it on them, I'm guessing you're on a stam toon with multiple speed amps, try avoiding someone with all those same speed boosts while playing on a Magtemp or MagDK.
Fighting a D swing spammer on my Temp usually consists of me moving in to try to cancel their casts as they circle around trying to get it off. But when someone is moving a lot faster than I can eventually they get the angle and get one in which allows two more skills and an execute to land before I can even try to break free.
ZOS already nerfed the damage or took away the CC from other moves and stated they didn't want high damage and CC combined in one move but somehow decided to not only leave Dizzy but buffed it by reducing it's cast time.
Cries about dizzy but has a grap closer that has offbalance and basically guarantees 10% extra damage against opponents.
Yeah and that gap closer hits for 3-4K against most players vs an 8-9K DS, not to mention the stun can be instantly broken vs DS's which can't. And there is currently a bug which consistently locks me out of casting another skill for a second or two after using Toppling, meaning the stun gets completely wasted.
FearlessOne_2014 wrote: »FearlessOne_2014 wrote: »FearlessOne_2014 wrote: »usmcjdking wrote: »Dizzy swing is literally the only skill in the game that requires more than two functional brain cells to utilize.
Mhm... Have you ever tried to use Assassin's Will, Summon Shade or Undo? Actually mashing same button doesn't require any skill, setting up skill long before using it and then utilizing it in the right moment requires skill because you can't spam it till it works. Sorry to disappoint you but you are not extraordinary skilled.
Tbf this is DoT meta, it’s no longer NB meta..Dswing does take skill compared to spamming DoTs from 40+m
In general Dswing doesn’t really take skill anymore unless you’re lagging
LMAO DoT META they say. When Dizzy -> Onslaught -> Executioner combo, kills players 3 times faster then DoTs. People............ No hope for them at all!
And you have to be 7X closer lmao
If you are mag and get rekt by that combo then you either weren’t paying attention or need to adjust something
I’ve already stated multiple times onslaught is overperforming, dswing has dsync issues..
Outside of X v 1ing DoTs are weak compared to direct damage this patch. DoTs deals much less DPS than Direct Damage in PvP. Also if someone is hitting you from range use a gap closer and hit them with the wombo combo, EZ PZ.
Magicka is still weak compared to Stamina even with DoTs. Only 2 Magicka classes can successfully 1 v X. And you'd have a much easier time, doing it with most of the Stamina Direct Damage builds.
If you are Stam and getting rekt by DoTs from a single player. Then you need to adjust your build or learn to gap close.
Ha my issue is magplar but you won’t see me asking for a nerf, DoT‘s aren’t an issue either..But if you’re going to call out dswing then..lol l2p
Dizzying Swing is Objectively broken due to server performance allowing you to get hit by glitched Dizzying swing 3 times in a row before you break free with stamina.
The skill is objectively brokenly overpowered. No learning to play is going to help you in the situation. You are just going to die because Overpowered glitched skill. That needs to be re balanced and fix to work properly with CC breaking.
There have been times in BG where I kill another player using just my Dizzying swing until they die in like 5 secs. That is way more than any MagPlar skill or DoT can yield in a comparable time frame.
Which I’ve already pointed out multiple times so instead of asking for a nerf of the only viable stam spammable for most classes ask for the dsync to be fixed..
^Not claiming you’re asking for a nerf just a lot are, oh the range is all kinds of bugged 🤦♂️
goldenarcher1 wrote: »Still hard to land....
usmguy1234 wrote: »itscompton wrote: »When any one of those skills hits hard enough to take a 1/3 of your health in on GCD and stuns you so you can be finished off then you can compare them to Dizzy, otherwise you're just lamely trying to defend an overtuned skill.Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »A weapon skill should never be better than a class‘s spammable yet..BiS for stamden/stamsorc/stamcro/stamplar/stamdkSpiderKnight wrote: »So many people defend an overpowered, overused skill, might lose their mindless wins if it's nerfed like it should be. No counter to a team full of spamtards going against one person with dizzy.
Interesting 🤔
Good one. Now show us that very class spam on stamsorcs and stamdks. Shall I count the bird as stamden's spam? *** like that only works if you give every class the same toolkit, which in turn would lead to an even bigger loss of class identity. But sure thing, just nerf every weapon skill until my hurricane tickles you to death.
