Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Personally very happy with the changes, good work ZOS

  • SeaUnicorn
    SeaUnicorn
    ✭✭✭✭✭
    I left the game for a different one after Morrowind. [It wasn't the sustain nerds, I just needed a break.]

    There IS power creep. I returned for Elsywre.

    Not even 2 years after my break the same mechanics/methods I learned are almost gone. On Vet AA everyone stacks behind the boss instead of spreading out like a clock. On Vet Hel Ra HM we only kill a couple of sets of gargoyles and then the off tank kites the rest. Before, we had a whole pattern and method to kill the gargoyles. In Vmaw we don't have dk chainers anymore because there are never that many add phases. Rakhat? We never see lunar.

    That being said, I'm a ps4 console mediocre player. I participate in several progressions a week in 3 guilds and usually do not complete the dlc trial we attempt. Most of us are 70-80k on the trial dummy. I'm the sort of player who just wants to attempt each trial when it's the weekly with some semblance of hope that we might get done. I don't just chase a skin and I don't care if I dont finish every run. But we are struggling to do each dlc trial without hm factored in- I'm afraid this nerf will regress a lot of the progress we have worked on since Sunspire came out.

    Ppl would kite Gargoyles in HRC because it was bugged for the WHOLE duration of Elsweyr patch. It had a de-sync bug where the Warrior would throw shield places where it never should have been. We had no choice. Impossible to follow pattern when shield telegraphs in one place and goes completely different place. Same was the issue in vAS, conals would telegraph one place, while take effect completely different place. Which also added to frtusstration to player base. 2 trials were practically IMPOSSIBLE to complete unless you have good enough DPS to out-DPS mechs. My training team put vHRC off for 3 months until it was fixed. Ppl could not get a clear to complete vet HM Crag badges.
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    Most endgame content in the game is a joke now.

    Stop right there. Have you completed any new dlc hardmodes?
    I mean, calling old trials "harder" is pretty telling. I guess it's very difficult to stack behind the boss and dps, compared to mechanic-heavy trials like vAS or vCR. Using specific ults (like veil of blades for example) does not mean that the trial is hard, on the contrary, it's pretty easy to keep dpsing while safely standing in a large circle. Like dpsing a dummy or something.
    I understand that you might be angry at youtubers like Liko for posting parses that are higher than yours. But you should also understand that your damage will also be cut by 20-30%, maybe even more if you don't get much from light attack weaving. You will still be far behind. Also, youtube parses are done on a trial dummy which boosts your damage by a lot, keep that in mind, and even then the majority of dds are not even close to 100k.
    Gloating and celebrating "those 100ks getting nerfed" is not constructive, it's just pure trolling.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Guyle
    Guyle
    ✭✭✭✭✭

    Once you had to build somewhat defensively to survive, even on a DD. Defensive ultimates were needed. DDs were happy with 30-40k parses, not ridiculous levels like 100k.

    I'm a tank.

    A tank who doesn't know the difference between a 6 mil dummy parse and an iron atro parse. Maybe leave this to ppl who actually have a clue what they're talking about.
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    I left the game for a different one after Morrowind. [It wasn't the sustain nerds, I just needed a break.]

    There IS power creep. I returned for Elsywre.

    Not even 2 years after my break the same mechanics/methods I learned are almost gone. On Vet AA everyone stacks behind the boss instead of spreading out like a clock. On Vet Hel Ra HM we only kill a couple of sets of gargoyles and then the off tank kites the rest. Before, we had a whole pattern and method to kill the gargoyles. In Vmaw we don't have dk chainers anymore because there are never that many add phases. Rakhat? We never see lunar.

    That being said, I'm a ps4 console mediocre player. I participate in several progressions a week in 3 guilds and usually do not complete the dlc trial we attempt. Most of us are 70-80k on the trial dummy. I'm the sort of player who just wants to attempt each trial when it's the weekly with some semblance of hope that we might get done. I don't just chase a skin and I don't care if I dont finish every run. But we are struggling to do each dlc trial without hm factored in- I'm afraid this nerf will regress a lot of the progress we have worked on since Sunspire came out.

    Problem is, there is content that was designed for current dps, unlike Craglorn trials. Those trials were released years ago, so it's kinda natural that they become easier with time, that's the case in any mmo. ESO is actually good in this regard, old trials in ESO still have a role as a stepping stone for training.
    Also, old time trials mostly just required good old stack and burn, even back in 2014 - proof. I even remember stacking and burning Hel Ra hardmode - like this. They even updated these trials later on so they're less of a joke now.
    As for chaining in vMoL, it's mostly a consequence of mag dks being unpopular and tanks being able to chain on their own. Getting 8 adds in a low dps group is most likely a wipe anyway, dks or not.
    Edited by LadyNalcarya on September 20, 2019 7:58PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    mikemacon wrote: »
    LOL.

