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Cyrodiil server performance is realated to animation cancelling/LA weaving

  • Protoavis73
    Protoavis73
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    I do not see the relation between AC/LA and the performance in Cyrodiil.
    In fact I think it's nonsense and for me please leave the AC/LA alone, it makes the combat interesting and more fast-paced/involved.
  • D0PAMINE
    D0PAMINE
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    Delparis wrote: »
    sharquez wrote: »
    We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?

    Ignorant ? how presumptuous ...
    I know everything i need to know about LA weaving and animation cancelling.
    I know how to make good parse (80k on raid dummy with my Magplar).
    I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
    I only care about performance in this game ...

    You really don't know much because simply you're not a person who works for the core team at Zos on ESO. Because of this, you do not have the qualifications or work related expertise to make any accurate comments on fixing the game's performance.

    Unless you are working for Zos in such a manner and have firsthand knowledge of the whole situation that is causing the performance issues?

    Simply put you don't have a backstage pass and your just another customers like everyone else. So all you have is lag and assumptions....That aren't worth a single crown when it comes to realistically fixing anything.

    Very well said and 100% accurate.
  • Delparis
    Delparis
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    Delparis wrote: »
    sharquez wrote: »
    We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?

    Ignorant ? how presumptuous ...
    I know everything i need to know about LA weaving and animation cancelling.
    I know how to make good parse (80k on raid dummy with my Magplar).
    I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
    I only care about performance in this game ...

    You really don't know much because simply you're not a person who works for the core team at Zos on ESO. Because of this, you do not have the qualifications or work related expertise to make any accurate comments on fixing the game's performance.

    Unless you are working for Zos in such a manner and have firsthand knowledge of the whole situation that is causing the performance issues?

    Simply put you don't have a backstage pass and your just another customers like everyone else. So all you have is lag and assumptions....That aren't worth a single crown when it comes to realistically fixing anything.

    you don't need to be a dev on ESO at ZOS to understand that when if everyone send 2 queries LA+skill under 1 sec they increase the load on the server by 50%.

    1 LA under 1 sec and 1 skill under 1 sec that's how things should be in ESO, same GCD for all skills, LA, HA, Bar swap, block and dodge roll.

    if this is made by ZoS they can expect a huge increase in performance at no cost (no more investment on server or whatever).
  • Siohwenoeht
    Siohwenoeht
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    Delparis wrote: »
    Delparis wrote: »
    sharquez wrote: »
    We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?

    Ignorant ? how presumptuous ...
    I know everything i need to know about LA weaving and animation cancelling.
    I know how to make good parse (80k on raid dummy with my Magplar).
    I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
    I only care about performance in this game ...

    You really don't know much because simply you're not a person who works for the core team at Zos on ESO. Because of this, you do not have the qualifications or work related expertise to make any accurate comments on fixing the game's performance.

    Unless you are working for Zos in such a manner and have firsthand knowledge of the whole situation that is causing the performance issues?

    Simply put you don't have a backstage pass and your just another customers like everyone else. So all you have is lag and assumptions....That aren't worth a single crown when it comes to realistically fixing anything.

    you don't need to be a dev on ESO at ZOS to understand that when if everyone send 2 queries LA+skill under 1 sec they increase the load on the server by 50%.

    1 LA under 1 sec and 1 skill under 1 sec that's how things should be in ESO, same GCD for all skills, LA, HA, Bar swap, block and dodge roll.

    if this is made by ZoS they can expect a huge increase in performance at no cost (no more investment on server or whatever).

    So you want to tie yourself into completing the previous task before you block or roll dodge too?

    Now I see the depth of your misunderstanding. If zos went your route, they would indeed have to not only completely redesign combat, but change nearly every single pve instance because you'd have them remove responsive defensive combat as well. It's a laughable idea at this point.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Delparis
    Delparis
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    Delparis wrote: »
    Delparis wrote: »
    sharquez wrote: »
    We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?

    Ignorant ? how presumptuous ...
    I know everything i need to know about LA weaving and animation cancelling.
    I know how to make good parse (80k on raid dummy with my Magplar).
    I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
    I only care about performance in this game ...

    You really don't know much because simply you're not a person who works for the core team at Zos on ESO. Because of this, you do not have the qualifications or work related expertise to make any accurate comments on fixing the game's performance.

    Unless you are working for Zos in such a manner and have firsthand knowledge of the whole situation that is causing the performance issues?

