Ganking and going where you’ll def get a fight is a part of PvP. Personally I fully expect enemy players to pop up at any moment in IC - and that probability goes through the roof if you’re doing PvE or in the “just about home” parts of the sewers. I’m rarely disappointed,
I find that fun and challenging. But as others have said, if you don’t you can run the normal IC dungeons for your tickets.
I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.
HOWEVER
I am fed up with the gankers camping the entrance to the sewers from the base camps. Quite frankly, I am fed up with the gankers all together. How many changes have the regular players had to endure because of the noisy minority? They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money. YET, we lost Earthgore (nerfed to useless) because PvP complained. Earthgore was DAMN hard to get, and there is NO way in hell that what the player went through to achieve that helm is worth the *** heal it is today! They can go invisible, but the day trippers like myself can't utilize our good PvE gear? I had a guildie try the sewers on her own for the first time the other night. Just her luck, gankers right outside base, invisible. She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.
If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players. OR do something so that people who want to participate aren't used as AP sources for regular PvP players. Or is ZoS feeding the noisy yet again by giving them easy kills? There is NO skill in killing a PvE player who is just there to get the ticket.
I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.
Source? Because I PvP almost exclusively and I'm ESO+ with multiple fully-furnished houses etc. So are many of my guildmates. Spend a little time in Cyrodiil and you'll see a lot of players with really nice mounts. I don't get the sense they spend less on the game than other players.They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money.
She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.
Earthgore was DAMN hard to get
What you all fail to understand is that there IS another event where one MUST PLAY in Cyrodiil. Like I said, I don't hate PvP, but I don't love it either. From the viewpoint of the embittered healer who lost their best proc with Earthgore, I am FED UP with the catering to PvP players. It sure wasn't PvE who endlessly complained about Earthgore now was it?
IF guildies are running either of the two options, I may run them, but again, those who are available are up for only limited repeats of the same dungeon and don't even bother telling me to just wait for PUG groups where tanks are really dps.
My complaint is there is a limited way for those of us who want event tickets to accomplish the quest. I have never seen an impediment to a PvP player who wants to participate in a PvE area. If I have half an hour to accomplish something, I would prefer to do it on my own (today I changed domains and easily did it). The treatment of PvE players by SOME PvP players is wrong, and the camping of other bases for the purpose of killing PvE is one of them.
Ankael07 said:
You are not entitled to safety in PVP zones no matter how much you spend in the game
Then don't bleeping make me go!
I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.
HOWEVER
I am fed up with the gankers camping the entrance to the sewers from the base camps. Quite frankly, I am fed up with the gankers all together. How many changes have the regular players had to endure because of the noisy minority? They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money. YET, we lost Earthgore (nerfed to useless) because PvP complained. Earthgore was DAMN hard to get, and there is NO way in hell that what the player went through to achieve that helm is worth the *** heal it is today! They can go invisible, but the day trippers like myself can't utilize our good PvE gear? I had a guildie try the sewers on her own for the first time the other night. Just her luck, gankers right outside base, invisible. She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.
If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players. OR do something so that people who want to participate aren't used as AP sources for regular PvP players. Or is ZoS feeding the noisy yet again by giving them easy kills? There is NO skill in killing a PvE player who is just there to get the ticket.
I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.
If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players.
VaranisArano wrote: »Imperial City is NOT mandatory for Event Tickets!
Just kill the final boss of Imperial City Prison or White Gold Tower.
While I am totally on the "it's a pvp area" train and Ive been having a decent time killing the base campers and taking their stones (over 5 k in one hour last night...thanks!)
I do feel that the base campers could give them a 10 minute break once in a while so the visitors a chance to get their tickets and stop complaining.