RavenSworn wrote: »While i do agree with your points, sometimes it's hard to see if zos is really listening to the feedback of the players in the pts.
Sorry, I just can't take it seriously when one patch a skill needs to be buffed because it was allegedly underperforming, and then needs to be buffed worse than original because it's now allegedly overperforming.
Well, play PTS. Back yourself up on your theories. Help them. The PTS always has like 10 - 20 players, not nearly enough compared to forums.
Ok you are just wrong.How can we keep doing PTS when feedback is just blow off.
I'm saying just do our best, I personally don't see flaming/spamming the forums as a solution.
Sorry, I just can't take it seriously when one patch a skill needs to be buffed because it was allegedly underperforming, and then needs to be buffed worse than original because it's now allegedly overperforming.
Well, play PTS. Back yourself up on your theories. Help them. The PTS always has like 10 - 20 players, not nearly enough compared to forums.
Ok you are just wrong.How can we keep doing PTS when feedback is just blow off.
I'm saying just do our best, I personally don't see flaming/spamming the forums as a solution.
lordrichter wrote: »
Most of the feedback that I read here on the forums is crap. I see a lot of feedback based on "patch notes analysis", not to mention those that just rephrase someone else's "patch notes analysis". It's crap. Plain and simple. ZOS sees it, but there is not a lot for them to act upon. That is why they don't "listen".
As suggested by the OP, people who feel strongly that this is the wrong direction need to get on PTS and show them. That is going to take time. It means more than just a few minutes standing in front of a target dummy. Oh, look, my DPS is lower.
ZOS monitors the players as they play the game, both on Live and PTS. They have said so, repeatedly. If people get on PTS and test out the changes, ZOS can compare what they see on PTS with both Live and what they are expecting from Update 24.
Someone was talking about "back and forth" decisions. That can easily happen if they don't get enough data from PTS and the Live data, after the Update is released, has to be used. After release, the players on Live are still being monitored. Any data that they do not get from PTS, they get from Live.
StabbityDoom wrote: »To OP
1 -I think you missed the fact that ZOS got 11 pages of legit complaints about something (not just "we like" or "don't like" but "this is a problem because...") on PTS, and went ahead and did it anyway. Cue EU multibid explosion.
2 - they wrote in their Q&A that they are removing some AOEs because their servers can't handle it and to improve performance. Seriously?
3 - they have had addon data throttled now for what, months? And sellers on PC are suffering.
4 - PVP - especially on EU. I need say no more.
My point on 2-4 is, seriously? We have terrible performance and you're worried about nerfing the heck out of things? Why would you do that when things more important need to be worked on and when people are at their lowest satisfaction with the game due to that performance?
Why not wait til you get the game WORKING before you take the nerf bat to fun?
Saril_Durzam wrote: »Its very hard to balance skills to the start, because each have synergies, added bonuses either from passives or the skill itself... to be honest, i feel devs are going wrong, they should try to balance classes, not skills. This way we could get more class identity and variety. It´s very hard to balance skills like cloak, for example.
StabbityDoom wrote: »To OP
1 -I think you missed the fact that ZOS got 11 pages of legit complaints about something (not just "we like" or "don't like" but "this is a problem because...") on PTS, and went ahead and did it anyway. Cue EU multibid explosion.
2 - they wrote in their Q&A that they are removing some AOEs because their servers can't handle it and to improve performance. Seriously?
3 - they have had addon data throttled now for what, months? And sellers on PC are suffering.
4 - PVP - especially on EU. I need say no more.
My point on 2-4 is, seriously? We have terrible performance and you're worried about nerfing the heck out of things? Why would you do that when things more important need to be worked on and when people are at their lowest satisfaction with the game due to that performance?
Why not wait til you get the game WORKING before you take the nerf bat to fun?
Games had far worse performance than this. It took some classes a year or two to actually even work.
Fps use to be god awful. Skills use to not register or do what they said.
Performance is being worked on. You can't say " they trashed stamina. But who cares performance is the issue." On PTS right now my stamplar is actually near useless going from top % to low % because I don't have the pressure to even fight rapids.
Performance issues have been around a lot longer than most players, they're getting better. Also to talk about removing AOE, good. You can tell the server could never handle it, why support it? ESO is one of the first games to use megaservers, it was a new concept. We all didn't know what to exactly expect.
And to talk about add-on data, it sounded like you're talking mm and TTC, both of which have always caused latency issues due to poor data calls.
StabbityDoom wrote: »StabbityDoom wrote: »To OP
1 -I think you missed the fact that ZOS got 11 pages of legit complaints about something (not just "we like" or "don't like" but "this is a problem because...") on PTS, and went ahead and did it anyway. Cue EU multibid explosion.
2 - they wrote in their Q&A that they are removing some AOEs because their servers can't handle it and to improve performance. Seriously?
3 - they have had addon data throttled now for what, months? And sellers on PC are suffering.
4 - PVP - especially on EU. I need say no more.
