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If you want us to play in Imperial City, you need to disable the gankers camping outside the bases

  • solasub
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    I am ok with gankers being part of pvp (tho, it's a part of pvp "gameplay" I deeply despite, but that is just my opinion) ; there is not other thing funniest than a ganker failing his gank, and running away like a rabbit (oh wait... failed bombers are fun too), and yes, with a correct build, you can resist.

    BUT I am NOT ok by getting an infinite loading screen between 2 districts and then, when FINALLY the loading screen end, finding myself, dead, on the other side of the door supposed to be "neutralized" by the game. If ZOS is not able to provide some correct playing conditions during that event with so much people exploiting the game failures (how many posts about this topic those days?), ZOS should disable a capacity the game is not able to manage.

    Nevertheless, to defend the pvp pov : extremely casual pve players shouldn't go as much unprepared in a pvp zone ; they are clearly moving target, and going in pvp supposes to be a minima prepared, just like running a DLC dungeon : a player with zero gear and no idea of what skill to use will meet some difficulties in ICP vet too. It is still a GAME you're supposed to PLAY something to win your ticket, or event should only be a daily mail with 2 tickets sent each day.
    (or, go grab some columbines, sell them, buy crown tickets with the money)
    Edited by solasub on September 13, 2019 2:37AM
    Tick Tock Tormentor• Gryphon Heart • Immortal Redeemer • Extinguisher of Flames • Dro-m'Athra Destroyer • Shiel of the North
    PVP Alpha Squad
    PVE : Alpha Crew Guild leader / Easy Peasy Officer



  • dem0n1k
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    Is it still an 'exploit' if I am returning to my base through the sewers & I see an enemy player up on the base platform & gap-close to them? :D
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • SirAndy
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    dem0n1k wrote: »
    Is it still an 'exploit' if I am returning to my base through the sewers & I see an enemy player up on the base platform & gap-close to them? :D

    I believe the correct term for that is "inploit" ...
    biggrin.gif

  • VaranisArano
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    kargen27 wrote: »
    kargen27 wrote: »
    Imperial City is NOT mandatory for Event Tickets!

    Just kill the final boss of Imperial City Prison or White Gold Tower.

    That doesn't solve the bigger problem. The bigger problem is these events should be attracting players to PvP not driving them away. If they could actually experience PvP instead of getting ganked as they enter maybe they would try PvP outside of the events. Without new players coming to PvP it will slowly die.

    Getting ganked IS a part of PVP. An intended, allowed part at that!

    If players are going to experience PVP, best they find out what its really like. I'll give advice for how to deal with, survive, or avoid gankers, but I won't sugarcoat it or coddle new players. Ganking is an intended, allowed playstyle in PVP. Expect it and prepare accordingly.

    (Now if you were refering to the campers sitting on the ledge right by the exit doors from the home base, that's unintended and needs to stop. As I stated in my next comment in this thread after the one you quoted.)

    We are arguing the same thing. I have been commenting on the players camping the exit doors. I made the same argument about players keeping AoEs up in the buildings where players had to turn in quests during the last Cyrodiil event. Camping the NPC that is located outside where the players turning in quests have at least some kind of chance is fine. Taking advantage of players still in load screen is bad for the game.

    I quite agree!

    Sorry for the unneeded clarification on intended vs unintended gankers, then. PVP is hard enough for new players when played as intended.

    And yes, ZOS really does need to be more consistent on loading screen deaths from doors. Technically, its allowed and intended in Cyrodiil since those locations are easy to reach and available for combat, but it makes for bad PVP.
  • Mr_Walker
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    kargen27 wrote: »
    kargen27 wrote: »
    Imperial City is NOT mandatory for Event Tickets!

    Just kill the final boss of Imperial City Prison or White Gold Tower.

    That doesn't solve the bigger problem. The bigger problem is these events should be attracting players to PvP not driving them away. If they could actually experience PvP instead of getting ganked as they enter maybe they would try PvP outside of the events. Without new players coming to PvP it will slowly die.

    Getting ganked IS a part of PVP. An intended, allowed part at that!

    If players are going to experience PVP, best they find out what its really like. I'll give advice for how to deal with, survive, or avoid gankers, but I won't sugarcoat it or coddle new players. Ganking is an intended, allowed playstyle in PVP. Expect it and prepare accordingly.

