Very cool stuff. I'm not one to indulge in ESO gameplay vids because they are generally the same bland stuff - Some SnB warrior tanking groups of PvErs and then slaughtering them all, or dawnbreaker and spin2win combos, or sorcerers.
But this was pretty cool. Magblades always look like they work harder than most, even to achieve something like just healing, and you did a great job keeping your team alive, as well as yourself.
Inspiring stuff 👍
Too much positivity this early in the morning..
I have to nit-pick.
Originally you stated:
Light helm, medium shoulder
This is backwards if you’re min-maxing
You also stated something like:
75 cp ele expert & 37 master at arms
This is also backwards, master at arms scales way better. I know you’re not a damage dealer but you’re missing out on “free stats” because you didn’t spec your cp correctly.
Those are just 2 things I honed in on using tldr method of “skimming”.
The thing I love about NB healing is that there are so many different ways to make it effective. I grew tired of trying to make my stamblade work (I’m not a ganker, and brawler blades aren’t anywhere as effective as their ganking cousins), so I recently returned to my destro/resto magNB DD/healer in BGs, and am back to having fun with my NB again. Healthy Offering is such a unique, dare I say “OP” skill (and it synergizes really well with Dark Cloak — you barely feel it with that combo, if you’re built for it). Also jumping up, hitting Soul Siphon, and seeing your allies’ health bars fill up while you’re about a mile up in the air (slight exaggeration, but I digress) is a joyful experience. Seriously, if you aren’t jumping before hitting Soul Siphon, you’re doing it wrong.
My sets and bars look NOTHING like anything anyone has posted here, but I’m also still averaging 500-700k+ heals per match, plus a few KBs and a fair amount of assists. Usually have the highest score on my team, too, or the second highest score. I enjoy NB healing way more than Templar healing or Warden Healing — it’s more dramatic, and I feel like it’s more obvious that you’re saving lives as an NB healer. Those sweet, sweet Offering crits...
The thing I love about NB healing is that there are so many different ways to make it effective. I grew tired of trying to make my stamblade work (I’m not a ganker, and brawler blades aren’t anywhere as effective as their ganking cousins), so I recently returned to my destro/resto magNB DD/healer in BGs, and am back to having fun with my NB again. Healthy Offering is such a unique, dare I say “OP” skill (and it synergizes really well with Dark Cloak — you barely feel it with that combo, if you’re built for it). Also jumping up, hitting Soul Siphon, and seeing your allies’ health bars fill up while you’re about a mile up in the air (slight exaggeration, but I digress) is a joyful experience. Seriously, if you aren’t jumping before hitting Soul Siphon, you’re doing it wrong.
My sets and bars look NOTHING like anything anyone has posted here, but I’m also still averaging 500-700k+ heals per match, plus a few KBs and a fair amount of assists. Usually have the highest score on my team, too, or the second highest score. I enjoy NB healing way more than Templar healing or Warden Healing — it’s more dramatic, and I feel like it’s more obvious that you’re saving lives as an NB healer. Those sweet, sweet Offering crits...
That’s exactly my experience as well. I have a templar, warden and NB and prefer healing on my NB, it’s more fun.
What’s your spec if you don’t mind me asking? I’ve been experimenting with mixing damage and healing with mixed results. Best I’ve come up with and done was 600k damage and healing, 6KBs and one death. The problem I’ve come across is adding damage abilities means I’ve sacrificed key escape tools so without a front line person I’ll get caught and die too often:
*** - rapid regen - Ward ally - refreshing path - cloak - ult: soul Siphon
Crippling grasp - ice blockade - impale - swallow soul - magelight - ult: assassination ult.
Also ran across the typical magblade issue where I had a BG against DKs and wardens and my damage dropped like a rock. That’s why I asked if someone’s tried melee healing. Mix melee damage instead of range.
The thing I love about NB healing is that there are so many different ways to make it effective. I grew tired of trying to make my stamblade work (I’m not a ganker, and brawler blades aren’t anywhere as effective as their ganking cousins), so I recently returned to my destro/resto magNB DD/healer in BGs, and am back to having fun with my NB again. Healthy Offering is such a unique, dare I say “OP” skill (and it synergizes really well with Dark Cloak — you barely feel it with that combo, if you’re built for it). Also jumping up, hitting Soul Siphon, and seeing your allies’ health bars fill up while you’re about a mile up in the air (slight exaggeration, but I digress) is a joyful experience. Seriously, if you aren’t jumping before hitting Soul Siphon, you’re doing it wrong.
My sets and bars look NOTHING like anything anyone has posted here, but I’m also still averaging 500-700k+ heals per match, plus a few KBs and a fair amount of assists. Usually have the highest score on my team, too, or the second highest score. I enjoy NB healing way more than Templar healing or Warden Healing — it’s more dramatic, and I feel like it’s more obvious that you’re saving lives as an NB healer. Those sweet, sweet Offering crits...