Wtf are you going on about? I was implying that class spam should be better, obv that means stamsorc needs 1 to begin with
But the fact that basically every stam class is running dswing shows that class spams are trash or that dswing is overperforming
I use dswing instead of bird on my stamden
Just one question: if every class skill is better than what weapons have to offer, who would use weapon skills then? Answer is: nobody. That's the reason why not every class has access everything. Arguably, some classes offer less then others but that's a topic worth of it's own.
But I can agree that those with own spams should be on par with generic spams. E.g. Birds are simply bad. But in the U24 preview they teased changes to them especially. But then again, if you make class skills so much better than everything else those classes without access to an equivalent would suffer.
Anyway, everybody and their mother runs soul trap in evey scenario ZOS can offer. Poison Injection, Wall of Elements, Endless Hail, Entropy are on every build, shall we nerf skills these skills too because people use them? That's why skills exist, for people to use them.
And to the white knights saying no on lands it on them, I'm guessing you're on a stam toon with multiple speed amps, try avoiding someone with all those same speed boosts while playing on a Magtemp or MagDK.
Fighting a D swing spammer on my Temp usually consists of me moving in to try to cancel their casts as they circle around trying to get it off. But when someone is moving a lot faster than I can eventually they get the angle and get one in which allows two more skills and an execute to land before I can even try to break free.
ZOS already nerfed the damage or took away the CC from other moves and stated they didn't want high damage and CC combined in one move but somehow decided to not only leave Dizzy but buffed it by reducing it's cast time.
Cries about dizzy but has a grap closer that has offbalance and basically guarantees 10% extra damage against opponents.
Some of you caught on what I was trying to say.
I am a stamplar.
I usually used jabs to help me kill in pvp.
However, when people got BRP sword and DW Cloak and/or Living Dark in BGs. (Some magplars use dual wield)
I noticed my jabs were worthless. They did no damage...because jabs is
1. an AOE (reduced damage by 25%)
2. Helps living dark heal the enemy faster when they get hit by the multiple jabs (heals like 1k health per .5 seconds of damage taken)
3. Takes time to do damage...DOT (living dark and it takes time to take a chunk of health out)
4. All while being reduced another 30% thanks to BRP sword.
So what did I do to my build?
I use jabs and flawless dawnbreaker away from the person I am about to attack to get crit and 300 Weapon Damge...
Then I toppling charge right into them and quicky start hitting the Dizzying swing.
At first I tried to use an execute real fast but they sometimes managed to heal making the execute damage super weak.
So I said FORGET EXECUTE!! and continued with the Dizzying Swing because it kept that constant 6k per hit damage on them. They are confused because they have that CC immunity from the toppling charge and when the 3rd or 4th Dizzy hits them, they are sent to their flying deaths.
the 300 WD from flawless helps because I put the rest in stam recov so I can just keep running at them if they try to get away and not have to worry about stam loss. Also the fact that I am a REDGUARD >:-D.
Why use jabs when I get 8% reduction in use of my Dizzy Swings...Infinite Swings ...yeah..thats what Ill call it...
1. Dizzying Swing cuts the BS with the Living Dark (6k+ damage vs their 1k heal from living..instead of 1.2k damage per 1k with each jab)
2. Does not do damage over time (up front damage no wait times.)
3. Does huge damage forcing them to use their resources on healing and blocking even with the 30% reduction with BRP sword
4. They lose that 30% buff as they ran out of resources and I still have a full GREEN bar of stam waiting...
5. If they run I pop dual wield speed buff and follow them. They will lose resources before I do...and that's when I start the infinite swings
5. Attrition FTW
ZoS backed themselves in a corner... a bad one... They forced me to change it up when they destroyed sets that made jabs still viable...
I was looking in my old junk sets and saw that I had a full set of briarhart from when it first came out...I was using it back in the day as a magplar (i didn't know any better lol) Having stamina jabs to proc briar will make me sustain so much better imo.
I am thinking about taking my build to the next state.. remove infinite stam build and add more damage to it...
leepalmer95 wrote: »Some of you caught on what I was trying to say.
I am a stamplar.
I usually used jabs to help me kill in pvp.
However, when people got BRP sword and DW Cloak and/or Living Dark in BGs. (Some magplars use dual wield)
I noticed my jabs were worthless. They did no damage...because jabs is
1. an AOE (reduced damage by 25%)
2. Helps living dark heal the enemy faster when they get hit by the multiple jabs (heals like 1k health per .5 seconds of damage taken)
3. Takes time to do damage...DOT (living dark and it takes time to take a chunk of health out)
4. All while being reduced another 30% thanks to BRP sword.
So what did I do to my build?