    (Now if you were refering to the campers sitting on the ledge right by the exit doors from the home base, that's unintended and needs to stop. As I stated in my next comment in this thread after the one you quoted.)

    We are arguing the same thing. I have been commenting on the players camping the exit doors. I made the same argument about players keeping AoEs up in the buildings where players had to turn in quests during the last Cyrodiil event. Camping the NPC that is located outside where the players turning in quests have at least some kind of chance is fine. Taking advantage of players still in load screen is bad for the game.

    I quite agree!

    Sorry for the unneeded clarification on intended vs unintended gankers, then. PVP is hard enough for new players when played as intended.

    And yes, ZOS really does need to be more consistent on loading screen deaths from doors. Technically, its allowed and intended in Cyrodiil since those locations are easy to reach and available for combat, but it makes for bad PVP.

    It's obviously not intended that you can spawn kill players in Cyro. The whole transit system is designed around NOT being able to do this. Tower doors were removed so people couldn't do this.
  • Red_Feather
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    Any word yet on if this is going to get fixed.

    Or is it being left to make a free DLC die for good.
  • Vapirko
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    In addition to running dungeons, if you find that groups of gankers are camping a base you could try going to the alt campaign or the no CP campaign.
  • ZonasArch
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    SirAndy wrote: »
    Jeremy wrote: »
    Unfortunately it only takes a person one look at Imperial City to understand the zone is basically designed to accommodate that specific play style. It's a troll's paradise and I believe literally made with ganking in mind. It's also why the zone is practically empty most of the time - except during the event - and I've already seen the population drop off dramatically even during it. So in many ways gankers are their own worse enemies in this regard.
    I don't have a problem with the sewer zone in general and the playstyle it caters too.

    I do have a problem with people camping the elevated spawn points and killing people while they are in a loading screen zoning in.

    There is absolutely no excuse that makes that sort of thing ok ...
    dry.gif

    They are like "hurr Durr, this is PvP, hurr Durr, so let me attack you while you can't even defend yourself because loading, so I can feel better about my e-peen."..

    Oh well...
  • Wayshuba
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    Getting ganked IS a part of PVP. An intended, allowed part at that!

    While I agree with most posts about going around, etc. I also agree getting ganked is also part of PvP.

    Camping a door that you are not supposed to be at and killing players while they are on a loading screen is NOT ganking. It is exploiting. Most ganking build in this game will avoid heavily armored tanks because they will most likely survive and squash your butt. But no problem when your exploiting, can hit them twenty times without retaliation because they are looking at a loading screen. Again, that is not ganking. PvP should mean the player has a CHANCE (even if it is small) to survive or fight back. When they are on a loading screen exactly WHERE is that player getting that opportunity?

    You cannot do that in IC itself because of the immunity when you first come out. Everyone who plays IC in PvP KNOWS you are not meant to be on the upper sewer platform of an enemy base. If you were, ZoS most likely would have given the same immunity that you get in IC proper.
  • Ackwalan
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    Any word yet on if this is going to get fixed.

    Or is it being left to make a free DLC die for good.

    Next week when the event is over and IC becomes a ghost town, the problem will self fix.
  • zyk
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    kargen27 wrote: »
    Chance is they never would have got into PvP if this was their first experience. Getting wrecked out and about is much different than dying before you even get through the door. When you returned from a long break how long would you have lasted if you were dead in a loading screen time after time after time? I threw in the third "after time" so you wouldn't think I was quoting Cyndi Lauper. It was an event that got me into ESO PvP and if I experienced what these players are experiencing that would been the end of my doing PvP.

    The way to attract new players to PvP is to make sure they have at least a modicum of fun when they give it a try. No they shouldn't expect to go in and rock the PvP world but they should at least get one or two shots in before they die.

    I'm not asking that players be coddled. I am saying they will not know if they are into PvP or not if they aren't allowed in the door. Driving players away from PvP before they have a chance to experience it will ultimately cause the fail of PvP.

    PvE survives in part on new content. PvP survives in big part on new players. Just the nature of the beast and part of the PvP community here uses these events to help kill the beast.

