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Cyrodiil server performance is realated to animation cancelling/LA weaving

  • Siohwenoeht
    Siohwenoeht
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    Delparis wrote: »
    Delparis wrote: »
    here a video how combat looked like before LA weaving and animation cancelling bug discovery.

    More natural combat, more tactical and more fluid, not the mess that combat turned into

    thanks to @runkorkoeb17_ESO

    https://youtu.be/kiAZahhrVbM

    Complains about weaving and animation cancelling, shows video of how it should be. A video FULL OF WEAVING AND ANIMATION CANCELLING!

    I guess you the video speed at 2x because there is no weaving there.
    You can see the full LA animation, nothing cancelled by skills.
    Combat were more tactic and fun than this macro fest combat exploiting a non fixed bug

    Apparently you are mistaken as to what weaving and cancelling are, because that video does indeed show plenty of both. As I said in another thread, theorycraft yourself a heavy attack build. I have one that does almost as much damage and sustains very well as light attack based builds.

    It's not cheating, a bug, glitch, whatever you want to make up. It's legit and endorsed by the devs.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • MehrunesFlagon
    MehrunesFlagon
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    [quote="St
    Delparis wrote: »
    Delparis wrote: »
    here a video how combat looked like before LA weaving and animation cancelling bug discovery.

    More natural combat, more tactical and more fluid, not the mess that combat turned into

    thanks to @runkorkoeb17_ESO

    https://youtu.be/kiAZahhrVbM

    Complains about weaving and animation cancelling, shows video of how it should be. A video FULL OF WEAVING AND ANIMATION CANCELLING!

    I guess you the video speed at 2x because there is no weaving there.
    You can see the full LA animation, nothing cancelled by skills.
    Combat were more tactic and fun than this macro fest combat exploiting a non fixed bug

    If you listen to the sound of the mouse clicks, it is quite obvious he is light attack weaving.
  • Delparis
    Delparis
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    Delparis wrote: »
    Delparis wrote: »
    here a video how combat looked like before LA weaving and animation cancelling bug discovery.

    More natural combat, more tactical and more fluid, not the mess that combat turned into

    thanks to @runkorkoeb17_ESO

    https://youtu.be/kiAZahhrVbM

    Complains about weaving and animation cancelling, shows video of how it should be. A video FULL OF WEAVING AND ANIMATION CANCELLING!

    I guess you the video speed at 2x because there is no weaving there.
    You can see the full LA animation, nothing cancelled by skills.
    Combat were more tactic and fun than this macro fest combat exploiting a non fixed bug

    Apparently you are mistaken as to what weaving and cancelling are, because that video does indeed show plenty of both. As I said in another thread, theorycraft yourself a heavy attack build. I have one that does almost as much damage and sustains very well as light attack based builds.

    It's not cheating, a bug, glitch, whatever you want to make up. It's legit and endorsed by the devs.

    Because back in the days devs were thinking that this game was sinking and there is no need to fix it anymore.
    Most of them left the company. So in order to not get much work before leaving, they said all this was intended.
    Pretty convincing stuff imo.
  • Stebarnz
    Stebarnz
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    Delparis wrote: »
    Delparis wrote: »
    Delparis wrote: »
    here a video how combat looked like before LA weaving and animation cancelling bug discovery.

    More natural combat, more tactical and more fluid, not the mess that combat turned into

    thanks to @runkorkoeb17_ESO

    https://youtu.be/kiAZahhrVbM

    Complains about weaving and animation cancelling, shows video of how it should be. A video FULL OF WEAVING AND ANIMATION CANCELLING!

    I guess you the video speed at 2x because there is no weaving there.
    You can see the full LA animation, nothing cancelled by skills.
    Combat were more tactic and fun than this macro fest combat exploiting a non fixed bug

    Apparently you are mistaken as to what weaving and cancelling are, because that video does indeed show plenty of both. As I said in another thread, theorycraft yourself a heavy attack build. I have one that does almost as much damage and sustains very well as light attack based builds.

    It's not cheating, a bug, glitch, whatever you want to make up. It's legit and endorsed by the devs.

