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WTH did they do to all DoT abilities, PvE dps is basically down by more than 50%, is that a joke?

  • code65536
    code65536
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    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Old content, sure. But with power creep comes content creep. Each new dungeon and trial has higher and higher DPS requirements. Yes, the high DPS of 2019 has made 2016 content easy. But you kinda need it for the 2019 content...
    Nightfighters ― PC/NA and PC/EU

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  • Qbiken
    Qbiken
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    LiquidPony wrote: »
    Hey, it's OK, the 3 top groups in the game got God Slayer.

    No one else ever will LOL!

    This made me laugh more than it should, and it's funny because it's true.
  • sentientomega
    sentientomega
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    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Eye of the beholder, for you, too easy, okay. For some others, too. But not for everyone, not everyone playing the game finds everything easy that's often forum-stated to be easy.
    code65536 wrote: »
    Old content, sure. But with power creep comes content creep. Each new dungeon and trial has higher and higher DPS requirements. Yes, the high DPS of 2019 has made 2016 content easy. But you kinda need it for the 2019 content...

    Well, I've not done any of the newer DLC dungeons, so I can't say. Once, I tried one of the recently released dungeons about a year ago, that was a real pain compared to the original dungeons, for sure. The originals can be a breeze with all four pulling their weight, this is true.

    Brian Wheeler said this, from here: https://forums.elderscrollsonline.com/en/discussion/492415/update-24-combat-preview/p1

    "In Update 24, we will be pulling back on the power of Damage over Time abilities, but not Heal over Time abilities. This will reign in some of the damage we’re seeing in PVP, but should not inhibit the completion of trials, dungeons, and arenas."

    What odds it could, in fact, be quite inhibiting regarding especially the newer dungeons and trials?
  • Xogath
    Xogath
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    This entire patch and the justification for it is just laughable.

    This entire game needs rebuilt from the ground up at this point, there's nothing left to salvage.

    Abandon ship, folks. Less income is the only way ZOS is going to realize they've made terrible mistakes.
  • Recent
    Recent
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    Adjusting stuff is fine, but drops of 50% and 63%? are they intentionally making people quit the game? PvE will be so much harder now with half the effective dps. Trials and DLC dungeons will return to be for elites only.

    Well I just decided to come back to ESO after months of quitting, seems like I'll be leaving again. Shame I was actually starting to get hooked again.

    My partner and i who have been playing since launch, have had enough. He was upset today, this was the final straw for him.
    We actually started googling for new games to try. Eso has been our second home for 5 yrs plus. It's so sad to see this level of brutality and savagery aimed at our beloved characters. What have we done to deserve this callous treatment.
    Yes i take it personally because I have supported this game as have other paying customers and we get handed a brand new rubbish product which we did not sign up nor pay for. Hate this patch. You broke our eso zos.

    For zos this will will meanthousands of dollars lost from our 2 accounts.For us it means money we happily invested money into eso because we loved the product but it is turning into a different entity one we will no longer recognise and which we refuse to support.
    We are both looking for a fantasy rpgmmo that we can enjoy together but if we cant find anythingbwe like then we'll have to try a different genre sadly. If anyone reading this have any suggestions please let me know. Thanks in advance.

    The gorgeous housing sadly does not make up for the constant ongoing frustrations of the nerf fest.
    Edited by Recent on September 18, 2019 8:03AM
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    What is the difference in damage between single target direct damage abilities and DoTs on PTS right now? Because if DoTs are not at lest 1.5x more powerfull than single target direct damage abilities it may be better to slot only enhancement buffs from now on and use primarily only one skill for damage.
  • Dagoth_Rac
    Dagoth_Rac
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    What is the difference in damage between single target direct damage abilities and DoTs on PTS right now? Because if DoTs are not at lest 1.5x more powerfull than single target direct damage abilities it may be better to slot only enhancement buffs from now on and use primarily only one skill for damage.