    Simply put you don't have a backstage pass and your just another customers like everyone else. So all you have is lag and assumptions....That aren't worth a single crown when it comes to realistically fixing anything.

    you don't need to be a dev on ESO at ZOS to understand that when if everyone send 2 queries LA+skill under 1 sec they increase the load on the server by 50%.

    1 LA under 1 sec and 1 skill under 1 sec that's how things should be in ESO, same GCD for all skills, LA, HA, Bar swap, block and dodge roll.

    if this is made by ZoS they can expect a huge increase in performance at no cost (no more investment on server or whatever).

    So you want to tie yourself into completing the previous task before you block or roll dodge too?

    Now I see the depth of your misunderstanding. If zos went your route, they would indeed have to not only completely redesign combat, but change nearly every single pve instance because you'd have them remove responsive defensive combat as well. It's a laughable idea at this point.

    redesign what ? that's how the game was designed at launch lol.
    They are just fixing an old bug like the horse sprint.
    all those game issues are related to this bug as this is not intended by software architects or the game designer.
  • zaria
    zaria
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    Delparis wrote: »
    sharquez wrote: »
    We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?

    Ignorant ? how presumptuous ...
    I know everything i need to know about LA weaving and animation cancelling.
    I know how to make good parse (80k on raid dummy with my Magplar).
    I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
    I only care about performance in this game ...
    Then you also know that LA is just an tiny faction of the data server has to process.
    I guess AoE are the worst since you have to calculate if player is inside then apply the effect and it can easy be tons of effects. This both ground based and area around player for stuff like ebon.
    So reducing numbers of AoE should help a lot.

    One major issue with removing LA weave is all the sets who need them to proc but you knew about this.
    How much damage LA should do is another discussion.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Delparis
    Delparis
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    zaria wrote: »
    Delparis wrote: »
    sharquez wrote: »
    We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?

    Ignorant ? how presumptuous ...
    I know everything i need to know about LA weaving and animation cancelling.
    I know how to make good parse (80k on raid dummy with my Magplar).
    I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
    I only care about performance in this game ...
    Then you also know that LA is just an tiny faction of the data server has to process.
    I guess AoE are the worst since you have to calculate if player is inside then apply the effect and it can easy be tons of effects. This both ground based and area around player for stuff like ebon.
    So reducing numbers of AoE should help a lot.

    One major issue with removing LA weave is all the sets who need them to proc but you knew about this.
    How much damage LA should do is another discussion.

    No this is related the number of queries send to and from the server.
    The number dont influence that much, it is not a huge calculation of numbers like 10^100 or whatever.
    Reducing the queries sent will improve the bottleneck the server have and improve performance a lot.
  • mairwen85
    mairwen85
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    Delparis wrote: »
    zaria wrote: »
    Delparis wrote: »
    sharquez wrote: »
    We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?

    Ignorant ? how presumptuous ...
    I know everything i need to know about LA weaving and animation cancelling.
    I know how to make good parse (80k on raid dummy with my Magplar).
    I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
    I only care about performance in this game ...
    Then you also know that LA is just an tiny faction of the data server has to process.
    I guess AoE are the worst since you have to calculate if player is inside then apply the effect and it can easy be tons of effects. This both ground based and area around player for stuff like ebon.
    So reducing numbers of AoE should help a lot.

    One major issue with removing LA weave is all the sets who need them to proc but you knew about this.
    How much damage LA should do is another discussion.

    No this is related the number of queries send to and from the server.
    The number dont influence that much, it is not a huge calculation of numbers like 10^100 or whatever.
    Reducing the queries sent will improve the bottleneck the server have and improve performance a lot.

    So let's adress number of queries. You posit that light attacks result in higher volume of queries and greater calculation churn than AoE and dots that continuously tick over a multiple of calculations and conditional checks every second for anything from 8 - 20 seconds. Hmmm...

    Now in terms of visual lag and fps. The number of overlapping visual effects from AoE and dots splattered across several moving players and enemies on top of those calculations is going to put strain on client side gpu.

    The problem is multi part: firstly the ongoing number churn server side; secondly the graphical intensity client side. Additionally the bottleneck in returning/processing responses because of this clammed state.
    Edited by mairwen85 on September 21, 2019 11:42AM
  • Delparis
    Delparis
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    mairwen85 wrote: »
    Delparis wrote: »
    zaria wrote: »
    Delparis wrote: »
    sharquez wrote: »
    We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?