I use jabs and flawless dawnbreaker away from the person I am about to attack to get crit and 300 Weapon Damge...
Then I toppling charge right into them and quicky start hitting the Dizzying swing.
At first I tried to use an execute real fast but they sometimes managed to heal making the execute damage super weak.
So I said FORGET EXECUTE!! and continued with the Dizzying Swing because it kept that constant 6k per hit damage on them. They are confused because they have that CC immunity from the toppling charge and when the 3rd or 4th Dizzy hits them, they are sent to their flying deaths.
the 300 WD from flawless helps because I put the rest in stam recov so I can just keep running at them if they try to get away and not have to worry about stam loss. Also the fact that I am a REDGUARD >:-D.
Why use jabs when I get 8% reduction in use of my Dizzy Swings...Infinite Swings ...yeah..thats what Ill call it...
1. Dizzying Swing cuts the BS with the Living Dark (6k+ damage vs their 1k heal from living..instead of 1.2k damage per 1k with each jab)
2. Does not do damage over time (up front damage no wait times.)
3. Does huge damage forcing them to use their resources on healing and blocking even with the 30% reduction with BRP sword
4. They lose that 30% buff as they ran out of resources and I still have a full GREEN bar of stam waiting...
5. If they run I pop dual wield speed buff and follow them. They will lose resources before I do...and that's when I start the infinite swings
5. Attrition FTW
ZoS backed themselves in a corner... a bad one... They forced me to change it up when they destroyed sets that made jabs still viable...
I was looking in my old junk sets and saw that I had a full set of briarhart from when it first came out...I was using it back in the day as a magplar (i didn't know any better lol) Having stamina jabs to proc briar will make me sustain so much better imo.
I am thinking about taking my build to the next state.. remove infinite stam build and add more damage to it...
Just dizzying into onslaught is all you need. It carries so hard.
leepalmer95 wrote: »Some of you caught on what I was trying to say.
I am a stamplar.
I usually used jabs to help me kill in pvp.
However, when people got BRP sword and DW Cloak and/or Living Dark in BGs. (Some magplars use dual wield)
I noticed my jabs were worthless. They did no damage...because jabs is
1. an AOE (reduced damage by 25%)
2. Helps living dark heal the enemy faster when they get hit by the multiple jabs (heals like 1k health per .5 seconds of damage taken)
3. Takes time to do damage...DOT (living dark and it takes time to take a chunk of health out)
4. All while being reduced another 30% thanks to BRP sword.
So what did I do to my build?
I use jabs and flawless dawnbreaker away from the person I am about to attack to get crit and 300 Weapon Damge...
Then I toppling charge right into them and quicky start hitting the Dizzying swing.
At first I tried to use an execute real fast but they sometimes managed to heal making the execute damage super weak.
So I said FORGET EXECUTE!! and continued with the Dizzying Swing because it kept that constant 6k per hit damage on them. They are confused because they have that CC immunity from the toppling charge and when the 3rd or 4th Dizzy hits them, they are sent to their flying deaths.
the 300 WD from flawless helps because I put the rest in stam recov so I can just keep running at them if they try to get away and not have to worry about stam loss. Also the fact that I am a REDGUARD >:-D.
Why use jabs when I get 8% reduction in use of my Dizzy Swings...Infinite Swings ...yeah..thats what Ill call it...
1. Dizzying Swing cuts the BS with the Living Dark (6k+ damage vs their 1k heal from living..instead of 1.2k damage per 1k with each jab)
2. Does not do damage over time (up front damage no wait times.)
3. Does huge damage forcing them to use their resources on healing and blocking even with the 30% reduction with BRP sword
4. They lose that 30% buff as they ran out of resources and I still have a full GREEN bar of stam waiting...
5. If they run I pop dual wield speed buff and follow them. They will lose resources before I do...and that's when I start the infinite swings
5. Attrition FTW
ZoS backed themselves in a corner... a bad one... They forced me to change it up when they destroyed sets that made jabs still viable...
I was looking in my old junk sets and saw that I had a full set of briarhart from when it first came out...I was using it back in the day as a magplar (i didn't know any better lol) Having stamina jabs to proc briar will make me sustain so much better imo.
I am thinking about taking my build to the next state.. remove infinite stam build and add more damage to it...
Just dizzying into onslaught is all you need. It carries so hard.
rotaugen454 wrote: »I guess the solution is to have the devs nerf the top 10 most used skills and armor sets every quarter until we end up just light attacking all the time. Suddenly the bad PUG groups will be meta!