    1.25x.
  • CipherNine
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    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Eye of the beholder, for you, too easy, okay. For some others, too. But not for everyone, not everyone playing the game finds everything easy that's often forum-stated to be easy.
    code65536 wrote: »
    Old content, sure. But with power creep comes content creep. Each new dungeon and trial has higher and higher DPS requirements. Yes, the high DPS of 2019 has made 2016 content easy. But you kinda need it for the 2019 content...

    Well, I've not done any of the newer DLC dungeons, so I can't say. Once, I tried one of the recently released dungeons about a year ago, that was a real pain compared to the original dungeons, for sure. The originals can be a breeze with all four pulling their weight, this is true.

    Brian Wheeler said this, from here: https://forums.elderscrollsonline.com/en/discussion/492415/update-24-combat-preview/p1

    "In Update 24, we will be pulling back on the power of Damage over Time abilities, but not Heal over Time abilities. This will reign in some of the damage we’re seeing in PVP, but should not inhibit the completion of trials, dungeons, and arenas."

    What odds it could, in fact, be quite inhibiting regarding especially the newer dungeons and trials?

    That right there proves that Brian Wheeler doesn't give a damn about PvE. All he cares about is PvP and whatever happens in PvE, who cares they will just have to deal with it.

    that statement shouldn't be "should not inhibit the completion of trials, dungeons and arenas"

    it should be "WILL NOT inhibit the completion of trials, dungeons, and arenas"
    As the combat lead of this game. He should be 100% sure. there should be no doubt.
    Edited by CipherNine on September 18, 2019 8:42AM
    PC-NA
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    Nord Necromancer - Tank
    Argonian Templar - Tank
    Nord Warden - Tank
  • sentientomega
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    CipherNine wrote: »
    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Eye of the beholder, for you, too easy, okay. For some others, too. But not for everyone, not everyone playing the game finds everything easy that's often forum-stated to be easy.
    code65536 wrote: »
    Old content, sure. But with power creep comes content creep. Each new dungeon and trial has higher and higher DPS requirements. Yes, the high DPS of 2019 has made 2016 content easy. But you kinda need it for the 2019 content...

    Well, I've not done any of the newer DLC dungeons, so I can't say. Once, I tried one of the recently released dungeons about a year ago, that was a real pain compared to the original dungeons, for sure. The originals can be a breeze with all four pulling their weight, this is true.

    Brian Wheeler said this, from here: https://forums.elderscrollsonline.com/en/discussion/492415/update-24-combat-preview/p1

    "In Update 24, we will be pulling back on the power of Damage over Time abilities, but not Heal over Time abilities. This will reign in some of the damage we’re seeing in PVP, but should not inhibit the completion of trials, dungeons, and arenas."

    What odds it could, in fact, be quite inhibiting regarding especially the newer dungeons and trials?

    That right there proves that Brian Wheeler doesn't give a damn about PvE. All he cares about is PvP and whatever happens in PvE, who cares they will just have to deal with it.

    that statement shouldn't be "should not inhibit the completion of trials, dungeons and arenas"

    it should be "WILL NOT inhibit the completion of trials, dungeons, and arenas"
    As the combat lead of this game. He should be 100% sure. there should be no doubt.

    A design lead *must* consider both modes, no-one should be the lead if they are so anti-one mode or the other. To say nothing of which, balancing a game around only PvP is terrifically unfair to *most* of the playerbase, no?

    I've heard people talk about how empty Cyrodiil is...
  • lucky_Sage
    lucky_Sage
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    I think this is there worst patch
    DC PC NA
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    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Drako_Ei
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    LiquidPony wrote: »
    Hey, it's OK, the 3 top groups in the game got God Slayer.

    No one else ever will LOL!

    They will have to nerf the time limit for god slayer... its just not worth to keep practicing it right now
  • Major_Lag
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    Recent wrote: »
    It's so sad to see this level of brutality and savagery aimed at our beloved characters. What have we done to deserve this callous treatment.
    I take it that you mean Major Brutality and Major Savagery? :D
    Recent wrote: »
    Yes i take it personally because I have supported this game as have other paying customers and we get handed a brand new rubbish product which we did not sign up nor pay for. Hate this patch. You broke our eso zos.
    Pretty much this.