    Because back in the days devs were thinking that this game was sinking and there is no need to fix it anymore.
    Most of them left the company. So in order to not get much work before leaving, they said all this was intended.
    Pretty convincing stuff imo.

    Explain what you think ani cancel is and what LA weave is!
  • Delparis
    Delparis
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    Stebarnz wrote: »
    Delparis wrote: »
    Delparis wrote: »
    Delparis wrote: »
    here a video how combat looked like before LA weaving and animation cancelling bug discovery.

    More natural combat, more tactical and more fluid, not the mess that combat turned into

    thanks to @runkorkoeb17_ESO

    https://youtu.be/kiAZahhrVbM

    Complains about weaving and animation cancelling, shows video of how it should be. A video FULL OF WEAVING AND ANIMATION CANCELLING!

    I guess you the video speed at 2x because there is no weaving there.
    You can see the full LA animation, nothing cancelled by skills.
    Combat were more tactic and fun than this macro fest combat exploiting a non fixed bug

    Apparently you are mistaken as to what weaving and cancelling are, because that video does indeed show plenty of both. As I said in another thread, theorycraft yourself a heavy attack build. I have one that does almost as much damage and sustains very well as light attack based builds.

    It's not cheating, a bug, glitch, whatever you want to make up. It's legit and endorsed by the devs.

    Because back in the days devs were thinking that this game was sinking and there is no need to fix it anymore.
    Most of them left the company. So in order to not get much work before leaving, they said all this was intended.
    Pretty convincing stuff imo.

    Explain what you think ani cancel is and what LA weave is!

    Read this as I don't want to spend time writing trivial things

    https://alcasthq.com/eso-weaving-beginner-guide-animation-canceling/
  • kargen27
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    "Even now we have 43vs47% on the forums. and we all know that most ppl who are against A/C dont even visit the forums."

    Funny thing is most people who want to keep animation canceling also do not visit the forums. The forums represent a minuscule amount of the total ESO population.
    and then the parrot said, "must be the water mines green too."
  • Stebarnz
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    Delparis wrote: »
    Stebarnz wrote: »
    Delparis wrote: »
    Delparis wrote: »
    Delparis wrote: »
    here a video how combat looked like before LA weaving and animation cancelling bug discovery.

    More natural combat, more tactical and more fluid, not the mess that combat turned into

    thanks to @runkorkoeb17_ESO

    https://youtu.be/kiAZahhrVbM

    Complains about weaving and animation cancelling, shows video of how it should be. A video FULL OF WEAVING AND ANIMATION CANCELLING!

    I guess you the video speed at 2x because there is no weaving there.
    You can see the full LA animation, nothing cancelled by skills.
    Combat were more tactic and fun than this macro fest combat exploiting a non fixed bug

    Apparently you are mistaken as to what weaving and cancelling are, because that video does indeed show plenty of both. As I said in another thread, theorycraft yourself a heavy attack build. I have one that does almost as much damage and sustains very well as light attack based builds.

    It's not cheating, a bug, glitch, whatever you want to make up. It's legit and endorsed by the devs.

    Because back in the days devs were thinking that this game was sinking and there is no need to fix it anymore.
    Most of them left the company. So in order to not get much work before leaving, they said all this was intended.
    Pretty convincing stuff imo.

    Explain what you think ani cancel is and what LA weave is!

    Read this as I don't want to spend time writing trivial things

    https://alcasthq.com/eso-weaving-beginner-guide-animation-canceling/

    and what is your main problem with this feature?
  • Siohwenoeht
    Siohwenoeht
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    Delparis wrote: »
    Delparis wrote: »
    Delparis wrote: »
    here a video how combat looked like before LA weaving and animation cancelling bug discovery.

    More natural combat, more tactical and more fluid, not the mess that combat turned into

    thanks to @runkorkoeb17_ESO

    https://youtu.be/kiAZahhrVbM

    Complains about weaving and animation cancelling, shows video of how it should be. A video FULL OF WEAVING AND ANIMATION CANCELLING!