    Ah, yes. The old “if you’re saying the game wasn’t in fact designed to require burning down bosses with stratospherically high DPS numbers, what you’re saying is that it’s easy and anyone can do it with minimal effort” argument.

    Endgame activities of any kind, especially hard modes, are never going to be “easy”. That’s not the argument, son.

    What we’re saying is that the whole “ZOMG THE SKY IS FALLING WE LITERALLY CAN’T DO THIS WITHOUT ABSURDLY HIGH NUMBERS ZOMG AH AH AAAAAAHHHHH!!” hysterics and histrionics miss the entire point that the devs did not in fact design this content to “require” 100k+ DPS.

    It is grindingly apparent that instead, the “endgame” “community” hasn’t yet figured out how to approach/engage these encounters as designed and as intended and so are relying exclusively on the “nuke it! nuke it! kill it with fire!! crutch.

    @mikemacon

    Please show me how you plan on achieving a 30-minute run in vSS HM without the DPS numbers we have now.

    Then, when you fail to do that, please explain how that fits into your "the devs did not design this content to require our current DPS" narrative.
    Edited by LiquidPony on September 20, 2019 8:10PM
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    slofwnd wrote: »
    Juhasow wrote: »
    I'm sure I can't be the only one who was tired of constant, ridiculous levels of power creep.
    The once formidable vMoL being nuked on the third platform is a pretty good summary of this game's problem.

    Once you had to build somewhat defensively to survive, even on a DD. Defensive ultimates were needed. DDs were happy with 30-40k parses, not ridiculous levels like 100k. In short, there was some strategy instead of everything simply being reliant on your DPS ePeen.
    Most endgame content in the game is a joke now.
    People will cry that their build is being nerfed and that their beloved DPS numbers are gonna be trashed, but honestly who cares. These people are a vocal minority of the population. If they want to throw a tantrum and quit rather than adapt to the changes, fine. They will be replaced by new players in time. It's been the same story ever since the sustain nerfs in Morrowind. "These changes will kill the game, my entire guild has quit the game, raiding is dead", and yet here we still are.

    This game has seen so much power creep that it is barely recognizable. ZOS either had to do this, or massively buff most endgame content to make up for past power creep. Honestly I prefer the latter option but this is almost as good.
    Every patch we have these salty tears and it's kinda getting boring now.
    It's time to stop the hysteria.

    It's still possible to reach 85k DPS on trial dummy on PTS which is more then enough to still nuke through most of the stuff. Dont try to demonize game end players because most of them is fine with lowering down currently high DPS numbers. Problem is that because right now tooltips of direct dmg abilities will be so close to the DoTs tooltips then rotations will become way less important thus game will simply become boring. Power creep will still be there but it'll be way easier to achieve for everyone because braindead spam of 1 button will place You only slightly behind dynamic multi abilities rotation. And funnily enough light attack weaving will be even more important now then it was.

    Show us your parse of 85K on a trial dummy and your 3 pad vMOL HM...
    I spent countless hour practicing my rotations on live and my teammates too. Only one of the 8 DPS on the team was able to hit 100K on their stamcro, the rest were hovering at about 75-90K on a trial dummy. And even with that kind of DPS we still struggle to complete vMOL HM. vSS HM clear is out of our reach and forget about achievements like god slayer and griffin heart. We are above average end game players, because on the ESO logs we sit somewhere in 70 and above percentile. ZOS nerfs are oriented at 2 elite end game teams. Its just 24 or so people as compared to hundreds of the average players who get punished.

    Ah so You're one of those people who feel superior because they did something in the game and they treat others like noobs if they didnt proved themselves and havnt linked their parses ?

    GmRYyFV.png

    I dont have time to log into the game now and perform a parse so I can just link You one of the saved parses from my Scalebreaker PTS testing. Am I big boy enough for You now @slofwnd ? On a good day I can even do 2-3k more. Am I now worth to speak to You ? Gosh people like You makes me cringe a little. It reminds me those politicians that wont tell if someone is right or wrong without knowing what political group he represents. Judge the content of the words not the person that says them.

