Maintenance for the week of May 25:
• PC/Mac: No maintenance – May 25
• ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

I will play Pet Stamsorc this next patch

  • Schattenfluegel
    Schattenfluegel
    ✭✭✭✭
    Hello No!
    troomar wrote: »
    Even as a tank...Hurricane/Orcane with Surge is better Healing than the Clannfear. Its just overtime.

    For tanks the clannfear is great. You can live without it, but the two slots are worthy. Max Health passive + regen passive + Burst heal and if you pair it with Hunt Leader set, it's also ultimate sustain.

    Surge procs from criticals, and tanks have low critical rate. The setup works great for dungeons with a lot of mobs, but it stops working in trials. And that's where clannfear steps in.

    Depends on Sets, if you combine with Yokedahealset, you're healing faster than the axes do dmg.
    Love my Stamsorc
  • Dojohoda
    Dojohoda
    ✭✭✭✭✭
    ✭✭✭✭
    Hell Yes!!
    I have to learn to play again every darn patch, so might as well give it a shot.


    (I am not serious)
    Edited by Dojohoda on September 18, 2019 6:47PM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • troomar
    troomar
    ✭✭✭✭
    Hello No!
    troomar wrote: »
    Even as a tank...Hurricane/Orcane with Surge is better Healing than the Clannfear. Its just overtime.

    For tanks the clannfear is great. You can live without it, but the two slots are worthy. Max Health passive + regen passive + Burst heal and if you pair it with Hunt Leader set, it's also ultimate sustain.

    Surge procs from criticals, and tanks have low critical rate. The setup works great for dungeons with a lot of mobs, but it stops working in trials. And that's where clannfear steps in.

    Depends on Sets, if you combine with Yokedahealset, you're healing faster than the axes do dmg.

    What axes are you talking about? I didn't mention any axes. Or you mean the last boss in vAA? Well, it's one of few bosses with adds, so maybe you can use it just for this one boss, but if you go over the latest trials (vSS, vCR, vAS), there are no adds around, only the boss and you as a tank. No set will help you make Surge working in trials.
    Yes.
  • jecks33
    jecks33
    ✭✭✭✭✭
    Hello No!
    No no no no no no!!!!!!

    we want a class spammable, a stam version of frag and curse, a stam ulti!

    WE DON'T WANT A F****ING PET!!
    PC-EU
  • Tyrobag
    Tyrobag
    ✭✭✭✭✭
    ✭✭
    I'd rather them make Bound Armaments actually summon a bound weapon for you to use.
  • IndianaJames7
    IndianaJames7
    ✭✭✭✭✭
    Hello No!
    I will continue playing stamblade, because I have no interest in switching classes every patch.
  • blnchk
    blnchk
    ✭✭✭✭✭
    jecks33 wrote: »
    we want a class spammable, a stam version of frag and curse, a stam ulti!

    Whenever I read demands like this one, I wonder what stamina class identity is actually supposed to be like. Many stamina players seem to want iconic magicka skills to use up the green bar instead of the blue one. A lot of Necro skills already function this way, with obvious spells costing stamina instead of magicka. It makes no sense. What's the point?

    Think outside the box. Tyrobag up above has the right idea.
    Edited by blnchk on September 19, 2019 8:30AM
  • Schattenfluegel
    Schattenfluegel
    ✭✭✭✭
    Hello No!
    troomar wrote: »
    troomar wrote: »
    Even as a tank...Hurricane/Orcane with Surge is better Healing than the Clannfear. Its just overtime.

    For tanks the clannfear is great. You can live without it, but the two slots are worthy. Max Health passive + regen passive + Burst heal and if you pair it with Hunt Leader set, it's also ultimate sustain.

    Surge procs from criticals, and tanks have low critical rate. The setup works great for dungeons with a lot of mobs, but it stops working in trials. And that's where clannfear steps in.

    Depends on Sets, if you combine with Yokedahealset, you're healing faster than the axes do dmg.

    What axes are you talking about? I didn't mention any axes. Or you mean the last boss in vAA? Well, it's one of few bosses with adds, so maybe you can use it just for this one boss, but if you go over the latest trials (vSS, vCR, vAS), there are no adds around, only the boss and you as a tank. No set will help you make Surge working in trials.

    You can theoreticly tank vAS as a Stamina DD. Ive done it with my Offtank DK with 34k Life, the Mainboss Dmg is completly dodgeable. At the other Bosses you can heal yourself.