    It was bad enough with Healbreaker patch, which completely changed how the primary non-class healing skill worked, drastically decreasing its utility in the name of "performance improvements". Hint: there weren't any, in fact performance got EVEN WORSE since then.

    At this point it's clear that the only way ZOS knows how to "balance" things, is by nerfing them so hard into Oblivion that noone will use them ever again.
    Werewolf, DK Wings, Sorc Overload... taking Major Sorcery away from SORCERERS... now all of the DoTs becoming complete trash... the list goes on and on.
    Then, by the next update, something else pops up as the new OP thing, and the cycle repeats.
  • SenpaiNFT
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    Anyone who says that PvE is too easy needs to post screenshots of their achievements and provide their guild name as well as proof they were not carried.

    Less then 1% of the playerbase is Extinguisher/GH/IR/TTT.

    Less then 36 (some had double completes) players out of millions have Godslayer.

    The fact of the matter is anyone who says the DPS nerf is “good” or that power creep is “unnecessary” has absolutely zero idea what they are talking about and as such should have their forum privileges revoked.
  • kijima
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    I'm rolling a Tank atm, 540 something CP (old player returned) and since patch, not gunna lie, as a Tank in 4 man dungeons it has most definitely got harder.

    DPS is well and truly down, and my resources to keep me alive are now being stretched/pushed.

    Got to admit, previously it was easy mode.

    What I've learned being here since beta, if you don t like it, just wait till next patch, it'll change again and you'll have something else to complain about.

    Or...not.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Faulgor
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    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Usually people mean overland PvE content when they complain about the lacking difficulty in content. Group content is fine difficulty-wise.

    And overland, where you just need to spam light attacks, won't be affected at all by these nerfs. It will still be as easy as ever.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Bobby_V_Rockit
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    It feels like I’m being taxed so that elite groups can have their harder content whilst I am locked out. Same as how I pay taxes now for a bunch of services that dont apply to me (art, sport, religious crap, etc.) and how much that irks me.

    Why am we paying for a service that is only interested in the elite “competitive” groups? 36 people finished God Slayer?! Let them freaking pay for it then! Why the hell is EVERYONE ELSE (millions according to ZoS) funding that?! Perhaps some of the money the average player is paying should be going towards some more average player GROUP content?
    Edited by Bobby_V_Rockit on September 19, 2019 12:50PM
  • kind_hero
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    PvE was as hard as it should be, the trials were already very elite and the dlc dungeons were hard till people got the hang of mechanics which is what it should be like.

    The game was faceroll for the elite top 5% not for the whole playerbase, the other 95% should have to suffer for that

    For the much of the player base that have a decently leveled character, the vast majority of PvE content is a faceroll. Normal difficulty dungeons—even DLC ones—are a faceroll. Non-DLC veteran dungeons are mostly a faceroll. Public dungeons are a faceroll that any competent person can solo with their eyes closed (which sort of goes against the concept of what public dungeons are supposed to be). Delves and dolmens are absurdly easy. There’s really only a very small sliver of the PvE content in this game right now that has any difficulty whatsoever. And, for me at least, that makes me not even want to bother doing much of the PvE content for the first time—because I don’t really find it super fun to faceroll everything with no difficulty whatsoever. If you can destroy everything in a second without really needing to understand any mechanics or even have a remotely well made character, then there’s no sense of progression or achievement. IMO, the PvE content should be structured in a way that you actually have a lot of content (including solo content) that you need to get better at the game and get a good build in order to complete. Otherwise it becomes boring fast.

    No thanks, please try to remember that no single player has a monopoly on interpreting game difficulty. I'd much rather be inclusive of players, not exclusive toward them. Last time I looked, in fact, this game's title wasn't Dark Souls.

    I tend to agree with both... partially ofc :) .. Thing is, you would expect that certain dungeons or delves to pose some challenge, let's say after you leave your starting zone. Right now, even at lower level if you know your class, the content is very easy, and does not make you try to find counters or consider your stats, abilities, gear, etc. I am talking about normal dif. content.

