VaranisArano wrote: »VaranisArano wrote: »Imperial City is NOT mandatory for Event Tickets!
Just kill the final boss of Imperial City Prison or White Gold Tower.
That doesn't solve the bigger problem. The bigger problem is these events should be attracting players to PvP not driving them away. If they could actually experience PvP instead of getting ganked as they enter maybe they would try PvP outside of the events. Without new players coming to PvP it will slowly die.
Getting ganked IS a part of PVP. An intended, allowed part at that!
If players are going to experience PVP, best they find out what its really like. I'll give advice for how to deal with, survive, or avoid gankers, but I won't sugarcoat it or coddle new players. Ganking is an intended, allowed playstyle in PVP. Expect it and prepare accordingly.
(Now if you were refering to the campers sitting on the ledge right by the exit doors from the home base, that's unintended and needs to stop. As I stated in my next comment in this thread after the one you quoted.)
We are arguing the same thing. I have been commenting on the players camping the exit doors. I made the same argument about players keeping AoEs up in the buildings where players had to turn in quests during the last Cyrodiil event. Camping the NPC that is located outside where the players turning in quests have at least some kind of chance is fine. Taking advantage of players still in load screen is bad for the game.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Imperial City is NOT mandatory for Event Tickets!
Just kill the final boss of Imperial City Prison or White Gold Tower.
That doesn't solve the bigger problem. The bigger problem is these events should be attracting players to PvP not driving them away. If they could actually experience PvP instead of getting ganked as they enter maybe they would try PvP outside of the events. Without new players coming to PvP it will slowly die.
Getting ganked IS a part of PVP. An intended, allowed part at that!
If players are going to experience PVP, best they find out what its really like. I'll give advice for how to deal with, survive, or avoid gankers, but I won't sugarcoat it or coddle new players. Ganking is an intended, allowed playstyle in PVP. Expect it and prepare accordingly.
(Now if you were refering to the campers sitting on the ledge right by the exit doors from the home base, that's unintended and needs to stop. As I stated in my next comment in this thread after the one you quoted.)
We are arguing the same thing. I have been commenting on the players camping the exit doors. I made the same argument about players keeping AoEs up in the buildings where players had to turn in quests during the last Cyrodiil event. Camping the NPC that is located outside where the players turning in quests have at least some kind of chance is fine. Taking advantage of players still in load screen is bad for the game.
I quite agree!
Sorry for the unneeded clarification on intended vs unintended gankers, then. PVP is hard enough for new players when played as intended.
And yes, ZOS really does need to be more consistent on loading screen deaths from doors. Technically, its allowed and intended in Cyrodiil since those locations are easy to reach and available for combat, but it makes for bad PVP.
I don't have a problem with the sewer zone in general and the playstyle it caters too.Unfortunately it only takes a person one look at Imperial City to understand the zone is basically designed to accommodate that specific play style. It's a troll's paradise and I believe literally made with ganking in mind. It's also why the zone is practically empty most of the time - except during the event - and I've already seen the population drop off dramatically even during it. So in many ways gankers are their own worse enemies in this regard.
I do have a problem with people camping the elevated spawn points and killing people while they are in a loading screen zoning in.
There is absolutely no excuse that makes that sort of thing ok ...
VaranisArano wrote: »Getting ganked IS a part of PVP. An intended, allowed part at that!
Red_Feather wrote: »Any word yet on if this is going to get fixed.
Or is it being left to make a free DLC die for good.
Chance is they never would have got into PvP if this was their first experience. Getting wrecked out and about is much different than dying before you even get through the door. When you returned from a long break how long would you have lasted if you were dead in a loading screen time after time after time? I threw in the third "after time" so you wouldn't think I was quoting Cyndi Lauper. It was an event that got me into ESO PvP and if I experienced what these players are experiencing that would been the end of my doing PvP.
The way to attract new players to PvP is to make sure they have at least a modicum of fun when they give it a try. No they shouldn't expect to go in and rock the PvP world but they should at least get one or two shots in before they die.
I'm not asking that players be coddled. I am saying they will not know if they are into PvP or not if they aren't allowed in the door. Driving players away from PvP before they have a chance to experience it will ultimately cause the fail of PvP.
PvE survives in part on new content. PvP survives in big part on new players. Just the nature of the beast and part of the PvP community here uses these events to help kill the beast.
VaranisArano wrote: »Imperial City is NOT mandatory for Event Tickets!
Just kill the final boss of Imperial City Prison or White Gold Tower.
BloodSkull_ESO wrote: »they should just give us a pve only IC server but i don't think they will because there is not a demand for one
leepalmer95 wrote: »Dusk_Coven wrote: »They haven't even stopped the exploit of queueing campaigns and BG to escape the sewers even though there's a proper item to do that.
Except most bug abuse is found in pve xD
You're 'big exploit' is that instead of using an item to teleport faster people are doing a method that takes 5x as long? Wow such an advantage they have.
Historically, the experience with past PvPvE events has repeatedly confirmed the same thing: that mixing PvP and PvE content in a single zone never works, will never work, and all it results in is endless griefing.Dusk_Coven wrote: »(...) because the PvE zone is too busy with an event at the moment and sometimes people hope to get some questing done there.
I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.