    Zmajas Heavy can be dodged by Streak, or you put Absorb Magic in your Bar. Its the same. A Sorc is the fastest class in the game, youre faster than the Kitething, youre faster than the cats in vMoL too. Its possible to use Dark Deal with the Classshield this time. Surge works too.

    I never tanked vSS since it Release, but there will be an Possibilty - i am shure about it.
    Love my Stamsorc
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    Hell Yes!!
    troomar wrote: »
    Either it's bugged or it's just a joke, but with 38k stamina I have a tooltip with 1300 DPS. And that's for an ability that takes 2 slots. LOL :D No, thanks.

    Using clannfear on PTS is a huge DPS loss :)

    Even with Curse (67% uptime), logs show (self buff, 3M skeleton):
    Headbutt 775.8 DPS
    Tail Spike 278.5 DPS

    On the other hand the new Bound Armaments: 3,638.5 DPS ... for 1 slot :)

    I think this misses the point.

    What else are you going to put on your bars?

    It's not worth wasting a GCD to cast ... Rending Slashes, Carve, Poison Injection, Soul Trap, or basically any other DoT when you can just hit another spammable instead. Hell, it wouldn't even be worth the GCD to cast Barbed Trap if not for the necessary Minor Force.

    The Clannfear only does ~2-3k DPS on raid dummy parse but it's free damage, so you might as well use it, because you also benefit from nice passives for slotting/summoning it.
  • troomar
    troomar
    ✭✭✭✭
    Hello No!
    LiquidPony wrote: »
    troomar wrote: »
    Either it's bugged or it's just a joke, but with 38k stamina I have a tooltip with 1300 DPS. And that's for an ability that takes 2 slots. LOL :D No, thanks.

    Using clannfear on PTS is a huge DPS loss :)

    Even with Curse (67% uptime), logs show (self buff, 3M skeleton):
    Headbutt 775.8 DPS
    Tail Spike 278.5 DPS

    On the other hand the new Bound Armaments: 3,638.5 DPS ... for 1 slot :)

    I think this misses the point.

    What else are you going to put on your bars?

    It's not worth wasting a GCD to cast ... Rending Slashes, Carve, Poison Injection, Soul Trap, or basically any other DoT when you can just hit another spammable instead. Hell, it wouldn't even be worth the GCD to cast Barbed Trap if not for the necessary Minor Force.

    The Clannfear only does ~2-3k DPS on raid dummy parse but it's free damage, so you might as well use it, because you also benefit from nice passives for slotting/summoning it.

    If it did 2-3k DPS I would gladly use it, but it doesn't! It did 1k DPS with the Curse up. It's completely useless. I will rather put utility skills instead (Lightning Ball, Dark Deal, Meditate, whatever).

    It's more useful to slot any Fighter's guild ability for + weapon damage than fiddle with the annoying pet.
    Yes.
  • troomar
    troomar
    ✭✭✭✭
    Hello No!
    troomar wrote: »
    troomar wrote: »
    Even as a tank...Hurricane/Orcane with Surge is better Healing than the Clannfear. Its just overtime.

    For tanks the clannfear is great. You can live without it, but the two slots are worthy. Max Health passive + regen passive + Burst heal and if you pair it with Hunt Leader set, it's also ultimate sustain.

    Surge procs from criticals, and tanks have low critical rate. The setup works great for dungeons with a lot of mobs, but it stops working in trials. And that's where clannfear steps in.

    Depends on Sets, if you combine with Yokedahealset, you're healing faster than the axes do dmg.

    What axes are you talking about? I didn't mention any axes. Or you mean the last boss in vAA? Well, it's one of few bosses with adds, so maybe you can use it just for this one boss, but if you go over the latest trials (vSS, vCR, vAS), there are no adds around, only the boss and you as a tank. No set will help you make Surge working in trials.

    You can theoreticly tank vAS as a Stamina DD. Ive done it with my Offtank DK with 34k Life, the Mainboss Dmg is completly dodgeable. At the other Bosses you can heal yourself.

    Zmajas Heavy can be dodged by Streak, or you put Absorb Magic in your Bar. Its the same. A Sorc is the fastest class in the game, youre faster than the Kitething, youre faster than the cats in vMoL too. Its possible to use Dark Deal with the Classshield this time. Surge works too.

    I never tanked vSS since it Release, but there will be an Possibilty - i am shure about it.

