FenrisWolf1136 wrote: »__Tommy_The_Gun wrote: »I am pretty sure that on Live server Dire Wolfs draw agro and can tank dmg, that normally would go to you. Maybe that is the case of a players in dungeons doing more dmg than pets, so it is less visible, but try to go solo to some easier dungeons like Fungal Grotto or Blackheart Haven, or even Maelstrom Arena and you will see that those pets actually CAN hold agro. This is the whole point of Pack Leader morph. It works similar to sorc's pets. Without pets being able to "tank" dmg this morph is pretty much dead in solo play (and without dmg it is dead everywhere else too).Dires along with all perminant pet summons in the game can not draw agro in instances meaning that they take no extra damage for the group.
Notice how I state solo pve in the paragraph before hand?
Your pets stop working like that once around other groupmates. I could upload 2 hours of trial play with 8 pack leaders and 16 direwolf that never take a single hit or aggro off of a mob.
But since uploading video evidence is taboo, I will leave it in your court. Please show me a video of you in a dungeon or raid, with other players where the wolves draw aggro.
@jediodyn_ESO @FenrisWolf1136 @Tommy_The_Gun
Imma just leave this here then...https://youtu.be/t2eFbmHW46A
Let me help breakdown how the direwolves work on live.
Showcased in my video (Live Server);
Overland solo play: Mobs will react to, interact with and actually get the taunted debuff from the dire wolves.
Group content (dungeon/raid): As of Murkmire, Zos changed how combat pets interacted with mobs, the combat pets don't get targeted or draw aggro from mobs or bosses. From the video you will see the NPCs have no concern for the direwolves even when being eaten alive by them.
@jediodyn_ESO @FenrisWolf1136 @Tommy_The_Gun
The experiences that you had with the direwolves taking damage, pulling mob aggro from yourself and groupmates in dungeons or raids, were indeed real but happened before, and not since the Murkmire patch.
Not sure why I'm tagged, but thanks for the video. I'm aware of where the dire wolves can and cannot hold aggro lol. In the statement i made above i was talking vMA specifically. So sorry for the long video, but its a full run that shares a multitude of times where the wolves hold an enemy and even kill it at times before i have the chance to deal with it myself. I will also reiterate that this has saved me before when I've been low on health and that the nerfs to pack leader will make this more challenging. Their damage will be missed for when they would track down and kill the venomcallers especially. Hate the poison round!https://www.youtube.com/watch?v=a6UGDEOGSqc&feature=youtu.be
FenrisWolf1136 wrote: »__Tommy_The_Gun wrote: »I am pretty sure that on Live server Dire Wolfs draw agro and can tank dmg, that normally would go to you. Maybe that is the case of a players in dungeons doing more dmg than pets, so it is less visible, but try to go solo to some easier dungeons like Fungal Grotto or Blackheart Haven, or even Maelstrom Arena and you will see that those pets actually CAN hold agro. This is the whole point of Pack Leader morph. It works similar to sorc's pets. Without pets being able to "tank" dmg this morph is pretty much dead in solo play (and without dmg it is dead everywhere else too).Dires along with all perminant pet summons in the game can not draw agro in instances meaning that they take no extra damage for the group.
Notice how I state solo pve in the paragraph before hand?
Your pets stop working like that once around other groupmates. I could upload 2 hours of trial play with 8 pack leaders and 16 direwolf that never take a single hit or aggro off of a mob.
But since uploading video evidence is taboo, I will leave it in your court. Please show me a video of you in a dungeon or raid, with other players where the wolves draw aggro.
@jediodyn_ESO @FenrisWolf1136 @Tommy_The_Gun
Imma just leave this here then...https://youtu.be/t2eFbmHW46A
Let me help breakdown how the direwolves work on live.
Showcased in my video (Live Server);
Overland solo play: Mobs will react to, interact with and actually get the taunted debuff from the dire wolves.
Group content (dungeon/raid): As of Murkmire, Zos changed how combat pets interacted with mobs, the combat pets don't get targeted or draw aggro from mobs or bosses. From the video you will see the NPCs have no concern for the direwolves even when being eaten alive by them.
@jediodyn_ESO @FenrisWolf1136 @Tommy_The_Gun
The experiences that you had with the direwolves taking damage, pulling mob aggro from yourself and groupmates in dungeons or raids, were indeed real but happened before, and not since the Murkmire patch.
Not sure why I'm tagged, but thanks for the video. I'm aware of where the dire wolves can and cannot hold aggro lol. In the statement i made above i was talking vMA specifically. So sorry for the long video, but its a full run that shares a multitude of times where the wolves hold an enemy and even kill it at times before i have the chance to deal with it myself. I will also reiterate that this has saved me before when I've been low on health and that the nerfs to pack leader will make this more challenging. Their damage will be missed for when they would track down and kill the venomcallers especially. Hate the poison round!https://www.youtube.com/watch?v=a6UGDEOGSqc&feature=youtu.be
You were tagged because you said someone else was correct, when they were not.
Just trying to make sure we are all operating with correct information.
You were tagged because you said someone else was correct, when they were not.
Just trying to make sure we are all operating with correct information.
jediodyn_ESO wrote: »
You were tagged because you said someone else was correct, when they were not.