    Ignorant ? how presumptuous ...
    I know everything i need to know about LA weaving and animation cancelling.
    I know how to make good parse (80k on raid dummy with my Magplar).
    I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
    I only care about performance in this game ...
    Then you also know that LA is just an tiny faction of the data server has to process.
    I guess AoE are the worst since you have to calculate if player is inside then apply the effect and it can easy be tons of effects. This both ground based and area around player for stuff like ebon.
    So reducing numbers of AoE should help a lot.

    One major issue with removing LA weave is all the sets who need them to proc but you knew about this.
    How much damage LA should do is another discussion.

    No this is related the number of queries send to and from the server.
    The number dont influence that much, it is not a huge calculation of numbers like 10^100 or whatever.
    Reducing the queries sent will improve the bottleneck the server have and improve performance a lot.

    So let's adress number of queries. You posit that light attacks result in higher volume of queries and greater calculation churn than AoE and dots that continuously tick over a multiple of calculations and conditional checks every second for anything from 8 - 20 seconds. Hmmm...

    Now in terms of visual lag and fps. The number of overlapping visual effects from AoE and dots splattered across several moving players and enemies on top of those calculations is going to put strain on client side gpu.

    The problem is multi part: firstly the ongoing number churn server side; secondly the graphical intensity client side. Additionally the bottleneck in returning/processing responses because of this clammed state.

    No visual effects don't have impact on fps or lag, at least when you got a good pc.
    I have 8700k CPU oc at stable 4.8 Ghz and a 1080ti. CPU never reached 40% load and my GPU load never reached 55% of max load except in the character selection screen where I'm at 99% load.
    Max settings at 3440x1440p.
    Still fps drop to 20 in every group combat (trial and cyrodiil) except in dungeon where I'm at 50-60 fps.
  • mairwen85
    mairwen85
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    Delparis wrote: »
    mairwen85 wrote: »
    Delparis wrote: »
    zaria wrote: »
    Delparis wrote: »
    sharquez wrote: »
    We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?

    Ignorant ? how presumptuous ...
    I know everything i need to know about LA weaving and animation cancelling.
    I know how to make good parse (80k on raid dummy with my Magplar).
    I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
    I only care about performance in this game ...
    Then you also know that LA is just an tiny faction of the data server has to process.
    I guess AoE are the worst since you have to calculate if player is inside then apply the effect and it can easy be tons of effects. This both ground based and area around player for stuff like ebon.
    So reducing numbers of AoE should help a lot.

    One major issue with removing LA weave is all the sets who need them to proc but you knew about this.
    How much damage LA should do is another discussion.

    No this is related the number of queries send to and from the server.
    The number dont influence that much, it is not a huge calculation of numbers like 10^100 or whatever.
    Reducing the queries sent will improve the bottleneck the server have and improve performance a lot.

    So let's adress number of queries. You posit that light attacks result in higher volume of queries and greater calculation churn than AoE and dots that continuously tick over a multiple of calculations and conditional checks every second for anything from 8 - 20 seconds. Hmmm...

    Now in terms of visual lag and fps. The number of overlapping visual effects from AoE and dots splattered across several moving players and enemies on top of those calculations is going to put strain on client side gpu.

    The problem is multi part: firstly the ongoing number churn server side; secondly the graphical intensity client side. Additionally the bottleneck in returning/processing responses because of this clammed state.

    No visual effects don't have impact on fps or lag, at least when you got a good pc.
    I have 8700k CPU oc at stable 4.8 Ghz and a 1080ti. CPU never reached 40% load and my GPU load never reached 55% of max load except in the character selection screen where I'm at 99% load.
    Max settings at 3440x1440p.
    Still fps drop to 20 in every group combat (trial and cyrodiil) except in dungeon where I'm at 50-60 fps.

    OK. As per all your previous comments in this thread, yet again you demonstrate your expertise and knowledge trumps all of us combined. I will leave you safely in your bubble of conviction. But before I exit, enlighten me with where you think people weave more: Seiging a keep, or boss in a trial?
    Edited by mairwen85 on September 21, 2019 12:42PM
  • WuffyCerulei
    WuffyCerulei
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    giphy.gif

    Guess the low drop rate of perfect roe is related to Cyrodiil lag then.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • mairwen85
    mairwen85
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    giphy.gif

    Guess the low drop rate of perfect roe is related to Cyrodiil lag then.

