This thread is still going? But now we're into the bash/block cancel phase of the conversation -- the bit where people claim it can beat GCD? Awesome. I'm going to walk away for a few hours. when I get back, we better be discussing how block cancel should stop your projectiles mid flight, and bar swaps should be on the same cool-down as light attacks or this discussion is invalidated /s
Or I'll check in at the light attacks cause players to desynch stage.
runkorkoeb17_ESO wrote: »This thread is still going? But now we're into the bash/block cancel phase of the conversation -- the bit where people claim it can beat GCD? Awesome. I'm going to walk away for a few hours. when I get back, we better be discussing how block cancel should stop your projectiles mid flight, and bar swaps should be on the same cool-down as light attacks or this discussion is invalidated /s
Better come back when we start discuss "bullet time"
or a bug/glitch that became normal over 5 years, or even too useful to the game to remove?
Dottzgaming wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
This.
I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.
Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn:https://www.youtube.com/watch?v=NMhrzCvFOUg
Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.
You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.
Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.
And does any of those websites contains recent guides made in around last 2 years ?
I don't know when it was made.
https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-
If you want an example: here is one.
Block is listed at no.3 as an example of "animation canceling".
He's never saying that block cancelling alows for faster usage of next ability. He just says You can cancel ability animation with it.
It seems to me you are arguing minutia for the sake of it.
My point was blocking air is being used as a glitch to speed up damage. However exactly that is accomplished is beside the point. The point is blocking air is seen as a form of "animation canceling" and that is what I am referring to.
But what adventage You get because of that ? You wont be able to use next ability until global cooldown ends and instant cast abilities fires instantly so it doesnt matter wheter You cancel it or not. The only adventage is fact You can go to the block instantly after using certain ability but You wont speed up that ability or few abilities in rapid succesion this way. So no block cancelling wont speed up the damage. Bash cancelling will since You apply bash during the same interval of abilities global cooldown but wheter You're bash or block cancelling abilities themselves wont bypass global cooldowns.
Well the other poster said it does a little bit and that adds up over the course of a long fight. Whether it does or not I don't know like I said - because I don't do it. But the other poster makes a compelling argument because I doubt people would trouble doing it or guides would be written about how to do it if it actually didn't do anything.
In any case: whether it actually does anything or not: that is what I was referring to my post. And I can't imagine why anyone would leave the game if they found a way to remove such a silly concept as blocking air to speedup damage from the game.
There is also many people claming earth is flat. Does that make earth flat ? Seriously why people dont have their own brains and cant test something for themselves. This is actually a reason why so many misconceptions is spread out. Because people follow like a sheep one theory without veryfying it simply because somebody they respect or think he is right said that.
Here are some actual numbers :
Parse with pure 1 button mashing. Intervals are : 1,022 ; 0,925 ; 1,086 ; 0,988 ; 0,990 ; 1,022 ; 1,017. Average is 1,007 sec
Parse with la+skill weave. Intervals are : 1,064 ; 0,992 ; 1,077 ; 0,987 ; 1,084 ; 1,039 ; 1,016. Average is 1,037 sec
Parse with la+skill+block cancel. Intervals are : 0,959 ; 1,046 ; 1,012 ; 1,046 ; 0,933 ; 1,054 ; 1,009. Average is 1,008 sec
So basically the difference between spamming 1 ability without weaving , weaving it with light attack and weaving it with light attack and block is non existant. 0,03 sec is more then enough to put it into margin of mistake. That is because global cooldown for the ability keeps everything in check and wont allow for something to get faster. And no it does not keep gettin better with time. It's constant with time if You dont belive me You can check for Yourself.
Next time make sure You have valid knowledge before commenting on things please. Spreading misinformation is why we have so many whiners making some conspiracy theories about animation cancelling these days.

animation canceling was never intended, and needs to be removed from combat.
MasterSpatula wrote: »
Only one out of three suphah ceral L337s can animation cancel properly.