Just trying to make sure we are all operating with correct information.
I was correct in that Packleader wolves do eat lots of damage in ALL PvP situations and some PvE situations. We've conceded your proven point that they haven't eaten PvE Raid damage (the do absorb damage in PvP raids) or dungeon content since Murkmire. Drop argument already. There's nothing left to argue about this point and its distracting from the larger, more important point.
What we need to be talking about is that Werewolf damage and sustainability are getting nerfed to a point where the playstyle is about to be invalid in any competitive content. (by competitive content, I mean any truly difficult content or any content where your group members won't groan or threaten to kick you if you don't change your build - both PvE and PvP)
The argument here is the Werewolf doesn't need to be "the best" option, but it should at least be a "valid" option. Furthermore, the changes to the Werewolf skill line should, and could, ideally make Werewolf gameplay challenging by linking skill synergies and creating more complex trade offs in those synergies (much the way roar > howl works now) instead of raw buffs/debuffs.
86K dps with a perfect set of gear on a stationary target, raid buffed, while using incredibly helpful addons that "roughly" 2/3 of the player population do not have access to, while changing from the morph that does have a massive amount of extra utility in all PvP and much PvE content does not accurately reflect the horrible effects of this patch.
Lets do some duels with your Werewolf builds against any of my stamina classes (i have them all) and I'll make a video of that for the forums. Also, if anyone else wants to get in on this last ditch opportunity to create video testing feedback, please let me know. Lets say, next Tuesday 9pm Eastern? Stormhaven?
I think ZOS said somewhere (on stream I think) that Scalebreaker will go live on PC 12th of August. So We shall see indeed on Monday if there is any hope left for Werewolf. We should have 1 last round of PTS left. But, I would not count of any last minute WW changes.jediodyn_ESO wrote: »I won't know till Monday if I can make Thursday. Also, does this awful patch go live week after next, or two weeks from now? Not sure if a video posted on Friday will have any value if the patch is the next Mon/Tues.
Tommy_The_Gun wrote: »I think ZOS said somewhere (on stream I think) that Scalebreaker will go live on PC 12th of August. So We shall see indeed on Monday if there is any hope left for Werewolf. We should have 1 last round of PTS left. But, I would not count of any last minute WW changes.jediodyn_ESO wrote: »I won't know till Monday if I can make Thursday. Also, does this awful patch go live week after next, or two weeks from now? Not sure if a video posted on Friday will have any value if the patch is the next Mon/Tues.
Nordic__Knights wrote: »I hadn't played on a werewolf in years the other night I made an stem sorc turn it into a werewolf and my God is it night or day werewolves or should I say barelywolves because they barely do a thing are even relevant in the game anymore I mean make them like vampire and give us all the passes without having to slot any of it skills then we still get our region and there wouldn't be no problem here I guess you know nobody's ever like being a werewolf
Nordic__Knights wrote: »I hadn't played on a werewolf in years the other night I made an stem sorc turn it into a werewolf and my God is it night or day werewolves or should I say barelywolves because they barely do a thing are even relevant in the game anymore I mean make them like vampire and give us all the passes without having to slot any of it skills then we still get our region and there wouldn't be no problem here I guess you know nobody's ever like being a werewolf
I love being a Werewolf and use my ulti. What's wrong with that ?
Nordic__Knights wrote: »Nordic__Knights wrote: »I hadn't played on a werewolf in years the other night I made an stem sorc turn it into a werewolf and my God is it night or day werewolves or should I say barelywolves because they barely do a thing are even relevant in the game anymore I mean make them like vampire and give us all the passes without having to slot any of it skills then we still get our region and there wouldn't be no problem here I guess you know nobody's ever like being a werewolf
I love being a Werewolf and use my ulti. What's wrong with that ?
I personally don't find nothing wrong with it if you couldn't read what I said and see the sarcasm in it then maybe you just need to learn how to read more clearly as to what a person is saying
Wolf_Watching wrote: »Tommy_The_Gun wrote: »Werewolves are not tanks, ZOS said it themselves
Well... actually they are kinda both DPS & Tank...
The developer comment says that they want Pack Leader to be a utility / support morph, while Werewolf Berserker is supposed to raw DMG / DPS morph.
The problem is though Pack Leader on PTS does not offer ANY useful or relevant utility, and it loses A LOT of dps and is way behind Werewolf Berserker. Simply speaking, the current Pack Leader does not have a purpose.
To me it looks like some form of internal miss-communication at ZOS, so they said it is going to provide utility, but they forgot to add tools that will give this utility.
They aren't tanks bud.
They nerfed WW and buffed the hell out if Bloodmoon set... they want all WW players to buy DLC and grind that set... lolperditioner wrote: »They clearly don't want people to play werewolves
Tommy_The_Gun wrote: »They nerfed WW and buffed the hell out if Bloodmoon set... they want all WW players to buy DLC and grind that set... lolperditioner wrote: »They clearly don't want people to play werewolves
Infectious Claws:
This ability and its morphs now immediately apply the Diseased status effect to enemies hit, and do Disease Damage rather than a hybrid of Physical and Disease Damage.