    While I've never tanked Craglorn trials, I did actually tanked the new ones (veteran ofc) :)

    To Zmaja - Her heavy attack is a joke. Just use Bound Armaments and puf - almost 0 damage. Kite mechanics + the beams is a worse combo, you can't streak because you need to hold block. It wouldn't kill you with one hit, but it definitely hurts. And generally you don't to streak around, you need to hold the boss away from the group and bash it regularly. In the shadow realm it's even worse, because you either don't have a healer at all or the healer is focusing on DDs down there. So the burst heal from Clannfear is your only "I'm not dying now" button.

    vSS - This is a bit complex, but do you know how tanks roll-dodge the last tick of the channel from the dragon? Well, you don't have to - Bound Armaments + Clannfear are your friends :) Also the adds on the fire dragon - they hit super hard and both of your healers are away from you. And you can't streak, because you need to chain the small adds to be killed asap.

    vAS - I don't know, maybe it's possible to do that but I would be afraid of moving the boss if I did that.

    Anyway, dodging or generally avoiding damage does not make surge better, it just make it "it heals enough", but for what cost?

    I'm not an expert in sorc tanking, but when I look at esologs, there aren't many sorc tanks around :D For example in vMoL I'm the only one on EU server in leaderboard rankings (with terrible score as it was just for fun) :D lol
    Yes.
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    blnchk wrote: »
    jecks33 wrote: »
    we want a class spammable, a stam version of frag and curse, a stam ulti!

    Whenever I read demands like this one, I wonder what stamina class identity is actually supposed to be like. Many stamina players seem to want iconic magicka skills to use up the green bar instead of the blue one. A lot of Necro skills already function this way, with obvious spells costing stamina instead of magicka. It makes no sense. What's the point?

    Think outside the box. Tyrobag up above has the right idea.

    That is exactly what ZOS did with the expansion classes....stam/mag morphs on the entire damage skill line. Health scaling on the tanking skill line, and the healing skill lines skewed toward magicka but with a few stam options. Most of the passives are mag/stam agnostic.

    The original four classes are still stuck with a few afterthought stam morphs, or "scales from highest stat" changes that leave the skills using sub-optimal damage types (example, Streak last patch).
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    Hell Yes!!
    troomar wrote: »
    LiquidPony wrote: »
    troomar wrote: »
    Either it's bugged or it's just a joke, but with 38k stamina I have a tooltip with 1300 DPS. And that's for an ability that takes 2 slots. LOL :D No, thanks.

    Using clannfear on PTS is a huge DPS loss :)

    Even with Curse (67% uptime), logs show (self buff, 3M skeleton):
    Headbutt 775.8 DPS
    Tail Spike 278.5 DPS

    On the other hand the new Bound Armaments: 3,638.5 DPS ... for 1 slot :)

    I think this misses the point.

    What else are you going to put on your bars?

    It's not worth wasting a GCD to cast ... Rending Slashes, Carve, Poison Injection, Soul Trap, or basically any other DoT when you can just hit another spammable instead. Hell, it wouldn't even be worth the GCD to cast Barbed Trap if not for the necessary Minor Force.

    The Clannfear only does ~2-3k DPS on raid dummy parse but it's free damage, so you might as well use it, because you also benefit from nice passives for slotting/summoning it.

    If it did 2-3k DPS I would gladly use it, but it doesn't! It did 1k DPS with the Curse up. It's completely useless. I will rather put utility skills instead (Lightning Ball, Dark Deal, Meditate, whatever).

    It's more useful to slot any Fighter's guild ability for + weapon damage than fiddle with the annoying pet.

    @troomar

    https://imgur.com/a/o8QNRxE

    Just the headbutt from the Clannfear did 2143 DPS in this parse. It's absolutely worth using. That's with Daedric Prey only up while the Greater Storm Atro is active as well.

    You get +2% weapon damage for slotting the Clannfear and +8% for having it summoned as well.

    Definitely better than slotting a random Fighters Guild ability.
  • Svidrir
    Svidrir
    ✭✭✭
    Hello No!

    Anyway for now the pet stam is as dangerous as a peaceful pet
    Ulaan Baator sorcier bdsm
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hell Yes!!
    id be interested how a build could look like but bar space seems like a big issue...

    it would also be nice if they introduced a stamina version of necropotence or simply make necropotence increase your highest stat and updated huntleader to make it more competitive...
    Edited by Nemesis7884 on September 20, 2019 3:48AM
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    Hell Yes!!
    id be interested how a build could look like but bar space seems like a big issue...

    it would also be nice if they introduced a stamina version of necropotence or simply make necropotence increase your highest stat and updated huntleader to make it more competitive...

    Bar space isn't an issue because all abilities suck now.