My point on 2-4 is, seriously? We have terrible performance and you're worried about nerfing the heck out of things? Why would you do that when things more important need to be worked on and when people are at their lowest satisfaction with the game due to that performance?
Why not wait til you get the game WORKING before you take the nerf bat to fun?
Games had far worse performance than this. It took some classes a year or two to actually even work.
Fps use to be god awful. Skills use to not register or do what they said.
Performance is being worked on. You can't say " they trashed stamina. But who cares performance is the issue." On PTS right now my stamplar is actually near useless going from top % to low % because I don't have the pressure to even fight rapids.
Performance issues have been around a lot longer than most players, they're getting better. Also to talk about removing AOE, good. You can tell the server could never handle it, why support it? ESO is one of the first games to use megaservers, it was a new concept. We all didn't know what to exactly expect.
And to talk about add-on data, it sounded like you're talking mm and TTC, both of which have always caused latency issues due to poor data calls.
MM and TTC are not to blame. The underlying code could not respond without causing latency. I ask @sylviermoone to explain more. But stop demonizing addons for doing just what they are intended to do.
Here's your white knight tabard, wear it with pride.
Sounds like you have an excuse for everything.
Agree.
Change is good. We survived Morrowind, Murkmire and Scalebreaker, so it's ok.
not buying it. They went full raid mode the last couple of years and it was a disaster. Now they have turned 180 and are going back to pvp mode as per the original design.
i believe its a good move for a game getting ready to go into quasi maintenance as they work on their new game.
Your points are well reasoned and well presented, but do not resonate with me. It’s clear that zeni’s balance strategy is huge sweeping adjustments in short order. We were so optimistic when a new combat team was handed the reins, but they’ve treated the game like a wild pendulum for too long now.
It’s no surprise that the next update is the last straw for many people.
My personal opinion, unless a specific skill is broken, adjustments should be limited to 20% or less from their initial values. Monitor and make incremental tweaks as needed. Stop toying with people.
StabbityDoom wrote: »StabbityDoom wrote: »To OP
1 -I think you missed the fact that ZOS got 11 pages of legit complaints about something (not just "we like" or "don't like" but "this is a problem because...") on PTS, and went ahead and did it anyway. Cue EU multibid explosion.
2 - they wrote in their Q&A that they are removing some AOEs because their servers can't handle it and to improve performance. Seriously?
3 - they have had addon data throttled now for what, months? And sellers on PC are suffering.
4 - PVP - especially on EU. I need say no more.
My point on 2-4 is, seriously? We have terrible performance and you're worried about nerfing the heck out of things? Why would you do that when things more important need to be worked on and when people are at their lowest satisfaction with the game due to that performance?
Why not wait til you get the game WORKING before you take the nerf bat to fun?
Games had far worse performance than this. It took some classes a year or two to actually even work.
Fps use to be god awful. Skills use to not register or do what they said.
Performance is being worked on. You can't say " they trashed stamina. But who cares performance is the issue." On PTS right now my stamplar is actually near useless going from top % to low % because I don't have the pressure to even fight rapids.
Performance issues have been around a lot longer than most players, they're getting better. Also to talk about removing AOE, good. You can tell the server could never handle it, why support it? ESO is one of the first games to use megaservers, it was a new concept. We all didn't know what to exactly expect.
And to talk about add-on data, it sounded like you're talking mm and TTC, both of which have always caused latency issues due to poor data calls.
MM and TTC are not to blame. The underlying code could not respond without causing latency. I ask @sylviermoone to explain more. But stop demonizing addons for doing just what they are intended to do.
Here's your white knight tabard, wear it with pride.
Sounds like you have an excuse for everything.
I write add-ons for ESO. Pulling data constantly every second isn't a good thing, especially on a game with already poor Network code.
I'm not demonizing them, I'm saying with our poor server the add-ons just add to the issue.
It's interesting to see you turn to insults, rather than logic. I'm not too sure how often MM or TTC pull data, but from my experience you want to minimize the pulling amount on anything. Why? Pulling data every second, even minutes can causes stability issues you're pinging the game, a website, and your client.
The add-ons are good, I use them. But even I know to turn them off when not trading because my ping will sit at 120ish with them on, but 90-100 with them off.
Add-ons use ZOS calls so ZOS is mostly to blame for the stability.
Now this post is about balance. If you want to complain about performance make your own post.
Trust me to, add-ons have been hit pretty hard while they rework a lot of game engine code. Working with their functions provided and then seeing them deprecated rather fast is interesting sometimes.
Sorry, I just can't take it seriously when one patch a skill needs to be buffed because it was allegedly underperforming, and then needs to be buffed worse than original because it's now allegedly overperforming.
Well, play PTS. Back yourself up on your theories. Help them. The PTS always has like 10 - 20 players, not nearly enough compared to forums.
Ok you are just wrong.How can we keep doing PTS when feedback is just blow off.
I'm saying just do our best, I personally don't see flaming/spamming the forums as a solution.