    No. Weaving, duh... 😉
  • Delparis
    Delparis
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    Why should ESO devs spend anymore time coding skills animation if they will be cancelled because this broken mechanic ?
    At the same time there are so many DK players asking that stone fist animation get reworked, lol
  • Banana
    Banana
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    Blizzard needs to take over everything to do with the online part. Zos should be banned from ever looking at a server now and in the future.
  • ATomiX69
    ATomiX69
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    Delparis wrote: »
    The moment you start a fight, fps drop to 20 and lag spikes.

    More like: "The moment when you catch up to your 24 man lfg zerg ..."
    You're the prime example of what the term "delusion" stands for.

    smurf account
    New PvP content when?
    Better cyro performance when?
    Farmed about 3 GO's worth of AP
    world 3rd immortal redeemer (22.02.18) and other not noteworthy trifectas
  • regime211
    regime211
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    Delparis wrote: »
    Unless ZoS decides to fix the animation cancelling/LA weaving bug, Cyrodiil will keep the bad server performance.
    Just fix it please.

    when riding in cyrodiil or near a keep (out of combat) you should have arround 60 fps with good Pc.
    The moment you start a fight, fps drop to 20 and lag spikes.
    And don't tell me because i have a bad PC as mine got 8700k and 1080ti.
    This is related to server performance as the server struggle to follow all the queries sent from all players.
    Their is a reason why most of mmo add a GCD to players skills, to let server handle all the informations sent from and to players.
    This also happen in trials so not only in Cyrodiil so it affects pve players as well.
    If you are worried about your dps drop because of this don't worry as zenimax can buff skills to compensate the loss from LA weaving.
    Results: a better game with better performance not the slideshow that make every other mmo laught at.

    @ZOS_MattFiror @ZOS_GinaBruno @ZOS_BrianWheeler

    edit: added some explanation

    Lmao no it isn't.
  • Delparis
    Delparis
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    ATomiX69 wrote: »
    Delparis wrote: »
    The moment you start a fight, fps drop to 20 and lag spikes.

    More like: "The moment when you catch up to your 24 man lfg zerg ..."
    You're the prime example of what the term "delusion" stands for.

    No, i don't always play in a group. Even when i'm alone a catch up a fight keep fps still drops.
  • WuffyCerulei
    WuffyCerulei
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    You can convince yourself that it’s a bug, when in reality it isn’t. I feel there’s no use in trying to convince you that it’s to stay in the game. But please stop...
    poster.jpg
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • WuffyCerulei
    WuffyCerulei
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    mairwen85 wrote: »
    giphy.gif

    Guess the low drop rate of perfect roe is related to Cyrodiil lag then.

    No. Weaving, duh... 😉

    At this point I can’t tell if you’re kidding or serious
    tumblr_pgp91sWx0N1vmskmwo1_500.png
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • Siohwenoeht
    Siohwenoeht
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    Delparis wrote: »
    Delparis wrote: »
    Delparis wrote: »
    sharquez wrote: »
    We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?

    Ignorant ? how presumptuous ...
    I know everything i need to know about LA weaving and animation cancelling.
    I know how to make good parse (80k on raid dummy with my Magplar).
    I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
    I only care about performance in this game ...

    You really don't know much because simply you're not a person who works for the core team at Zos on ESO. Because of this, you do not have the qualifications or work related expertise to make any accurate comments on fixing the game's performance.

    Unless you are working for Zos in such a manner and have firsthand knowledge of the whole situation that is causing the performance issues?

    Simply put you don't have a backstage pass and your just another customers like everyone else. So all you have is lag and assumptions....That aren't worth a single crown when it comes to realistically fixing anything.

    you don't need to be a dev on ESO at ZOS to understand that when if everyone send 2 queries LA+skill under 1 sec they increase the load on the server by 50%.

    1 LA under 1 sec and 1 skill under 1 sec that's how things should be in ESO, same GCD for all skills, LA, HA, Bar swap, block and dodge roll.

    if this is made by ZoS they can expect a huge increase in performance at no cost (no more investment on server or whatever).

    So you want to tie yourself into completing the previous task before you block or roll dodge too?

    Now I see the depth of your misunderstanding. If zos went your route, they would indeed have to not only completely redesign combat, but change nearly every single pve instance because you'd have them remove responsive defensive combat as well. It's a laughable idea at this point.

    redesign what ? that's how the game was designed at launch lol.
    They are just fixing an old bug like the horse sprint.
    all those game issues are related to this bug as this is not intended by software architects or the game designer.