    If you have a 810cp char, you don't need to know how to play at all, it is just faceroll (again on normal). The veteran content starts to pose some challenge, but even if you are a noob, if you get in an OK-ish group, you will be carried by the rest. You will not feel it is hard, unless you do vMA and are still learning. Normal trials are also moderately easy, and people do not need to focus much, most stuff is tank and spank, that is why you can play a lot and still learn very little about your class or how to play the game.

    I dislike comparing to WoW (I played a lot many years ago), but one thing that was good about old WoW (vanilla and BC) was that difficulty wasn't so easy, and you had to make the best of your abilities or resources. It taught you how to play the hard way. In 2019, I don't enjoy this philosophy, but I still feel the need of a bit more (not to much like Dark Souls of vMA) challenge when doing content. I think this extra bit of challenge helps to create a more passionate and competent player base, and will keep things interesting. I remember world bosses in WoW that could wipe out a capital city, they took many many players to kill, the fights were memorable for many years.

    One more example... if during a vet dungeon there is a wipe at one boss, almost every time someone will leave right away. Same happened during the IC event in groups going for Molag Bal. At the first wipe half of the group just left. This is because most players are used to get things very easy, they are not used to work a bit for their rewards. This is how the current CP system spoiled most of the player base. This is so hard to find a PUG or to finish anything meaningful with a PUG. People expect to be carried because most the content (with just a few exceptions) is easy.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Aiphaton
    Aiphaton
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    LiquidPony wrote: »
    Nifty2g wrote: »
    Sanguinor2 wrote: »
    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Yeah thats why so many People clear vet Trials I guess? How many godslayers do we have again? 36 in the whole world?
    those guilds are getting godslayer with almost 5 minutes to spare. I am sure you will be fine.

    Hodor was 27:08 and MC was 27:11. Unchained Animals was like 26:30. About 3 minutes to spare, not 5.

    The fact remains that literally only 3 groups have the title despite many, many other groups relentlessly progressing that content for 5 months or whatever now.

    I honestly doubt God Slayer is achievable with the state of the game in 5.2.0. Maybe MC/Hodor/UA will be able to push it, but the groups who are already in that progression struggle are going to take a giant step backwards (and in many cases, that giant step will probably just be to another game entirely).

    How are you supposed to kill the "Mage" in VSS-Hardmode :D ?
    I mean Dots have no Dmg and spamming only Snipe uff
  • Aiphaton
    Aiphaton
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    Aiphaton wrote: »
    LiquidPony wrote: »
    Nifty2g wrote: »
    Sanguinor2 wrote: »
    HaruKamui wrote: »
    To be fair PVE has become too easy nowadays, right?

    Yeah thats why so many People clear vet Trials I guess? How many godslayers do we have again? 36 in the whole world?
    those guilds are getting godslayer with almost 5 minutes to spare. I am sure you will be fine.

    Hodor was 27:08 and MC was 27:11. Unchained Animals was like 26:30. About 3 minutes to spare, not 5.

    The fact remains that literally only 3 groups have the title despite many, many other groups relentlessly progressing that content for 5 months or whatever now.

    I honestly doubt God Slayer is achievable with the state of the game in 5.2.0. Maybe MC/Hodor/UA will be able to push it, but the groups who are already in that progression struggle are going to take a giant step backwards (and in many cases, that giant step will probably just be to another game entirely).

    How are the 3 dd´s supposed to kill the "Mage" in VSS-Hardmode :D ?
    I mean Dots have no Dmg and spamming only Snipe uff

  • hregrin
    hregrin
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    It feels like I’m being taxed so that elite groups can have their harder content whilst I am locked out. Same as how I pay taxes now for a bunch of services that dont apply to me (art, sport, religious crap, etc.) and how much that irks me.

    Why am we paying for a service that is only interested in the elite “competitive” groups? 36 people finished God Slayer?! Let them freaking pay for it then! Why the hell is EVERYONE ELSE (millions according to ZoS) funding that?! Perhaps some of the money the average player is paying should be going towards some more average player GROUP content?