    I guess you the video speed at 2x because there is no weaving there.
    You can see the full LA animation, nothing cancelled by skills.
    Combat were more tactic and fun than this macro fest combat exploiting a non fixed bug

    Apparently you are mistaken as to what weaving and cancelling are, because that video does indeed show plenty of both. As I said in another thread, theorycraft yourself a heavy attack build. I have one that does almost as much damage and sustains very well as light attack based builds.

    It's not cheating, a bug, glitch, whatever you want to make up. It's legit and endorsed by the devs.

    Because back in the days devs were thinking that this game was sinking and there is no need to fix it anymore.
    Most of them left the company. So in order to not get much work before leaving, they said all this was intended.
    Pretty convincing stuff imo.

    Links? Heavy claims need heavy proof.

    So far you've only brought speculation that has more logic holes than the moon has craters. Time to back up all of this.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Delparis
    Delparis
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    kargen27 wrote: »
    "Even now we have 43vs47% on the forums. and we all know that most ppl who are against A/C dont even visit the forums."

    Funny thing is most people who want to keep animation canceling also do not visit the forums. The forums represent a minuscule amount of the total ESO population.

    I don't think those who care about animation cancelling aren't on the forum as PTS changes and feedbacks are running atm.
    Much more arent even aware of this mechanic and still play the natural (good) way without the animation cancelling bug
  • MehrunesFlagon
    MehrunesFlagon
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    Delparis wrote: »
    Delparis wrote: »
    Delparis wrote: »
    here a video how combat looked like before LA weaving and animation cancelling bug discovery.

    More natural combat, more tactical and more fluid, not the mess that combat turned into

    thanks to @runkorkoeb17_ESO

    https://youtu.be/kiAZahhrVbM

    Complains about weaving and animation cancelling, shows video of how it should be. A video FULL OF WEAVING AND ANIMATION CANCELLING!

    I guess you the video speed at 2x because there is no weaving there.
    You can see the full LA animation, nothing cancelled by skills.
    Combat were more tactic and fun than this macro fest combat exploiting a non fixed bug

    Apparently you are mistaken as to what weaving and cancelling are, because that video does indeed show plenty of both. As I said in another thread, theorycraft yourself a heavy attack build. I have one that does almost as much damage and sustains very well as light attack based builds.

    It's not cheating, a bug, glitch, whatever you want to make up. It's legit and endorsed by the devs.

    Because back in the days devs were thinking that this game was sinking and there is no need to fix it anymore.
    Most of them left the company. So in order to not get much work before leaving, they said all this was intended.
    Pretty convincing stuff imo.

    Wrobel was the one who said they are embracing it,and he was lead combat designer a good while.Damn I miss Wrobel.
  • Delparis
    Delparis
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    Delparis wrote: »
    Delparis wrote: »
    Delparis wrote: »
    here a video how combat looked like before LA weaving and animation cancelling bug discovery.

    More natural combat, more tactical and more fluid, not the mess that combat turned into

    thanks to @runkorkoeb17_ESO

    https://youtu.be/kiAZahhrVbM

    Complains about weaving and animation cancelling, shows video of how it should be. A video FULL OF WEAVING AND ANIMATION CANCELLING!

    I guess you the video speed at 2x because there is no weaving there.
    You can see the full LA animation, nothing cancelled by skills.
    Combat were more tactic and fun than this macro fest combat exploiting a non fixed bug

    Apparently you are mistaken as to what weaving and cancelling are, because that video does indeed show plenty of both. As I said in another thread, theorycraft yourself a heavy attack build. I have one that does almost as much damage and sustains very well as light attack based builds.

    It's not cheating, a bug, glitch, whatever you want to make up. It's legit and endorsed by the devs.

    Because back in the days devs were thinking that this game was sinking and there is no need to fix it anymore.
    Most of them left the company. So in order to not get much work before leaving, they said all this was intended.
    Pretty convincing stuff imo.

    Wrobel was the one who said they are embracing it,and he was lead combat designer a good while.Damn I miss Wrobel.

    From what they told me, he was fired... too bad he didn't leave with the honors back then.