    Now to the point. If people in Your team are stam DDs especially stam necros and they're hitting 75k on 21M dummy that means they're slightly above the average players still far from very good players. To be considered on stamnecro as good DD You need to hit 90k+ and to be fair it's pretty easy. But at the end of the day DPS You can hit on a dummy doesnt matter. There is plenty of people that are focusing too much on dummy parses and they can reach very nice numbers there but when it comes to the real fights they're dead a lot because real trial is not a dummy parse. It's good You're practicing Your rotation on dummy but if after spending "countless hours" parsing the dummy You still cant reach 100k on stam necro then sorry but You are not that good as You think. And the worse You're at dummy parse the worse You'll be at doing trials because every mistake You make on dummy will be happening 10 times more in real fight to the point You'll either do weak DPS in trial because You focus too much on mechanic or You'll screw up mechanic because You've focused too much on parsing. What DPS people from Your team are doing on dummy doesnt matter at all. It's good starting point to judge their knowledge about rotation of the setuup they use but not definite description of their capabilities. You're above the average but that is because power of average players in this game is kinda low and it's not that hard to jump above that. Fact that You bring up ESO logs as any source of data of how good You're only supports my statement. If You struggle to complete vMoL HM and cant finish vSS HM that means there is still a lot to learn for You especially when it comes to actual reflexes and control over what You're doing in real fight (and to remain big boy in Your eyes , yes I've cleared both HMs kinda easily vSS HM 1st time I was there). Dummy parse means nothing there. Sorry if it hurts You but that is what I think. You're not a trash players in Your group You're decent but there is still long way before You.

    ZoS nerfs are not oriented at 2 elite end game teams. It's silly to think that if You actually know something about this game. Fact You say that further proves what I stated earlier.
    Edited by Juhasow on September 20, 2019 8:56PM
  • Ekzorka
    Ekzorka
    ✭✭✭✭✭
    DDs were happy with 30-40k parses, not ridiculous levels like 100k.
    Before Scalebracker I had 42k DPS, after patch it drops to 37k and I got bad sustain, the next "awesome" changes will drop DPS and sustain more. Where is those ridiculous numbers I don't see?
  • Aerenel
    Aerenel
    ✭✭✭
    @Juhasow pretty sure he was referring PTS from the next patch, not the last one. Everyone knows we were hitting crazy 100k numbers in Scalebreaker PTS. We're talking about Dragonhold PTS now.
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ekzorka wrote: »
    DDs were happy with 30-40k parses, not ridiculous levels like 100k.
    Before Scalebracker I had 42k DPS, after patch it drops to 37k and I got bad sustain, the next "awesome" changes will drop DPS and sustain more. Where is those ridiculous numbers I don't see?

    He speaks about the times before adding Iron Atronach , maybe even before adding housing. He dont relize though that the same people that are doing 100k today on iron atro would perform like 70k+ back then if iron atro would be in the game.
    Edited by Juhasow on September 21, 2019 5:16AM
  • Aerenel
    Aerenel
    ✭✭✭
    As a follow-up, what would be very useful is to see how your build performs on the new PTS, as a direct comparison to the last one.
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    CipherNine wrote: »
    CipherNine wrote: »
    CipherNine wrote: »
    another total bs post by a ZOS apologist fanboy.

    If end game is so easy, post screenshots of your end game achievements and no I dont mean normal. I mean vet and hm achieves.

    Go ahead cause I just think this is another person talking *** about content they dont even do and just saying its easy and using buzz words like like power creep nonsense.

    Been raiding since 2016, boy.

    uh huh sure whatever. I have been playing since beta...so what?

    Now to what actually matters other than just "been raiding since 2016"
    Where is your proof? where is the screenshots of your vet and hm achievs?

    I honestly don't feel the need to spend even a minute of my life screenshotting things because some angry guy on the forums asked me to. Everyone I am friends with knows that I have been raiding for a long time and that's all I really care about. You're a nobody to me and I don't want, or need, to prove anything to you.

    righhttt so just more hot air from someone saying power creep this blah blah blah. dps too high blah bah blah.

    If its end game is so easy where is all the players running around with hm achievs? where is all the godslayers?

    Of course OP doesn't want to hear it, but you're absolutely right. It's funny how there are always people preaching about how the end game is "too easy", but no one really seems to know who they are. They never manage to produce screenshots of difficult achievements. Can't find them on the leaderboards. Nowhere to be found in the esologs.com rankings. Nowhere to be found in any of the numerous big end game Discords.