    If we go that way, then why am I paying for PvP? I don't do PvP, I don't like PvP, I don't see why I should be paying for it. And PvP players could say the same about the "more average player GROUP content" you ask for. They would probably be even more entitled to that opinion since PvP usually gets the short end of the stick when it comes to new content. A game of this scope is an ecosystem. Not everyone gets to do everything. Not everyone wants to do everything. And yet we play the same game, although not in the same way.

    I mean come on, I'll never get the Emperor title, Regalia and dye. I'll never be rank 50 in PvP. I'll never unlock all battleground achievements furnishings. And even in the line of content I like, chances are I'll never be Godslayer (even moreso with the new set of nerfs). Yet you don't see me whine about it. Accept that having bought the game doesn't mean you're entitled to each and every shiny in the game.
  • sentientomega
    sentientomega
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    kind_hero wrote: »
    PvE was as hard as it should be, the trials were already very elite and the dlc dungeons were hard till people got the hang of mechanics which is what it should be like.

    The game was faceroll for the elite top 5% not for the whole playerbase, the other 95% should have to suffer for that

    For the much of the player base that have a decently leveled character, the vast majority of PvE content is a faceroll. Normal difficulty dungeons—even DLC ones—are a faceroll. Non-DLC veteran dungeons are mostly a faceroll. Public dungeons are a faceroll that any competent person can solo with their eyes closed (which sort of goes against the concept of what public dungeons are supposed to be). Delves and dolmens are absurdly easy. There’s really only a very small sliver of the PvE content in this game right now that has any difficulty whatsoever. And, for me at least, that makes me not even want to bother doing much of the PvE content for the first time—because I don’t really find it super fun to faceroll everything with no difficulty whatsoever. If you can destroy everything in a second without really needing to understand any mechanics or even have a remotely well made character, then there’s no sense of progression or achievement. IMO, the PvE content should be structured in a way that you actually have a lot of content (including solo content) that you need to get better at the game and get a good build in order to complete. Otherwise it becomes boring fast.

    No thanks, please try to remember that no single player has a monopoly on interpreting game difficulty. I'd much rather be inclusive of players, not exclusive toward them. Last time I looked, in fact, this game's title wasn't Dark Souls.

    I tend to agree with both... partially ofc :) .. Thing is, you would expect that certain dungeons or delves to pose some challenge, let's say after you leave your starting zone. Right now, even at lower level if you know your class, the content is very easy, and does not make you try to find counters or consider your stats, abilities, gear, etc. I am talking about normal dif. content.

    If you have a 810cp char, you don't need to know how to play at all, it is just faceroll (again on normal). The veteran content starts to pose some challenge, but even if you are a noob, if you get in an OK-ish group, you will be carried by the rest. You will not feel it is hard, unless you do vMA and are still learning. Normal trials are also moderately easy, and people do not need to focus much, most stuff is tank and spank, that is why you can play a lot and still learn very little about your class or how to play the game.

    I dislike comparing to WoW (I played a lot many years ago), but one thing that was good about old WoW (vanilla and BC) was that difficulty wasn't so easy, and you had to make the best of your abilities or resources. It taught you how to play the hard way. In 2019, I don't enjoy this philosophy, but I still feel the need of a bit more (not to much like Dark Souls of vMA) challenge when doing content. I think this extra bit of challenge helps to create a more passionate and competent player base, and will keep things interesting. I remember world bosses in WoW that could wipe out a capital city, they took many many players to kill, the fights were memorable for many years.

    One more example... if during a vet dungeon there is a wipe at one boss, almost every time someone will leave right away. Same happened during the IC event in groups going for Molag Bal. At the first wipe half of the group just left. This is because most players are used to get things very easy, they are not used to work a bit for their rewards. This is how the current CP system spoiled most of the player base. This is so hard to find a PUG or to finish anything meaningful with a PUG. People expect to be carried because most the content (with just a few exceptions) is easy.