    Edited by Delparis on September 20, 2019 11:10PM
  • Marcus_Cassius
    keep on the crusade , it obviously works :)
  • Emma_Overload
    Emma_Overload
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    Please delete this nonsensical thread. Title has nothing to do with original post, which is full of misinformation anyway.
    #CAREBEARMASTERRACE
  • BloodSkull_ESO
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    Please delete this nonsensical thread. Title has nothing to do with original post, which is full of misinformation anyway.

    i like this thread tho its better then the people bitching about the next patch
  • doomette
    doomette
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    Please delete this nonsensical thread. Title has nothing to do with original post, which is full of misinformation anyway.

    i like this thread tho its better then the people bitching about the next patch
    That next patch tho....
    ;)

  • BloodSkull_ESO
    BloodSkull_ESO
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    doomette wrote: »
    Please delete this nonsensical thread. Title has nothing to do with original post, which is full of misinformation anyway.

    i like this thread tho its better then the people bitching about the next patch
    That next patch tho....
    ;)

    that next patch is *** garbage just like the last patch zos clearly has no clue on what they are doing
  • mairwen85
    mairwen85
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    Quick, everybody talk about the next patch so this thread gets locked -- :)
  • Vapirko
    Vapirko
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    :D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D
  • zaria
    zaria
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    Please delete this nonsensical thread. Title has nothing to do with original post, which is full of misinformation anyway.

    i like this thread tho its better then the people bitching about the next patch
    Again I support the idea that this is an cover-up event.
    And no LA cancel is not an major factor in cyrodil, all the ground based effects and players roll dodging out of your AoE and into enemy dots it the thing.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Moonsorrow
    Moonsorrow
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    Delparis wrote: »
    Unless ZoS decides to fix the animation cancelling/LA weaving bug blahblah..

    No.

    Since the "light attacks are OP" nerf way was not working, you try to claim them as the all evil in this game next?

    Seriously, people who want ani cancel to be taken away have no idea how slow and clunky the whole combat would become, up to the point most likely majority of players would leave because it would feel like a 20 year old game. Everyone does it even if they do not notice it, but they would if it was taken away.. game would feel really slow and playing animations like a poor browser game.

    I and all i know would leave this game instantly if animation canceling was removed. People not know what they ask until it is too late and patch happens and "no one wanted this.." is the reaction, even from the ones who thought it might be a good idea. It would remove ALL of reactive play, dodge rolling, fast blocking when needs (because cannot change skill animation to blocking when see some big hit coming your way, all of it. Fast and smooth animations are needed to keep the combat.. fast and smooth. If you take out the current model, it becomes slow and not reactive, would feel like turn-based almost after we playing like this for years.

    Suggesting things like this shows huge lack of both skill and basic understanding of the game mechanics. I`ll leave it at that.


    Edited by Moonsorrow on September 21, 2019 12:09AM
  • randomkeyhits
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    You don't need animation cancelling to explain the lag or at least part of it. Try this idea on for size.

    Since the game started we've got roughly four to five times the number of motifs as well as more emotes/animations, more mounts, more pets and even more personalities. Add to this the net code looks to be somewhat pants.

    Whenever you get near a large number of players, pve or pvp then performance takes a big dive. Why? texture loading for the sheer variety of styles, pet variations or anything character specific like meshes and anim data. As soon as one player comes into range of another its got to demand in that data. So when you rush to a keep with maybe sixty or seventy players having an all out fight? the client tries to load all that data in one big rush, can't do it and remain in sync with the server and crashes.

    A way to test this is find a quiet zone, wayshrine out of the zone then wayshrine back in. the Kyne one in East march is really good for this test. Normally it takes, on PS4 , around 22 to 25 seconds to load the zone in , place you in it and end the loading screen. It is consistent. Until the new year festival and then you get your two minutes plus loading screens and unusually long load times messages.Once the festival is over give it a couple of days and watch the load in times drop right back down.

    All that without any real volume of combat and definitely minimal a/c if there is.