    Methinks that some people have a slightly different definition of "end game". For some people, it seems "end game" is running a heavy attack magsorc build and clearing vAA. For others, it's the long grind to God Slayer and Tick Tock Tormentor and IR and GH, and pushing fast clears and scores. Not to say that one group is right and the other is wrong, but it seems a tad bit presumptuous for the former to think that they can speak about the "end game" with any real authority.

    The thing is ... the situation is much more complicated than "PvE is too easy." Some PvE is too easy for some players. For instance:

    https://www.youtube.com/watch?v=Rz3BM4hi0-M

    But on the other hand ... everyone in that group has probably run MoL a thousand times, going back years. They've wiped on the Twins for hundreds of hours. Hell, they wiped on the Twins for hours just practicing that strat, spent hundreds of hours parsing on target dummies, hundreds more hours farming gear, all for someone else to just look at that 1:30 time and say "see how easy that was?"

    That's just one part of the story though. I've got many clips on my Twitch, as do numerous other players I run with across multiple guilds, gradually chipping away at vSS HM progression for months. I know dozens of people who have been progressing vSS HM basically every day since it first dropped on PTS 5 months ago, and they're still months away from getting God Slayer. That content is exceedingly difficult. The mechanics are challenging. There are extremely high DPS checks and self-sustain and survivability checks. One small mistake by any member of the group quickly escalates into a wipe. Does that sound familiar? That's what we used to say about MoL when it was fresh content and about HoF too.

    The problem with this superficial and specious "durr durr it's too easy nerf good big DPS bad" argument is that it just intentionally ignores the extremely difficult content that already exists. Probably because the people making the argument aren't pushing that content anyway, so they just don't care about it. But that isn't really fair to the people who are.
    Edited by LiquidPony on September 21, 2019 5:49AM
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    Because pve is the only thing that matters. Hey I get it, if it doesnt impact my play style then why should I care? People thinking that way is very healthy for the game tbh.
  • labambao
    labambao
    ✭✭✭✭
    Just delete CP and fix lags and game would be OK
  • alexyin2
    alexyin2
    I'm ok with the changes but I'm tired that these changes are happening so frequently.

    I'm just frustrated that I would have to change my gears, skills and play styles every time I just start to get used to the previous one.
  • Epicasballs
    Epicasballs
    ✭✭✭✭
    labambao wrote: »
    Just delete CP and fix lags and game would be OK

    As a man who throughly enjoys no CP pvp I would love this. They are redesigning CP. Eventually. Can you imagine the uproar that's going to cause. After the skills audit, passives audit, gear audit... CP audit. This game is basically back in its BETA 5 years after release.
    Edited by Epicasballs on September 21, 2019 1:13PM
  • AgentSylo
    AgentSylo
    ✭✭✭
    I'm sure I can't be the only one who was tired of constant, ridiculous levels of power creep.
    The once formidable vMoL being nuked on the third platform is a pretty good summary of this game's problem.

    Once you had to build somewhat defensively to survive, even on a DD. Defensive ultimates were needed. DDs were happy with 30-40k parses, not ridiculous levels like 100k. In short, there was some strategy instead of everything simply being reliant on your DPS ePeen.
    Most endgame content in the game is a joke now.
    People will cry that their build is being nerfed and that their beloved DPS numbers are gonna be trashed, but honestly who cares. These people are a vocal minority of the population. If they want to throw a tantrum and quit rather than adapt to the changes, fine. They will be replaced by new players in time. It's been the same story ever since the sustain nerfs in Morrowind. "These changes will kill the game, my entire guild has quit the game, raiding is dead", and yet here we still are.

    This game has seen so much power creep that it is barely recognizable. ZOS either had to do this, or massively buff most endgame content to make up for past power creep. Honestly I prefer the latter option but this is almost as good.
    Every patch we have these salty tears and it's kinda getting boring now.
    It's time to stop the hysteria.

    So your logic is, because a small minority of the eso community can hit a good parse on a dummy, pull decent damage in vmol (pve content) and burn the boss faster and avoid some running, everything should be nerfed to oblivion?

    So that just makes things take a little longer for the good skilled/sweat groups, and sooooo much longer for the lesser skilled groups, especially if it's content that's outdated/older, why not add phases to that boss mechanic where you have to run, you have to do the mechanic, you can't just burn through?

    No, why do that when we can just just nerf everything...... Just because some x pve contents mechanics can be avoided and cleared quicker by a minority or because a tiny minority can hit good numbers on a dummy and get some cool little achievements.