    Hello? Anybody home?

    A/C and weaving were in the game at launch...

    And the need in all content from dungeons and trials to PVP to have reactive defense is reliant on A/C. You need to be able to block or dodge at a moment's notice, not be locked on to the task you are currently performing. Thus they WOULD need to redesign combat and content from the ground up. Not going to happen.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • JumpmanLane
    JumpmanLane
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    This threads bait! It’s probably the 50-100 man Zergs people who can’t BEGIN to animation cancel pile into lol.
  • usmguy1234
    usmguy1234
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    Delparis wrote: »
    Unless ZoS decides to fix the animation cancelling/LA weaving bug, Cyrodiil will keep the bad server performance.
    Just fix it please.

    when riding in cyrodiil or near a keep (out of combat) you should have arround 60 fps with good Pc.
    The moment you start a fight, fps drop to 20 and lag spikes.
    And don't tell me because i have a bad PC as mine got 8700k and 1080ti.
    This is related to server performance as the server struggle to follow all the queries sent from all players.
    Their is a reason why most of mmo add a GCD to players skills, to let server handle all the informations sent from and to players.
    This also happen in trials so not only in Cyrodiil so it affects pve players as well.
    If you are worried about your dps drop because of this don't worry as zenimax can buff skills to compensate the loss from LA weaving.
    Results: a better game with better performance not the slideshow that make every other mmo laught at.

    @ZOS_MattFiror @ZOS_GinaBruno @ZOS_BrianWheeler

    edit: added some explanation

    What if I told you that you can cause players to disconnect on command? There's a glitch with an invisible character created by typing (alt+255) or (alt+0161) and sending that character to another player through chat. This causes the player to instantly disconnect. Loading screens can be created on demand. There are tons of exploits that zos just continues to sweep under the rug due to poor coding that are being exploited by players every day to gain an advantage in pvp.

    Please screenshot this before it gets deleted because it will.

    Delparis you are our only hope.

    @Delparis
    Edited by usmguy1234 on September 21, 2019 9:27PM
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • BloodSkull_ESO
    BloodSkull_ESO
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    usmguy1234 wrote: »
    Delparis wrote: »
    Unless ZoS decides to fix the animation cancelling/LA weaving bug, Cyrodiil will keep the bad server performance.
    Just fix it please.

    when riding in cyrodiil or near a keep (out of combat) you should have arround 60 fps with good Pc.
    The moment you start a fight, fps drop to 20 and lag spikes.
    And don't tell me because i have a bad PC as mine got 8700k and 1080ti.
    This is related to server performance as the server struggle to follow all the queries sent from all players.
    Their is a reason why most of mmo add a GCD to players skills, to let server handle all the informations sent from and to players.
    This also happen in trials so not only in Cyrodiil so it affects pve players as well.
    If you are worried about your dps drop because of this don't worry as zenimax can buff skills to compensate the loss from LA weaving.
    Results: a better game with better performance not the slideshow that make every other mmo laught at.

    @ZOS_MattFiror @ZOS_GinaBruno @ZOS_BrianWheeler

    edit: added some explanation

    What if I told you that you can cause players to disconnect on command? There's a glitch with an invisible character created by typing (alt+255) or (alt+0161) and sending that character to another player through chat. This causes the player to instantly disconnect. Loading screens can be created on demand. There are tons of exploits that zos just continues to sweep under the rug due to poor coding that are being exploited by players every day to gain an advantage in pvp.

    Please screenshot this before it gets deleted because it will.

    Delparis you are our only hope.

    @Delparis

    lol no lie there
    Edited by BloodSkull_ESO on September 21, 2019 9:52PM
  • Huyen
    Huyen
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    Kel wrote: »
    Delparis wrote: »
    logarifmik wrote: »
    Delparis wrote: »
    source for that claim?

    Dont need a source you can test it yourself.

    when riding in cyrodiil or near a keep (out of combat) you should have arround 60 fps.
    The moment you start a fight, fps drop to 20 and lag spikes.
    And don't tell me because i have a bad PC as mine got 8700k and 1080ti.
    This is related to server performance as the server struggle to follow all the queries sent from all players.
    Their is a reason why most of mmo add a GCD to players skills, to let server handle all the informations sent from and to players.
    This also happen in trials so not only in Cyrodiil so it affects pve players as well.
    If you are worried about your dps drop because of this don't worry as zenimax can buff skills to compensate the loss from LA weaving.
    Results: a better game with better performance not the slideshow that make every other mmo laught at.
    Sounds reasonable enough. I'd prefer to see some numbers, though. And some comments from developers regarding the issue. The last part would be an extraordinary event, considering how bad they are in communication when it comes to problems the game have.

    you look for evidence? just watch any twitch stream if you can't play and notice the difference frames/lag before and during a fight.
    Even NASA server can't recieve/send all the queries from and to players without frame rate drop and lag.

