Girl_Number8 wrote: »We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?
Ignorant ? how presumptuous ...
I know everything i need to know about LA weaving and animation cancelling.
I know how to make good parse (80k on raid dummy with my Magplar).
I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
I only care about performance in this game ...
You really don't know much because simply you're not a person who works for the core team at Zos on ESO. Because of this, you do not have the qualifications or work related expertise to make any accurate comments on fixing the game's performance.
Unless you are working for Zos in such a manner and have firsthand knowledge of the whole situation that is causing the performance issues?
Simply put you don't have a backstage pass and your just another customers like everyone else. So all you have is lag and assumptions....That aren't worth a single crown when it comes to realistically fixing anything.
Girl_Number8 wrote: »We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?
Ignorant ? how presumptuous ...
I know everything i need to know about LA weaving and animation cancelling.
I know how to make good parse (80k on raid dummy with my Magplar).
I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
I only care about performance in this game ...
You really don't know much because simply you're not a person who works for the core team at Zos on ESO. Because of this, you do not have the qualifications or work related expertise to make any accurate comments on fixing the game's performance.
Unless you are working for Zos in such a manner and have firsthand knowledge of the whole situation that is causing the performance issues?
Simply put you don't have a backstage pass and your just another customers like everyone else. So all you have is lag and assumptions....That aren't worth a single crown when it comes to realistically fixing anything.
Girl_Number8 wrote: »We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?
Ignorant ? how presumptuous ...
I know everything i need to know about LA weaving and animation cancelling.
I know how to make good parse (80k on raid dummy with my Magplar).
I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
I only care about performance in this game ...
You really don't know much because simply you're not a person who works for the core team at Zos on ESO. Because of this, you do not have the qualifications or work related expertise to make any accurate comments on fixing the game's performance.
Unless you are working for Zos in such a manner and have firsthand knowledge of the whole situation that is causing the performance issues?
Simply put you don't have a backstage pass and your just another customers like everyone else. So all you have is lag and assumptions....That aren't worth a single crown when it comes to realistically fixing anything.
you don't need to be a dev on ESO at ZOS to understand that when if everyone send 2 queries LA+skill under 1 sec they increase the load on the server by 50%.
1 LA under 1 sec and 1 skill under 1 sec that's how things should be in ESO, same GCD for all skills, LA, HA, Bar swap, block and dodge roll.
if this is made by ZoS they can expect a huge increase in performance at no cost (no more investment on server or whatever).
Siohwenoeht wrote: »Girl_Number8 wrote: »We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?
Ignorant ? how presumptuous ...
I know everything i need to know about LA weaving and animation cancelling.
I know how to make good parse (80k on raid dummy with my Magplar).
I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
I only care about performance in this game ...
You really don't know much because simply you're not a person who works for the core team at Zos on ESO. Because of this, you do not have the qualifications or work related expertise to make any accurate comments on fixing the game's performance.
Unless you are working for Zos in such a manner and have firsthand knowledge of the whole situation that is causing the performance issues?
Simply put you don't have a backstage pass and your just another customers like everyone else. So all you have is lag and assumptions....That aren't worth a single crown when it comes to realistically fixing anything.
you don't need to be a dev on ESO at ZOS to understand that when if everyone send 2 queries LA+skill under 1 sec they increase the load on the server by 50%.
1 LA under 1 sec and 1 skill under 1 sec that's how things should be in ESO, same GCD for all skills, LA, HA, Bar swap, block and dodge roll.
if this is made by ZoS they can expect a huge increase in performance at no cost (no more investment on server or whatever).
So you want to tie yourself into completing the previous task before you block or roll dodge too?
Now I see the depth of your misunderstanding. If zos went your route, they would indeed have to not only completely redesign combat, but change nearly every single pve instance because you'd have them remove responsive defensive combat as well. It's a laughable idea at this point.
Then you also know that LA is just an tiny faction of the data server has to process.We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?
Ignorant ? how presumptuous ...
I know everything i need to know about LA weaving and animation cancelling.
I know how to make good parse (80k on raid dummy with my Magplar).
I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
I only care about performance in this game ...
Then you also know that LA is just an tiny faction of the data server has to process.We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?
Ignorant ? how presumptuous ...
I know everything i need to know about LA weaving and animation cancelling.
I know how to make good parse (80k on raid dummy with my Magplar).
I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
I only care about performance in this game ...
I guess AoE are the worst since you have to calculate if player is inside then apply the effect and it can easy be tons of effects. This both ground based and area around player for stuff like ebon.
So reducing numbers of AoE should help a lot.
One major issue with removing LA weave is all the sets who need them to proc but you knew about this.
How much damage LA should do is another discussion.
Then you also know that LA is just an tiny faction of the data server has to process.We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?
Ignorant ? how presumptuous ...
I know everything i need to know about LA weaving and animation cancelling.
I know how to make good parse (80k on raid dummy with my Magplar).
I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
I only care about performance in this game ...
I guess AoE are the worst since you have to calculate if player is inside then apply the effect and it can easy be tons of effects. This both ground based and area around player for stuff like ebon.
So reducing numbers of AoE should help a lot.