    This is why you see with some engines they load cheap, small and fast textures initially and then overload with the expensive pretty high detail ones. The texture loading is designed as a streaming process so as to not be a blocking I/O within the engine. Not seen the engine code for ESO but in this area the feel is something pretty primitive.

    Not saying this is the reason for so many lag/loading screen issues but I do think its contributory.
    EU PS4
  • ookami007
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    Uh, animations happen client side. smh

    I think he is referring to the fact the animation cancelling technically allow you to send more commands to the server in the a given timeframe than the developers originally intended (despite their claims now). The developers try to claim it's intended because they'd most likely need to re-write huge sections of code to prevent it, but it wasn't intended from the beginning.

    That's one of the reasons they have such a hard time balancing the game - the different levels of weaving (both manual and automated) that go on.

  • ZarkingFrued
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    Are you not able to LA weave?
  • Iskiab
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    Well OP is right, Combat is generally seen as the poor part of ESO. If you don’t believe me check reddit.

    Problem is it’s engrained in the game and with players, those who tried it and didn’t like it probably wouldn’t come back anyways and you could alienate existing players.

    OP is right though that the game would be better if it never existed.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Moonsorrow
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    As addition to my previous message.. what some people forget about Cyrodiil performance is that there was a certain patch with lighting changes that made things worse and same after the automated cheat detection software (it monitors every action of all players), but such is needed and its not 100% perfect and clearly has effect on performance.

    No need for trying to put blame of bad performance to animation cancel..

    Just optimization on code, but they are working on that and i wish they are getting good results with what they are trying. Not easy for them, they know people want the game to look great, but also to run smooth and also to have as good as possible anti-cheat software on top of that. Not an easy task.

    Still i wish people who talk about performance would atleast study first and realize the reasons to it and not guess their own wild theories and try to butcher the game based on their own biased thoughts.
  • BoraxFlux
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    Everyone knows the opposite alliances are responsible for performance, give each of them their own campaign and we can all watch the slaughterfish swim by and drink on the good memories.
  • Kel
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    I've always found animation canceling easier with a staff (except a lightning staff) easier than stamina. And 2H is definitely easier than AC with DW.

    Just me?
  • Iskiab
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    Kel wrote: »
    I've always found animation canceling easier with a staff (except a lightning staff) easier than stamina. And 2H is definitely easier than AC with DW.

    Just me?

    I found 2h the easiest, Destro staves used to be bad but I’ve found it’s better these days except lightning. DW I don’t think is too bad but I have the least experience with it, bow’s fairly easy.

    Weapon types are definitely different, IDK why, maybe the animation?

    I’ve also noticed which spammable you use makes a large difference too. Silver shards is crazy easy to LA weave with, ele weapon the hardest.
    Edited by Iskiab on September 21, 2019 1:28AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Girl_Number8
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    Delparis wrote: »
    sharquez wrote: »
    We already have several threads where ignorant players who don't understand how animation canceling works can air their grievances. Maybe let this one sink into the abyss?

    Ignorant ? how presumptuous ...
    I know everything i need to know about LA weaving and animation cancelling.
    I know how to make good parse (80k on raid dummy with my Magplar).
    I just want this mechanic removed and fixed because there is no point into 80k parse when your game turns into a slideshow in trial or cyrodiil.
    I only care about performance in this game ...

    You really don't know much because simply you're not a person who works for the core team at Zos on ESO. Because of this, you do not have the qualifications or work related expertise to make any accurate comments on fixing the game's performance.

    Unless you are working for Zos in such a manner and have firsthand knowledge of the whole situation that is causing the performance issues?

    Simply put you don't have a backstage pass and your just another customers like everyone else. So all you have is lag and assumptions....That aren't worth a single crown when it comes to realistically fixing anything.
  • AbysmalGhul
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    Delparis wrote: »
    Because back in the days devs were thinking that this game was sinking and there is no need to fix it anymore.
    Most of them left the company. So in order to not get much work before leaving, they said all this was intended.
    Pretty convincing stuff imo.

    I'm pretty sure that was their last thoughts before jumping ship " Damn that light attack weaving/animation cancelling!" "Damn it all to hell!" *shakes fist*
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