Emma_Overload wrote: »rotaugen454 wrote: »I guess the solution is to have the devs nerf the top 10 most used skills and armor sets every quarter until we end up just light attacking all the time. Suddenly the bad PUG groups will be meta!
ZOS will figure out a way to make the Stamina light attacks 50% stronger and have a stun attached, too. Only tree-circling stam thug pugs will be meta. Mag pugs will be screwed, as usual.
usmguy1234 wrote: »itscompton wrote: »usmguy1234 wrote: »itscompton wrote: »When any one of those skills hits hard enough to take a 1/3 of your health in on GCD and stuns you so you can be finished off then you can compare them to Dizzy, otherwise you're just lamely trying to defend an overtuned skill.Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »A weapon skill should never be better than a class‘s spammable yet..BiS for stamden/stamsorc/stamcro/stamplar/stamdkSpiderKnight wrote: »So many people defend an overpowered, overused skill, might lose their mindless wins if it's nerfed like it should be. No counter to a team full of spamtards going against one person with dizzy.
Interesting 🤔
Good one. Now show us that very class spam on stamsorcs and stamdks. Shall I count the bird as stamden's spam? *** like that only works if you give every class the same toolkit, which in turn would lead to an even bigger loss of class identity. But sure thing, just nerf every weapon skill until my hurricane tickles you to death.
Wtf are you going on about? I was implying that class spam should be better, obv that means stamsorc needs 1 to begin with
But the fact that basically every stam class is running dswing shows that class spams are trash or that dswing is overperforming
I use dswing instead of bird on my stamden
Just one question: if every class skill is better than what weapons have to offer, who would use weapon skills then? Answer is: nobody. That's the reason why not every class has access everything. Arguably, some classes offer less then others but that's a topic worth of it's own.
But I can agree that those with own spams should be on par with generic spams. E.g. Birds are simply bad. But in the U24 preview they teased changes to them especially. But then again, if you make class skills so much better than everything else those classes without access to an equivalent would suffer.
Anyway, everybody and their mother runs soul trap in evey scenario ZOS can offer. Poison Injection, Wall of Elements, Endless Hail, Entropy are on every build, shall we nerf skills these skills too because people use them? That's why skills exist, for people to use them.
And to the white knights saying no on lands it on them, I'm guessing you're on a stam toon with multiple speed amps, try avoiding someone with all those same speed boosts while playing on a Magtemp or MagDK.
Fighting a D swing spammer on my Temp usually consists of me moving in to try to cancel their casts as they circle around trying to get it off. But when someone is moving a lot faster than I can eventually they get the angle and get one in which allows two more skills and an execute to land before I can even try to break free.
ZOS already nerfed the damage or took away the CC from other moves and stated they didn't want high damage and CC combined in one move but somehow decided to not only leave Dizzy but buffed it by reducing it's cast time.
Cries about dizzy but has a grap closer that has offbalance and basically guarantees 10% extra damage against opponents.
Yeah and that gap closer hits for 3-4K against most players vs an 8-9K DS, not to mention the stun can be instantly broken vs DS's which can't. And there is currently a bug which consistently locks me out of casting another skill for a second or two after using Toppling, meaning the stun gets completely wasted.
Sounds like you are playing a really squishy build if you're getting hit by dizzy that hard. I have had no issues with toppling on my magplar. Toppling into sweep is stupid strong right now. Also good luck moving vs all the magplar snares/slows. You can literally run someone out of stam before they get out of your ritual.
Emma_Overload wrote: »rotaugen454 wrote: »I guess the solution is to have the devs nerf the top 10 most used skills and armor sets every quarter until we end up just light attacking all the time. Suddenly the bad PUG groups will be meta!
ZOS will figure out a way to make the Stamina light attacks 50% stronger and have a stun attached, too. Only tree-circling stam thug pugs will be meta. Mag pugs will be screwed, as usual.
leepalmer95 wrote: »Emma_Overload wrote: »rotaugen454 wrote: »I guess the solution is to have the devs nerf the top 10 most used skills and armor sets every quarter until we end up just light attacking all the time. Suddenly the bad PUG groups will be meta!
ZOS will figure out a way to make the Stamina light attacks 50% stronger and have a stun attached, too. Only tree-circling stam thug pugs will be meta. Mag pugs will be screwed, as usual.
