PizzaCat82 wrote: »I know I'm a bit late on this but I wanted to add this little tidbit in that needs to get fixed.
There's 8 ways out of the alliance sewer base. But only 1 way back in that doesn't involve wasting 10k AP or dying and losing half your telvar. This is unacceptable.
PizzaCat82 wrote: »I know I'm a bit late on this but I wanted to add this little tidbit in that needs to get fixed.
There's 8 ways out of the alliance sewer base. But only 1 way back in that doesn't involve wasting 10k AP or dying and losing half your telvar. This is unacceptable.
SeaGtGruff wrote: »PizzaCat82 wrote: »I know I'm a bit late on this but I wanted to add this little tidbit in that needs to get fixed.
There's 8 ways out of the alliance sewer base. But only 1 way back in that doesn't involve wasting 10k AP or dying and losing half your telvar. This is unacceptable.
Not exactly. You can type L and queue to a campaign in Cyrodiil, which takes you to your alliance base there, where you can bank all of your Tel Var. Then you can type L and queue back to your previous campaign in Imperial City.
anitajoneb17_ESO wrote: »PizzaCat82 wrote: »I know I'm a bit late on this but I wanted to add this little tidbit in that needs to get fixed.
There's 8 ways out of the alliance sewer base. But only 1 way back in that doesn't involve wasting 10k AP or dying and losing half your telvar. This is unacceptable.
You may consider it "unacceptable", but it's intended, makes sense in terms of game design and therefore doesn't need to "get fixed".
I know fully well that AR doesn't mean much, it's just a measure of time spent in PvP.How do you know who an elite PVP player is? A subpar PVP regular can kill an unprepared player in divines in one gcd. AR is irrelevant. Ironically, GO is more important to casual players for dyes. There are many pvdoor GOs and many elite PVP players with no GO characters.
Yes, and resource tower interiors were also a "totally legitimate place to ambush players" - before ZOS finally removed the doors to stop exactly that kind of exploiting.It was a totally legitimate place to ambush players, and actual PVP groups were able to handle it.
That's one thing I fully agree with.I hate event tickets and gift boxes. I would be happy to see them permanently removed from all PVP zones so PVE loot addicts never feel the need to spaz out like this ever again.
This is all about loot addiction. ESO PVE is full of players who don't care about gameplay at all. The do the most mundane, repetitive tasks for the endorphin rush of loot.
During today's ESO live (about 5 min into it) they said next weeks patch was fixing a number of exploits, and those people doing the exploits better stop. Now they didn't go into details, but hopefully they don't just forgive and forget. Unfortunately ESO has a history of letting people run crazy with exploits until it gets fixed, or completely blows up the game.
Or instead of siege, they instead used elaborate trap setups that wouldn't be out of place in a certain series of Tecmo games.
But that's what it is - it's a "simple fix" to just put the missing killboxes on the entry platforms in IC sewers, so that any enemies exploiting up onto the platform are instakilled instead.Interesting. However I still believe this will only amount to a simple fix and nothing more.
Or you can wait until the next PvP event in Cyrodiil, and instead do that in ESO - with Warden portals, Sorc mines, siege weapons, and a whole variety of other damage sourcesNow I'm tempted to replay Kagero again...
But that's what it is - it's a "simple fix" to just put the missing killboxes on the entry platforms in IC sewers, so that any enemies exploiting up onto the platform are instakilled instead.Interesting. However I still believe this will only amount to a simple fix and nothing more.
That won't work, there has to be some way to jump down from the platform.Harrdarrzarr wrote: »Just build a small fence on the edges of the platform so players can't be targeted. Enemy players need to be able to target someone otherwise they can't use their gapclosers to get up there.
ZOS_RogerJ wrote: »Just a friendly reminder that it’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community.
While that would certainly be a step in the right direction, it doesn't solve the underlying problem: that the loot-addicted PvEers will invarlably end up doing the PvP events as well, just to get those shiny event tickets, or whatever other reward drops during the event.OP is mostly right, but the right move would be to entirely remove PvP envents from the game when they are supposed to be part of a chain of events that you must do entirely to get a reward. Either the events all are Pvp and cater to people who enjoy that, or they cater to the PvE crowd and are not PvP at all.
OP is mostly right, but the right move would be to entirely remove PvP envents from the game when they are supposed to be part of a chain of events that you must do entirely to get a reward. Either the events all are Pvp and cater to people who enjoy that, or they cater to the PvE crowd and are not PvP at all. There are, of course, people who enjoy both, and I'll be mighty glad for them to have double the amount of events to participate to, but being forced to either PvE or PvP for the crowds who care only about one of them is, at best boring and at worst infuriating.
While that would certainly be a step in the right direction, it doesn't solve the underlying problem: that the loot-addicted PvEers will invarlably end up doing the PvP events as well, just to get those shiny event tickets, or whatever other reward drops during the event.OP is mostly right, but the right move would be to entirely remove PvP envents from the game when they are supposed to be part of a chain of events that you must do entirely to get a reward. Either the events all are Pvp and cater to people who enjoy that, or they cater to the PvE crowd and are not PvP at all.
In fact, the way the current IC event works, that was already a step in the right direction:
It lets you choose between playing the PvE part or playing the PvP part, each day.