One major issue with removing LA weave is all the sets who need them to proc but you knew about this.
How much damage LA should do is another discussion.
No this is related the number of queries send to and from the server.
The number dont influence that much, it is not a huge calculation of numbers like 10^100 or whatever.
Reducing the queries sent will improve the bottleneck the server have and improve performance a lot.
Then you also know that LA is just an tiny faction of the data server has to process.We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?
Ignorant ? how presumptuous ...
I know everything i need to know about LA weaving and animation cancelling.
I know how to make good parse (80k on raid dummy with my Magplar).
I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
I only care about performance in this game ...
I guess AoE are the worst since you have to calculate if player is inside then apply the effect and it can easy be tons of effects. This both ground based and area around player for stuff like ebon.
So reducing numbers of AoE should help a lot.
One major issue with removing LA weave is all the sets who need them to proc but you knew about this.
How much damage LA should do is another discussion.
No this is related the number of queries send to and from the server.
The number dont influence that much, it is not a huge calculation of numbers like 10^100 or whatever.
Reducing the queries sent will improve the bottleneck the server have and improve performance a lot.
So let's adress number of queries. You posit that light attacks result in higher volume of queries and greater calculation churn than AoE and dots that continuously tick over a multiple of calculations and conditional checks every second for anything from 8 - 20 seconds. Hmmm...
Now in terms of visual lag and fps. The number of overlapping visual effects from AoE and dots splattered across several moving players and enemies on top of those calculations is going to put strain on client side gpu.
The problem is multi part: firstly the ongoing number churn server side; secondly the graphical intensity client side. Additionally the bottleneck in returning/processing responses because of this clammed state.
Then you also know that LA is just an tiny faction of the data server has to process.We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?
Ignorant ? how presumptuous ...
I know everything i need to know about LA weaving and animation cancelling.
I know how to make good parse (80k on raid dummy with my Magplar).
I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
I only care about performance in this game ...
I guess AoE are the worst since you have to calculate if player is inside then apply the effect and it can easy be tons of effects. This both ground based and area around player for stuff like ebon.
So reducing numbers of AoE should help a lot.
One major issue with removing LA weave is all the sets who need them to proc but you knew about this.
How much damage LA should do is another discussion.
No this is related the number of queries send to and from the server.
The number dont influence that much, it is not a huge calculation of numbers like 10^100 or whatever.
Reducing the queries sent will improve the bottleneck the server have and improve performance a lot.
So let's adress number of queries. You posit that light attacks result in higher volume of queries and greater calculation churn than AoE and dots that continuously tick over a multiple of calculations and conditional checks every second for anything from 8 - 20 seconds. Hmmm...
Now in terms of visual lag and fps. The number of overlapping visual effects from AoE and dots splattered across several moving players and enemies on top of those calculations is going to put strain on client side gpu.
The problem is multi part: firstly the ongoing number churn server side; secondly the graphical intensity client side. Additionally the bottleneck in returning/processing responses because of this clammed state.
No visual effects don't have impact on fps or lag, at least when you got a good pc.
I have 8700k CPU oc at stable 4.8 Ghz and a 1080ti. CPU never reached 40% load and my GPU load never reached 55% of max load except in the character selection screen where I'm at 99% load.
Max settings at 3440x1440p.
Still fps drop to 20 in every group combat (trial and cyrodiil) except in dungeon where I'm at 50-60 fps.

WuffyCerulei wrote: »
Guess the low drop rate of perfect roe is related to Cyrodiil lag then.
The moment you start a fight, fps drop to 20 and lag spikes.
Unless ZoS decides to fix the animation cancelling/LA weaving bug, Cyrodiil will keep the bad server performance.
Just fix it please.
when riding in cyrodiil or near a keep (out of combat) you should have arround 60 fps with good Pc.
The moment you start a fight, fps drop to 20 and lag spikes.
And don't tell me because i have a bad PC as mine got 8700k and 1080ti.
This is related to server performance as the server struggle to follow all the queries sent from all players.
Their is a reason why most of mmo add a GCD to players skills, to let server handle all the informations sent from and to players.
This also happen in trials so not only in Cyrodiil so it affects pve players as well.
If you are worried about your dps drop because of this don't worry as zenimax can buff skills to compensate the loss from LA weaving.
Results: a better game with better performance not the slideshow that make every other mmo laught at.
@ZOS_MattFiror @ZOS_GinaBruno @ZOS_BrianWheeler
edit: added some explanation

WuffyCerulei wrote: »
Guess the low drop rate of perfect roe is related to Cyrodiil lag then.
No. Weaving, duh... 😉

Siohwenoeht wrote: »Girl_Number8 wrote: »We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?
Ignorant ? how presumptuous ...
I know everything i need to know about LA weaving and animation cancelling.
I know how to make good parse (80k on raid dummy with my Magplar).
I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
I only care about performance in this game ...
You really don't know much because simply you're not a person who works for the core team at Zos on ESO. Because of this, you do not have the qualifications or work related expertise to make any accurate comments on fixing the game's performance.
Unless you are working for Zos in such a manner and have firsthand knowledge of the whole situation that is causing the performance issues?