    It's still a matter of opinion, though. I am certainly loathe to have top-drawer gamers dictating the difficulty of *all* content, and casuals like me squeezed out as a result. Inclusive, not exclusive. I, for one, do not want a return to the bad old days. For sure, seeing you and those espousing similar views write, your dream is certainly my nightmare, and probably vice versa. There should be options, extra difficulty options, so that the people who don't want it easy can get the challenge and extra learning experience they want. Like my player-oriented difficulty sliders, which would be available outside of PvP areas. Then people like me would be safe, and others could relive those DAoC days.

    Above all, do not force challenge. If I wanted a challenge, I would *not* be seeking it in a game. I will endeavour to live with the level of challenge that exists in a game, though, like the Division, For Honour (I only PvE), but I will always kick up a stink over any efforts to attract the challenge-hungry over the casual. You people, please stop attacking us, please stop judging our playstyles and criticising us for not wanting to play the way you lot do. You do you, let us do us.
    Edited by sentientomega on September 19, 2019 6:23PM
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    hregrin wrote: »
    It feels like I’m being taxed so that elite groups can have their harder content whilst I am locked out. Same as how I pay taxes now for a bunch of services that dont apply to me (art, sport, religious crap, etc.) and how much that irks me.

    Why am we paying for a service that is only interested in the elite “competitive” groups? 36 people finished God Slayer?! Let them freaking pay for it then! Why the hell is EVERYONE ELSE (millions according to ZoS) funding that?! Perhaps some of the money the average player is paying should be going towards some more average player GROUP content?

    If we go that way, then why am I paying for PvP? I don't do PvP, I don't like PvP, I don't see why I should be paying for it. And PvP players could say the same about the "more average player GROUP content" you ask for. They would probably be even more entitled to that opinion since PvP usually gets the short end of the stick when it comes to new content. A game of this scope is an ecosystem. Not everyone gets to do everything. Not everyone wants to do everything. And yet we play the same game, although not in the same way.

    I mean come on, I'll never get the Emperor title, Regalia and dye. I'll never be rank 50 in PvP. I'll never unlock all battleground achievements furnishings. And even in the line of content I like, chances are I'll never be Godslayer (even moreso with the new set of nerfs). Yet you don't see me whine about it. Accept that having bought the game doesn't mean you're entitled to each and every shiny in the game.

    But we’re not talking about everyone, imagine if only 36 people played PvP, that wouldn’t warrant investment (it hardly does now according to ZoS). Noone expects to get everything, but most people (I assume) would to know that harder things are within reach, even in a progression group.

    To create things so vastly unobtainable seems ludicrous to me, especially when they’ve outright said those groups are who they are focused on.

    I mean, dont we play the game so that we can acheive some of those goals? Now we cant, and we’re being made to pay for the epeen stroking of 36 players?!
  • itscompton
    itscompton
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    Single-target skills were generally nerfed by 50%. Most of the AoE ones were nerfed by less than that. So without checking the arithmetic, I'm guessing they were brought close to equality.
    They definitely were not brought close to equality. AoE DoTs were already nerfed with Update 23, and ZOS specifically said that they were going to make AoE DoTs more comparable to their ST counterparts, albeit with an increase in cost to account for the return to previous damage numbers. But with Update 24, AoE DoTs not only received approximately a 40% cost increase, but their damage was further reduced by 32-33% from their post-Update 23 numbers. So while ST skills were nerfed from their Update 23 damage numbers, the fact that AoE DoTs were AGAIN nerfed in terms of damage and in terms of cost effectively makes them useless.