    I'm all for content to be challenging in terms of mechs/hm/vet etc that you can't just burn through (unless it's and intented mech that you need to do before x boss enrages)

    But then I also think to myself, what's the point of levels, what's the point of cp, what's the point of x gear being x cp level, what's the point of trying get stronger, what's the point of the progression.

    Nearly every mmo has this type of progression, but I've never seen a mmo community like the eso community of the trying to get so many of this n that nerfed so bad. 8-9/10 it's usually a PvP cry that then effects pve, but this.....? Wtf lol.

    Are the dummies and bosses in eso complaining to the Devs that they are taking to much damage or something in a secret sub forum feedback.

    I wish they could separate PvP/pve like other MMOs do, but that's a story for another day, but I just wished people would come up with other solutions 1st instead of just saying nerf nerf nerf.

    Il adapt like I've adapted every patch since release, but I mean come on, it's just ridiculous now.

    Also this combat team...... Seriously..... Lmao.
  • Ozby
    Ozby
    ✭✭✭✭✭
    CipherNine wrote: »
    another total bs post by a ZOS apologist fanboy.

    If end game is so easy, post screenshots of your end game achievements and no I dont mean normal. I mean vet and hm achieves.

    Go ahead cause I just think this is another person talking *** about content they dont even do and just saying its easy and using buzz words like like power creep nonsense.

    God right! I always get so flustered when I see posts of people saying the overland content was to easy, I felt like well yeah it should be at max level and you should be doing trials and HM"s that's what they are for?? Whats going to happen now is every one is nerfed so hard no one will be doing these HM's and vets apart from the 1% ers. This is what happens when ZOS listens to cry baby noobs.
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • Ozby
    Ozby
    ✭✭✭✭✭
    slofwnd wrote: »
    Juhasow wrote: »
    I'm sure I can't be the only one who was tired of constant, ridiculous levels of power creep.
    The once formidable vMoL being nuked on the third platform is a pretty good summary of this game's problem.

    Once you had to build somewhat defensively to survive, even on a DD. Defensive ultimates were needed. DDs were happy with 30-40k parses, not ridiculous levels like 100k. In short, there was some strategy instead of everything simply being reliant on your DPS ePeen.
    Most endgame content in the game is a joke now.
    People will cry that their build is being nerfed and that their beloved DPS numbers are gonna be trashed, but honestly who cares. These people are a vocal minority of the population. If they want to throw a tantrum and quit rather than adapt to the changes, fine. They will be replaced by new players in time. It's been the same story ever since the sustain nerfs in Morrowind. "These changes will kill the game, my entire guild has quit the game, raiding is dead", and yet here we still are.

    This game has seen so much power creep that it is barely recognizable. ZOS either had to do this, or massively buff most endgame content to make up for past power creep. Honestly I prefer the latter option but this is almost as good.
    Every patch we have these salty tears and it's kinda getting boring now.
    It's time to stop the hysteria.

    It's still possible to reach 85k DPS on trial dummy on PTS which is more then enough to still nuke through most of the stuff. Dont try to demonize game end players because most of them is fine with lowering down currently high DPS numbers. Problem is that because right now tooltips of direct dmg abilities will be so close to the DoTs tooltips then rotations will become way less important thus game will simply become boring. Power creep will still be there but it'll be way easier to achieve for everyone because braindead spam of 1 button will place You only slightly behind dynamic multi abilities rotation. And funnily enough light attack weaving will be even more important now then it was.

    Show us your parse of 85K on a trial dummy and your 3 pad vMOL HM...
    I spent countless hour practicing my rotations on live and my teammates too. Only one of the 8 DPS on the team was able to hit 100K on their stamcro, the rest were hovering at about 75-90K on a trial dummy. And even with that kind of DPS we still struggle to complete vMOL HM. vSS HM clear is out of our reach and forget about achievements like god slayer and griffin heart. We are above average end game players, because on the ESO logs we sit somewhere in 70 and above percentile. ZOS nerfs are oriented at 2 elite end game teams. Its just 24 or so people as compared to hundreds of the average players who get punished.

    Yeah I agree Achieves like god-slayer etc will be so far out of reach with these changes people will get despondent after failing to much and just give up all together which is not healthy for the game.
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    Ozby wrote: »
    CipherNine wrote: »
    another total bs post by a ZOS apologist fanboy.

    If end game is so easy, post screenshots of your end game achievements and no I dont mean normal. I mean vet and hm achieves.

    Go ahead cause I just think this is another person talking *** about content they dont even do and just saying its easy and using buzz words like like power creep nonsense.