HOWEVER
I am fed up with the gankers camping the entrance to the sewers from the base camps. Quite frankly, I am fed up with the gankers all together. How many changes have the regular players had to endure because of the noisy minority? They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money. YET, we lost Earthgore (nerfed to useless) because PvP complained. Earthgore was DAMN hard to get, and there is NO way in hell that what the player went through to achieve that helm is worth the *** heal it is today! They can go invisible, but the day trippers like myself can't utilize our good PvE gear? I had a guildie try the sewers on her own for the first time the other night. Just her luck, gankers right outside base, invisible. She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.
If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players. OR do something so that people who want to participate aren't used as AP sources for regular PvP players. Or is ZoS feeding the noisy yet again by giving them easy kills? There is NO skill in killing a PvE player who is just there to get the ticket.
I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.
JamieAubrey wrote: »I must be playing on the wrong campaign
I've yet to be ganked, or should I say, not ganked
I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.
HOWEVER
I am fed up with the gankers camping the entrance to the sewers from the base camps. Quite frankly, I am fed up with the gankers all together. How many changes have the regular players had to endure because of the noisy minority? They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money. YET, we lost Earthgore (nerfed to useless) because PvP complained. Earthgore was DAMN hard to get, and there is NO way in hell that what the player went through to achieve that helm is worth the *** heal it is today! They can go invisible, but the day trippers like myself can't utilize our good PvE gear? I had a guildie try the sewers on her own for the first time the other night. Just her luck, gankers right outside base, invisible. She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.
If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players. OR do something so that people who want to participate aren't used as AP sources for regular PvP players. Or is ZoS feeding the noisy yet again by giving them easy kills? There is NO skill in killing a PvE player who is just there to get the ticket.
I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.
"WELCOME TO PVP"
I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.
HOWEVER
I am fed up with the gankers camping the entrance to the sewers from the base camps. Quite frankly, I am fed up with the gankers all together. How many changes have the regular players had to endure because of the noisy minority? They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money. YET, we lost Earthgore (nerfed to useless) because PvP complained. Earthgore was DAMN hard to get, and there is NO way in hell that what the player went through to achieve that helm is worth the *** heal it is today! They can go invisible, but the day trippers like myself can't utilize our good PvE gear? I had a guildie try the sewers on her own for the first time the other night. Just her luck, gankers right outside base, invisible. She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.
If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players. OR do something so that people who want to participate aren't used as AP sources for regular PvP players. Or is ZoS feeding the noisy yet again by giving them easy kills? There is NO skill in killing a PvE player who is just there to get the ticket.
I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.
"WELCOME TO PVP"
(Where cowards attack you while they know you're on a loading screen, so you can't fight back and they can't lose!)
starkerealm wrote: »I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.
HOWEVER
I am fed up with the gankers camping the entrance to the sewers from the base camps. Quite frankly, I am fed up with the gankers all together. How many changes have the regular players had to endure because of the noisy minority? They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money. YET, we lost Earthgore (nerfed to useless) because PvP complained. Earthgore was DAMN hard to get, and there is NO way in hell that what the player went through to achieve that helm is worth the *** heal it is today! They can go invisible, but the day trippers like myself can't utilize our good PvE gear? I had a guildie try the sewers on her own for the first time the other night. Just her luck, gankers right outside base, invisible. She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.
If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players. OR do something so that people who want to participate aren't used as AP sources for regular PvP players. Or is ZoS feeding the noisy yet again by giving them easy kills? There is NO skill in killing a PvE player who is just there to get the ticket.
I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.
"WELCOME TO PVP"
(Where cowards attack you while they know you're on a loading screen, so you can't fight back and they can't lose!)
In every case in the Imperial City, there are paths that will allow you to move through load screens without being exposed to enemy attack.
The most dangerous ones are the direct sewer access points. And that's the one exception. You're dropped onto an open platform, where you have a truce buff.
Exiting your base gives you two options: One is a door directly out of your base, and the other one is a raised platform you can stealth on, and watch for gankers.
Moving between sewer maps will place you on a raised (inaccessible) area while loading in. A player can potentially hide up there, but it's very risky for them to gank from that position, as retreating will lock them out of that area. (There is one in Pact territory that can be reached with Bolt Escape if you really know what you're doing with that skill, but it's an anomaly.)
Moving into the topside districts from your base will place you on a Truce buffed platform.
Moving topside from the sewers will expose you to attack. You'll have a Truce buff, but it's limited duration, and can run out before your loadscreen if your system has difficulty loading the game.
Moving between districts gives you three options. There's a main door, with a temporary truce buff. There's also two side doors which will place you on a raised platform with a persistent truce buff for as long as you remain on it. Seriously, I've sat there and watched an enemy zerg watch me for several minutes before. Or hung out up there while an enemy zerg moved into the new district. You have options.
Know your environment, and do not travel alone in the Imperial City. This is a war zone, it's not safe to just hang out alone. If you must go alone, be stealthy.
VaranisArano wrote: »
But beyond that...players in IC who want tickets have other options than walking out their home base door into the sewers.
A. Enter the districts from their base and kill a district boss
B. Enter the districts from their base, then enter the sewers away from the campers to kill a boss in the sewers
Or C. Avoid Imperial City and run WGT or ICP instead.
If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players.
I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.
[snip for brevity's sake]
I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.