It's amounted to that in the end because pages upon pages upon pages upon pages upon pages of feedback both from testers and reps were ignored or disregarded. I gave up with the PTS because of this. The only reason they did a reverse on cast times for shields was because we flamed and spammed the forums and elsewhere, and pulled out subs and gave negative scores.
When you're constantly ignored and treated like none of your feedback matters, what else is there left to do? You either quit like many of us have, or you flame and spam. Personally I've gone with the former, as have all my friends, my friends friends, and the majority of the people in the guilds I'm in. I no longer recommend this game to anyone that asks and tell them to avoid it like the plague, where once it was the opposite.
StabbityDoom wrote: »StabbityDoom wrote: »StabbityDoom wrote: »To OP
1 -I think you missed the fact that ZOS got 11 pages of legit complaints about something (not just "we like" or "don't like" but "this is a problem because...") on PTS, and went ahead and did it anyway. Cue EU multibid explosion.
2 - they wrote in their Q&A that they are removing some AOEs because their servers can't handle it and to improve performance. Seriously?
3 - they have had addon data throttled now for what, months? And sellers on PC are suffering.
4 - PVP - especially on EU. I need say no more.
My point on 2-4 is, seriously? We have terrible performance and you're worried about nerfing the heck out of things? Why would you do that when things more important need to be worked on and when people are at their lowest satisfaction with the game due to that performance?
Why not wait til you get the game WORKING before you take the nerf bat to fun?
Games had far worse performance than this. It took some classes a year or two to actually even work.
Fps use to be god awful. Skills use to not register or do what they said.
Performance is being worked on. You can't say " they trashed stamina. But who cares performance is the issue." On PTS right now my stamplar is actually near useless going from top % to low % because I don't have the pressure to even fight rapids.
Performance issues have been around a lot longer than most players, they're getting better. Also to talk about removing AOE, good. You can tell the server could never handle it, why support it? ESO is one of the first games to use megaservers, it was a new concept. We all didn't know what to exactly expect.
And to talk about add-on data, it sounded like you're talking mm and TTC, both of which have always caused latency issues due to poor data calls.
MM and TTC are not to blame. The underlying code could not respond without causing latency. I ask @sylviermoone to explain more. But stop demonizing addons for doing just what they are intended to do.
Here's your white knight tabard, wear it with pride.
Sounds like you have an excuse for everything.
I write add-ons for ESO. Pulling data constantly every second isn't a good thing, especially on a game with already poor Network code.
I'm not demonizing them, I'm saying with our poor server the add-ons just add to the issue.
It's interesting to see you turn to insults, rather than logic. I'm not too sure how often MM or TTC pull data, but from my experience you want to minimize the pulling amount on anything. Why? Pulling data every second, even minutes can causes stability issues you're pinging the game, a website, and your client.
The add-ons are good, I use them. But even I know to turn them off when not trading because my ping will sit at 120ish with them on, but 90-100 with them off.
Add-ons use ZOS calls so ZOS is mostly to blame for the stability.
Now this post is about balance. If you want to complain about performance make your own post.
Trust me to, add-ons have been hit pretty hard while they rework a lot of game engine code. Working with their functions provided and then seeing them deprecated rather fast is interesting sometimes.
As far as I know, TTC doesn't make API calls, it works with its offline data collected through the .exe. As for MM, I'm letting Sylvie answer your allegations, but again, I disagree.
I think you're projecting when you say *I'm* minimizing. I believe YOU are minimizing. You are minimizing the fault of ZOS and their negative choices. And that is why I called you a white knight, which is trying to get you to realize what you are doing.
I am saying worrying about balance - especially when you are removing things under the guise of "Balance" when it's all about your poor performance design - when there's bigger fish to fry is just driving people away, which is absolutely on topic to your post. Saying "we didn't know what to expect" is NOT an answer, it's an excuse and frankly not even relevant. AOEs are standard to these kinds of games, and the fact their servers can't handle it is not a reason to remove them, it's a reason to fix or change the server situation and/or their spaghetti code. Yes yes, they are working on it, and I am waiting to see just how they do that - because SO FAR "working on it" has meant removing things, not fixing things.
Anyway, you want me out of your thread, fine.
I said my part. Performance before nerfs, period.
alainjbrennanb16_ESO wrote: »Soz but am not going to stop bashing the changes my dk build i took to pts , live with heavy attacks 65k down to 47k pts, they nerfed the dk to hard
Canned_Apples wrote: »@ZOS_BrianWheeler his vision is to introduce class identity- It's why he over buffed all non-class abilities.
#devlogic
unfortunately all this text can impress casual newbie who has no idea how to use game tool and all u wrote turnes into a just trashtalking like many seams zos account posts because of one simple thing: ppl played pts sent feedback and this grp of ppl called zos ignored them all at least most important and ignoring bugs. so thx you but its hypocrisy to create post like thisHello ESO...bla bla bla you should love zos and be thankful...
-Casterial, Kill Counter developer