That’s exactly my experience as well. I have a templar, warden and NB and prefer healing on my NB, it’s more fun.
What’s your spec if you don’t mind me asking? I’ve been experimenting with mixing damage and healing with mixed results. Best I’ve come up with and done was 600k damage and healing, 6KBs and one death. The problem I’ve come across is adding damage abilities means I’ve sacrificed key escape tools so without a front line person I’ll get caught and die too often:
*** - rapid regen - Ward ally - refreshing path - cloak - ult: soul Siphon
Crippling grasp - ice blockade - impale - swallow soul - magelight - ult: assassination ult.
Also ran across the typical magblade issue where I had a BG against DKs and wardens and my damage dropped like a rock. That’s why I asked if someone’s tried melee healing. Mix melee damage instead of range.
The key, IMO, to helping out your team with assists and kills while on an NB healer, is to focus on AOE damage rather than single target damage. Also, given the high number of DKs in BGs, selecting non-reflectable skills is a must. You don’t necessarily want huge end of match damage numbers — remember, the only thing that matters at the end of the day is whether or not you’re getting assists/kills. I once played with a useless tank who bragged about how much damage he did, and called everyone else trash for not hitting his damage done numbers — guy had less than a handful of kills, hardly any team assists (most of his assists were kill steals from the opposing teams), and he basically served as an ultimate generator for the enemy, who were able to ulti-bomb us at will.
This is what I run:
Lightning Destro: Blockade, Ele Drain*, Sap Essence/Pulsar, Merciless Resolve, Double Take, DBoS
Resto: Structured Entropy, Healthy Offering, Dampen Magic, Rapid Regen, Dark Cloak, Soul Siphon
* Flex slot. If your teammates are super squishy, throw Refreshing Path on instead. Ele Drain is a more selfish option to help you out with sustain and damage. You can also use Mass Hysteria here if your teammates are lacking in the CC department.
Sets: Armor Master (backbar resto), Transmutation, Troll King, lightning staff of choice (I use Maelstrom, but you can use Blackrose too, esp. if you’re using Pulsar). 5L/1H/1M.
The resto bar may seem a little thin on healing skills, but Healthy Offering is really THAT good. BoL on steroids, without a magicka cost. Structured Entropy is mostly on the Dark Cloak bar to boost your max health, along with Armor Master. Use Dark Cloak the way stam characters use Vigor (i.e. frequently). Since Dark Cloak will proc Troll King on yourself during the “oh s***” moments, you don’t really need to run Healing Ward. Also, Dampen is going to boost your resistances a fair bit, thanks to Armor Master.
Double Take is a crucial skill, IMO, given the high amounts of AOE damage in BGs. The major expedition is nice too — makes you harder to target and lock down, esp. when up against stamblades, DKs, and stamdens. DBoS is ridiculous on stam OR magicka characters. I would always use it over Incap/Harvest on a healer that’s focusing on AOE damage. You want to keep Blockade down and Merciless up at all times. You don’t really need Inner Light on your damage bar, since you’re not really focusing on burst/crit damage — just sustained AOE pressure. Assuming your teammates aren’t in trouble and in need of healing, DBoS + Blockade + Sap/Pulsar spam when enemies are in execute range will net you a decent amount of assists/kills.
The only thing the build really lacks is snare removal, which Immovable pots can cover. Edit: oh, and purge. Could always swap in Curse Eater for Transmutation, I guess.
Edit: LOL, I can officially vouch for Curse Eater as an option if you don’t want to go with Transmutation.
brandonv516 wrote: »The thing I love about NB healing is that there are so many different ways to make it effective. I grew tired of trying to make my stamblade work (I’m not a ganker, and brawler blades aren’t anywhere as effective as their ganking cousins), so I recently returned to my destro/resto magNB DD/healer in BGs, and am back to having fun with my NB again. Healthy Offering is such a unique, dare I say “OP” skill (and it synergizes really well with Dark Cloak — you barely feel it with that combo, if you’re built for it). Also jumping up, hitting Soul Siphon, and seeing your allies’ health bars fill up while you’re about a mile up in the air (slight exaggeration, but I digress) is a joyful experience. Seriously, if you aren’t jumping before hitting Soul Siphon, you’re doing it wrong.
My sets and bars look NOTHING like anything anyone has posted here, but I’m also still averaging 500-700k+ heals per match, plus a few KBs and a fair amount of assists. Usually have the highest score on my team, too, or the second highest score. I enjoy NB healing way more than Templar healing or Warden Healing — it’s more dramatic, and I feel like it’s more obvious that you’re saving lives as an NB healer. Those sweet, sweet Offering crits...
