Ive read about this in a lot of threads already, and ofc i myself am using animation canceling in game, because everyone does it, or at least everyone should do it, you have to if you want to do more dps for basically free, in PvE and especially in PvP.
But the question still remains, should it be in the game or be removed?
Is it really an intendet mechanic, or a bug/glitch that became normal over 5 years, or even too useful to the game to remove?
I personally am convinced, that it wasnt an intentional thing they developed for the game, it probably just came to be because it was possible, and the devs at release either didnt realize it was a thing, or didnt think it was a big deal.
And just let me say, im NOT AGAINST animation canceling, if they would patch and update the game around it, no problem. But they obviously dont, they treat everything, especially abilitys, in the game like animation canceling doesnt exist. They 100% know by now that its a thing, but they probably dont expect most people to use it, or even know about it. Everyone that played the game for more then 2 weeks knows about it.
My way of thinking is, if canceling wouldnt be a thing, it would probably be easier for the devs to balance the game. Thats obviously a BIG problem for them, still, since 5 years. Theyre making changed to the entire combat system that some other developers dont even need to do in betas, because they know where their game is going. Esos devs still dont know that, it shows with every patch. All 3 months we have to learn the entire game from the beginning, builds are completley destroyed, sets are worthless, many players become frustrated and leave. EVERY patch!
What im trying to say is, to my knowledge (which could be wrong) they never account for animation canceling, in any change they ever made, but they should. Either work with the animation canceling, or remove it, but you cant just let it be its own thing and dont do anything for or against it. Its one of the only things in combat that stays the same in every patch, because it doesnt get touched, and its not polished at all. Its not easy to use yet so detremental to the game atm. Also a question for everyone, would you think combat would be more fluid with or without canceling?
So what are your thoughts? Should the devs embrace it and make changes around it, that its more fluid, less dependent on ping and fps, and more balanced between stamina and magicka builds (in stamina builds, weaving is much faster, because melee light and heavy attacks come out faster then on staves, and also are more easily and reliable canceled)?
Or should they remove it completley, so that they REALLY can play around with animation speeds and cast times, maybe make skills generally faster, and that every player, especially new ones, have the same foundation of combat?
Ofc, this would remove a big part of "Skill" required to do good in the game... BUT, this game isnt based around skill, so im really unsure if that would be a bad or a good thing.
Again, i personally am not really for or against it. Its just a thing right now thats in the game but doesnt get much attention from the devs. Please let me know your positive or negative thoughts about it.
Edited by Avrael on October 4, 2019 5:40PM "I mustache you a question."
"Well shave it for later."
Close please 468 votes
Keep animation canceling and dont change it
Keep animation canceling but change/update some things about it
Remove animation canceling