    I don't agree with what the players camping the exit ledge are doing. I consider it to be griefing. I wish ZOS would intervene with at least a warning, if not a quick update to fix the problem. But in the grand scheme of things, that's pretty minor. Respawn camping is as old as respawns. If one can't overcome that adversity, then they're not going to make it in a PVP game, period.

    ESO PVP is unpopular because of performance issues, not because of the reasons you suggest. There are things that happen within the community I have been quite critical of over the years, but largely it is a very chill community by PVP game standards. PVP games are typically very heated.

    In contrast, the things ZOS does to make ESO PVP more appealing to PVE players tends to drive actual PVP players away because gameplay suffers. The last time I played AvA, it was PVE most of the time with dozens of players raiding practically undefended keeps over and over again. Most of those players were there for geodes, not PVP.

    The reality is that someone who enjoys the current difficulty of overland delves and public dungeons probably isn't going to ever enjoy a combat PVP game.
  • iamkeebler
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    I do think they need to make a fix to prevent people from getting up on opposing enemy platforms. I also agree that they should implement the same door system they have topside in the sewers as you shouldn’t be able to die when on a load screen.

    However, gankers doing their thing everywhere else I’m 100% cool with. I play a variety of PvP characters and run a gank style occasionally which has taught me that there is actually a lot of skill involved with ganking. You need the right gear, the right pots, the right buffs, the right combo of skills. You need an incredible amount of patience, you need to know the high traffic areas, you have to be able to quickly assess your target. I’m actually impressed with their abilities sometimes when they do get me still too. Their skill set is stealth & speed, and depending on the type of ganker good at high damage output in close combat or ranged combat.

    With enough times of being killed by them you also start to learn where the hot ganking spots are, you learn to equip skills like revealing flare or magelight, you get better gear to protect you from one shots, and eventually you learn how to survive their attacks or at least give them a good fight before taking you down.
  • idk
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    Imperial City is NOT mandatory for Event Tickets!

    Just kill the final boss of Imperial City Prison or White Gold Tower.

    This. So OP is incorrect that Zos made IC PvP mandatory. TBF, I stopped reading the OP when they went full entitlement saying PvE player spend most of the real world money and for some reason complaining about Earthgore which has nothing to do with this even. But whatev.
  • Dusk_Coven
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    they should just give us a pve only IC server but i don't think they will because there is not a demand for one

    I'm sure there actually is a demand for one, but if they give it to us IC will be a dead zone like SWTOR PvP instances.
    Empty except for the no-life PvP-er who camps somewhere for hours waiting for someone to walk by because the PvE zone is too busy with an event at the moment and sometimes people hope to get some questing done there.
  • Dusk_Coven
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    Dusk_Coven wrote: »
    They haven't even stopped the exploit of queueing campaigns and BG to escape the sewers even though there's a proper item to do that.

    Except most bug abuse is found in pve xD

    You're 'big exploit' is that instead of using an item to teleport faster people are doing a method that takes 5x as long? Wow such an advantage they have.

    No the exploit isn't time. It's bypassing the gankers camping your alliance door when you are supposed to buy the item to do that.
    If you can't net a profit without an exploit, it's time to do something else. BGs against premades? Or Cyrodiil against the winning faction that always gets Sheogorath's Hammer? Take your pick.
    Edited by Dusk_Coven on September 13, 2019 4:16AM
  • Major_Lag
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    Dusk_Coven wrote: »
    (...) because the PvE zone is too busy with an event at the moment and sometimes people hope to get some questing done there.
    Historically, the experience with past PvPvE events has repeatedly confirmed the same thing: that mixing PvP and PvE content in a single zone never works, will never work, and all it results in is endless griefing.

    No wonder then, that ESO PvP is slowly (quickly?) dying.
    The spectacularly poor design decisions by ZOS are not helping things any, either.

    @ZOS: if you want new(ish) players to enjoy your PvP zones, just do the only logical thing and tie the event tickets/rewards to ACTUAL PvP, not some PvE nonsense that has no business even existing in a PvP zone.
    For example: you get an event ticket (capped at 2 per day) every time you turn in a PvP bounty board quest (kill 20 enemy players of this or that class).
  • Van_Winkle
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    Classic situation, when PvE players came to PvP location and started insulting PvP players for doing PvP. All this nonsense about "wrong" and "right' PvP are so funny. Gankers are bad, zergs are bad... And what are this 'right' type of PvP is? Dueling in Deshaan?)
  • regime211
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    Jensmom wrote: »
    I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.