That’s exactly my experience as well. I have a templar, warden and NB and prefer healing on my NB, it’s more fun.
What’s your spec if you don’t mind me asking? I’ve been experimenting with mixing damage and healing with mixed results. Best I’ve come up with and done was 600k damage and healing, 6KBs and one death. The problem I’ve come across is adding damage abilities means I’ve sacrificed key escape tools so without a front line person I’ll get caught and die too often:
*** - rapid regen - Ward ally - refreshing path - cloak - ult: soul Siphon
Crippling grasp - ice blockade - impale - swallow soul - magelight - ult: assassination ult.
Also ran across the typical magblade issue where I had a BG against DKs and wardens and my damage dropped like a rock. That’s why I asked if someone’s tried melee healing. Mix melee damage instead of range.
The key, IMO, to helping out your team with assists and kills while on an NB healer, is to focus on AOE damage rather than single target damage. Also, given the high number of DKs in BGs, selecting non-reflectable skills is a must. You don’t necessarily want huge end of match damage numbers — remember, the only thing that matters at the end of the day is whether or not you’re getting assists/kills. I once played with a useless tank who bragged about how much damage he did, and called everyone else trash for not hitting his damage done numbers — guy had less than a handful of kills, hardly any team assists (most of his assists were kill steals from the opposing teams), and he basically served as an ultimate generator for the enemy, who were able to ulti-bomb us at will.
This is what I run:
Lightning Destro: Blockade, Ele Drain*, Sap Essence/Pulsar, Merciless Resolve, Double Take, DBoS
Resto: Structured Entropy, Healthy Offering, Dampen Magic, Rapid Regen, Dark Cloak, Soul Siphon
* Flex slot. If your teammates are super squishy, throw Refreshing Path on instead. Ele Drain is a more selfish option to help you out with sustain and damage. You can also use Mass Hysteria here if your teammates are lacking in the CC department.
Sets: Armor Master (backbar resto), Transmutation, Troll King, lightning staff of choice (I use Maelstrom, but you can use Blackrose too, esp. if you’re using Pulsar). 5L/1H/1M.
The resto bar may seem a little thin on healing skills, but Healthy Offering is really THAT good. BoL on steroids, without a magicka cost. Structured Entropy is mostly on the Dark Cloak bar to boost your max health, along with Armor Master. Use Dark Cloak the way stam characters use Vigor (i.e. frequently). Since Dark Cloak will proc Troll King on yourself during the “oh s***” moments, you don’t really need to run Healing Ward. Also, Dampen is going to boost your resistances a fair bit, thanks to Armor Master.
Double Take is a crucial skill, IMO, given the high amounts of AOE damage in BGs. The major expedition is nice too — makes you harder to target and lock down, esp. when up against stamblades, DKs, and stamdens. DBoS is ridiculous on stam OR magicka characters. I would always use it over Incap/Harvest on a healer that’s focusing on AOE damage. You want to keep Blockade down and Merciless up at all times. You don’t really need Inner Light on your damage bar, since you’re not really focusing on burst/crit damage — just sustained AOE pressure. Assuming your teammates aren’t in trouble and in need of healing, DBoS + Blockade + Sap/Pulsar spam when enemies are in execute range will net you a decent amount of assists/kills.
The only thing the build really lacks is snare removal, which Immovable pots can cover. Edit: oh, and purge. Could always swap in Curse Eater for Transmutation, I guess.
Edit: LOL, I can officially vouch for Curse Eater as an option if you don’t want to go with Transmutation.
Awesome
The one thing I will say is that I so want to run some damage for support but I cannot go without my snare removal source (2H).
If the day comes that they tie some snare removal to a NB skill or even a Resto skill, I will make the switch.
I wonder how many magblade healers there are left.
I’ve still been trying to make light armour work. I played around a bit today with Shadowy Disguise but it was terrible - you just don’t have enough survivability in light with disguise for when you’re caught. That’s even with buffer of the swift and blood spawn. Think I’m going to give pariah a go.
brandonv516 wrote: »I wonder how many magblade healers there are left.
I’ve still been trying to make light armour work. I played around a bit today with Shadowy Disguise but it was terrible - you just don’t have enough survivability in light with disguise for when you’re caught. That’s even with buffer of the swift and blood spawn. Think I’m going to give pariah a go.
Light armor would be excellent if I could pressure enemies. Since I really only have enough bar space and time to heal/buff, it's not as effective.
The bonuses for light armor are awesome, but playing outside of Cloak while purposely putting a self-inflicting DoT on yourself to heal others is very dangerous.
This is why I feel strongly about heavy armor. I would love to go to light armor though, especially for more crit so I can get better burst heals - it just doesn't work for me.