OP do you still believe that ZoS will make some changes based on the feedback? Do you start to realize that the PTS is just a demo of the incoming content?
Thanks for being a voice of reason, OP.
Hello ESO,
Many know me, but many don’t. Back in the day I ran a lot of community events, tournaments, and helped run Legend. Eventually I took a solid 3 year break (2016-2019). I’d play occasionally here or there, but I was busy working.
What did/do I do? I was a Technical Combat Designer @ EA for a while where I helped balance several units and maintained a 5% w/l rate between the best and worst unit in the game.
^ I stated this to back my knowledge
Now why am I writing this?
Many people are bashing ZOS over these balance changes. While I agree, I do think they’re severe I’ll tell you why you should support them and definitely play the PTS.
Balance is usually done of the following:
- Feel - The feel of the skill, or the combo
- Combo/Counterplay - How powerful is the combo, and does it have a counterplay? How common is the counterplay to the combo/meta?
- Data - Does the data back it up, or not support our investigation results?
Many people are quite angry over the Cycle 1 balance changes on the PTS, but no one is on the PTS heavily to help test and give feedback to the developers, the combat team, and our class reps. This feedback is crucial in the early stages, with few have true evidence to back their claim it gives them little reason to make big changes.
Let me bring up a thing thats largely upsetting for me, and probably you.
- 63% nerf to all dots across the board.
Everyone is like “This is huge!” And well, you’re right. The change is drastic. But often in balance (PTS) it's usually done in internal testing, ZOS lets theirs public.
Why are the numbers as drastic?
Minimal changes very rarely shift anything, so to see what comes out or what needs real changing to tweak back balancers usually watch the meta develop of the time until they finally develop a finalized patch note ready to be released. In order to continually shift it down you start high, if you don't start high then you have to find whats too much. Now they can scale down.
This isn't considered good balancing methods, but it works to drop data to where you want it.
Why is crucial for us to play PTS?
You can’t back up your claim without large testing. Balance teams are often small and rely on select players to help balance the game based on feedback loops.
Why Shouldn't I just post on Forums?
You can, like the devs said. Posting on forums using official feedback forums, or just making your own is the most effective way. Here's the catch though, we can't just post instantly. While we do see the numbers are bad, we should still have supporting evidence. This brings me back to the PTS, test then post. Don't just post. Often times they just overlook those who just post and not have any real claims.
disclaimer: yes, you can punch in the numbers from patch notes into a calculator and see how bad it is, this is still evidence. Most don't even say that. Use your evidence!
Why do they change meta so often?
Honestly, they don’t. I use to change meta monthly sometimes in huge major ways, sometimes I’d just revert back. Meta changes keep the game alive, balance is finicky, combat is finicky. Why? Because it IS the game, any change can churn players. So be patient, help them.
It seems like ZOS is trying to run us away!
No, it is the best interest of ZOS to keep everyone here. The thing is though, they don’t balance based on top tier or lower tier. They balance based on the average player. So for PVE the average DPS (casuals) and for PVP the average zerger (casual). This is to make sure the game is fair for vast majority and not the minority. Why keep 10 happy when you can keep 90 happy?
-Disclaimer, I don’t know if this is what ZOS does, but the majority of games do this.
What can we do?
I cannot stress it enough, as a player you should be playing the PTS if you want to see some changes happen. You should be constantly trying to help them to see more results you want. Developers are always open, while they have their vision, they know sometimes players know more.
Why are the forums blowing up that its bad?
Often times the few are the loudest. So while majority are contempt, the few are not and will raise hell to make sure everyone jumps on their ship. Just sail it out
Is ESO doing a bad job?
Not at all, while I sometimes joke, or get vocal about how bad some changes are I always sit down and remember when I use to do this it was the same from players to me. But in the end players adapted and made amazing things come out of the dust!
Remember, be nice to your community manager @ZOS_GinaBruno and be nice to the combat team They have a vision, they have a goal and it's to make the game for fun, more fair, and definitely to keep players playing!
Thanks for reading this
-Casterial, Kill Counter developer
Hello ESO,
Many know me, but many don’t. Back in the day I ran a lot of community events, tournaments, and helped run Legend. Eventually I took a solid 3 year break (2016-2019). I’d play occasionally here or there, but I was busy working.
What did/do I do? I was a Technical Combat Designer @ EA for a while where I helped balance several units and maintained a 5% w/l rate between the best and worst unit in the game.
^ I stated this to back my knowledge
Now why am I writing this?
Many people are bashing ZOS over these balance changes. While I agree, I do think they’re severe I’ll tell you why you should support them and definitely play the PTS.
Balance is usually done of the following:
- Feel - The feel of the skill, or the combo
- Combo/Counterplay - How powerful is the combo, and does it have a counterplay? How common is the counterplay to the combo/meta?
- Data - Does the data back it up, or not support our investigation results?