    HOWEVER

    I am fed up with the gankers camping the entrance to the sewers from the base camps. Quite frankly, I am fed up with the gankers all together. How many changes have the regular players had to endure because of the noisy minority? They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money. YET, we lost Earthgore (nerfed to useless) because PvP complained. Earthgore was DAMN hard to get, and there is NO way in hell that what the player went through to achieve that helm is worth the *** heal it is today! They can go invisible, but the day trippers like myself can't utilize our good PvE gear? I had a guildie try the sewers on her own for the first time the other night. Just her luck, gankers right outside base, invisible. She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.

    If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players. OR do something so that people who want to participate aren't used as AP sources for regular PvP players. Or is ZoS feeding the noisy yet again by giving them easy kills? There is NO skill in killing a PvE player who is just there to get the ticket.

    I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.

    "WELCOME TO PVP"
  • Bekkael
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    OP I totally feel you. I go places the events send me, but otherwise I permanently stay out of IC and Cyro as a whole. I've had decent success getting my IC tickets in the earlier hours of the day when things are emptier and fewer people can play. Maybe that would help?

    Today, I snuck to where I could get tickets, got them with only 2 other players nearby, then booked it back to base, sneaking the entire way. Deposited my tiny TV pile, along with keys. I was ready to leave when I saw someone in text chat warn that Blues were on the platform. :angry: Outraged for my fellow faction members, I raced to the door and went out to the platform, saw half a dozen Blues there, gloating over the corpses of my EP brethren that were littered everywhere. I promptly Dragon Leaped onto the pile of them (knocked 1 guy off entirely!), then proceeded to very quickly die. :lol: I'm sure I accomplished nothing, but I felt better knowing I attempted to avenge those unknown comrades.

    I endeavor to keep a sense of humor about it all, and just like when I had to do the horse simulator quests in Cyro for tickets, I know I'm not on my turf and try to roll with the punches. Literally.

    It will all be over in a few days, so hang tough. ♥
    ~~ Lady Gamer ~~ ♥ ~~ Xbox NA ~~
  • Thogard
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    Best way to prevent getting spawn camped is to spawn camp the enemy team so they can’t make it to your side to spawn camp you.

    You’re welcome.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • SirAndy
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    Thogard wrote: »
    Best way to prevent getting spawn camped is to spawn camp the enemy team so they can’t make it to your side to spawn camp you.
    You’re welcome.

    I'm pretty sure there is a battleground map just like that ...
    idea.gif

  • starkerealm
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    I must be playing on the wrong campaign

    I've yet to be ganked, or should I say, not ganked

    I saw one attempted ganker. He went after the one player that he could see, waiting for a boss. The three of us in stealth nuked him down before he knew what happened.
  • ZonasArch
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    regime211 wrote: »
    Jensmom wrote: »
    I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.

    HOWEVER

    I am fed up with the gankers camping the entrance to the sewers from the base camps. Quite frankly, I am fed up with the gankers all together. How many changes have the regular players had to endure because of the noisy minority? They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money. YET, we lost Earthgore (nerfed to useless) because PvP complained. Earthgore was DAMN hard to get, and there is NO way in hell that what the player went through to achieve that helm is worth the *** heal it is today! They can go invisible, but the day trippers like myself can't utilize our good PvE gear? I had a guildie try the sewers on her own for the first time the other night. Just her luck, gankers right outside base, invisible. She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.

    If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players. OR do something so that people who want to participate aren't used as AP sources for regular PvP players. Or is ZoS feeding the noisy yet again by giving them easy kills? There is NO skill in killing a PvE player who is just there to get the ticket.

    I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.

    "WELCOME TO PVP"

    (Where cowards attack you while they know you're on a loading screen, so you can't fight back and they can't lose!)
  • starkerealm
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    ZonasArch wrote: »
    regime211 wrote: »
    Jensmom wrote: »
    I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.