    The lag comes from calculations, such as damage vs. mitigation, healing vs. defile, and so on. (Those are examples...)
    Not the animation or canceling of such. In fact, reason dictates it would improve performance since the animation wouldn't even register when it's canceled, reducing visual input.

    Theory holds no water.

    And ZoS is to blame in this case. They decided at some point to move a lot of the calculations to the server instead of the client, to "prevent" cheating as they called it. Ergo the server has to handle alot more calculations. Now according to Matt Firor, the issues with the EU server are known for almost 6 months, and now they decided to implement a fix in the next year.

    Now if we take the statement and translate that to normal english: they dont care! All ZoS (and most other game-developers these days) care about is the amount of money a game can bring in. 99% of all the new games out there (AA titles that is) have some kind of micro-transaction in them, with almost no bugfixes anymore.

    Long story short: you can try figuring it out all you want, but it wont change anything unless ZoS starts giving a damn about us.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • KappaKid83
    KappaKid83
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    Every last one of your threads about animation canceling is getting incredibly old. The largest impacts on the server in Cyro are group sizes and the way heals work. Casting Radiating Regen in a zerg works like this. 80 people near you, server has to que the 80 people near and figure out who has the lowest health and cast to them. Now, there are 20-30 healers in this zerg casting Mutagen every second, thats a lot of computations. So you limit group size to 12, make healing "smart"(only heals within group) and you start to see a lot of pressure off the server.

    Note: These are paraphrases from Fengrush, if you watch his dissection of the patch notes time and again this makes a lot of sense. Also would be a great first stepping stone to alleviate server pressure.
  • JumpmanLane
    JumpmanLane
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    All these people crying for nerfs. Even if NO could animation cancel you’d still die in PvP or be unwelcome in an elite end game trial guild.
    Edited by JumpmanLane on September 24, 2019 1:20AM
  • Kalante
    Kalante
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    Was OP here in 2014-2016 when the game ran far better than it is now and when everyone was animation canceling also? So yea there goes your theory out the window.
  • MCBIZZLE300
    MCBIZZLE300
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    Katahdin wrote: »
    Lol now you really are reaching for straws

    Your crusade against animation cancelling/LA weaving is pointless. LA weaving won't be removed from the
    game no matter what you try to blame it for. Might as well try to blame WWI on animation cancelling...
    Lol

    The combat would be so boring without weaves and cancels.
  • Delparis
    Delparis
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    mcb123 wrote: »
    Katahdin wrote: »
    Lol now you really are reaching for straws

    Your crusade against animation cancelling/LA weaving is pointless. LA weaving won't be removed from the
    game no matter what you try to blame it for. Might as well try to blame WWI on animation cancelling...
    Lol

    The combat would be so boring without weaves and cancels.

    ZOS can fix animation cancelling and give more sustain/less skill cost for combat to be more "skill used" and less "LA weaved"
  • Irfind
    Irfind
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    I dont know, im not a dev ^^ but wouldnt it help to impliment uniforms ? 1 style for all like a mercenary armor and mount , exept for colored tabards AD yellow, DC blue and EP red ?

    Cyrodiil - Uniform
    Normal world and instances - Look wild like you want

    I mean the server have enougth to do with Item sets, CPs, skills, cds, AC and on top of that itemstyles and mounts.
    Cyrodiil is a warzone and not ESOs next topmodel ?

    I am really curious about that. (sry for my english its not my native language )
    PC EU no CP PVP
    EP Irfind - Stam NB Dunmer
    EP Iswind - Mag Warden Dunmer
    EP Ko'runa Silberklaue - Mag Temp Khajiit
    EP Eldrid Hagal - Mag DK Dunmer
    EP Feyne R'is - Stam Sorc Dunmer ...with Bow
    EP Wynn Loraethaine - Mag NB Dunmer
    AD Runare Loraethaine - Stam Sorc Altmer
    AD Skadi Hagal - Stam DK Khajiit
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