Simply put you don't have a backstage pass and your just another customers like everyone else. So all you have is lag and assumptions....That aren't worth a single crown when it comes to realistically fixing anything.
you don't need to be a dev on ESO at ZOS to understand that when if everyone send 2 queries LA+skill under 1 sec they increase the load on the server by 50%.
1 LA under 1 sec and 1 skill under 1 sec that's how things should be in ESO, same GCD for all skills, LA, HA, Bar swap, block and dodge roll.
if this is made by ZoS they can expect a huge increase in performance at no cost (no more investment on server or whatever).
So you want to tie yourself into completing the previous task before you block or roll dodge too?
Now I see the depth of your misunderstanding. If zos went your route, they would indeed have to not only completely redesign combat, but change nearly every single pve instance because you'd have them remove responsive defensive combat as well. It's a laughable idea at this point.
redesign what ? that's how the game was designed at launch lol.
They are just fixing an old bug like the horse sprint.
all those game issues are related to this bug as this is not intended by software architects or the game designer.
Unless ZoS decides to fix the animation cancelling/LA weaving bug, Cyrodiil will keep the bad server performance.
Just fix it please.
when riding in cyrodiil or near a keep (out of combat) you should have arround 60 fps with good Pc.
The moment you start a fight, fps drop to 20 and lag spikes.
And don't tell me because i have a bad PC as mine got 8700k and 1080ti.
This is related to server performance as the server struggle to follow all the queries sent from all players.
Their is a reason why most of mmo add a GCD to players skills, to let server handle all the informations sent from and to players.
This also happen in trials so not only in Cyrodiil so it affects pve players as well.
If you are worried about your dps drop because of this don't worry as zenimax can buff skills to compensate the loss from LA weaving.
Results: a better game with better performance not the slideshow that make every other mmo laught at.
@ZOS_MattFiror @ZOS_GinaBruno @ZOS_BrianWheeler
edit: added some explanation
usmguy1234 wrote: »Unless ZoS decides to fix the animation cancelling/LA weaving bug, Cyrodiil will keep the bad server performance.
Just fix it please.
when riding in cyrodiil or near a keep (out of combat) you should have arround 60 fps with good Pc.
The moment you start a fight, fps drop to 20 and lag spikes.
And don't tell me because i have a bad PC as mine got 8700k and 1080ti.
This is related to server performance as the server struggle to follow all the queries sent from all players.
Their is a reason why most of mmo add a GCD to players skills, to let server handle all the informations sent from and to players.
This also happen in trials so not only in Cyrodiil so it affects pve players as well.
If you are worried about your dps drop because of this don't worry as zenimax can buff skills to compensate the loss from LA weaving.
Results: a better game with better performance not the slideshow that make every other mmo laught at.
@ZOS_MattFiror @ZOS_GinaBruno @ZOS_BrianWheeler
edit: added some explanation
What if I told you that you can cause players to disconnect on command? There's a glitch with an invisible character created by typing (alt+255) or (alt+0161) and sending that character to another player through chat. This causes the player to instantly disconnect. Loading screens can be created on demand. There are tons of exploits that zos just continues to sweep under the rug due to poor coding that are being exploited by players every day to gain an advantage in pvp.
Please screenshot this before it gets deleted because it will.
Delparis you are our only hope.
@Delparis
logarifmik wrote: »Sounds reasonable enough. I'd prefer to see some numbers, though. And some comments from developers regarding the issue. The last part would be an extraordinary event, considering how bad they are in communication when it comes to problems the game have.SpacemanSpiff1 wrote: »source for that claim?
Dont need a source you can test it yourself.
when riding in cyrodiil or near a keep (out of combat) you should have arround 60 fps.
The moment you start a fight, fps drop to 20 and lag spikes.
And don't tell me because i have a bad PC as mine got 8700k and 1080ti.
This is related to server performance as the server struggle to follow all the queries sent from all players.
Their is a reason why most of mmo add a GCD to players skills, to let server handle all the informations sent from and to players.
This also happen in trials so not only in Cyrodiil so it affects pve players as well.
If you are worried about your dps drop because of this don't worry as zenimax can buff skills to compensate the loss from LA weaving.
Results: a better game with better performance not the slideshow that make every other mmo laught at.
you look for evidence? just watch any twitch stream if you can't play and notice the difference frames/lag before and during a fight.
Even NASA server can't recieve/send all the queries from and to players without frame rate drop and lag.
The lag comes from calculations, such as damage vs. mitigation, healing vs. defile, and so on. (Those are examples...)
Not the animation or canceling of such. In fact, reason dictates it would improve performance since the animation wouldn't even register when it's canceled, reducing visual input.
Theory holds no water.
Lol now you really are reaching for straws
Your crusade against animation cancelling/LA weaving is pointless. LA weaving won't be removed from the
game no matter what you try to blame it for. Might as well try to blame WWI on animation cancelling...
Lol
Lol now you really are reaching for straws
Your crusade against animation cancelling/LA weaving is pointless. LA weaving won't be removed from the
game no matter what you try to blame it for. Might as well try to blame WWI on animation cancelling...
Lol
The combat would be so boring without weaves and cancels.