    HOWEVER

    I am fed up with the gankers camping the entrance to the sewers from the base camps. Quite frankly, I am fed up with the gankers all together. How many changes have the regular players had to endure because of the noisy minority? They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money. YET, we lost Earthgore (nerfed to useless) because PvP complained. Earthgore was DAMN hard to get, and there is NO way in hell that what the player went through to achieve that helm is worth the *** heal it is today! They can go invisible, but the day trippers like myself can't utilize our good PvE gear? I had a guildie try the sewers on her own for the first time the other night. Just her luck, gankers right outside base, invisible. She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.

    If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players. OR do something so that people who want to participate aren't used as AP sources for regular PvP players. Or is ZoS feeding the noisy yet again by giving them easy kills? There is NO skill in killing a PvE player who is just there to get the ticket.

    I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.

    "WELCOME TO PVP"

    (Where cowards attack you while they know you're on a loading screen, so you can't fight back and they can't lose!)

    In every case in the Imperial City, there are paths that will allow you to move through load screens without being exposed to enemy attack.

    The most dangerous ones are the direct sewer access points. And that's the one exception. You're dropped onto an open platform, where you have a truce buff.

    Exiting your base gives you two options: One is a door directly out of your base, and the other one is a raised platform you can stealth on, and watch for gankers.

    Moving between sewer maps will place you on a raised (inaccessible) area while loading in. A player can potentially hide up there, but it's very risky for them to gank from that position, as retreating will lock them out of that area. (There is one in Pact territory that can be reached with Bolt Escape if you really know what you're doing with that skill, but it's an anomaly.)

    Moving into the topside districts from your base will place you on a Truce buffed platform.

    Moving topside from the sewers will expose you to attack. You'll have a Truce buff, but it's limited duration, and can run out before your loadscreen if your system has difficulty loading the game.

    Moving between districts gives you three options. There's a main door, with a temporary truce buff. There's also two side doors which will place you on a raised platform with a persistent truce buff for as long as you remain on it. Seriously, I've sat there and watched an enemy zerg watch me for several minutes before. Or hung out up there while an enemy zerg moved into the new district. You have options.

    Know your environment, and do not travel alone in the Imperial City. This is a war zone, it's not safe to just hang out alone. If you must go alone, be stealthy.
  • ZonasArch
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    ZonasArch wrote: »
    regime211 wrote: »
    Jensmom wrote: »
    I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.

    HOWEVER

    I am fed up with the gankers camping the entrance to the sewers from the base camps. Quite frankly, I am fed up with the gankers all together. How many changes have the regular players had to endure because of the noisy minority? They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money. YET, we lost Earthgore (nerfed to useless) because PvP complained. Earthgore was DAMN hard to get, and there is NO way in hell that what the player went through to achieve that helm is worth the *** heal it is today! They can go invisible, but the day trippers like myself can't utilize our good PvE gear? I had a guildie try the sewers on her own for the first time the other night. Just her luck, gankers right outside base, invisible. She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.

    If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players. OR do something so that people who want to participate aren't used as AP sources for regular PvP players. Or is ZoS feeding the noisy yet again by giving them easy kills? There is NO skill in killing a PvE player who is just there to get the ticket.

    I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.

    "WELCOME TO PVP"

    (Where cowards attack you while they know you're on a loading screen, so you can't fight back and they can't lose!)

    In every case in the Imperial City, there are paths that will allow you to move through load screens without being exposed to enemy attack.

    The most dangerous ones are the direct sewer access points. And that's the one exception. You're dropped onto an open platform, where you have a truce buff.

    Exiting your base gives you two options: One is a door directly out of your base, and the other one is a raised platform you can stealth on, and watch for gankers.

    Moving between sewer maps will place you on a raised (inaccessible) area while loading in. A player can potentially hide up there, but it's very risky for them to gank from that position, as retreating will lock them out of that area. (There is one in Pact territory that can be reached with Bolt Escape if you really know what you're doing with that skill, but it's an anomaly.)

    Moving into the topside districts from your base will place you on a Truce buffed platform.

    Moving topside from the sewers will expose you to attack. You'll have a Truce buff, but it's limited duration, and can run out before your loadscreen if your system has difficulty loading the game.

    Moving between districts gives you three options. There's a main door, with a temporary truce buff. There's also two side doors which will place you on a raised platform with a persistent truce buff for as long as you remain on it. Seriously, I've sat there and watched an enemy zerg watch me for several minutes before. Or hung out up there while an enemy zerg moved into the new district. You have options.