Can you spot the pro eso player's character successfully preforming the animation cancel?
runkorkoeb17_ESO wrote: »MooseKnuckles88 wrote: »Do people realize that light attacks proc sets, enchants, and have their own CP tree as well right? How tf can it be an exploit if so many things crutch on doing light attacks? While it might have been an unintentional feature YEARS AGO it's quite clear that it's widely accepted and implemented today. Maybe I'm missing the point of this argument??
if you call 40%<60% widely then i agree
main reason pve players dont go cyro. because most of them dont use macros and scripts.
main reason why some ppl are TOO GOOD IS HARD TO BELIVE / same macros and scripts
main reason why this ppl defend it in forums.
another reason ppl defending it its because they make no diferenece between weaving and animation cansel.
I am a PvE player first and foremost but enjoy PvP. I do not use macros, never have, and I certainly do not use scripts yet I do not seem to have a problem. I think you are just makign excuses.
ZOS_RogerJ wrote: »Remember, it’s okay to disagree and debate on the official ESO forums, but we do ask that you keep all disagreements civil, constructive, and on-topic. If a discussion gets heated and turns into a debate, remember that you should stick to debating the post and/or thread topic. It is never appropriate to resort to personal comments or jabs about those participating in the thread discussion.
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »MooseKnuckles88 wrote: »Do people realize that light attacks proc sets, enchants, and have their own CP tree as well right? How tf can it be an exploit if so many things crutch on doing light attacks? While it might have been an unintentional feature YEARS AGO it's quite clear that it's widely accepted and implemented today. Maybe I'm missing the point of this argument??
if you call 40%<60% widely then i agree
main reason pve players dont go cyro. because most of them dont use macros and scripts.
main reason why some ppl are TOO GOOD IS HARD TO BELIVE / same macros and scripts
main reason why this ppl defend it in forums.
another reason ppl defending it its because they make no diferenece between weaving and animation cansel.
I am a PvE player first and foremost but enjoy PvP. I do not use macros, never have, and I certainly do not use scripts yet I do not seem to have a problem. I think you are just makign excuses.
Exuses on what ? On my pvp performance?
https://imgur.com/a/q4puuRT
As u can see i have no reason to make excuses. Even if play solo with randoms.
The fact i dont like a/c doesnt mean i dont use it.
Stil will be nice if i see it removed.
Will bring lots of macro/script users down to their place.
Peace
" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations
This.
It was an unintended side effect of the combat system and game engine that ZOS either never realized how to fix, or sat on it so long that they became too scared to fix it cause doing so would cause the forum to throw the most furious tantrum we've ever seen.
or a bug/glitch that became normal over 5 years, or even too useful to the game to remove?
This.
It was an unintended side effect of the combat system and game engine that ZOS either never realized how to fix, or sat on it so long that they became too scared to fix it cause doing so would cause the forum to throw the most furious tantrum we've ever seen.
I dont know if you can a/c any instant skill in the game. But what i can say with 100% certainty is, that on my main mag sorc, using Liquid Lightning and then Wall Of Elements while letting their full animations play out, is considerably slower then casting Lightning, block cancel the animation so you DONT do the stupid hand gesture and the skill comes down and seems to do its damage MUCH faster, and then the same for Wall, preferably with a barswap, which also lets you get to other skills faster then doing a barswap AFTER the full animation of laying down Wall Of Elements. It may not seem like much, not even in the range of seconds, but again, in the scope of a long fight it can pool up to probably close to a minute. Even half a minute more skills=more damage is... you guessed it, more damage overall over the same period of time.
At least it feels this way. And honestly thats all i can say, i never did any tests about this myself, ive just seen some tests from streamers etc. and trusted it pretty blindly until now. But for all i know, it could just be the feeling that its faster, or even look faster, but dont actually do damage faster.
starkerealm wrote: »When it came up, and people started abusing it, ZOS came to the community and asked if it should be removed.
Dusk_Coven wrote: »starkerealm wrote: »When it came up, and people started abusing it, ZOS came to the community and asked if it should be removed.
Link your proof please.
as ive have said before and given the divisivness of this topic surely we could at least get a pvp server campaign from one of the unused low population ones that has light, heavy, bash and barswap on the global timer.
it doesnt take anything away from anyone. Yet there is still resistance to even that? why?