Many people are quite angry over the Cycle 1 balance changes on the PTS, but no one is on the PTS heavily to help test and give feedback to the developers, the combat team, and our class reps. This feedback is crucial in the early stages, with few have true evidence to back their claim it gives them little reason to make big changes.
Let me bring up a thing thats largely upsetting for me, and probably you.
- 63% nerf to all dots across the board.
Everyone is like “This is huge!” And well, you’re right. The change is drastic. But often in balance (PTS) it's usually done in internal testing, ZOS lets theirs public.
Why are the numbers as drastic?
Minimal changes very rarely shift anything, so to see what comes out or what needs real changing to tweak back balancers usually watch the meta develop of the time until they finally develop a finalized patch note ready to be released. In order to continually shift it down you start high, if you don't start high then you have to find whats too much. Now they can scale down.
This isn't considered good balancing methods, but it works to drop data to where you want it.
Why is crucial for us to play PTS?
You can’t back up your claim without large testing. Balance teams are often small and rely on select players to help balance the game based on feedback loops.
Why Shouldn't I just post on Forums?
You can, like the devs said. Posting on forums using official feedback forums, or just making your own is the most effective way. Here's the catch though, we can't just post instantly. While we do see the numbers are bad, we should still have supporting evidence. This brings me back to the PTS, test then post. Don't just post. Often times they just overlook those who just post and not have any real claims.
disclaimer: yes, you can punch in the numbers from patch notes into a calculator and see how bad it is, this is still evidence. Most don't even say that. Use your evidence!
Why do they change meta so often?
Honestly, they don’t. I use to change meta monthly sometimes in huge major ways, sometimes I’d just revert back. Meta changes keep the game alive, balance is finicky, combat is finicky. Why? Because it IS the game, any change can churn players. So be patient, help them.
It seems like ZOS is trying to run us away!
No, it is the best interest of ZOS to keep everyone here. The thing is though, they don’t balance based on top tier or lower tier. They balance based on the average player. So for PVE the average DPS (casuals) and for PVP the average zerger (casual). This is to make sure the game is fair for vast majority and not the minority. Why keep 10 happy when you can keep 90 happy?
-Disclaimer, I don’t know if this is what ZOS does, but the majority of games do this.
What can we do?
I cannot stress it enough, as a player you should be playing the PTS if you want to see some changes happen. You should be constantly trying to help them to see more results you want. Developers are always open, while they have their vision, they know sometimes players know more.
Why are the forums blowing up that its bad?
Often times the few are the loudest. So while majority are contempt, the few are not and will raise hell to make sure everyone jumps on their ship. Just sail it out
Is ESO doing a bad job?
Not at all, while I sometimes joke, or get vocal about how bad some changes are I always sit down and remember when I use to do this it was the same from players to me. But in the end players adapted and made amazing things come out of the dust!
Remember, be nice to your community manager @ZOS_GinaBruno and be nice to the combat team They have a vision, they have a goal and it's to make the game for fun, more fair, and definitely to keep players playing!
Thanks for reading this
-Casterial, Kill Counter developer
vamp_emily wrote: »Reward the beta testers with crown crates or something else like a beta tester mount.
OP I like the optimism, but after all these years its pretty clear they don't utilize PTS feedback. Only when they have made the most grave mistakes have they reverted but this is few and far between and the mistakes were so large it didn't require PTS testing. It just had to be identified with 30-60 pages of forum complaints.
The larger benefit for PTS is allow people to get a jump on what is to come so we already know builds to use and end game competitive guilds have knowledge of new group dungeons and raids, but since we don't have this there isn't much to do on PTS hence the reason no one is using it.
The other issue is that what is really broken is not end game dps, its class identity. And there isn't much to test. Class identity is what needs fixing not PVP balance nor DPS. I have given this feedback until I am blue in the face, Now maybe its has helped focused them on the changes they've made its hard to say, but the current lack of fun playing each class is not a PTS thing. They need to listen to the forums if they want to fix this.
LOL @ you if you have faith in ZOS.
OP I like the optimism, but after all these years its pretty clear they don't utilize PTS feedback. Only when they have made the most grave mistakes have they reverted but this is few and far between and the mistakes were so large it didn't require PTS testing. It just had to be identified with 30-60 pages of forum complaints.
The larger benefit for PTS is allow people to get a jump on what is to come so we already know builds to use and end game competitive guilds have knowledge of new group dungeons and raids, but since we don't have this there isn't much to do on PTS hence the reason no one is using it.
The other issue is that what is really broken is not end game dps, its class identity. And there isn't much to test. Class identity is what needs fixing not PVP balance nor DPS. I have given this feedback until I am blue in the face, Now maybe its has helped focused them on the changes they've made its hard to say, but the current lack of fun playing each class is not a PTS thing. They need to listen to the forums if they want to fix this.
Despite me constantly saying play, I saw the new patch notes and got war flash backs of previous patches and how they didn't listen... Well all we can do is hope they'll listen now ? Lol
vamp_emily wrote: »Reward the beta testers with crown crates or something else like a beta tester mount.