    Know your environment, and do not travel alone in the Imperial City. This is a war zone, it's not safe to just hang out alone. If you must go alone, be stealthy.

    From my part, I'm alright, I can defend myself against gankers as I built for it, and in used though to PvP. I just know the pain of being killed dead while in an unavoidable loading screen going through a door.

    I agree with everything you said though. It's just that pve players aren't familiar with that, so the most obvious way into tunnels should be protected so the loading screen would cause you to die so easily. You can't even crouch properly going through as the guys on other side have detections active up their butts!

    I try fighting them of to give pvers a running chance but I can't kill anyone as a tank healer, just CC, knock back and a take a lot of abuse before dying.
  • Katahdin
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    But beyond that...players in IC who want tickets have other options than walking out their home base door into the sewers.
    A. Enter the districts from their base and kill a district boss
    B. Enter the districts from their base, then enter the sewers away from the campers to kill a boss in the sewers

    Or C. Avoid Imperial City and run WGT or ICP instead.

    I get all of that Varanis, however they just made IC free and people are checking it out for the first time. Most of these newer players dont have a clue yet about where they can go, where the ladders go, what the sewers are like, where the bosses are, what exactly is a boss or a mini boss because they havent gotten a chance to yet. They just set foot in there.

    If a player never even gets to leave the first damn room outside of base because it is constantly being camped, they may very well decide "this sucks" and never come back. Like I said, Ive been having fun killing the campers and banking the tel var. But Ill say 3 hours of it non stop without any break whatsoever is tiring.

    I for one would love to see IC have a revitalization so that even when the event is over, there are players to fight and things to do down there besides the center event that gives 1 key fragment, 3 gold and maybe a Hakedjo if youre very lucky.

    Unfortunately I know it will just be a dead zone again.

    Edited by Katahdin on September 13, 2019 5:43AM
    Beta tester November 2013
  • mague
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    Jensmom wrote: »
    If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players.

    I was not in IC. Neither to get tickets nor to gank. But it is not mandatory !! There is event after event after event.. every year. You can get anything from events you want. I missed the Indrik on the first event.. and finished it on the next event. No big deal. You may skip the PvP parts and wait one event longer. Just as i do the thieves guild fetch and sneak mission but refuse to do the pickpocket mission. Yes, it takes 33% longer to get max guild level or rewards. It is about free decisions.
  • menathradiel
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    Jensmom wrote: »
    I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.
    [snip for brevity's sake]
    I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.

    While I agree with you that the people who camp on the platforms by the entrance are a pain, there are options to get around them. I have only had one day, very early in the event, where this was even an issue.

    The easiest way, I have found, to get the event tickets in the sewers is to go early in the morning and use the lowest populated campaign. Then it's simply a case of legging to the nearest boss, killing boss, loot body for tickets, and legging back to base. Takes less than five minutes most days.
    Tank Girl
  • Michae
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    2qldUsl.png
    The OP is talking about this, not gankers in general. It was taken at the door to the EP base, up on the platform. The blue tinc you see around is me dying right as I load up as I snap this pic. People are getting on the platform and you load up dead. Sure, I can navigate around them and I did but the point still stands that this is just plain cheating and it has nothing to do with PvP. Grow up. Btw, I reported all those guys and provided the screenshots with their name tags when I navigated around them.

    And to all those saying to just get to the dungeons, I don't really wanna waste an hour everyday for two tickets, especially since I play at odd hours and have trouble grouping up for dungeons. I just go to the sewers, kill the boss and am done with it. I can manage gankers alright when I'm navigating IC, sometimes they get me, sometimes I get them. It's a circle of life. But this here isn't. There's no sportsmanship involved, it's just exploiting the fact that people loading up can't defend themselves when they're supposed to be on a safe platform. Stop defending a%%holes.
    Edited by Michae on September 13, 2019 8:24AM
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • alainjbrennanb16_ESO
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    i understand what peeps are saying about just wanting to get tickets in ic, yes use detec pots but they dont always work like mage light, nb's just recloak in under a sec, best piece of advice i can give is go with a crowd and use reveal flare, also have immov pots
    Main character dk - Vanikifar whitestrike
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