    My Magtemp was built around AOE dots before U23 and the nerf they took in that update already caused me to take BoE and Solar Barrage off my bars but I was happy because the ST dots worked even better to keep pressure on players that kited around towers/trees/boulders. But now with the massive decreases to damage of both types of dots and the exorbitant cost increase of AOE's there won't be ANY dots, ST or AOE, worth having on my bars.
    I have as strong feeling that the Devs can't figure out any way to substantially improve performance in the game other than making dots so weak and expensive that the great majority of players quit using them. AOE dots take the most damage calculations so they've absolutely gutted them and my impression is once everyone started dotting up multiple people at the same time with the ST dots they realized emphasizing them was nearly as taxing on server resources. So now all dots have been nerfed to oblivion and everyone is forced to adapt their builds to direct damage single target skills, which also happen to be the least resource intensive damage type for the servers to calculate.
    Edited by itscompton on September 19, 2019 11:05PM
  • mikemacon
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    If only the devs had done a live stream where they would have explained the reasons behind this very issue, and then archived that live stream for later viewing.

    ::deep sigh::

    Ah, if only...
  • luizpaulom17
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    What U lads are talking about... U can do VSS with 35k dps... only need to play a bit safe and have good tanks... Godslayer will be harder indeed, much harder and they should therefore increase the speedrun time... but the Trial itself is easy
    I like it that old content will be fun again... I wish they would increase bosses HP and all but they are lazy so dps lost it is then!
  • DaveMoeDee
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    hregrin wrote: »
    It feels like I’m being taxed so that elite groups can have their harder content whilst I am locked out. Same as how I pay taxes now for a bunch of services that dont apply to me (art, sport, religious crap, etc.) and how much that irks me.

    Why am we paying for a service that is only interested in the elite “competitive” groups? 36 people finished God Slayer?! Let them freaking pay for it then! Why the hell is EVERYONE ELSE (millions according to ZoS) funding that?! Perhaps some of the money the average player is paying should be going towards some more average player GROUP content?

    If we go that way, then why am I paying for PvP? I don't do PvP, I don't like PvP, I don't see why I should be paying for it. And PvP players could say the same about the "more average player GROUP content" you ask for. They would probably be even more entitled to that opinion since PvP usually gets the short end of the stick when it comes to new content. A game of this scope is an ecosystem. Not everyone gets to do everything. Not everyone wants to do everything. And yet we play the same game, although not in the same way.

    I mean come on, I'll never get the Emperor title, Regalia and dye. I'll never be rank 50 in PvP. I'll never unlock all battleground achievements furnishings. And even in the line of content I like, chances are I'll never be Godslayer (even moreso with the new set of nerfs). Yet you don't see me whine about it. Accept that having bought the game doesn't mean you're entitled to each and every shiny in the game.

    Agreed.

    And Cyrodiil is free on top of all that, but the dev resources to fix it aren't! At least people pay for access to new trials! ;)

    I'm still SMH over the claim that all ZOS cares about is people who can get 'god slayer.' Uhm, adding an achievement that requires no death or time constraints doesn't actually involve creating new content. It only involves looking at a few variables upon completion. How does adding that trivial addition mean that all ZOS cares about is the people who can do all that? The logic of some people.

    Personally, I got entertainment value from vet trials I failed to clear. I had fun with my group when we tried and failed. If I was more serious, I could go with a more serious group and clear each trial in vet--but I really don't care. I don't care about skins or titles. I care about (1) the ESO narrative/story and (2) having fun with guild members. The idea that trials are only for people who can get the highest achievement is absurd.
    Edited by DaveMoeDee on September 20, 2019 2:24PM
  • Sanguinor2
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    What U lads are talking about... U can do VSS with 35k dps... only need to play a bit safe and have good tanks... Godslayer will be harder indeed, much harder and they should therefore increase the speedrun time... but the Trial itself is easy
    I like it that old content will be fun again... I wish they would increase bosses HP and all but they are lazy so dps lost it is then!

    Hardmode is literally unclearable with 35k dps, like an actual 0% Chance that you will ever finish last boss even if you do everything flawlessly 10000 times, so you might want to educate yourself on that.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Jaimeh
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    I like how the counter argument to people complaining about the nerfs is: 'but 100k dps is too much already', as if the majority of players can hit those numbers anyway...
  • luizpaulom17
    luizpaulom17
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    Not more a joke than this lol
  • luizpaulom17
    luizpaulom17
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