    You can literally run Barbed Trap, Clannfear, and Bound Armaments on both bars and do somewhere around the top DPS on a stamsorc in this garbage patch.
  • troomar
    troomar
    ✭✭✭✭
    Hello No!
    LiquidPony wrote: »
    troomar wrote: »
    LiquidPony wrote: »
    troomar wrote: »
    Either it's bugged or it's just a joke, but with 38k stamina I have a tooltip with 1300 DPS. And that's for an ability that takes 2 slots. LOL :D No, thanks.

    Using clannfear on PTS is a huge DPS loss :)

    Even with Curse (67% uptime), logs show (self buff, 3M skeleton):
    Headbutt 775.8 DPS
    Tail Spike 278.5 DPS

    On the other hand the new Bound Armaments: 3,638.5 DPS ... for 1 slot :)

    I think this misses the point.

    What else are you going to put on your bars?

    It's not worth wasting a GCD to cast ... Rending Slashes, Carve, Poison Injection, Soul Trap, or basically any other DoT when you can just hit another spammable instead. Hell, it wouldn't even be worth the GCD to cast Barbed Trap if not for the necessary Minor Force.

    The Clannfear only does ~2-3k DPS on raid dummy parse but it's free damage, so you might as well use it, because you also benefit from nice passives for slotting/summoning it.

    If it did 2-3k DPS I would gladly use it, but it doesn't! It did 1k DPS with the Curse up. It's completely useless. I will rather put utility skills instead (Lightning Ball, Dark Deal, Meditate, whatever).

    It's more useful to slot any Fighter's guild ability for + weapon damage than fiddle with the annoying pet.

    @troomar

    https://imgur.com/a/o8QNRxE

    Just the headbutt from the Clannfear did 2143 DPS in this parse. It's absolutely worth using. That's with Daedric Prey only up while the Greater Storm Atro is active as well.

    You get +2% weapon damage for slotting the Clannfear and +8% for having it summoned as well.

    Definitely better than slotting a random Fighters Guild ability.

    I was talking about a parse on the 3M skeleton with around 40k DPS. You're showing me a parse from Iron Atronach with 80k DPS, so the pet DPS is proportional to the parse and is buffed by all these buffs. So the DPS number matches both our researches :)

    So an average player like me will have 60k DPS with 1,5k pet DPS...

    I'm still a bit skeptical, because 2 slots for 1,5k DPS (though passively) and 8% Health doesn't look much. Plus you have to think about all the problems pets have - there are many mechanics where the pet is unsummoned or must be taken care of (vHoF).

    You are right that bar space is not a problem until all DoTs are useless, but it can change in later updates and suddenly it will become a problem. So my point remains - if pets are supposed to be an identity for stamSorcs, they must be worthy to slot them for a reason, not just because "there is nothing else to slot anyway". That's poor design.
    Yes.
  • troomar
    troomar
    ✭✭✭✭
    Hello No!
    LiquidPony wrote: »
    id be interested how a build could look like but bar space seems like a big issue...

    it would also be nice if they introduced a stamina version of necropotence or simply make necropotence increase your highest stat and updated huntleader to make it more competitive...

    Bar space isn't an issue because all abilities suck now.

    You can literally run Barbed Trap, Clannfear, and Bound Armaments on both bars and do somewhere around the top DPS on a stamsorc in this garbage patch.

    This is really sad. My best parse used exactly 3 abilities, 2 of them just to buff the spammable :D
    1) Barbed trap for Minor Force
    2) Poison Injection on backbar to get the buff from Master Bow
    3) Rapid Strikes - the only DPS skill :D

    They definitely succeeded in one goal - to lower the ceiling and to increase the floor :)
    Yes.
  • Svidrir
    Svidrir
    ✭✭✭
    Hello No!
    Your pet will die in two shots in normal combat conditions, the magika uses a shield for the protected, in stam you will have nothing and, no more magika after using 2 times the skill of your animal
    Edited by Svidrir on September 20, 2019 6:30PM
    Ulaan Baator sorcier bdsm
  • SirMewser
    SirMewser
    ✭✭✭✭✭
    Pretty much every single ability in the game is now garbage so my magic pet Sorc no longer has bar issues with bar space.
    Neither do I play him because abilities are boring and no new flavour to gameplay has been added.

    Stam pet Sorc is still "meh" to me, I'd rather just play my Stamden.

    Bound Armaments looks just as bad when testing and the visuals of their attack looks awful.
    I actually thought it would summon bound weapons that alter our LA/HAs like Mend Spirit and Overload.

    I guess that's what happens when you apply logic, assuming this is an Elder Scroll game, when really it's an MMO at core.
Sign In or Register to comment.