I die to mag more than stam this patch for sure.
leepalmer95 wrote: »Emma_Overload wrote: »rotaugen454 wrote: »I guess the solution is to have the devs nerf the top 10 most used skills and armor sets every quarter until we end up just light attacking all the time. Suddenly the bad PUG groups will be meta!
ZOS will figure out a way to make the Stamina light attacks 50% stronger and have a stun attached, too. Only tree-circling stam thug pugs will be meta. Mag pugs will be screwed, as usual.
I die to mag more than stam this patch for sure.
If there is an army of them vs you alone, it doesn't count.
itscompton wrote: »usmguy1234 wrote: »itscompton wrote: »usmguy1234 wrote: »itscompton wrote: »When any one of those skills hits hard enough to take a 1/3 of your health in on GCD and stuns you so you can be finished off then you can compare them to Dizzy, otherwise you're just lamely trying to defend an overtuned skill.Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »A weapon skill should never be better than a class‘s spammable yet..BiS for stamden/stamsorc/stamcro/stamplar/stamdkSpiderKnight wrote: »So many people defend an overpowered, overused skill, might lose their mindless wins if it's nerfed like it should be. No counter to a team full of spamtards going against one person with dizzy.
Interesting 🤔
Good one. Now show us that very class spam on stamsorcs and stamdks. Shall I count the bird as stamden's spam? *** like that only works if you give every class the same toolkit, which in turn would lead to an even bigger loss of class identity. But sure thing, just nerf every weapon skill until my hurricane tickles you to death.
Wtf are you going on about? I was implying that class spam should be better, obv that means stamsorc needs 1 to begin with
But the fact that basically every stam class is running dswing shows that class spams are trash or that dswing is overperforming
I use dswing instead of bird on my stamden
Just one question: if every class skill is better than what weapons have to offer, who would use weapon skills then? Answer is: nobody. That's the reason why not every class has access everything. Arguably, some classes offer less then others but that's a topic worth of it's own.
But I can agree that those with own spams should be on par with generic spams. E.g. Birds are simply bad. But in the U24 preview they teased changes to them especially. But then again, if you make class skills so much better than everything else those classes without access to an equivalent would suffer.
Anyway, everybody and their mother runs soul trap in evey scenario ZOS can offer. Poison Injection, Wall of Elements, Endless Hail, Entropy are on every build, shall we nerf skills these skills too because people use them? That's why skills exist, for people to use them.
And to the white knights saying no on lands it on them, I'm guessing you're on a stam toon with multiple speed amps, try avoiding someone with all those same speed boosts while playing on a Magtemp or MagDK.
Fighting a D swing spammer on my Temp usually consists of me moving in to try to cancel their casts as they circle around trying to get it off. But when someone is moving a lot faster than I can eventually they get the angle and get one in which allows two more skills and an execute to land before I can even try to break free.
ZOS already nerfed the damage or took away the CC from other moves and stated they didn't want high damage and CC combined in one move but somehow decided to not only leave Dizzy but buffed it by reducing it's cast time.
Cries about dizzy but has a grap closer that has offbalance and basically guarantees 10% extra damage against opponents.
Yeah and that gap closer hits for 3-4K against most players vs an 8-9K DS, not to mention the stun can be instantly broken vs DS's which can't. And there is currently a bug which consistently locks me out of casting another skill for a second or two after using Toppling, meaning the stun gets completely wasted.
Sounds like you are playing a really squishy build if you're getting hit by dizzy that hard. I have had no issues with toppling on my magplar. Toppling into sweep is stupid strong right now. Also good luck moving vs all the magplar snares/slows. You can literally run someone out of stam before they get out of your ritual.
Yeah, my build is squishy but the fact I can build full offensive in light armor (42 max mag 3000 SD 15k pen) and barely scratch the health bar of a good stam player in heavy before they can delete me with one DS combo just further serves to illustrate how broken it is. Ps I really wish you were on PS4 so we could duel. You seem to love to question my skill and it would be very satisfying to put you in your place.
leepalmer95 wrote: »Emma_Overload wrote: »rotaugen454 wrote: »I guess the solution is to have the devs nerf the top 10 most used skills and armor sets every quarter until we end up just light attacking all the time. Suddenly the bad PUG groups will be meta!
ZOS will figure out a way to make the Stamina light attacks 50% stronger and have a stun attached, too. Only tree-circling stam thug pugs will be meta. Mag pugs will be screwed, as usual.
I die to mag more than stam this patch for sure.