    God right! I always get so flustered when I see posts of people saying the overland content was to easy, I felt like well yeah it should be at max level and you should be doing trials and HM"s that's what they are for?? Whats going to happen now is every one is nerfed so hard no one will be doing these HM's and vets apart from the 1% ers. This is what happens when ZOS listens to cry baby noobs.

    Tho overland IS easy no one wanted class or skills cut down to make it harder they wanted the areas themselves to be BUFFED but lots dont get this i dont ever believe i seen post where players was saying vss hm nd was easy or 1 shot but 1000's where overland was so just because eso cant read whats being told to them right doesn't mean that what we get is what we asked for
    And btw im an noob with 1330 cp release day player that cant kill an mudcrab because i stopped using skill points for skills and just do CRAFTING
    Edited by Nordic__Knights on September 21, 2019 8:18PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why would a patch that makes things next to impossible for new players encourage them to join? This game is NOT easy, and anyone who thinks it is imo a privileged moron who can't see past their own nose.

    Completion ratios for hard content are as basically low as can it possibly be without it being literally impossible to complete.
    Edited by spartaxoxo on September 21, 2019 8:15PM
  • Canned_Apples
    Canned_Apples
    ✭✭✭✭✭
    Over correction of Class dots is the only thing wrong with this patch.

    ....and the Sorc Clannfear changes. What in the heck, zos! What in the heck.
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    What is a Magdk suppose to do now they don’t have a true times burst they don’t have a execute there pressure is low to non existent
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    We will have to see how the changes play out in this PTS. Personally, even though my class is rip (magcro), I think it's not as bad as others are claiming. Dot damage needs to be buffed a bit but the rest seems okay.
  • xeha_arwen11
    xeha_arwen11
    ✭✭✭✭
    I'm sure I can't be the only one who was tired of constant, ridiculous levels of power creep.
    The once formidable vMoL being nuked on the third platform is a pretty good summary of this game's problem.

    Once you had to build somewhat defensively to survive, even on a DD. Defensive ultimates were needed. DDs were happy with 30-40k parses, not ridiculous levels like 100k. In short, there was some strategy instead of everything simply being reliant on your DPS ePeen.
    Most endgame content in the game is a joke now.
    People will cry that their build is being nerfed and that their beloved DPS numbers are gonna be trashed, but honestly who cares. These people are a vocal minority of the population. If they want to throw a tantrum and quit rather than adapt to the changes, fine. They will be replaced by new players in time. It's been the same story ever since the sustain nerfs in Morrowind. "These changes will kill the game, my entire guild has quit the game, raiding is dead", and yet here we still are.

    This game has seen so much power creep that it is barely recognizable. ZOS either had to do this, or massively buff most endgame content to make up for past power creep. Honestly I prefer the latter option but this is almost as good.
    Every patch we have these salty tears and it's kinda getting boring now.
    It's time to stop the hysteria.


    There are so many things wrong. Nerfs were done unevenly, making some classes almost unplayable. If you're going to do a nerf on everything, make it so that everything comes out even and comparable.

    These awful nerfs will make a lot of people be forced to change gear and gold something new out. Most players can't even afford to do that. So they worked hard to gold out their jewelry just for that to be thrown away.

    The nerfs are based on the top 1 to 5 percent of players. That is wholly UNFAIR. Only about 5 percent of players are getting 80k dps. The rest are barely hitting 15k to 30k. These nerfs will decimate the majority of players and make vet trials, vet dungeons, and other things they want to do impossible. It's the perfect way to make most of the playerbase quit.

    Moreover, now rotations are almost meaningless, and the new changes seem to cause spammables to be almost as strong as a full rotation. That oversimplifies gameplay and makes it boring and pointless. This game was supposed to be about different viable strategies and full amazing fun rotations born of thought and practice. That is not the case now.

    Class identity is ruined for some classes. It's horrible.

    If they thought dps was too high, they should make newer harder modes for trials and dungeons or something and a vet mode for overland, etc.

    And your attitude is atrocious. You belittle and call people's legitimate criticism "throwing a tantrum". Disgusting. There have been several threads where people have given proper arguments filled with facts and numbers. Barely anyone is "throwing a tantrum". How about try to respect your fellow players for once. I despise the way you treat people here.

    As for more and more people coming to replace the "whiners," numbers have been in decline steadily. I feel like the game is a ghost town a lot of the time. The game truly is looking to be in serious trouble. This saddens me.
    Edited by xeha_arwen11 on September 22, 2019 2:55AM
Sign In or Register to comment.